#Javelins are the most frustrating thing in the game
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Projectile flinch needs removal and should be tested with removal
Yeah I could definitely make it work, Iām going way more causal focused anyway tbh. And between all the feedback thereās definitely ways to fix up javelin a little
Itās the ever present identity crisis of chivalry
I would not accept this unless you buffed the class in another regard, but I can agree with the change in that case
Not to mention that it rewards countering, I'd imagine counters wouldn't make the effective HP of the weapon decrease
Is it casual or competitive
Quiver is pretty lame though
I like to think the quiver is just a can of pringles
Make it not lame. I'll suggest some buffs in another thread maybe later today or tomorrow
For now I'll stick to Javelins
I liked your suggestion for quiver from the other day about not limiting movement
Don't worry I'll get it all out officially in a thread
But someone should try to recap all the possible fixes/changes to javelin for the devs so they can try different things, and I gotta work rn so itās not gonna be me
Generally I feel Skirmisher is in a healthy state and disagree with most of the changes suggested. But some things that should be implemented right now are:
- Nerf Javelin capacity on non-Skirmishers
- Remove flinch on VIP
Look at the pinned posts
Oh no, this is an entire mechanical change
I dont mean exclusively for javelins
Axes, Polearms, everything except like
shields and the pickup items on a map
like barrels and boxes and stuff
Hard for me to agree because it's so integral to how we play now
But yeah if you wanted to put it on a test server I wouldn't complain
That should be for another thread
Gross but you can play it safe and widdle down their shield, but that wont help when you are infront of their spawn and a spawn-wave is incoming in the next 10 seconds.
My "widdle down" works in a bubble, not in practical TO gameplay.
Oh I donāt disagree there are counters too it, but itās horrendous to play against someone jab spamming with quick accells
Like ruins the game completely lmao
Javelins seem to do that.
Both are a problem
I think they should remove flinches from any throwable in the game, aswell as jabs completely, keep kicks
Jabs are important and just need tuning.
They are being tuned in the next update so we can go from there.
Jab to miss getting nerfed and one-handed jabs are being nerfed as well
they can be a bit oppressive but you can play around them, not saying its easy though
I just miss melee games where it isnāt just getting jab spammed the entire time
Even if I play around them itās not fun to play against
Messes with the flow of the fight way too much
This is a bit offtopic so this will be my last response in this thread (we can go to another channel or even DMs) but I quite enjoy the "scrappy" nature of it, it just needs more solid counters and/or nerfs.
I think they should cost a hell of a lot more Stam then they do now
This game was made for TO and team fights, not duels, and jabs in those are quite scrappy and add to the panic, adrenaline and chaos.
Yea Iām mostly talking duels, itās ruining the meta, jabs in TO donāt bother me at all
That peasant guy wanted something similar, just had no clue how to articulate it and lost his mind
Jabs š javs š”
how are they getting nerfed?
Hitboxes probably
Skirmisher is the weakest and more situationally inflexible class in the game
If javelins are too powerful I'm all for some kind of balancing, but the class needs a large rework in general.
I was talking about jabs lol
yeah I just noticed lmao
Fuck jabs and fuck javelins and fuck javs
Just fix ghost throws
same, especially since, in my experience, there would be like 1 jav user at most per team on a full server that has archer class limit reached
when I said the exact same thing you said the game is "too defensive" and basically "just hold block bro"
it's only a matter of time before people always acknowledge i'm right
I think you are generalizing or thats out of context because ive always thought projectiles smell.
the biggest issue is the huge disparity between low and high ping players
javelins can be played at almost any ping interval, so no matter what they cannot be nerfed
otherwise other issues will aggravate
Jav guardian is dope though
š¤¢
At that point just use a spear
I counter them out of the air all the time, it's the thing I die the least to.
I do think this is just placing blame on archers (again) just because there's one popular weapon, that's only popular because the last good archer weapon was nerfed
No one was complaining about javelins until every archer was using javelins
Javs aren't a problem to the majority of people, they easier to counter than Archers (Holding block negating 100% of damage), have far less range, less ammo and expose themselves.
This is just a melee main trying to make the game easier when he tunnel visions
Even some of the arguments in this thread like "oh the shield negates stamina loss" ignores that actually using the shield results in it breaking in like 6 seconds if you slam it. Also that Jav archer is actually not good in melee with javelin, it's a mediocre weapon.
Yup a gimmick weapon that like all gimmick weapons if people don't counter will do well against New players. Which is what his gameplay shows. But let's not use common sense
Also the fact that you can throw a weapon faster than an archer can throw his jav, meaning you always have an option to interrupt. any damage stops javs from being thrown.
I've definitely noticed the people complaining loudest about archers also like to main big, huge weapons that make them massive target signs
And don't use shields, ever.
You can't make a person pick common sense or a counter.
They usually fall back to the "it isn't fun" or "annoying to play against". The classic appeal to emotion fallacy.
But talk about the Highland or something in Melee getting fixed and they will say it's easy and fine to counter.
Same flowchart every time you see these post
That's the great thing about this game - nothing is actually unlockable or impossible to deal with. You just have to be willing and able to use the tools the game gives you
Yeah I don't get the annoyance. It's pretty easy in crowd fights to suddenly get ambushed by one guy with a greatsword who suddenly deals 100 damage, and that's fine because "he had to get close" but the archer also had to wind up their throw for 3 seconds, which would be the same amount of time a melee fighter at "typical jav distance" would need to run to reach you
I've seriously stabbed three people to death in a row as ambusher before they realized what was happening, it's not like footsteps are loud.
(And sounds get muffled by other sounds due to the sound engine all the time!)
I love coming upon HS users in casual TO because they're usually very unused to people knowing how to deal with their attacks
Yup, you 100% start with the tools to counter every class.
The majority of players like OP just want the game to cater to their Hero complex instead of working on awareness, game IQ or simple counter play.
Plus archers are rare, they're easy to notice in a crowd. How do you even "not notice the jav guy"
It's the ONE GUY standing behind his teammates!
Then you fight some guy desyncing in duels from wifi lag and it's like "oh god this is impossible"
That's another big argument in here is a guy saying he died while 1vX and couldn't deal with being flanked..... No awareness or acknowledging of themselves being overextended. No they want a nerf.
I mean, yeah, if you get so surrounded you can get flanked easily, that means if that archer was melee you probably would have still died
That being said I've seen Ziggy kill 7-8 people at once, but it's really hard to consistently pull that off
And requires the right kind of weapon
Anyway all these "lets move the goalpost to the next most popular archer weapon" threads are going to actually tank the class and I think that's really the main goal of all of these
It's always new people though, so he is fighting people who don't know how to counter while being the person calling for nerfs on something he won't learn to counter
Same tired flow chart
I doubt ziggy "can't" deal with it, he just doesn't like getting hit by shit he doesn't see coming
Which is awareness imo.
I rarely get picked off by archers
I have videos of me killing 4-5 archers at once
With a dagger, mind you
He can deal with it by changing classes, he choses not to and rages then post here.
I haven't much opinion in TO, but want to address some of the points
- "Throw around it" is ambiguous, not a good reason. With that logic, any weapon throw is a threat.
- It at least isn't blunt, which is a major current factor for stamina loss.
- Situational awareness is something present for every aspect of the game outside of active parry saving lives.
- Literal Skill issue. Some people use muscle memory, but in most cases, a thrown Jav can be adequately countered in the air. Tap block, then counter once they release. Get stam back and you move forward quicker.
Projectile flinch feels fair, especially with their massive recovery period between throws. You even Regen some stamina before their next throw is even possible.
You SHOULD have all eyes on the battlefield at all times. Tunnel vision-ing only the melee combat in front of you (aka: the fog of war) is what gets people shot.
