#Skirmisher QoL Changes

89 messages · Page 1 of 1 (latest)

visual sorrel
#

The Skirmisher could use a minor buff that makes it more enjoyable and allowed for more varied gameplay across its kit. As it currently stands, the Skirmisher gameplay can become stale and annoying to non-Skirmisher players due to the limited kit the subclass has to deal with. This is a list of changes that I believe would lead to various options that allow Skirmishers to enjoy the subclass more while not making the class overpowered. There are also a couple of nerfs I would apply which I feel are totally sensible.

  • Buff Quiver (https://discord.com/channels/209841695850889226/1020438551118233661)
  • Throwing Axes should have their carry capacity increased to 7 or higher
  • Throwing Mallets should be a primary weapon option (with a carry capacity of 7 or higher)
  • Javelins should not flinch VIP characters
  • Javelins picked up by non-Skirmishers should have their carry capacity limited to ONE

Some may feel the Skirmisher does not deserve any improvements/buffs, but I was careful to ensure that none of the changes would make the class more powerful or more annoying. In fact, I feel the newly varied kit will cause more Skirmishers to experiment and find unique playstyles which most may find much more enjoyable to play against. The Quiver needs to be buffed because it is simply a terrible ability, and while I don't feel it needs to be powerful, it should be good enough to where you at least want to use it. Throwing Axes have always been underwhelming compared to Javelins, and while I do not feel they need to be as strong as Javelins you simply do not have enough to make up for all the benefits that Javelins have. Adding Throwing Mallets as a primary weapon is somewhat of a meme, but I also feel that it would genuinely be a very fun option in a class that currently has only two primary options, with only one of them being used. Lastly, the two nerfs I suggested are just sensible. I genuinely believe that VIPs being flinched is an oversight rather than a conscious decision by the devs. In regards to non-Skirmishers using Javelins, Throwing Axe carry capacity is reduced on non-Skirmishers. Why is it not the same for Javelins? What makes them so special that they don't deserve to function similarly?

/thread

gusty bough
#

Quiver does need changed for a special it is horrible. I think if you made the Javs resupplied by it have Flinch and increased your supply to 7 it would be perfect. But make it unable to resupply again until they (buffed Javs) are all gone.

This would allow you to take away flinch from the regular Javs and make your special desirable.

I doubt they could do this though.

prime blade
#

Buff quiver????????
7 throwing axes???????
7 throwing mallets??????

make skirmisher superheroes too to defeat everyone only looking at them

visual sorrel
bleak maple
#

Throwing Mallets as a new option would be cool. And yeah Throwing Axes suck as a main weapon for Ambusher rn

visual sorrel
#

and yeah quiver sucks lmao

visual sorrel
bleak maple
visual sorrel
delicate moon
#

I think giving archer a blunt stam smashing option is a bad idea

#

I also think mallet as a primary is...I don't know, too silly?

#

There's silliness in the game, but it's typically not in the kit

latent prism
obtuse venture
#

I just want the ability to use the sword as a secondary weapon. Skirmishers are usually at a disadvantage in IvX so having the extra reach would really help. The longest secondary skirmishers have atm is the falchion.

obtuse venture
#

Mallets aren't even that good either. They'd just be a meme weapon for added variety.

obtuse venture
# visual sorrel The Skirmisher could use a minor buff that makes it more enjoyable and allowed f...

the reason why throwing axe capacity is reduced for non-skirmishers is, to my knowledge, not a balancing element but a technical element. Knights who spawn with throwing axes carry them in their tertiary (3rd) slot, and have a reduced capacity. The game treats throwing axes as tertiary items for all non-skirmisher classes, which is why you can't pick up axes and place them in your tertiary slot as a skirmisher, and you can't have axes in your primary slot as a non-skirmisher class.

bleak maple
#

Mallets are pretty good tbh. Very fast, hits hard, throws decent, good stamina damage. Biggest downside is range. Not ideal for 1vX

obtuse venture
#

I do believe mallets would be a balanced option for skirmishers due to their highly situational capabilities and drawbacks.

