#Medical System
1 messages · Page 1 of 1 (latest)
It can obviously be dumbed down, but this doesn't nessarrily mean survival game. for the turner kit it's like playing resident evil and only having a red herb when you need a green. The idea is to create tension with "needs" for keeping you friends alive in a horror setting.
Resident evil is a survival game
Nah medkits would go crazy fr
He's asking for a full ass medical system
zamn
I'm more of asking for a need for items of health and if you only have "health"...that doesn't really work
unless you make something like a "green" herb and "red" herb system
This "needs" concept has been a stable of horror games for 20+ years
It creates tension
5K is slower paced than most shooters, but much faster paced than survival games, in a game like 5k a system like this is going to either slow you down so much more than usual, or just be really annoying
Of survival horror games
Regular horror games do not have needs systems
The game is perfect
?
This game is killing floor, or left 4 dead, games that have horror "themes" but no scary elements or is meant to scare you
You think medical systems are scary?
yes
not having what you need is tension.
doctors are scary man 😔
Word
last time I saw one he stabbed me and put my blood into a bunch of machines
The stuff of nightmares
The game has been consistently adding actual horror, but not changing the entire genre, adding in a medical system would definitely change the genre
You can invoke horror through means other than that of survival horror
simply add taxes.
This game is specifically targeting tactical horror, which in the words of one of the devs "Is sort-of the inverse of survival horror"
but yeah nah, it would be nice to be able to "store" a medical item to use on you or a friend and sarifice maybe a few pickups for that.
Survival horror generates fear by taking away control, tactical horror generates fear by giving the player control
He also wanted different damage and healing types
That's fine
I don't really like that idea either though, having low health and having to go into areas with enemies to get health generates more fear
And is again putting more control onto the player, rather than just using what you found way earlier, you have to, yourself, find what you need
Like i said, game is perfect
this is a forum for opinions about the game, you have to be prepared for people who don't like yours
yuuuup
Yeah?
This is a fair break, I think that just idea of finding a medical item and going..."Oh this guys hurt, but do I want to spend it now" that stress of now or later does come from that, as well as prevents backtracking (And since enemies on some maps don't just keep respawning)
?
I don't really understand what you said there
I kinda get it now I think, although how does that prevent backtracking or cause stress?
Taking a piece or disagreeing works, just the small bit and as you said "limiting" the medical items would go a long way to making more team choices (like in GTFO with tool and ammo kits) and also adds elements of indecision leading to doubt, or "when is the next healing item going to show? soon? a long way ahead". Good stuff for horror, good stuff for co-op games.
In 5k though you take a LOT of small damage that you immediately heal so as to not risk getting one-shotted
Limiting the medical items is just going to get players one-shotted a lot more
Either way thanks for the input V snake
'course
I understand you are ignoring me but it would be great if I could discuss this with you
I am providing input on how I think about this
I also mentioned giving less overall pickups. The ability to save a medical item would mean less need to spread so many out and generally increase the stress.
it would also mean that you would not have to go back for a med item, which I found to be an issue in chapter two because that map is huge
For this game you can die in 1-2 hits, so as I said earlier, giving out less healing will make players just get one-shotted and feel like there was nothing they could do about it
With the way the game is set up, saving healing items would never be a good choice
Cal, couldn't they just increase the health then?....
That is changing a fundamental aspect of the game
that would be a change just to make another change work
It is a tactical shooter, known for low TTK
that's never a good route
I tend to agree, but there is also respawning. and that kinda stamples the current "1-2 hit kill" but do we know if this is the intended end?
Yeah
It is marked as a tactical shooter everywhere, it has always been so
To me it seems like respawning (as well as checkpoints) are stepping stones toward the end product. I could be wrong though
I mean there was a devlog a while ago about talking about how they were specifically approaching tactical elements
definitely
Which is unrelated to the tactical shooter aspects
Currently the game is a lot more arcadey than their end goal, I have no doubt about that. It's likely what they're using to balance the game out while they work on the core mechanics
They are going to finalize with the checkpoints, they made the chapters too long to have the player actually go all the way through in one go reasonably
I'm of the same mindset, but we will have to see. as well as the new circumstances those changes bring up
I'm mainly talking about the respawns
the checkpoints are fine
especially for the first area
I'm talking about the end-game checkpoints, and that is what syn was talking about too pretty sure
The stuff you respawn at when you fully die
Yes, that's what I'm talking about
I did mean that
They made the chapters too long for players to play through in one sitting reasonably
They are making those checkpoints accessible from the menu, too
But, again, unrelated to the tactical aspects of the game
Tac shooters do not necessarily need permadeath
Just low TTK so that you focus on tactics rather than mechanics
precisely
Which is again sort-of the inverse of survival
Which are primairly focused on the mechanical parts of the game
though you mean low TTK, high TTK means it takes a long time to kill.