Spawn wave and archer protection from desertion zones isn't a javelin-only issue, so I don't wanna talk about that without more familiarity in TO maps
you also get a secondary melee weapon better than what ambusher gets on javelin archer which is questionable
I dont tunnel vision. In nearly all cases, im aware of the javelin archer but that still doesnt mean I can do anything about it. Despite the bait of an archer main saying im overextending, more often than not im just doing something and a javelin from a few miles away finds its way to me, even if I was aware of the jav archer its still absurd to assume it would get me. This is on top of the aspect of trying to defend yourself from an attack that doesnt hit you. A jav archer is going to throw highland sword overheads at me while im in a 1vX, usually out of range to target switch. During this, I could just "be aware" and "dont tunnel vision" but then the jav archer misses, so I miss my counter, then get punished for it. Should I have just guessed theyd miss? Should I have sacrificed all my stam instead?
If that is the case and you don't tunnel vision, then your point 3 is a non-issue
But yeah, I've intentionally missed throwing knives to make people waste stamina. I think it's a fun tactic when intended.
I disagree. Just because im aware of my surroundings and not tunnel-visioned does not mean every single javelin user is spottable. In some cases in some rare parts of a map, a jav can be thrown straight down and you cant look up high enough to see them or defend yourself. This is, again, rare but im still bringing it up. Being "aware" isnt the same thing as being all knowing.
In this case, its more effective with javelins unless the person is okay with just rolling the dice that you'll miss them with an 85+ damage attack that stuns and drains a ton of stamina.
By nature of you being able to throw from psuedo-any distance, intentional missing is in many ways better than with a melee weapon.
And since archer is actually easier than every other class to be effective, you can just throw at people and if/when you miss, its now a "mixup" where you missed on purpose and punish them for trying to defend themselves.
This is, again, on top of everything else ive talked about for the weapon. This is just simply another bullet point on a large list of bullet points and even if you could try and nitpick it with "yeah well you could do this or that", its really not feasible and doesnt really affect the overall standing of javelins as frustrating, easy to play and being over-punishing, unfair and unfun.
Guy who one* shots man from further away ok with man one shotting others from close to medium range
ngl sounds like a skill issue
If the argument "Just block/counter it" was any good then no weapons could be unbalanced. No matter what it does you can always say "Just block it".
Because blocking the Javelin is easy as sin
And blocking a sword isn't?
It is, its your fault if you're getting hit
Alright. Then my point stands. No weapon could be unbalanced
But are you not protesting javs?
Hm?
I'm saying that just because you can block a javelin that doesn't mean it's fine
It is though. If you get flanked by a skirmisher or you turn your back to one, the 85 damage is earned
Also, what would you fix about it then?
But what if they just throw javelins into the crowd and you have no reasonable way of knowing it will hit you, let alone that someone threw it
Look at some of the pinned posts. This discussion has been going on for a while
#1020168177247862847 message
Some of my points
Sucks to suck. If a stray bullet hits me, is the gun op? Or was I in the wrong place, wrong time?
Does said bullet either completely one shot you or nuke you while you have no way of fighting back?
Would you prefer it take 3/5 javelins to kill someone?
Its a spear going through you. Its going to do more than an arrow or bolt
I would prefer that it didn't do 133 damage on a headshot given how safe and simple it is to use
Safe and simple? if you block it. I still have recovery that you can hit me during. And it has to be used at close to mid range, putting the skirmisher on the edge of the fight
You can*
It's safe and simple yes. You sit in the back and throw stuff into the crowd or at people who are fighting. Nobody is saying that if I'm sitting still, and the skirmisher is sitting still, that it's impossible to deal with it
#1020168177247862847 message
Dunno about that. The sheer rate that I can throw throwing knives compared to jav is pretty relevant. Can double back if they do go for a counter with slower weapons and punish with a second throw before their recovery.
Some duelers will intentionally hit the ground when countering thrown items for that reason, gets a quicker reset
So if I throw a random javelin into a crowd, its my fault and javelin needs to be nerfed because you got unlucky?
That's just the thing, I couldn't do anything about it - unlucky. You threw something into a crowd of people and I got hit by it and instantly died. I couldn't see you and I was already busy fighting people and doing the objective while you were sitting behind your whole team, away from any danger. Do you see that the risk to reward ratio doesn't add up?
That must be why javelin players are always top scoring with no deaths
You're literally saying that because you randomly got hit, that weapon needs to be nerfed. Which makes zero sense
No
I am saying that I instantly died to it with no way of doing anything to prevent it or foresee it
You are missing the part where you sit in the back with your entire team in between you and I, you are away from all danger
Because you're in the middle of a battle. You're not gonna be able to control every little circumstance. If anything it sounds like you have protag issues
And why does it oneshot vanguards then?
I might be wrong, isn't vanguard hp 140?
Getting hit by something that I can't do anything about shouldn't do so much damage
No, 130
And why can every class resupply all 5?
Because it went through their head. Which most of the time means the Skirmisher got a well placed shot.
Jav does 85 damage on bodyshots
Again, do you see that being able to nuke somebody from a safe distance while they can't do anything about it isn't good?
I never mentioned body shots
Actually its pretty good, because if you're getting flanked or hit in the head, you were gonna get schwacked to begin with. May I suggest not rushing in?
It's a crowd of people, there is no rushing in. If I got flanked by someone I can hear their footsteps, I can hear them yelling while they wind up their attack, they are putting themselves at risk by flanking a bunch of people
Also. You wanna nerf bows and crossbows, since they can nuke your precious vanguard too? What about throwing axes?
And there are two weapons that can deal over 130 damage in melee, they are both high risk special attacks and are also blunt
Javelins so good throwing axes are a joke
I did not mention either of those. Whataboutism has no place here
Melee is way easier with a spear than a hatchet you have to face hug
Again, why can it oneshot vanguards and why can you restock all 5 on every other class?
I agree with making it so you can't restock 5 on other classes but I don't agree with nerfing them
also other classes cannot one shot vanguards with them
only skirmisher can
I only want to nerf the headshot damage
But its relative. Because a single bow shot to the body does 67 damage. I can two-shot you with a regular bow. But heaven forbid I nail you in the skull with a spear while you're not looking
I disagree with that
Ambusher headshot bonus doesnāt apply?
ambusher only for native weapons no?
What ultimate will the skirmisher get then?
I don't understand the question
Like will his re-stock ability be replaced?
Backstab yes but throwables headshot I think ambusher gets headshot bonus with anything
Nah it's not needed. Quiver is fine
quiver sucks
it does suck, but that's ok. It doesn't need to be good. Just a little better, but that's all
I can live with that. But would you replace his trait that lets him regain quiver more with headshots?
by the time you reload you could've gone to an ammo box already
You are failing to recognize the point of view of the opponent. He immediately died and couldn't do anything about it or know that it was coming
I don't understand the question
I agree. I suggested changes to improve this here https://discord.com/channels/209841695850889226/1020438551118233661
Awesome, half the time you don't see a killing shot from a bow. Is that horrible? You're not gonna be able to control everything man. You're gonna randomly die.
I see no issue with this other than it is annoying. But that isn't a big deal to me
Bows don't oneshot anyone
But why does it need that aspect?
Skirmisher has a trait that lets him regen his quiver ability more quickly with headshot damage
to reward you for landing a headshot
yeah that's fine
A oneshot? Really?
yeah
javelin at least can be predicted and blocked too
Alright then, agree to disagree
nothing wrong with taht
No but if you're low enough health, you can get picked off out of nowhere
they also one shot Skirmishers
Perfectly fine by me
Siege weapon type damage
Skirmisher gets full health oneshot by Bows, War Bows, Crossbows, Greatswords, Mauls, Messers, etc. etc.
For throwing a stick
seems fair to me
Can't warbows oneshot vanguards off of headshots?
oh and also javelins
I one shot a skirmisher once by looking at him with a particularly mean glare.
even Throwing Axes one shot Skirmishers š
They get oneshot by other archers because nobody else can deal with them. As for the rest - they get oneshot by those because they are always in the back in safety
No
the balance of vanguard is low health and high mobility with the highest damage weapons
I'm not complaining. I'm trying to show how there is a balance to it. Skirmisher is not an unbalanced class and it is nowhere near the more powerful options in the subclass meta. That's why I don't agree with nerfing it
The throwing axe being able to 1 shot skirmishers was pretty relevant imo
One shots on Vanguard may be annoying, but that doesn't make the class more powerful
more powerful than other strong subclasses*
Regardless you complained about getting killed or nuked out of nowhere. The warbow can put you on the backfoot out of nowhere, is that bad too?
