#Skirmisher QOL buffs

129 messages · Page 1 of 1 (latest)

rapid prism
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Before an update all javelins/axes are thrown it used to automatically switch to melee weapon (2nd slot) and if we got more ammo it switched back.
Now we are just left with the shield and a fist.
Would also prefer that interrupt on hit is re-added to throwables to make the class more viable.

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Interrupt on hit effects for arrows would make the bow less useless also.

rapid prism
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To all the anti-archer people. It is medieval warfare remember that please.

neat night
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Switching to the fists makes skirmishers several times harder to play. Im not even sure its an intended feature, but if is its a bad one.

Interruption on javelin is best left turned off. On top of doing a lot of damage, they are highly spammable and have a massive range. Removing it was a good thing.
However i think it should be reinstated on throwing axes, simply due to the nature of how the weapon is used. Interruption gave the weapon its viability.

But that aside, i think you're out of your mind if you think bow and arrows should have Interruption. I see you liking your own post.

gusty fable
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The switching to fist thing is a HUGE nerf to an already defensively weak class. It sucks on all classes that have similar mechanics, but its most noticeable on the one with 90 HP

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I think its a little bogus that throwing knives interrupt archers but throwing axes from an archer get completely ignored in this regard too, btw, because for some reason vanguard, the most viable class in the game, needed help

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https ://imgur.com/a/Gu5UJM6 if you cant beat archer, you arent trying

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i would be happy, if at a minimum, your sidearm popped up again after you ran out of axes. that made the class simply less fun and i dont think archer deserves to be some lazy walking skill issue's free kill either

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id be personally also very pleased if skirmisher got the ambusher treatment and got a medkit instead of quiver. quiver just is not a competitive skill i think, especially since frequently theres some other archer throwing their own javs at you to pick up anyway lmao.

rapid prism
rapid prism
neat night
gusty fable
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missing "your chance" at a health pack because a teammate kicks you and moves you out of the way, or even sitting there and having to wait for more than a few seconds is really weak gameplay

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imo this is easily solved by a hard ceiling that cuts in at ~10 seconds of waiting or whatever, but waiting for the health kit dispenser in a line where you dont even have an assured spot an can be moved out of the way by other people waiting, etc, is an inherently flawed system that should be renovated and not designed around

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also, FWIW, and i can only speak for myself but, it would not get a net change in first aid trips for me since my quiver usage is nearly 0%, i change to guardian or xbow to plant banner and then go back to skirmisher. while obviously thats only one person, i can at least say for myself there would be no net change in trips, and also anybody that was there exclusively for a health kit might even catch one from me on the way, as they currently do on footman/amby

tiny leaf
tiny leaf
gusty fable
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all archers can 1 shot archers

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on any build

tiny leaf
gusty fable
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uh i mean a headshot is a 1 shot so

rapid prism
gusty fable
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thats git gud territory

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javelin is a solid build

tiny leaf
gusty fable
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you are yes

tiny leaf
gusty fable
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i didnt say they did

tiny leaf
gusty fable
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FEYDRID HERSELF — Today at 2:03 PM
all archers can 1 shot archers

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yeah and playing knight is leagues easier than archer so

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as i said...git gud territory

tiny leaf
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lol semantics again ok, going to move on

if we want to go down that route, any class can 1 shot anyone, just use the ballista

gusty fable
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if yuou keep bringing up statements and they end up being semantics that sounds like a controllable for you

tiny leaf
gusty fable
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they removed the interrupt recently

rapid prism
tiny leaf
gusty fable
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im ambivalent to that change on its own but hwen you look at throwing knives, which do interrupt, i dont understand the parity at all

rapid prism
gusty fable
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they interrupt archers yes

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because ambusher and knight officer needed help i guess lol

rapid prism
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I was on about all around interrupt on all class types.

gusty fable
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2 classes that can 1hk archer with ease

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ambusher and knight officer are 2 classes

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i appreciate that youre correcting a statement i didnt make tho lol

rapid prism
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Any class with sprint attack

rapid prism
gusty fable
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lol

tiny leaf
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but anyways, thats what upsets me tbh

they removed the projectile stun, yet... gave nothing in return

gusty fable
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they always take

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and never give, when it comes to archer

rapid prism
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I swear they just want to make it only melee warfare.

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Anti archer devs maybe.

tiny leaf
rapid prism
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30%

tiny leaf
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bad enough that players don't really need shields as they can block all projectiles except arrows and bolts, now they get protection against that too, do players really not like using shields?

rapid prism
tiny leaf
rapid prism
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I felt I lose control if I dodge badly but zig zagging you can recover quickly.

tiny leaf
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it works wonders for me and against me, definitely hurts your stamina when youre waiting for knight to dodge... unless they have a crossbow, then thats a little different

rapid prism
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If you are quick enough you can counter a arrow.

