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Infinite pavises is a thing! You can duplicate a pavise by placing it on a location it is able to be placed on, but then turning quickly to face a location the pavise cannot be placed on. This will result in the pavise being placed, but not removed from your inventory. All other items you can place are destroyed immediately if you try this, but are not consumed, which makes sense if the server check for placement validation is late. This is 100% reliable and reproducable. While I do like the idea of being able to always have a pavise ready to go, it's obviously not intended.
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Collision issues: Mason & Agathian pavises still have collision even when knocked down. This collision issue is the cause of all sorts of weirdness, especially with pavises spawned in maps, and not placed by players. Seems like the server didn't get the memo about collision. The Tenosian one does not have this issue.
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A placed pavise in FFA appears to use the incorrect material.
#Pavise problems... Duplication, Collision, and materials.
6 messages · Page 1 of 1 (latest)
A placed pavise in FFA has there mesh screwed up, like the mesh is incorrectly placed
@wheat scarab when you say incorrect material do@you mean size / faction? Cause I know the agathian and mason packed we’re smaller and then the tenosian was this giant one, but since the update now the agathian and masons have a super large one like the tenosian
No, "material" refers to the colletion of textures & how those textures are rendered on a model.
@wheat scarab got it. So one issue I’ve noticed on my console is whatever faction I choose, when the model comes out to the field, the material never comes into focus. So the heraldries or armor is always blurry. Is that the correct usage of materials in this case?
as seen earlier