1 shotting players? Better nerf maul.
lmao
I'm not getting anywhere with this. I just want the thing to do 125 damage on heatshots and to not be able be picked up on anyone
but why?
just because it is annoying?
I don't agree
Maul special at least has a chance to down a player
Protagonist syndrome
it isn't more powerful than your other options. It isn't even the most powerful Archer option
Ah yes, protagonist syndrome
Given how strong of a class vanguard is, I'm kind of happy there's a 1 shot option on the table
It's just a subclass with an annoying quirk, the ability to oneshot headshot a vanguard
not that big of a deal at all
and that's not even a completely guaranteed 1 shot option with warhorns
that too
also play more 40p instead of 64p. You won't get hit by as many things you weren't paying attention to
half the time they are throwing it into the backs of their teamates
lmao
Also skirmisher gets most of his jav hits when his opponents aren't looking. So there is that too
yeah I've used Skirmisher in both casual and competitive play. In casual play it's ok (very fun though) and in competitive it's absolutely terrible
I am getting nowhere in this conversation. I just want this thing to have 4 less headshot damage and people are treating it like I want the class gutted or removed
that's fine but I'm saying the reasoning is flawed
mathematically this means my javelins are doing a solid 66.5 damage per headshot, as long as I include the negative damage from hitting teammates xD
if there are better options, why not nerf those?
why nerf the weaker subclass to make him weaker
No one is going to play this game if it continues to be a projectile hell
that's not even including missed shots
They already nerfed crossbow and longbows, quit crying
that's why there's an archer limit
You know for a fact that hits to kill is a relevant metric. It's not "just 4 damage" it's "1 more shot to kill" It could be 40 less damage and it'd still be "1 more shot to kill"
Arrows donāt even do takedowns
one vanguard flanking the enemy is enough to wipe all the enemy archers
As they shouldn't
And archer limits are (soft)
in 64p (the bad TO)
L take
The one that everybody plays
You'd prefer 2 archers a game huh?
hey guys if you want to lower the archer limit I won't complain
I would agree completely
Also Iām pretty sure shuffle isnāt affected by the class limit
but if you don't lower it that doesn't make skirmisher stronger lol
This is what I'm talking about, everyone jumps to the most extreme example. The person was talking about how anybody can pick up a javelin or a bow
yeah I don't like this. The Javelins should be significantly nerfed in non-skirmisher hands
but I don't agree with nerfing it in skirmisher hands at all
No-one besides archers should be able to use archer weapons
Actually prefer custom servers for archer free ffa, maybe one day
At the end of the day most people agree that not all classes should be able to restock all the javelins. If we get out of this conversation with that conclusion that's just fine by me
Archers restocking is fine. Other classes restocking archer weapons, nah
Ambusher buff isnāt going to probably just apply to ambusher weapons next update
that sounds hilarious
Well skirmisher doesn't carry any of Ambusher's weapons soooo
Iām saying ambushers next update wonāt have takedowns, they get quiver and can restock javelins with it
The balance is off because the dmg is so high and thereās no reason to not pick up javelins and toss them
Ngl as a skirmisher I prefer throwing axes
Donāt know why when spear special is so good
it's a fun unique playstyle and it is more varied gameplay compared to javelins
with javelins there's no reason to use your secondary, most of the time. but with throwing axes you keep switching back and forth and it feels dope
that's why I hope they buff Throwing axes on Skirmisher
Secondaries are ridiculous as well a falchion or 1h axe and a bear trap ridiculous
yeah it's a dope subclass in general
wish they gave him just one more throwing axe though
no point in using them as they currently are
Youād need 10 throwing axes to compete with javelins
yeah but I'd be fine with 7 lol
currently it's 6
and that's just ONE more than javelins
kinda pathetic
Yeah I know
I guess the benefit of using them is that when you die the enemy won't pick them up š
yeah you don't feed the enemy team javelins if you use throwing axes
Thatās why I say 10 because melee with javelin is way easier that melee with a hatchet
10 may be overkill. like they don't need to be equal or better than javelins
just not as abysmal as they are now
it's so much worse than hatchet lol
hatchet you can two shot classes
throwing axe =/= hatchet tho..
and no hitstop
throwing axe does such terrible damage and has hitstop
and the range š
hitstop be kinda nice in 1v1 fights at least
that's why I said the gameplay is interesting. you gotta keep using your secondary
yeah but I find myself using my secondary more
Tbh they should put a 2 player limit on all melee classes. Let the majority be archer. Then it's obviously fair
Jab with the 20 dmg shield and stab donāt see how hatchet melee is easier
Or spear special
if everybody is an archer, then no one is (???)
I meant hatchet is easier than throwing axes
Vanguard has a quiver of 2 dane axes, just saying
Well for me I go head hunting on knights because I like watching their heads pop off when I get a headshot
it makes picking up the throwing axes annoying š
yeah and that's also fucked up
because I end up just picking up a head
damn throwing dane axes, but that's also a topic for another feedback thread
Yes but it looks so cool. Just plunk
No. Because headshots are rare and extremely difficult with jav. Also as a vanguard main, vanguards need at least one thing that can instakill them. They're supposed to be the glass cannon class. Note "glass". I think we get it way too easy already.
Eh you do have to repick up all your gear. It isn't fluid. I don't do it because I'd do more harm just sticking with my classes playstyle rather than pretending I'm an archer.
I completely disagree, I get plenty of headshots, some intentionally and some just "lmao sucks to be that guy" because he got unlucky. Vanguard isnt a glass cannon because one weapon on an overpowered/overprivileged class (if you prefer) can oneshot a vanguard.
If you want to make Vanguard a glass cannon, you can do that, but having javelins be the one oneshotting thing for them is not them being a glass cannon.
Also I made a post about damage bonuses and stuff where you can see how not-glass cannon vanguards are.
https://discord.com/channels/209841695850889226/1020921939692376094
They have soft squishy skulls that bounce blunt weapons but are easily penetrated
Skirmishers / Vanguards are a perfect example of Glass Cannon, The only class that encompasses that better is the Warbow.
They are both extremely easy to deal with if you play to counter them which this community doesn't appear to understand as this post shows.
They're also the only class that can be two hit killed by nearly every weapon in the game that isn't an archer. They lack shields because shields make you tankier.
Including dagger, which is a fucking dagger btw lol so they get two hit killed by a toothpick
Knights need to be fighting beefy weapons typically, vanguards like "omg I just died in two strikes from a rapier"
Heavy overheads from two handed hammer deal 60% of a vanguards health
Lights around 35%
Maul speshel
95% isn't low damage
Itās not 100%
Itās double the amount of hits required than knight
Yeah and knights weaker to blunt. They're still fucking squishy
They don't need to be equally squishy to everything, knight also doesn't die in two lights from GS but vanguard does
What makes vanguard squishy is they literally have a lower hp bar and most blunts deal 50 or higher on their main attacks
And unlike knights, they can't wield shields to tank until a teammate heals them or self heal twice unless they're specifically raider, and it takes longer for raider to generate heals
One thing to consider is knight dies in two heavies to 2hh or three lights, and it's the exact same for vanguard if you explicitly try to land the highest damage attacks. The only difference is how many combo routes result in a kill on a full health target. @viscid cradle
But what do I know, I only main knight guardian and ambusher/raider and notice I survive way longer on the knight
(I do think knight needs a buff on overheal, it's stupid teammates can remove it via team damage)
Oh yeah the knight does have more durability
I get really confused by the people who say the knight is less tanky than vanguard
Itās like
Wot?