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Not joking.

tiny leaf
rapid prism
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You cant whack it back though you just chop it in half.

gusty fable
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lol whack it back

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theyll probably add that next patch if you arent careful with your ideas

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and a lot of people either dont know or say its basically impossible to counter arrows, which, in fairness, its the hardest counter in the game and ive done it mostl by accident when fighting other melee

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i wanna shoot another archers arrow out of the air

rapid prism
rapid prism
tiny leaf
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but im curious, what would be a good way to make javelin men more viable

should hitstun come back?
or
should projectiles not be blocked unless you're using a shield?

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im good with either one tbh, man knowing that hit stun was a thing back then, i would have played javman alot more

rapid prism
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My real crazy idea was to add hitstun to arrows also.

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Would make the first bow useful

tiny leaf
tiny leaf
rapid prism
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Epic launcher is only good for claiming free games.

tiny leaf
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that reminds me, brb gotta claim muh free games

gusty fable
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first bow kinda sucks unless youre already extremely good at the game lol

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i use it as a volume shooter because its easy to aim with zero charge

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so you can plunk people fast and move, but as a starting bow for archers its terrible

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its decent at killing mediocre archers with at least i guess

tiny leaf
gusty fable
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the problem is that warbow is also a horrible noob weapon

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yea, i look at it this way

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throwing knives = very effective weapon

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your bow is a throwing knife launcher with 20 knives

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the starter bow i mean

rapid prism
rapid prism
tiny leaf
rapid prism
gusty fable
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give warbow to xbow class as well imo

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instantly becomes better

tiny leaf
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but he wouldnt be a crossbowman anymore

gusty fable
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dont care really

tiny leaf
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he would be warbow man

rapid prism
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Please fix auto equip. Give bow 10 more arrows and warbow a few more or remove ammo crate cooldowns.

craggy cedar
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Been playing skirmisher this week. Fun class, but some of the weapon-equipping is cumbersome and could definitely use some QOL changes.

  1. As OP says, auto-switch to secondary when you run out of primary ammo would be very useful.

  2. Quiver should switch you back to primary.

  3. Sometimes when I get revived (probably when I ran out of primary and was using secondary+shield), I get up bare-handed. So I have to equip my secondary, and then also equip the shield. I don't remember having this problem with any other class?

craggy cedar
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  1. is an especially significant nerf (and unnecessary; it's not like skirmisher is OP). Really sucks to lose time switching weapons in the middle of a fight
gusty fable
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yeah it completely changed a lot of what you can do, to have that weapon switch thing. i think the most basic way to to express it is that the class was already underpowered in engagements where it would factor in, which makes it both unnecessary for balance purposes as well as being completely unfun to plan/play around, or just a buzzkill when it becomes the determining factor on whether you live or die

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i guess i could have expressed that in a more basic way ":( 😦 me no likey"

rapid prism
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👍

craggy cedar
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Upcoming patch will include:
-Fixed an issue where players would not switch to their secondary weapon after the primary weapon has been used up
-Fixed an issue where refilling ammo would not auto-equip the weapon if the player had no other weapons in their hands

craggy cedar
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Another issue i noted is that when i hold my secondary and swap to trap, after placing the trap I am empty-handed (same problem as when i get rez'ed after being downed holding secondary).

pearl onyx
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skirmisher should have a higher speed so it can actually flank and skirmish like the name suggests

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it still makes no sense how archers are slower than vanguards

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no amount of quantum mathematics will ever be able to explain how a dude wearing a mail hauberk and a fully-enclosed helmet can run faster than a dude wearing the equivalent of jeans and a t-shirt

grizzled pier
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I'm glad that not everybody is screming to nerf or scrap archer and it's subclasses or flat out make it a melee class. Honestly People keep complaining about archers but there's like 5 different counters for them Shields, Countering (I know it's not probably consistent on giant ass heavy weapons but come on you can't have your cake and eat it), Bracing (30% Damage decrease to any arrow or bolt class just by remembering you have the parry button!), Literally positioning yourself in hard to shoot places, using dodges and moving evasively and that's ignoring throwing weapons, ambushers etc.

and people still want more nerfs... Though skirmisher deserves definitely more love than it gets but I think the whole ass class needs some love. It's jarring reading half of the suggestions for Archer cuz 80% of them hinge on just making it worthless at range which at that point will just make playing the class suck.