The Skirmisher could use a minor buff that makes it more enjoyable and allowed for more varied gameplay across its kit. As it currently stands, the Skirmisher gameplay can become stale and annoying to non-Skirmisher players due to the limited kit the subclass has to deal with. This is a list of changes that I believe would lead to various options that allow Skirmishers to enjoy the subclass more while not making the class overpowered. There are also a couple of nerfs I would apply which I feel are totally sensible.
- Buff Quiver (https://discord.com/channels/209841695850889226/1020438551118233661)
- Throwing Axes should have their carry capacity increased to 7 or higher
- Throwing Mallets should be a primary weapon option (with a carry capacity of 7 or higher)
- Javelins should not flinch VIP characters
- Javelins picked up by non-Skirmishers should have their carry capacity limited to ONE
Some may feel the Skirmisher does not deserve any improvements/buffs, but I was careful to ensure that none of the changes would make the class more powerful or more annoying. In fact, I feel the newly varied kit will cause more Skirmishers to experiment and find unique playstyles which most may find much more enjoyable to play against. The Quiver needs to be buffed because it is simply a terrible ability, and while I don't feel it needs to be powerful, it should be good enough to where you at least want to use it. Throwing Axes have always been underwhelming compared to Javelins, and while I do not feel they need to be as strong as Javelins you simply do not have enough to make up for all the benefits that Javelins have. Adding Throwing Mallets as a primary weapon is somewhat of a meme, but I also feel that it would genuinely be a very fun option in a class that currently has only two primary options, with only one of them being used. Lastly, the two nerfs I suggested are just sensible. I genuinely believe that VIPs being flinched is an oversight rather than a conscious decision by the devs. In regards to non-Skirmishers using Javelins, Throwing Axe carry capacity is reduced on non-Skirmishers. Why is it not the same for Javelins? What makes them so special that they don't deserve to function similarly?
/thread