I honestly donāt believe the people who say that even play TO
Longsword or messer mains in duels
And theyāre knight messers instead of vanguard messers
If knights so weak why are you taking messer on knight when you can pick it on vanguard
Especially when countering is so powerful you can 1 v 1 for like 1 minute and barely see either opponent land a hit, yet I'm expected to believe a high level knight is just taking hits all the time
ey man I agree with you to not nerf Skirmisher but nearly every class in the game can be two hit killed by basically an equal amount of weapons
so like for example the Dagger two shots the Vanguard, but the Hatchet two shots the Footman. The Sword two shots the Vanguard, but the Mace two shots the Knight.
Yeah, I'm also of the opinion GS/HS shouldn't be able to do that, but also, Vanguard is vulnerable to swords/spear. Like, knight can't die in two hits from a spear, longsword, messer, one handed sword, short sword, dagger, knife, hatchet, spear, one handed spear, javelins in melee, glaive, I believe (from the front) but vanguard can. That's quite a lot of meta weapons (and not meta with glaive)
Could always live in fear of being one shot by everything playing Warbow even with that fear , I am not advocating for Javs to be nerfed even if they 1 shot me.
I just named 12 weapons that can kill a vanguard in two hits btw
Weapons that do 60 damage, if you jab immediately on the last hit, you'll combo to 70 damage
not only do I not advocate for Javelins to be nerfed but I advocate for Throwing Axes to be buffed
(just the carry capacity)
Throwing Axes need something, I honestly just leave them alone if I see them lol. They have enough going against them I don't need to add an Arrow to it.
Fuck ok I'm going to do a count later and see if that's accurate, but that's a very good point. Dave, this forum system on discord is amazing
ACTUAL DISCUSSIONS? LARGE POSTS THAT DESCRIBE IN DETAIL ISSUES WRITTEN BY ZIGGYLATA?
yessir
They need to be more like throwing knives where when you throw one, you VERY QUICKLY reload, because atm you throw one and you're ridiculously vulnerable during the reload time
I feel like to make the throwing axes a bit better is to implement it where you can run and throw with it unlike the javelin
You can run and throw with both though?
Yeah but it slows you down
Oh, ok, yeah
No movement penalty
I think throwing axes also need to be closer to hatchet range
Because rn the throwing axes have the most crazy arc when thrown itās like you have to be really close to really be accurate
The best Throwing Axe class is currently double Dane and that is wild.
Lmao
Like I said I don't think they need a buff at all in any other aspect other than capacity
Or you could just make it where the throwing axes can be duel wielded like the throwing knife
Being able to throw 2 at once would be pretty cool and make the reload as long as the Crossbow
can't do that because they have to function similarly to other classes' throwing axes
just give me 7 or 8 that's fine
that way you eliminate any argument or discussion on balance and stuff
Also the Flourish with the throwing Axe should be throwing it up and catching it
that'd be dope
just want them to be not absolutely dogwash
don't even need them to be as good as javelins
Mhm
Iāve never seen somebody use throwing axes as skirmishes
only me for the challenge lmao
I see them every now and then
but like it's the least common loadout I've ever seen
I am willing to bet it is bottom 5 picked in the game
they should have stats on it so maybe they plan on improving them. The latest change to Ambusher makes me think their philosophy is:
subclass has low pick rate > buff subclass > new subclass has low pickrate > buff new subclass
I think they also noticed that ambushers playstyle has kind of evolved to hit and run
....maybe.
Like, the idea is you take one guy out and start RUNNIN'
And that's a lot harder if they get a takedown instead of dying
Because now you have to throw out another attack or they get back up.
Thing with playing as ambusher is that most of the time people arenāt by themselves so itās very hard to earn the bonus from the back
You're talking about special attacks right
I've kind of mastered it at this point, at least 200 hours or more on ambusher
Heavy attacks are 70 damage for dagger, so two of them = 140 damage. Hatchet does 82 on a heavy to man at arms, so if you heavy then light, that's 82 + 64 then they die.
....ok they usually die lol
The mace doesn't 2 shot Knight, but heavy mace does
Doesn't mace do 90 damage on heavy overheads to knight?
Lemme find out
Not that landing two heavies in a row is easy with weapons that aren't lightning fast dagger speed
My search is inconclusive but im just gonna say sure
Also I forgot the overhead existed
If you aren't using it, you definitely should, blunt overheads are BRUTAL
Some of the fastest combo times
Like, grab a 2hh and crouch accel overheads, it's nuts
Heavy overhead from the back with a hatchet as ambusher is juicy
The LIGHTS do 105 it's so brutal lol
Is backstab on every class or just ambusher
Just ambusher and they can only get the bonus with weapons they can start with (except throwing knives). Ambusher also does more headshot damage with throwing knives than Knight Officer
š
Dagger does 150 damage on a q attack to the back if you didn't know lol
I thought it did that much in general
I'm not joking
That things special is fucked
Pretty close, the Q attack is 100 damage
50% backstab bonus on any attack to the back
Falchion special damage?
WAY LESS
Oof
But Falchions way better at fighting more than one opponent
Dagger is one of the only weapons in the game that can't cleave. Even blunts can cleave on heavies.
Throwing axe kek
I have more melee kills with throwing axe than throwing kills
It's so easy to gamble with
My main wep/class combos are: Glaive/Messer Raider, Dagger/hatchet Ambusher, battle axe + falchion Crusader Knight, and Guardian Falchion
If it's an option, I will always bring a mace
Try hatchet out! Hatchet is NASTY.
What's the advantage of hatchet over axe
Hatchet does 5 more base damage on slashes, 15 more damage on overhead, meaning 40 damage on slash vs 35 and 55 damage on a light overhead vs the 40 on throwing axe, and this is all before damage bonuses. Hatchet can two shot a vanguard from the front with heavy overheads
So overall it does waaaaaaaaaay more stamina damage
However it's shorter, right
Hatchet can be equipped on ambusher so you have 62 damage headshot throwing knives combined with this
Attacks have different range, probably something to do with animation
Polearms in general too, which I think it shares the animation set of
Fuck I used to know one way to guaranteed break a glaives animations
I mean the animations literally don't work sometimes
OH
You can exploit Archer desysnc to shoot with no animation on any of them. It just shoots out of the chest.
It's pretty lame
I just want to jump in and say I agree with Ziggy on the need to tone down javelins. I believe there are only 2 things in the game that can 1 shot someone (Maul special and javelin head shot) and they are not even comparable in terms of toxicity. I also think the flinching effect of a ranged weapon is over-the-top, especially for a weapon that does some of the most damage in the game.
And before someone jumps in with the "realism" aspect, consider the fact that you can survive a great sword stab through the face 3-4 times. Realism cannot be a factor in balancing.
I disagree because skirmishers consistently underperform compared to other subclasses
I don't see a point in nerfing it if there's tons of other aspects of the gameplay that outperforms it
What about the over the top hitstun of a melee weapon that does 55 damage to four targets at once? I don't get the argument.
You can do 220 damage to four people in one swing with a melee weapon, then follow that with another swing, while a jav can do 80 damage or instakill every like, 5 seconds.
The damage per second on melee is dramatically higher.
And when blocked, you're punished less in melee because stamina draining is an actual strat, whereas jav can't stam someone down by itself
So you are comparing someone who gets into a melee cleave, doesn't get jabbed or flinched to someone standing at range blindly lobbing javelins?
Active parry prevents jabs so it's not really a thing that happens
How many times have you been jabbed when four people are surrounding you?
The problem with melee cleave is all the mouse 1 dumb dumbs who can't figure out overhead or stab
Also, jabs are easily ducked with crouches unless they crouch with you
But with all that being said... who is at more risk, the melee cleave or the javelins?
