I think the human characters especially could use more animations for deaths. They don’t have to be super long, but something maybe more advanced than just falling over in a ragdoll state.
Also human characters like the D class could use better behavior in combat. It doesn’t feel like they respond to pain and no voicelines for it either. I think they could use more advanced animations when injured and a change in behavior too. Like in the last of us, they will be more careful and in rdr2 they will be slower. Also the human ai doesn’t feel tactical, they’re always just rushing in wave after wave until everyone is dead. They aren’t tactical or careful, I think they could need som changes for that.
#Better animations and sounds for deaths and combat ai
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Btw I also think they should react to flashlights or lasers to make it more realistic, if they can react to sounds this shouldn’t be hard to do.
Just a note, if the MTF are cured, they are not meant to make any reactive sounds. (grunting from being hurt). They should be super economical, efficient and terse. Effectively robots.
Your body makes noises when holes get put in it, regardless of if you feel pain