why did TB change this, its been the same for almost 17 months, its a core mechanic that many of us duelists have built muscle memory that cannot just simply be forgotten. And this is making high level duels much shorter, seeing as how now its forced upon us to play rock paper scissors once a counter volley starts. at least when we could dodge out of counter feint, misinputting the wrong attack wasnt something i was afraid of doing since i could dodge away and start again in neutral. I mean a dodge out of counter feint(counts as a wiff) is a TON of stamina, i'm not really avoiding a punish if i'm punishing 1/3 of my stamina bar....
#removing the ability to dodge out of counter feint
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This change will greatly reduce mobility and the dynamicness of spacing in combat. why would anyone want the game to be more static? This is a bad change
I've felt for a long time that counters are way too strong. Counters should be a defensive mechanic, not an offensive one. If they wanted you to feint out of counters they would just let you. Counters in their current state can be spammed by some weapons, with little to no consequence (Like warhammer). They should have always been a thing you use after a good read, not just a better swing that sometimes deflects attacks.
This reigns in that play style a bit of just spamming counter swings. Like the post says, you have to commit to them now, not just use them as a better alternative to a regular swing.
I don't think it really limits footwork or mobility, its just a cheap way to "feint" out of a counter. It's a bad habit a lot of people have developed.
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Duels are one thing but I use this in TO to great effect. Did TBS consider how this would change TO? Or are they just listening to duelists when making changes?
IMO, if you can read and successfully counter an opponent's attack, there's no reason you shouldn't be rewarded for that. Counters are not strictly better than ripostes, either, they both have uses. This change will just glues combatants together when otherwise there would be the option of keeping distance.
I'm personally looking forward to the change. Hopefully it will make counters less spammy and more of an intentional use mechanic. Being committed to the attack is a perfect way to tone them down a bit. Feints and Cancels should be kept in the realm of normal attacks.
duelists have the best understanding of the combat
it was a good change, if you knew how to use dodge out of counter you were effectivly immortal
duelists have the best understanding of 1v1 combat. that is not the only game mode. hell, it isn't even the game's flagship game mode. they usually don't play that mode.
I really, really hope TBS is listening to people who are good at the game who don't duel (in addition to the top tier duelists). A change like this will greatly change the flow of combat, and it really doesn't feel like TBS considered the multiple-combatants angle of this change.
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yeah well i liked being immortal
Immortal*
(Offer not valid in multiple -commandant game modes)
you mean more rock paper scissors
It re-focuses the game on the input matching mechanic. For worse, imo
Was this mechanic intended to begin with
yeah you always have been able to dodge out of windup
eh the games a bit more than three options and i don’t think removing the option for people two be wrong in two counter attempts to still get out of it makes it into a rock paper scissors game
That would require TBS to understand their own game
it doesn’t tho u can still use footwork
just no get out of jail free cards
you can’t claim at the same time that the input matching is ez
nah this is a big change and you know it
while saying that the stam damage from dodging makes up for not being punished for being wrong on consecutive counters
it’s a big change for ppl who rely on this mechanic a ton
knight main 💪 so can’t relate
my feet stay planted ten toes g
bro in top tier duels you get one hit landed on you, youre melted from there on out
I don’t think it’s that healthy to be able to dodge cancel literally non stop in any game mode though
not true at all u can always recover
against mids yeah
just block the next swing or catch one counter and literally walk away
The fact that your approaching this just from a dueling mindset shows you aren't fully considering the implications of this change
Alright so if you’re playing T.O in a 1vX you should be able to dodge cancel and just never get hit?
I don’t understand the argument
i guess so lol
u should be able to counter feint (be wrong twice) and just dodge away
It is not a guarantee of safety in TO
fuck the console plebs who have zero chance of catching u now
(no chase mechanic)
That's a separate issue
I mean yeah you can literally dodge cancel and then run away from a 1vX
nah not always
And this isn’t an intended mechanic to me it’s the same as quad feinting
Unless someone can show me then Idk if it should be intended
this is like the disarm change tbh
if i input the wrong counter feint
Other than the fact the game has always worked this way and people are used to it?
like jump stabbing?
lmao
Jump stabbing is fine
It was janky but they fixed the hitboxes
Key word is fixed
So at one point it may have been exploitative?
What about quad feinting? It’s in the game and not intended. Should we just keep it
Yeah and they explained the technical details of how it came to be and how they fixed it
like if i dont catch it in time then yeah i get punished but if i catch that i misread the counter feint in enough time to be able to dodge out of it(like during the 3ms windup) i should be able to dodge out of it
Exactly they fixed it
link me plz
Overheard in discord
That’s my entire point you said “Other than the fact the game has always worked this way and people are used to it?” But that was in the game and had to be fixed
Is this any different?