My main point tho is, yeah, you can get jabbed to stop that, but if you land the first hit that's still a shitload of damage to several people
When soter dave says that skirmisher underperforms, he's literally talking about kills per second
Because melee kills more, faster, and better than skirmisher ever could
Skirmisher has a gimmick
Just because it's less risky doesn't mean that it's more effective. And yes, silver case is explaining what I'm trying to say. Although you can say the class is annoying, it does not perform well compared to other subclasses. So it doesn't make sense to Nerf it
Yes, but if your comparison is kills per second, then we should massive buff daggers, hatchets, spears, and anything else that doesn't have sweeping attacks?
Now if you have a different philosophy to me when it comes to balancing, then that's a different story. But I personally believe that only the best options should be considered for nerfs
Not trying to sell you a car here, but I'm a ambusher main with dagger and I can actually kill four people in a row very quickly
(helps if they're vanguard)
(Since I can two tap them)
The spear is actually the most overpowered weapon in the game. It does not need a buff at all. In fact, it's getting nerfed.
In regards to the dagger, they actually are buffing the ambusher quite massively in the next patch.
They're giving ambusher the ability to insta kill so now the dagger will never down people. Quite a good buff
The spear argument has some legs, I'm just going to say hatchet is DEFINITELY my choice of crowd clearing weapon
Spears basically operate like archers where they're not very strong on their own, but get a lot stronger the more people are fighting with the spear
Javelin archers cannot 1 v 1 effectively
So if you isolate them, they die.
I do not think potential "kills per second" can be the metric to use for balancing.
Or you can interrupt their throws by hitting them, you can counter the javs out of the air 100% of the time once you master the timing, you can block the jav and get a riposte and stab them
(That's not even a cap, I can react to jav throws on reaction and just counter them if you're in front of me)
Don't forget that archers are limited. And skirmishers even more so
I don't think it is the 1v1 javelin problem. it is the mass combat and some javelins are just flying into the crowd
Which is another form of balancing.
and either 1 shot you (vanguard) or flinch you because the active parry mechanic doesn't seem to work on them.
or I should say the active parry immunity
If you're forming a massive crowd and you don't have a opponent in front of you, you probably deserve to get hit. You can stop javs from hitting you by making sure your opponents back is to the archer
You are assuming the opponent (not the javelin) is standing still like a post.
Right, but if they have to flank around, they're moving to your teams side and exposing themselves to other players
I just think 85 damage base (and 133 headshot) is just too high. It is some of the most damage in the game
Active Parry works on javelins and all throwables
It is not like refill boxes are limited... they are every where and readily available
The idea is your opponents back is to his archer, which means if he rotates, these maps are two sided, the rotation would force the archer to get closer to you/closer to your teams frontline
It's fine that the damage is high because they are nerfed in other ways. This leads them to not being that effective on the battlefield
I have never seen active parry work on a javelin, even while watching it work on numerous other melee attacks.
What way are they nerfed?
Dagger does 150 to the back, blunts can do over 100 universally, axes do I think upwards of 90-125
And pretty much any two handed weapon can do 80 damage on a throw
Blunt weapons do not do over 100 universally
If active parry doesn't work on jav I'm all for that bug fix
Their ability is Quiver, they have to play Archer (one shot by Bows and numerous melee weapons)
This leads to them being not that effective on the battlefield
Name 1 weapon taht 1 shots an archer?
Archers also have less stamina meaning if you get them in melee you should always win if you're good
I can only think of 1 weapon, that is a maul special. Everything else 2 hits
2 hits at best*
Bow, Warbow, Crossbow, Greatsword, Maul
Also I think Messer
Highlander Sword
Dagger, GS, jav, warbow, hatchet, short sword, highlander sword, messer, poleaxe, war axe, battle axe
Crossbow
Archers have 90 health. If you can do more than 90 in one hit, that's a instakill
I think they can only overheal to 100 now
Because you don't get +50%/35%/25% damage to archers
Greatsword one shots. Highlander one shots
All the projectiles one shot (Warbow one shots to the body, which is especially crazy!)
Main reason I play Ambusher is Ambusher is ridiculously good at killing archers.
I can do 62 damage with throwing knives to the head, 40 to the body, archers only have 90 health by default so any hit makes them instantly killable by any attack
Archers never take more than two hits to kill
(Unless they counter/defend)
or have overheal
Perhaps for daggers, but a heavy mace takes 2 heavy hits, or 1 heavy slash + 1 slash to down and 1 to finish off
Maul special does 120 damage, archers can only have 100 health
I wouldn't use the special to kill an archer tho
I'd just overhead them until they died.
Since they have no stamina, if they block one maul overhead, they can't block anymore or they'll be disarmed
The light shield does help a little bit but maul smashes it
Overhead of great sword is 80? So which attack 1 shots? Highlander is 100 I think, so perhaps without overheal, that might work
Imagine blocking a maul swing instead of countering
Basically, archers die pretty easily. Lots of weapons one shot them, and not just silly weapons. Common weapons like the greatsword, Highlander sword, and all projectiles pretty much. Did you know a throwing ax can one shot in archer?
I'm not saying this is a problem. Don't get me wrong. But I am saying this is a case towards how they are balanced
Heavy overhead
It's 90.
The special is 100 damage
Messer does 80, but its special is 90
Anyway if an archer is at 10 health you can just jab them and they die
ANd jabs are the safest attack in the entire game
can cudgel 1 shot from behind on ambusher?
If anyone is at 10 health, you can just jab them and they die š
Skirmishers are not strong. Their javelins are annoying, but that's all they have going for them. Everything else is just worse
Well, that and the shield, that's a good jab damage
If you want to counter them, have someone on your team one shot them in the body with a war bow. Or heavy overhead them with a great sword.
If jav needed a damage nerf, I'd go with 70 damage (still good enough to instakill fucking vanguards I think, which vanguards deserve because they're overtuned) and increasing the melee damage on jav so they're encouraged to fight closer
I don't know. I just find my reason for logging off or taking a break is often times tied to a skilled javelin (or archer) on the other team. It just isn't fun to play well and then get get killed by something you could do nothing about (arrows).
Yes but I reserve the shield for anti archer gaming. I don't use it in combat cuz it breaks
That's the point though, they have such low hp pools it's easy to get them to jabbable death.
If javelins are meant to counter vanguards (big IF), then tone down the damage on provide a bonus to vanguards
Every single weapon in the game can do 80% of a archers hp bar in one hit
That's fine. You can say that they're not fun or enjoyable to fight but that doesn't mean that making them weaker is right
There are tons of things that are not fun to fight
I just chuck it if it's getting low. As long as you're not doing a riposte heavy combat style (which archer can't afford to do much anyways), it should be fine
I try to counter more but I fail sometimes
I'm at the point where archers barely kill me, I think you probably still have a long way to go on improving
You're not at max yet.
I just back the fuck off if I start getting shot
And move the situation in my favor
I like throwing daggers at Silver
š¦
It's also noteworthy again to mention that there can only be so many skirmishers in a lobby. They are heavily limited, making them easier to focus on and block their javelins
(I'm more worried about throwing knives than javs)
I agree.
No, unfortunately
...wait
Gimme a minute on that one
Can you two give throwing knives a test with the new update. I know it's not out yet, but the brief change they did today makes something feel different.. They felt slower for me and i'd like someone to verify I'm not insane
YES. It can instakill archers.
Javs are a wasted Archer spot compared to Crossbow or Warbow, they make less of an impact and also bring zero utility.
You would have a bigger impact with a 2 handed spear than a Jav.
Just barely though at around 92ish damage
I mean... isn't TB handing out a nerf to 2h spears (and 1h?)
Yes.
So Keeper's argument of picking a clearly OP weapon over javs makes javs ok?
Yes. If there is a stronger option, I see no reason to Nerf the weaker option
Javs are the worst Archer class besides Throwing axes
Sounds sound to me
Oh assuredly. Did you notice the previous knife throwing animation change a few months ago?
Well I think me and Soter are under the design philosophy of "If a weapon isn't actually broken, then you shouldn't nerf it because then literally no one will use it"
I wasn't using throwing knives that much a few months ago.
You know what counters a Jav player?
