#[Coxwell] Peasant Militia as a map-specific class

6 messages · Page 1 of 1 (latest)

hot pivot
#

With how easy it is for Masons to win the final objective, I think the best way to handle the final objective would be to allow players to defend the surviving garrison as an armed militia with weaker weapons than everyone else, but is still much stronger than regular peasants. Perhaps this could be how the armed militia could be balanced:

Base class: Beginner Mode Bot
Slot 1: Shovel (Field Engineer)
Slot 2: None
Slot 3: Knife
Slot 4: ?????

New ability (specific to Militia): ?????
Recharge rate: Very slow (worth 3 bandage kits at full meter)
Pulls out a chicken out of nowhere. Under normal circumstances, a player controlling a militiaman will never build up enough meter to see what their ability will do.

Hypothesis: Coxwell peasants would still be grossly underequipped to fight off the Mason attackers, though the having of an extra 10 points of health along with the Field Engineer's shovel and the standard kitchen knife as weapons could allow individual player skill to overcome the disadvantages inherent with spawning as a peasant. Also, having an armed militia in Coxwell would provide players an opportunity to play as those bots you've killed hundreds of in Beginner Mode.

red geyser
#

How about give some of them something like hachet, glaive (war scythe), longbow and some debuff (only have 5 arrows, deal 5 damage less, normal headshot bonus hit by arrow,...)

hot pivot
red geyser
eager summit
#

This could simply be achieved by making the bot class playable, perhaps with some tweaks

hot pivot
# eager summit This could simply be achieved by making the bot class playable, perhaps with som...

Back when the game was still EGS exclusive, players who wasted all their respawn tokens during the final objective got to play as peasants, though they will stop counting towards the Mason Order's objective completion. I think improving the playable peasant to act as sort of a militia would be the best way to make the Bot class playable, though Courtyard could still keep the peasants we currently have.