No, they made a change that introduced it
bro its been in the game for goong on 18 montjs
There was an unintended effect which they fixed
That’s not because the devs want it in the game though
They just haven’t done anything about it
why would they make a change to core gameplay like that (still talking about dodge out counterfeint guys)
Because duelists are bored
I don’t really care either way to be honest I’m just wondering why it should be a reliable mechanic
I understand why it’s good but should it be
BECAUSE I LIKE BEING IMMORTAL
literally
I mean like I said you can get in a 1v2 and dodge cancel pre nerf and never lose stam and just never get hit
what can the offensive player do if he reads ur dodge cancel
How is that good for the game
ground hit and advance
literally nothing but hope they can can do their swing into the ground before u are inevitably already swinging
At some point he has to swing tho rabbit
There's more to a fight than just stamina
lol advance into the free swing
yes health
I’m aware but stamina is literally the biggest piece to a fight
and that’s arguably more important
id say health is lmao
If you have no stam you lose regardless
esp with how “easy” countering is
i can replenish stam tho
mids mindset
can’t replenish health
I mean you can
bro yea you can
But not fully yeah
says the guy who wants to be able to be bad at counters and not get hit
stam is less important for ME bc i can hit counters personally
It’s subjective
If I’m fighting kwazi i don’t really care about my health cause if I don’t hit counters I lose anyway
Health is redundant
bro you dont take a hit for a certain amount of time you regain it
lol bruh
I mean the longer you counter the more health you’ll regain up to half HP too
that takes so long
top tier duels last long
eh just a couple min if not less on avg
lot less long than a long TO engagement/streak
Longest duel I had was 2:45 seconds
And that shit felt forever cause we kept countering everything
me and mcbob have some straight 5 min battles
shit can get wild but it’s usually like a min max
I agree
i can see why this change would be hated but i really don’t think the avg player will even feel it
bc if they are dodge canceling they don’t even know it
it’s like removing handle hits
polehammer/halberd and other stick wep enthusiasts would be sad
but like they’re aids
I don’t care if it stays or not I just don’t see why it really has to
it still gives you a get out of jail free card in any mode
not sure i follow. you dodge out of a counter, putting you out of range of the guy you countered, into another space with any number of threats there, that are NOT present in a duel
By that logic walking anywhere on the map puts you into the space with enemies, obviously you’re gonna see where you can and can’t go per situation
i mean that's kinda my point? there is no such thing as perfect safety in TO, unlike in duels where you can keep track of the one and only threat you're facing. this change punishes TO players at the expense of "fixing" a mechanic duelers use
How many TO players even know this exists for it to be cared about
<---
People probably are doing it on accident
discovering this mechanic is a cobblestone on the road to getting good
If you’re in a 1v2 you can literally just dodge cancel infinite times and keep moving away
Riposte one attack dodge cancel the other
Like u can do that continually
I don’t see how that’s beneficial for the game
are we assuming 2 braindead opponents who will do nothing but continually advance and attack?
That’s usually what I run into In TO
someone feeding me active parry an entire 1vx
So I’ll just take that counter and dodge cancel
i mean that's how TO works - i can punish you for a mistake your teammate made. it's still a skill thing
changing a core mechanic after 18 months of muscle memory feels bad, doubly so when there isn't a convincingly good reason why it should change
There’s no convincingly good reason to keep it other than it’s been in the game long
Same with quad feinting that’s technically an exploit but it’s still in the game
I land a hit then i combo 3 more attacks within the chain but that’s still in the game
I don’t think it should be neither
not even about ranging or getting away from someone,
just use it to cancel your counter feint
it gives you the ability to counter feint 4 times in a row pretty much
also duelist play TO as well lel,
How is this a get out of jail free card
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the only way this is a get out of jail free card is if you are assuming the baseline assumptions of a duel. TO has very different assumptions and under those it is most definitely not.
which is kind of exactly my point here - TBS does not seem to have considered the TO assumptions in this change
there are 1v1 encounters in TO yknow?
yes, but there always other threats at all times
even 1v1 you need to not be in the catapult blast zone
so?
this change is prompted by the objection that this mechanic allows for a "free" benefit when used. the benefit doesn't exist in the same way in a multiple combatant scenario
its not guarenteed to be a 1vX all the time
1v1 encounters happen
In comp LTS this happened a lot and made killing someone almost impossible
a free way to run away as well
i think we're focused on different things. i'm concerned about how this will change movement because of when dodge is allowed or disallowed. you're focused on how it will change the allowable attack patterns. is that a fair understanding?