- Awareness if they play as ranged
- Block
So I might have, but idk
You're making a weapon that's mediocre compared to other weapons even more mediocre
Yes. The only thing that I've heard is that they are annoying to deal with, but that doesn't mean anything. Anyone could say that about any subclass
But that argument relies solely on the fact that the weapon is not broken, which is where I disagree
I don't think Javs are broken. No one was using them until crossbow got nerfed.
What exactly is broken on Javs?
They're the main archer weapon now not due to their strength, but due to constant and persistent archer nerfs
...and crossbow being actually kind of hard to play now
See the original post... Ziggy made lots of great points (imho)
Warbow btw does more damage than jav and cannot be blocked
Crossbow is really easy, just jump shot and drag. Even the non aim assisted shots get it on drags.
Be a real chad, be throwing axe skirmisher.
Yes, I would argue war bows need toned down too š
Any point to the javelin's strengths is outweighed by the multitude of weaknesses of being an archer. Furthermore, even if you did take javelins at face value, there are other weapons which are simply more effective in terms of their ability to kill more people in the game
So why Nerf them?
I'm not an archer main but I've played archer a few times and you'll quickly realize how difficult it is to even get one kill
His whole point is that he is tired of getting killed when 1vX and thy drain Stam.
Both of which are easy to fix with game awareness.
compared to how easy and seemless it is to murder with a melee weapon
My K:D ratio with the javelin is 97....
Also there are plenty of maps where you don't have access to ammo boxes. Rudhelms second objective has no ammo boxes for the attacking team
And it is level 7 š
Simply a broken number. Happens all the time my KD with the spear is over 100
You have to fight into the defending team to get ammo or retreat all the way to spawn, wasting your time
Meaning I didn't have to play it much to acquire any sort of effectiveness with it
Yeah you don't have a 97 kd with javs
That doesn't mean anything, even if it was the truth. Because there's no way that you're going to outperform someone with a better subclass of equal skill
You can get a 97KD playing bots or stacking Offense with party members like OP Here. Doesn't make a weapon OP
bet?
That's 97 kills per life dude
Precisely. I can easily pick officer with greatsword and there is nothing that you could do to outperform me. We can play for months and I will always do better than you every game
Even if the enemies never block or never do anything to prevent your javelins from hitting them, which spoiler alert they totally will
You did not kill 97 people without dying as skirmisher in one match
Him not knowing it doesn't track correctly 
In fact I'll be suggesting Skirmisher buffs in a thread soon. (Not to javelins)
Hilarious
Its ok.... its fine
Also you should be banned from calling for nerfs on a class you haven't taken to 50 or 100.
You aren't talking from experience you are talking from salt.
That's broken data
There's just no way that NO ONE would have killed you
First I didn't have it... now its broken data
Like are you just the best player on earth?
Interesting š
I've been playing for 1000 hours and I can't pull that off
It's easy
Experience š¤£
Alters. I would like you to explain why the power of javelins is greater than the spear, Highlander sword, greatsword, messer, or pretty much any meta weapon
I honestly think anyone complaining about archer needs to "take a walk in the others shoes" and play it for a few weeks. Consistently.
But for real, you should be required to hit 50 with a class before calling for nerfs against it.
I don't play archer because archer just feels weak to me overall.
Body shots that do 5 less than a heavy overhead with GS
The light shield is temporary and breaks after 200 damage has been blocked. Happens quite quickly
Another glass cannon option built into a gimmick class
If youāre blocking and not countering
You can throw out heavy overheads with GS way faster
DPS is higher on melee.
replied to wrong message... whoops
I would say I'm fairly skilled and it's still breaks quite frequently. Regardless, jobs aren't that impactful in team objective
Not from the safety of range
Of course. I'm saying that the skirmisher is not as effective as many of the other subclasses, which is why it doesn't deserve to be nerfed
To be honest, it's the weakest Archer subclass.
Javs doing 85 damage is just crazy to me. Maybe fall off damage doesn't kick in fast enough?
Mid range Javs are easy targets for Archers.
Almost like we have a Rock Paper Scissors thing going huh
Ranged isn't safe, there are five melee classes with a ranged option (raider, devastator, ambusher, knight officer, knight crusader)
Like if you play knight officer and you see an archer, just start throwing knives
Javelins dmg way to much, way to much reward for little risk
What's your level with Jav?
Yeah that's the point. Archers at range take less risk, at close range though there's a LOT of risk
Archers get ran over
Knives... it would take 3 hits (no blocks) to kill the archer. 3 of 4 you have...
Two if you can land one headshot
While I will agree with you that it isn't all that risky, you still underperform compared to other stronger subclasses. So why do you say it deals too much damage?
They can't block with bow
Nerf throwing knives
Also, archers are getting shot at by other archers and you have teammates who might also be attacking the same archer
So archers are always in fights even when they seem like they aren't
Standing backwards exposes you more to archers because you're going to be the only guy who doesn't have teammates to eat shots for him
Trying to explain that to non Archer players is a tough sell
Btw, 81 damage isn't a big deal. You can duck behind teammates and heal, remember?
And if you're NOT near teammates, it's a team game, stop isolating yourself and gettin surrounded
Keeper - isn't the same perspective go for you? You have 700+ ranks on archers, but seem to heavily favor them. Couldn't someone with 700+ ranks on melee say the exact same argument towards you?
Imagine having confidence of a weapon's current meta stats at level 7
I have asked for a ton of Nerfs for Archers
That's why I'm here. I play every class. All of my classes are above level 50, with some of them being over level 100
I'm extremely experienced in every subclass.
And I can tell you that skirmisher is one of the weakest
In terms of getting you the win on the map
Also you are deflecting, if you think something is overpowered you would be able to explain it better and not be vague and show you don't play it.
Iāve actually played some warbow and itās easy to kill skirmishers with it yes, but itās destroying a whole game mode because of how strong it is
Destroying..?
I have played 0 games with a top scoring skirmisher or top kills one.
I don't think so at all. You would have to argue that javelins are stronger than the meta weapons in the game, which they aren't. Furthermore, using javelins puts you at a severe disadvantage because you have all the disadvantages of being an Archer
Man, it's not the apocalypse every time a skirmisher dares to exist, lol
1,000 with Highlander
Again, I believe Ziggy made great points in his original post. I am not about to copy and paste that to you. On the same side of that coin, I do not believe you have made quality arguments to counter his points.
You are what level with Skirmisher?
I have.
All of us have seen, and to some degree agreed/disagreed with his original post, no reason to bring it back up at this point
No I wouldnāt because itās low risk high reward
Name one skirmisher whos name you even remember from how many times they killed you
Any top scorers?
Javelindouche?
Like, do you ever look at the skirmisher who killed you and notice he's going 20 deaths 10 kills?
What's the highest score you've seen on a skirmisher
Outside FFA it doesn't happen, hell the guy who made this post couldn't even do it.
That speaks volumes
Low or high risk doesn't mean anything. I'm specifically talking about the classes ability to perform and kill as many people as possible or support the team in an impactful way.
The skirmisher does not kill faster than many subclasses, and he doesn't support the team with any powerful items. That doesn't mean that he's bad, it just means that he's worse. Which means he doesn't deserve to be nerfed.
Just because you believe that there isn't much risk to his gameplay doesn't mean that he is more impactful because of it. He isn't. You can make the argument for how a bad player can perform better on skirmisher than they can with a melee weapon, but that still doesn't warrant nerfing it.
That's true, but High Risk High Reward is always better in this game
Javelins run FFA
The game is balanced around TO
And also I just don't agree with the statement anyway
Well yeah, and so does ambusher/throwing knives. That's a fucked gamemode because the main goal is just getting the most kills, and the best way to do that is stealing kills from other people already in fights
Being broken in the least played mode isn't game breaking
It's not balanced at all.
Or rather, it's balanced, but the strategy for FFA is degenerate
I agree with high risk, high reward. I just don't feel skirmishers are at that high of a risk.
Pizza Steve grinded to lvl 1000 just hitting people in the back of the head with a maul in FFA, do we need to nerf maul?
