I think the game needs to be scarier, as that’s what SCP is all about. The idea of infiltrating the facilities is great, but right now, it mostly feels like a run-and-gun experience and lacks true horror. The developers should focus more on building up the atmosphere and enhancing core mechanics rather than prioritizing flashy weapons and animations—that can come later. For example, the game would benefit from stronger ambient effects, similar to SCP: Containment Breach, and more impactful jump scares. When opening a door, for instance, a dead body could suddenly fall out with a loud, terrifying sound to really shock the player.
In the first chapter, there were some jump scares, but they weren’t very scary. They’d be far more effective with louder, more intense sounds. The zombies could also be made more frightening with additional types and animations. For instance, if a zombie spots the player, it could scream to alert nearby zombies and then charge at you. During this charge, the player could be knocked to the ground, triggering a Quick Time Event where different buttons need to be pressed to escape. This could also apply to SCP-939, adding more tension and urgency to the encounters. Additionally, in-game cutscenes would make the game feel much more alive and immersive.
For the story, it might be interesting to add a moment where, on the way to the reactor, the player encounters a scientist who opposes the SCP Foundation and supports the UIU. This could unlock a side mission, such as Raid on Outpost Axiom or an Antarctica mission, adding more depth and variety to the storyline.