Skirmishers are the "melee" class at the greatest risk, and need to maintain a specific distance at all times which has much less margin of safety than all other classes in the game. By further reducing their range, that margin would be further decreased, and the likelihood of an enemy closing within melee range would be increased.

#

It is also worth mentioning that a single throw drains a lot of stamina.

visual sorrel
thorn vapor
thorn vapor
# delicate moon Test a heavy throw?

Held throws are even more efficient because the stamina is drained the moment the throw starts. It still costs 10 stamina, and if you hold the throw your stamina will begin replenishing before the javelin leaves your hand

#

If you do a held throw at long range (around 40 meters or so), it's possible that your stamina will fully replenish before the javelin even hits anyone

#

Just did some more testing, throwing axes actually cost 50% more stamina to throw than javelins do

visual sorrel
#

for throwing axes, that is

#

but it is an unnecessary change. I feel they are fine as is besides the capacity

formal mica
#

As someone who never gets to use Skirmisher because of the Archer limit, I'd really like them to remove the limit to Skirmisher chivlul

obtuse venture
obtuse venture
#

thanks for testing.

delicate moon
thorn vapor
delicate moon
visual sorrel
#

and they have one more carry capacity

#

if they had 7 I wouldn't complain

delicate moon
#

Or I'm just bad with them in melee

visual sorrel
#

at the moment they're so bad they're not worth choosing, but they can afford to be a bit better

obtuse venture
delicate moon
#

Playing throwing axes/javs so I have a better opinion on all of this lol

#

@visual sorrel Is 25% the damage bonus blunts have?

visual sorrel
visual sorrel
#

I'm fairly certain it would be 35% then

delicate moon
#

So, what I didn't realize, is that throwing axes have hitstop.

#

So this is an axe with hitstop?

visual sorrel
#

Yes.

delicate moon
#

Ok gimme a minute

#

I'm destroying, will post score later

#

The hitstop on this weapon is amazing

visual sorrel
#

Score doesn't mean much. If anything, the throwing axes can be better for getting score since you have an extra throwable and it still does enough damage to get you a takedown

delicate moon
#

Like this is one of the fastest recoverys

visual sorrel
#

I rather have the javelin

delicate moon
#

It's better for weapon swapping, I think

#

Throwing axes draw faster than javs I think

#

Anyway I've changed my mind on giving it faster speed for throws

#

Like, recovery

#

I think your buff so far is a good idea @visual sorrel

visual sorrel
#

Thank you. Like I said, it doesn't need much

#

Literally just give me one more, maybe two more

#

But I would be fine with one more

delicate moon
#

All I'm gonna say is I've gotten several triple kills

visual sorrel
#

They do not have to be on par with javelins. They can just afford to close the gap a little

visual sorrel
delicate moon
#

I think they're actually pretty good!

visual sorrel
#

Yeah they're just not much compared to the javelins.

delicate moon
#

They're able to kill multiple people/are more flexible

#

Javelins are better if you want to snipe people out/deal massive damage ocassionally

visual sorrel
#

I'm just talking about overall effectiveness. Javelins are much better but that's okay

delicate moon
#

What's awesome about throwing axes is the same reason why dagger + throwing knives are good with ambusher. I can fight one guy, and mid fight throw an axe at a wounded guy 50 meters off, kill him, and finish off the guy I'm fighting

#

I need to clip this shit

#

Stay posted (not really do whatever lol)

#

I'm doing shit javelin simply can't do

visual sorrel
#

That's good. One of the strengths of the throwing axis is being much more effective at anti-archer

delicate moon
#

Also kills in melee really fast

#

lol I like dagger so it's pretty similar

delicate moon
#

@visual sorrel Maybe stam drain on throw should be lowered, just to make throwing axes more flexible

#

Feels like you should be baiting people into missing to throw at them at around melee range

visual sorrel
#

Just a simple bump from 6 to 7