Maybe flinching from range is the problem? Would you all be opposed to removing the flinch from the javelin when thrown?
They are the second you get close to them and if another archer is actually focusing them
His highest lvl weapon was pick axe
Remember, archers can instakill other archers. Javelins have a MUCH LOWER RANGE than a crossbow or bow
They can't fight other archers as effectively, yet are still vulnerable to them
If you get bodyshot by a warbow, you're dead as skirmisher
Yes. Again, I would be opposed to any Nerf that isn't counteracted with some type of buff because as it currently stands the skirmisher is not that good compared to other subclasses.
If you can prove to me that the skirmisher outperforms other subclasses, then you can argue for why he should be nerfed
Also that 81 damage? I can ignore that damage on knight, I can't ignore it if I'm skirmisher because that's literally 90% of my health
The whole area this guy and OP have problems with them doing well in is the most dangerous spot in the game for them.
Wild
(Knights can also self heal in quite a few ways)
That's me
If they can ruin ffa itās a strong statement the class is to strong on top of having a lot of other tools in itās kit not just 5 sticks
FFA isn't the game. Should we buff Bowman because he performs terribly in ffa? Does he need a massive buff because of that?
Best clip I have for Jav archer. Compare to what I can do to archers
That doesn't make sense. FFA isn't representative of the game balance
FFA is the least played game mode
It literally was banished to the server browser
Anyways, I'll say that of all the games of TO I've played in the last weak, I don't remember seeing a singular archer. Granted, I also have played 0 games of TO this week
And they don't balance the game around that game mode. Even if I agreed with you, which I don't.
Bowman can actually win ffa saw Reptar do it plenty
Of course he can, it's just worse than running around with a melee weapon.
So you have a 1h spear with the ability to 1 shot at range? š
That knight was already wounded and he swung at a range where he literally couldn't hit me like a scrub.
Regardless I still don't agree that it ruins free for all.
That being said, I think it's faulty to think balance is solely considering TO and only TO. Ideally I think they want a balance point that feels fair for most game modes in general
I think you have to realize that sometimes its literally your fault if you get hit
My point being, your melee ability was incredibly similar to the 1h spear and you can 1 shot vanguards at range (not just that guy)
The javelin does considerably less damage than the one-handed spear
Yeah but watch the next video
As a melee weapon
I played it enough to know what a healthy balance is and Iād mostly meme the fuck around
Isn't jav also signficantly less range than 1h spear too?
Notice how much faster I can kill?
Does it? I am not sure
Yes. But significantly is subjective
It does.
30 damage on a normal attack
Sorry I'm a range dork
If you throw your fifth javelin you no longer have a ranged option so javelins effectively have four shots
And a well played skirmisher does not just hang around ammo kits, that's bad
Technically you have a shield as a ranged option
HM
Disagree... you have your melee weapon (i.e. falchion)
You get a falchion or 1h axe secondary after the 5 javelins
And a bear trap
Itās a fantasy class
Oh yeah sure. ALWAYS FORGET. But that weapon makes you have to play much closer to your opponent, which you do not want when being even mildly wounded means any weapon can one tap you
Falchion is not a 'ranged option'
It's really fun and enjoyable and I absolutely love the class. But no matter how you look at it, it's just worse than many of the other subclasses.
So I could never support nerfing it.
If you wanted to Nerf javelins but you wanted to buff the class in another way, then I'd be willing to hear it
As knight, I can take 20 damage and be like "Ok, well I still have 155-180 health left"
As archer, I'm like, "Oh fuck, any heavy overhead can kill me now"
"and some LIGHTS"
You know, I bet there wouldn't be so many people whining about it if they cut back on aim assist cough cough
That too. I agree with that
Aim assist is also ridiculous
There are some changes that I agreed with. Like these:
- Javelins should not flinch VIP
- Javelin carry capacity should be reduced to 1 on non-Skirmisher
If these changes were put through I would not complain. I fully support them
Playing on console you can just toss arrows and they hit
I just fail to see how jav skirmisher is more of a problem than this
I wish I had this game's aim assist irl so I can throw stuff in the trash from afar
Watch out guys. The ambusher can one shot vanguards and footman, he's op!
He can one shot three classes in the game!
You know what I just realized, is that soter, wildcard, and me are all ambusher mains
And for night, he can hit him once and then finish him off with a throwing knife
Not an Ambusher main
I am a little bit scared of a buff to daggers. Anyone with considerable play time on a dagger is crazy tough to kill, even 1 on 1. Their ability to feint faster than most 2handers can non-heavy anything is tough
Well, I dunno if I'd say main for me either
I'm a king of all trades
Dave says this but in duels he's ambusher 99% of the time
They won't buff it again I think, I really don't think it needs it
and like... rapier 1% of the time
It's a minor buff so I don't mind. Same reason I don't mind skirmisher how he is now. Ambusher and skirmisher are not stronger than the other options, so I don't mind them
And this new buff to dagger will not make ambusher stronger than the other options, so I still don't care. It was unnecessary though
Dagger does NOT need a buff. That thing is a powerhouse.
There is a dagger player I see routinely (Khaosan or Khaorsan...something like that) who is incredibly challenging to deal with
Buff hatchet
Hatchet is fine, daggers fine, cudgel is not fine but we don't care
Cudgel is pretty good in 1v1 but that's because hitstop is stronk
Keep telling yourself that bub
Can cudgel cleave? That might be the one thing it really has over dagger
No
I was seeing John go turbo with it before he quit the game in TO
Uh. I will? Ever since the blunt stam damage buff, it's not that bad.
Thing hits like a pillow
It does combo fast
Hitstop fast combos are very good for weapons like pickaxe too
I keep hearing about the blunt stam damage buff, but I don't feel it when I run the heavy mace. large shields can still just hold fucking block 7-10 times
It hits like a pillow until you get behind a guy and overhead twice real fast
(BUFF IT ANYWAY)
Hopefully javelins kill this game faster than 133 dmg
Shields are an hp threshold, they aren't affected by stam damage buff
Shields negate stam damage
Regular blocks feel it
supposedly axes are supposed to do bonus damage to shields
thanks bot
That's because Shields are nasty. They block 75% of the stamina damage, so you'll never outstanding them faster than they'll regenerate stamina
But trust me it was a good change and it definitely helped
It's the hyper negativity that makes me think you simply aren't that good at the game
Interesting. I didn't really use shields before the nerf, but every time I do now, I find it crazy how much abuse they can take without so much as trying to riposte/parry
And get frustrated very easily when you fail
Javs barely kill me. I'm like 1000 hours in.
Nah projectile hell game sold as a melee slasher
I sometimes get picked off by one, but I die to maybe one javelin vs the 20 times I die in melee
There's a hard class limit on archers.
Soft limit
Ever since the stam damage buff, t here's been a huge spike of mace users in the duel yards. Disarm tactics with ripostes have been significantly more relevant and pushed away from the heavily counter meta we had.
lol how many craig?
Lots of people still counter like crazy, but it's added some variety
jeopardy music
Any class can pick up a bow or javelins
They don't though.
No one is doing that.
It's less effective than just sticking with your melee weapon
Thereās always a knight with a bow in TO
You should play more 40 player.
It's rare that I see a non archer pick up a bow, you have to sacrifice your gear for it
"Always"
That's a cap
Really? Always? In every single match?
Also Iām pretty sure that shuffle isnāt affected by the cap
lol.. does the dude frantically trying to pick up a weapon out of the pile count? š
But I do see it on occasion. Someone who is not an archer consistently using a bow. Generally think they are just trying to level up the weapon? Not entirely sure
Its a thing, but it's such a non factor. Also you can't zoom in if you play archer knight
And I don't think you get the same headshot bonuses
I think only knight officer can even headshot
Aim assist works just fine without the zoom
Why would you do that when you could stick to doing 70 damage on heavy swings with a GS?
This aim assist you speak of... is this for controller players?
We're getting a bit off topic with this one.
