#Tweak 'groundstriking'

39 messages · Page 1 of 1 (latest)

main sun
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A lot of players may be wondering what groundstriking is and why it's a problem. Groundstriking is a method by which you can shorten the time it takes for you to be able to activate your block in certain scenarios. You can perform the groundstriking maneuver in situations where you realise you're going to miss your attack.

Picture this: You attempt to slash your opponent, and because you misinterpreted the range, it misses. The expected outcome here is that your opponent will have an advantage because you made a miscalculation. Your opponent should have already attempted to match your swing to perform a counter, likely going into a feint to close the distance between you. Because you missed your swing, you're going to get hit. That is how it should be. You made a mistake, and you should be rightly punished for it.

However, by utilising groundstriking in this scenario, you're able to completely reset the balance of the fight, because instead of going through with missing your swing, you angle your slash downward in order to hit the ground. This allows you to block almost instantly after hitting the ground, which means instead of taking damage, you may even have a chance at launching a counter on the counter feint attack that your opponent was already launching at you.

For a lot of the playerbase, "groundstriking" is not something that is commonly spoken about, simply because it has no real bearing on whether they will succeed or fail in a game.

However, in the duel community, groundstriking is something that can easily turn a losing situation into a winning one.

I'm not against groundstriking as a mechanic. I think it's fair enough that there's a shorter recovery time if you hit something versus following completely through with the attack. However, it is exceedingly clear that it is in need of change. I think it would have an extremely positive impact if the time it took between hitting the ground and being able to block was increased, because right now, it's effectively instantaneous.

dire jetty
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Please write a TLDR:

vocal swallow
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Im pretty sure that striking the environment has a significantly longer recovery period/time to block than striking a player

dire jetty
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You also can't combo

main sun
main sun
dire jetty
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Have you ever considered

main sun
dire jetty
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R we done, or are we just getting started? I have a rat in a suit and tie with coffee in his hand.. we can do this if you like.

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Honestly, just make a video instead and explain it, its more easily understood for the audience considering tone and such. Anyway I read your post regardless 🤪

left folio
stoic comet
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Meh. The amount of skill it takes for the person to do that is the trade off. If they’re skilled enough to read all that in real time and react they deserve it IMO

Same with crazy swing manipulation. You don’t see it a whole lot because it’s not easy to do so f*ck it 🤷🏼‍♂️

zenith vessel
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'Groundstriking' is more life a loss-cutting technique. You won't get punished as bad compared to whiffing a move, however you burn stamina and lose your turn.

patent loom
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Which fucks with the balance of the game when it comes to weapon speeds

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For slower weapons, its a faster recovery at least

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I think weapons, when they miss, should be punished.

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Because it encourages good footwork

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Because instead of having groundhits be the way you stop a punish, you have to maintain range so you can make them miss if you fail a swing

patent loom
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343 words is less than what's expected of grade school students.

meager grove
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100% agree with @main sun here - hitting the environment shouldn't reset swing timer, and should spend 110% stam on a missed swing

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extra stam should be spent because realistically its harder to recover from than a standard swing

fickle lance
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done. that way there's no need to change recovery times or anything, but groundhitting still costs something

main sun
fickle lance
main sun
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Yeah, I don't disagree with you at all on that, I'm not a fan of these windmilling styles where they just perform endless attacks into the air to rely on combo speed or pure confusion, so I'd love to see more of a penalty for that as well

dire tiger
left folio
main sun
left folio
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i mean attacking costs stamina, so

fickle lance
fickle lance
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and neither cost stamina if you land the attack

left folio
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if i swing my weapon in the air my stamina goes down

dire jetty
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It's a suggestion, not a demand. BUT if you want to write a fucking essay on what something, is, why its not okay, explaining your position while providing the context to what the advantages are etc etc.. As a writer you should consider other mediums of communication for the audience, this is basic stuff that anyone who has been through an 8th grade education can understand. Whole ass scholarly articles containing hundreds of pages have abstracts, and a results page, as well at the end of each main point is a small conclusion that summarizes their points.