#Making Chilvary 2 good for new players

11 messages · Page 1 of 1 (latest)

surreal pelican
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I've been playing chivalry 2 for a while now, and I really must emphasize that there should be some way to make life easier for those just starting out.
Training Camps are the most fun way to play, however when you start and are faced with level 200 guys that don't let you take your breath it's disheartening.

Here I have a simple suggestion:

  1. Create the possibility of only** modes vs bots. **So who starts can be supported by more experienced players.
  2. Second suggestion would be to segment the** matches every 10 levels**... So the level of skill and challenge grows along with the player's experience
  3. Exclusive parties when you can play with friends only!
  4. More missions , more cooperative actions.
manic dragon
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Maybe a "coaching" thing so old players could pair up with newbies in quiet servers.
Like sending a coach invite via selecting their name on the scoreboard.

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I think TF2 has something like this

indigo orbit
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I've played other games that have some kind of newbie protection.
I don't really like the idea of a bot only mode, since bots can actually be quite punishing for new players the way they just pile up on people. Having 6 bots hack you to pieces I'd say can me just as, if not more frustrating than losing to a player.
Maybe have it so for the first 10 levels or so, newbies in training grounds only get matched with other >10 players so they can duke it out in endless slash battles before they ultimately get stomped anyway.
I suppose that'd make for an easier start but would ultimately just delay the fact that they have quite the learning curve ahead of them. There really isn't a way around this that I can see tbh.

tough rivet
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Honestly, just make certain training grounds servers have a level cap of like, 30 or something.

mint nimbus
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Back in the days on the first game, we used to hunt down new players for perspective new recruits like hot ribs off the grill.

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If you were new, and you weren’t some (insert word here) then you gained a bit of respect and people looked to try to reach you the ropes

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But it also helped that back in those days, having in game mic capabilities made it so that just seeing some guy struggle, you might even say “Hey, you doing okay over there friend? I noticed you’re having a hard time killing me. Why not try—“ etc

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And normally the advice would help them. This became a tool for both recruiting and making new friendships, with both enemies and allies.

mint nimbus
surreal pelican
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  1. Put level balance to make it enjoyable for all.
  2. Make some modes that all players is in same side to teach new players.
    A success case is the Ghost of Tsushima that create a so positive community... Chivalry can be better, I like the realistic approach, here but for now we see more and more guys looking for aim bots to try to survive it's disgusting...
  3. Create private rooms to you can play with friends.