** SKIRMISHER/JAVELIN MAN**
- replace quiver with trumpet
- throwing javelin should 1 shot and/or down other archers
- increase ammunition of javelin to 6 rather than 5 to compensate for loss of quiver
- skirmishers should be able to hold their throws longer
- remove trap
the skirmisher class is a mobile class that is meant to be closer to the front line than his archer/crossbow counterparts, so having traps makes no sense, lastly, trumpet would synergize better with this class rather than the quiver
**CROSSBOWMAN **
- replace banner with new skill, poison bolts, works similar to fire arrows but will give weaker damage over time and de-buff opponent, making players run and/or swing slower
- make trap an optional item alongside pavise shield
- faster projectile speed
- higher damage against armor
- ADS strafing should cause sway
once you unlock warbow, there is no reason to pick crossbowman at this point, a few buffs should definitely make him a worthier pick
banner absolutely makes no sense given that as a ranged class he has to somewhat keep his distance from the front line, so replacing it with poison bolts would definitely fit him better.
LONGBOW MAN
- make quiver as an optional item alongside spike trap
- drawing bow while strafing should cause sway
KNIGHTS
- Heavy shield should not be usable on horse
- Give knights additional option to use light shield for horse riding
COMBAT MECHANICS
- Blocking should not lose stamina overtime
- Blocking without shield should no longer reduce arrow or bolt damage
- Blocking without shield should reduce throwable projectile damage by 30 percent
- Give 1 hit stop to bladed weapons
shields are almost unnecessary due to the most throwables being blocked and arrows getting damaged reduces, the stamina changes should make shield a very good tool
ARTILLERY
-Ballista artillery no longer stopped by shields
Ballistas should insta kill anyone even if theyre using shields