#balancing changes and suggestions

14 messages · Page 1 of 1 (latest)

opal sleet
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** SKIRMISHER/JAVELIN MAN**

  • replace quiver with trumpet
  • throwing javelin should 1 shot and/or down other archers
  • increase ammunition of javelin to 6 rather than 5 to compensate for loss of quiver
  • skirmishers should be able to hold their throws longer
  • remove trap

the skirmisher class is a mobile class that is meant to be closer to the front line than his archer/crossbow counterparts, so having traps makes no sense, lastly, trumpet would synergize better with this class rather than the quiver

**CROSSBOWMAN **

  • replace banner with new skill, poison bolts, works similar to fire arrows but will give weaker damage over time and de-buff opponent, making players run and/or swing slower
  • make trap an optional item alongside pavise shield
  • faster projectile speed
  • higher damage against armor
  • ADS strafing should cause sway

once you unlock warbow, there is no reason to pick crossbowman at this point, a few buffs should definitely make him a worthier pick
banner absolutely makes no sense given that as a ranged class he has to somewhat keep his distance from the front line, so replacing it with poison bolts would definitely fit him better.

LONGBOW MAN

  • make quiver as an optional item alongside spike trap
  • drawing bow while strafing should cause sway

KNIGHTS

  • Heavy shield should not be usable on horse
  • Give knights additional option to use light shield for horse riding

COMBAT MECHANICS

  • Blocking should not lose stamina overtime
  • Blocking without shield should no longer reduce arrow or bolt damage
  • Blocking without shield should reduce throwable projectile damage by 30 percent
  • Give 1 hit stop to bladed weapons

shields are almost unnecessary due to the most throwables being blocked and arrows getting damaged reduces, the stamina changes should make shield a very good tool

ARTILLERY
-Ballista artillery no longer stopped by shields

Ballistas should insta kill anyone even if theyre using shields

verbal fulcrum
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Shields are op because of the stamina, that they don't lose while ripostes.

opal sleet
verbal fulcrum
opal sleet
# verbal fulcrum I know, but only shield ripostes cost a lot less stamina. The staff has the same...

i just tested it, and i don't really see a difference, but lets assume that you are right, if there was a difference it wouldn't really matter due to the fact that you gain all that stamina back by hitting your opponent, you also get the stamina back even if your opponent blocks your attack

but to add to the discussion, shields are by no means OP atm, using a shield weakens your offense because you can only use 1 handed weapons, in most cases those weapons are very short, all i have to do against shield users is back step after every attack and they wont be able to reach me, i control the fight

opal sleet
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balancing changes and suggestions I

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balancing changes and suggestions

gritty tinsel
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Hell nah. These changes are really bad.

vocal willow
real stone
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You want to make everything we hate even more painful and everything that's nice to disappear.
Personnally I don't use any shield but it is good they can be used as they are now.
Beside, archers should be ridiculised by nerfing and custom funny mechanics because really, they just spoil the fun of others and are crap to play with anyway.
It is the only class where I didn't unlock anything, and I am level 210+.

zealous fox
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I was about to upvote this when I was reading the crossbowmen part

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Then I kept reading and I was like what the fuck

feral oasis
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what

opal sleet