But generally I also dislike people picking up weapons that aren't from their class, especially Archer weapons
I don't like aim assist and would 100% agree with removing it.
Iām on console
But if you look at the scoreboard, most people play pc and don't have aim assist
As far as I could tell today anyway
Aim assist way to strong
I had 5 xbox guys out of 27 pc
I have always wondered as some people just seemed to be able to thread a projectile through their 47 teammates to head shot the 1 guy in the pile. It will be interesting to see the trend now that we can see who is on console
What, you don't like dueling a vanguard who picked up a longsword? /s
No
If you feel like an arrow magnet itās because the game literally makes you one
I could agree with this. Or give the "unfamiliar" weapon some penalty, like damage or stamina.
We already gave suggestions. Javelins should not stack when picked up by a non-skirmisher, bows should have significantly less ammo or just have a single arrow, same with crossbow.
It's actually a genuine issue. Some higher level teams will have one player donate their war bow to a knight friend so that way they can survive counter-archer attempts.
That way you can still pick up the Archer weapons to do a quick cool shot with it but then it's gone
Like if I see a javelin on the ground I still want the ability to pick it up and throw it but I don't think it should give me five of them
It doesn't happen 'every game', but it's an issue for sure
I would agree on the melee weapon side too, but that may be too much of a burden for folks who were disarmed
cries in engineer
You're not even ready to hear the ultimate combat engineer buff that'll knock your socks off
I plan on making a thread for that after the new update
Resupply traps?
Heal Walls by hitting them with your weapon
Ressuplying any walls at ALL would be nice
A secondary ohh my!
But...
You get 2 back per resupply
Only took us 15 years to realize what Teamfortress 2 has been trying to tell us this whole time
And Mordhau
Yeah, would be nice. It would give their weapon a purpose on defense
Currently there's no reason to use your engineer weapon on defense
I think you only get two of one of your kinds of wall you don't get the ramp back
Actually, you know..
This could be interesting, but I would be interested in the amount of heal per hit. Like that could get crazy unbreakable
Can you imagine duels where they keep trying to break your wall but you keep running around healing it
A topic for another day. The thread will be up in a few weeks
Which is ridiculous btw, the ramp wall is INTEGRAL to building defenses, why doesn't that resupply?
Yeah, traps don't replenish which sucks.
But you get 2 walls per, and can put down a max of 4
Oh god. You'd be blacklisted
Should be healed with hits from throwing mallet as a secondary
š
I'd hope axes/engineer weps would keep their bonuses towards structure damage
Mallet would fit the class
Right now a HS overhead can instakill a wall
Keeper will never offer up actual counter points and do anything other than baiting, lying and insulting others, unless they agree with him. Every message he sends has some sort of undertone of superiority or insulting.
@plucky forum I think you should be more transparent, you often say "skirmisher underperforms" and "javelins are lower impact" but you never mention that you are focusing entirely on competitive TO. I think its important to distinct that in discussions like this because most people are going to assume youre talking about pub TOs, which is what the game was made for. I'm not diminishing your points you make, but it's still worth bringing up.
if they did this but gave skirmisher better stamina and speed it would transform it into a true "light" class
kinda bugs me how there is no quick light class in the game.
it's not a lightly armored class when you compare it to the archer, which is both slower and weaker despite visually wearing less armor
I mean a class with light armor like gambeson who can use speed to their advantage. The vanguard wears mail armor.
agatha vanguard wears a gambeson
true
Weird it's like Connect pinned those exact things you claimed didn't happen.
Chin up bud, maybe next time your insult will work.
Weird you called me the liar. Projection and insecurities at its finest.
I always found it weird that the armor you wear has 0 impact on your speed.
you act the exact way he said you would without any self awareness
any user who doesnt have you blocked probably joined yesterday
He called me a liar and I corrected
He claimed I didn't offer counters I did
Maybe don't slander people and expect them to be nice?
passive aggressive undertone again
Sorry I don't respond to slander with a better attitude
absolute stench on this community, never seen a postive comment made towards someone you disaggree with before
Weird you are ok with him making up lies about me.
I don't think it's a lie that you get hostile towards people you disagree with, I've also experienced that.
Angry arguer.
When people insult I return energy
I didn't insult you and you went off on me a few days ago lol
Like you joined to roast me
Link it in a DM
It was the whole melee isn't popular Convo but yeah at work
99% of OP's comments about me are personal insults and slander in this thread.
See his last few where he just keeps calling me a liar despite being 100% wrong if you look at the pinned comments.
you aren't fooling anybody, and also you aren't entitled to different treatment than what you give to every single person
You are adding nothing besides insults bud
In his defense, if you go to this post @buoyant badge keeper is actually discussing shit and provides examples and then Ziggy calls him an idiot
Why would I waste my time?
i genuinely do not care, you can't change my view that he's a cancer on the community
Every time I actually indulge in talking to Keeper, whether because im bored or because ive got nothing else to do or a curiosity
whenever I walk away from it, I always think about what a fucking waste of time it was
ill get better at walking way from it and ignoring it
See what I mean, nothing but insults. It's what he lives for.
Well him and RD, it's sad
Notice he won't admit he lied about the bullet points that are pinned?
See he can't be wrong
Anyways, The Javs are fine and in 5 games last night I had 0 deaths to them.
The highest a Jav player took was 10th.
I still feel like they are a wasted spot compared to all Archers but Longbow.
So far in the games since this post which is about 40ish.
-
I have seen 0 top scorers with Jav
-
0 Deaths to them
-
Killed them around 50 times
-
blocked about 10 of them (Thrown Javs)
@wanton drum @narrow stag @past goblet are you running into Javs being an issue as an Archer?
My experience with 3 javelin games with no experience on the class/weapon and naturally terrible aim.
60/31/2 5th place
34/10/0 2nd place
53/38/3 3rd place
sounds like you're just really good
what kind of scores do you get with other classes?
34/10/0 looks like a lot of non headshots in TDM?
I am not my good sir. I was just throwing stuff into the crowd and the people who couldn't see me
were you playing ffa or team modes?
javelins are a lot easier to use in FFA
I do well in TO with melee classes. But with much, much, much more effort and a lot less safety
Those games were in 64p TO
The one where I went 34/10/0 I joined late and we won early
One more thing I'd like to add is that I never died to any melee. It was just enemy arrows and 2 catapults
31 kills is nothing. Like, you died less, but that's basically average and for some reason I expect a lot of these were on attack stacks
I joined late and we won early
On all of those?
And I didn't die less, I didn't die at all
Only in that 34/10/0 game
Rest were from start to finish
Thats assists kills deaths yeh? Makes sense
So you failed to actually kill 34 people, who died from other players because you wounded them, and killed 10
That's a huge disparity
From finished targets vs targets someone else finished off
I joined late and we won early. If you take a look at the other two you'll see a difference
But yeah not just focusing on that one, I've gotten over 60-70 kills using a dagger/throwing knives. That's better even if I died twice as much as you did
Last score on defense was 57 and I was going like 17 kills 2 deaths at 1st round on aberfell on defense
I have done much better than this on my main weapons as well. The point I'm attempting to make is that I have no experience and have naturally terrible aim. I was just throwing stuff into the crowd and to people who couldn't reasonably see it coming
Also there had to be no good archers around, that's insane you survived that long. Every time you throw a jav, you expose yourself to being shot
Yeah, and that's just how the class works. It's damage support.
Does every single class in the game need to be "hard" because if that's the case, officer and devasator need major nerfs
Nope
Raider needs nerfs too, way too easy to get kills with
Ya none of these stat lines showcase it being an issue.
But this one is substantially easier and safer
The reason I'm asking is you're presenting the argument that because it was easy for you to pick up, it's crazy
Yeah to an experienced vet.
Safer but you do worse than your main? Almost like you chose to be the front line or the support?
You know how to fight in melee right?
Again, I have no experience in archer or javelin and have bad aim
So you've already learned half of what it takes to be a good skirmisher
I like to think I am
"Throwing shit" is also a skill you've probably developed.