no
im talking about how defense is really good and the change was necessary. Before the change you got 2 counter attempts then dodge then you get 2 more counter attempts (if you were vanguard you could repeat this process 2 times in a row)
movement will obviously get changed
but its exploitative (was)
see to my mind this rewards players skilled enough to be able to counter consistently in a 1vX scenario. and you need to also have the footwork to maintain spacing with all of those opponents. and since this is just how the game has always worked, it doesn't feel like an exploit. it was just a reward for good play, the master striking aside the clumsy blows of the novice
you say this like it's not a big deal, but it's kind of a big deal
this tech is literally to bypass countering tho
how is dodge cancelling skillful imagine youre Xv1 and the dude is war club dodge cancelling and you literally cant kill him
this was a good change
how is it rewarding anything other than missing your counters. if you didn’t miss it then you’d stagger ur opponent, get refillable iframes and also free stam
if u miss it then u get hit instead of being able to dodge away
what people are missing is that chiv2 has a myriad of ways to deal with various situations
dodging out of windup removed all of the options and boiled it down to 1 move instead of needing to make a choice based on the circumstances
being able to dodge out of windup made
cancelling redundant
combo feint to block redundant
pre countering and then counter feinting to match an unexpected attack redundant
being careful about your windups redundant
it also makes fights last 20 years since dodging out of a bad input match is super easy and gives undue power to vanguards when they are already very powerful
dont talk about "being mid" when a 1 button mistake eraser rather than having to think about your defense is just about the most casual thing you can do
technically you can dodge out of initial counter windup if you dodge very quickly, but you can't dodge out of counter feint which is a good thing
I would prefer if you couldnt dodge out of windup at all but im very much fine with the compromise
can you ask tbs to let you write the patch notes? that's an argument that makes sense. thank you for taking the time to write that
you're welcome and if they wanted me to i totally would
I thought they already patched this
Oh they did nvm
Game doesn't feel any different without this thing
based take
I lied duels have been shorter lately
this was a good change
dont tell me what to do
and you know what yall, i've already gotten over dodging out of counter feint windup, i'll just dodge out of normal windup/counter windup 🤷🏾♂️
my post was originally pointing out that they are making a change to core mechanics that have been that way for going on 18 months, @hollow moth
they're entire reasoning for putting dodge on every class was so that players could use it to get away from an attacking opponent (so instead of countering them you can dodge)
but likei said idrc about this anymore i'm already over that muscle memory anyway
i have a new gripe
nah dude that shit aint gonna work and you know it
who tf is gonna let someone dodge cancel counter feint 3 times
ur gettin punished by my first initial counter that i threw because i didnt read the dodge cancel because its basically impossible to read
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A really bad change for the paper cannon, which is the vanguard class
Especially ambusher 😦
Yeah that is until ya relized that ambusher kinda need that mobility to actually deal the real damage
no, they really dont
Yes they do
Lack damage and range need to duel
They literally playing dark soul at this point
And maybe doin the poison build in some case
Backstab a guy, gtfo of fighting, go back, build the speed, backstab another guy
Unless you go with a group, that will be your best playstyle with ambusher
Even with dodge still haven't been nerfed, runaway and dodge to evade the 1vX situation is still hard to be done right
And ya gonna need that go back step so ya can tank atleast 2 dane axe throwing at you
Pray to be if you have to tank them instead of dodging them without looking back, the chase mechanic kick in hella hard
Also, a javelin to the head is something ya would bear in mind when playing this class
A perfect AA just for fuck a damn class
Dodging is not being nerfed
Dodge cancelling has already been nerfed last patch
lmao its funny how the people arguing notice the change so little, that they dont realize its already been patched
Too bad, i'm still using it
Not always, but it's still there
And yeah, that you mentioned, no wonder i suddenly get fucked up by gangbanger more at this patch than before
it really is funny
I didn't understand this change either, was this actually that big of an exploit?
Well basically, if you try to counter gamble, but a few miliseconds later you relize that there is another mfker charges up and has a higher chance to hit ya first, ya can dodge away that and cancel out your animation, really useful if an enemy try to interrupt your duel
With this change, ya can no longer do that since if you try to do that, the windup will still there and deny the dodge happen
You could say that, i kinda abuse that "mechanic"
@sterile orchid right, but did this really have to happen? 😐
i hope they dont do any more of these types of changes, its a medieval combat game, not chess.
Fighting is all about reacting to things.
Well maybe because some mf keep saying that duel took too long
While the fact that they keep nerfing weapon and other is too good when duel that they keep up the fight, but don't have enough damage to finish the other
Other thing is that if ya are a master in counter, ya will never run out of stamina
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That's when the dodge thing, which is the thing i already mentioned, kick in