#Game systems and items with multiple functions

16 messages · Page 1 of 1 (latest)

idle basalt
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I could not fit these into a comment for a suggestion so it's become it's own post but this an addition to an existing suggestion made by: Five

Link to their post: https://feedback.scp5k.gg/suggestions/322098/inventory-system

adding onto Kevin Hofers suggestion/comment

You could add tactical backpacks that can hold these items how many slots we get would be up to the devs I'm going to list different kinds of functions these suggested items could have some could be game changing

Food and water could regenerate a small amount of health but also keep the players concentration/focus up which would stop your character from being sluggish and inaccurate
(Can't be efficient on an empty stomach can we?)

Carry different forms of clothing of which can be found in lockers or changing rooms around facilities

Pros: confuse enemies and trick them into letting their guard down and approach you allowing you time to eliminate your enemies keep in mind the NPC's you deceive in the moment could figure out what you're up to if they get too close to you

Cons: changing clothing can decrease carry capacity and can increase hostilities from the likes of D class

instead of stamina system add an adrenaline system with different two different levels of intensity

Pros: When being shot at or you have received a minor injury from an enemy firearm you get slightly increased movement and turning speed

Cons: Hear your own breathing and heartbeat along with ringing in your ears and shaking arms or even tunnel visions from panicking
(these effects should not always be guaranteed to happen but I'm sure a balance could be figured out to keep the realism alive)

Have different levels/grades of armor plating rated to protect you different kinds of pistol and rifle rounds

Light plate carrier: holds one plate and protects the front of your body but leaves your sides and back exposed which is risky if an enemy catches you off guard (best for movement)

Medium plate carrier: holds a front plate and two flank plates to protect your sides with a couple mag pouches (has some turning penalties but hey at least you're decently protected)

Heavy plate carrier: holds a front and back plate and two flank plates to protect your sides (more carry capacity and protection at the cost of movement and turn speed)

Hand held radio system for long for better communication with your team

Can be found in armouries in charging bays with extra batteries for the taking just don't forget to pick a frequency for the team

Pros: Great for communication over distance and makes clearing rooms easier

Cons: Frequency has to be set and you battery life is limited and so is the range
(I hope you found some extra batteries or hope to stumble across a charging bay at a checkpoint)

spice badge
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I’ve gotten and seen some pretty snotty feedback for similar ideas like these, I’m not sure the community would like them.

Really cool idea though.

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Although the plate carrier idea sounds awesome. It makes being hit more terrifying

steel jacinth
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They do already plan to have the armor types be more than visual

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They have already said that they definitely aren't adding an inventory system btw

idle basalt
steel jacinth
# idle basalt

That feedback site hasn't been used in a very very long time

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An inventory was planned two years ago and was cancelled two years ago

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*three years ago actually

idle basalt
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Well thanks for letting me know

steel jacinth
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In the most recent dev stream the game director explicitly said that they won't be adding an inventory system

idle basalt
steel jacinth
idle basalt