Arma is a tatical shooter, but so is ready or not, ground branch, and scp 5k. That "Term" isn't so clear
so that you focus on tactics rather than mechanics
That is my definition of it
Isn't tactics a mechanic?
"an action or strategy carefully planned to achieve a specific end."
So it's thinking
Not a mechanic of the game
No, the term is actually pretty clear. Tactical shooter is any game with a focus on strategy over just shooting better. Tending to have realistic gunplay and movement controls (leaning and whatnot)
^
and if strategy becomes a mechanic of a game, then it's a strategy game.
stuff like xcom and whatnot
er, tactics, sorry.
tactics and strategy are synonyms
eh, you'd be surprised the things people will nitpick.
So let's say I play something like GTFO and I'm using tactics with it's very slow movement and gun play, that's defines it as a tactical shooter? I just trying to get a grasp on what you guys are saying
I keep forgetting GTFO has guns honestly
Fair enough...
Is that the easiest playstyle
Or the most effective
Ok different line of thought...
If i was to take COD and remove all the killstreaks, make you move slower with leaning. then COD is now a tacitcal shooter?
You would also need to lower the TTK
This still seems loose to me for some reason. Like when every game was writing "RPG" on their game
stuff like one shot headshots, one or two bullets being all it takes to change you from upright and living to down and dying.
All genres are loose
Things are hard to define
it's why they're genres.
What is an RPG
Then wouldn't that mean the rigid rules you've stated for the reasons why what I'm saying as possible ideas don't exactly make sense then
What I'm trying to say is if it's loose...then wha'ts "right" and whats "wrong"
The rules aren't rigid
Nothings right or wrong, these are all my opinions
From my perspective you are asking to change things that I view as fundamental aspects of the game that would (in my own opinion) make the game worse if changed
I am trying to explain the thought process that I am using to come to my own opinions so that you understand why I think these things
You also brought up definitions of genres throughout here, saying that certain mechanics are staples of horror
Dread, indecision, doubt. Yes I know what you're talking about
aint no way this is still going
Although, you haven't brought up any examples of games outside of the survival horror subgenre that have the VERY SPECIFIC mechanics you are asking for
The best way to define if something is in a genre is by telling if the people who made it call it apart of that genre
This game is constantly refered to as a tactical horror shooter, and never referred to as a survival horror game
Infact the devs have said that it is not a survival game
So survival mechanics is defined has having a limited amount of resources correct?
and needing to use the resources sparingly?
Not exactly
Resource management is the main part
Am I crazy here V?
Deciding when to use stuff, and being forced to use stuff outside of your own control
conceptually survival horror is about not having control, and the horror that comes with that
It is not the only way to have horror
ok, so by that line of thinking, something like GTFO would not be defined as a survival horror game, correct?
They do not, they call it a "hardcore cooperative horror shooter"
But it has resource management
horror themes a tight items.
Then it isn't one
Genres are not well defined
If the people who made it don't see it as one it isn't one
#💬general_chat message
Also, one of the streams had a whole section on this
(Very recently)
So "popular wisdom"
Just on the specific thing that you are talking about
Not popular wisdom unless you are talking about the genre as a whole
Ok, so now for this game to become a survival horror, it would need a grid item system (or something like it) where you ammo is stored. and that simple inclusion would convert it correct?
No?????
When tf did I ever say that
I want to see a medical system in a game where all the animations are you using the items extremely incorrectly
Example: Eats the roll of bandages, drinking the alcohol, etc.
Did you forget everything I just said
preach!
SCP 5K is not a survival game period
Making it a survival game might make me stop playing it
But I'm not against medical items obviously, it's an FPS game
Ok, what are the mechanics you want to avoid specfically?
I don't like the idea of the 3 types of health you did
I don't think it would really fit in with the game
Ok, so if like what V suggested, just the ability to carry some meds you find with you be ok to you?
Sure, carrying meds and using them quickly is no problem
But trying to make it a survival system, something you would find in a survival game like The Forest for example, is not a good idea
I tend to agree with this. I guess I should explain the core idea behind my idea conception in what it adds to the gameplay. Not everything you find is what you need. but you still want it for later. Does that type of design turn you off?
A good example of a good medical system for an FPS game in my opinion is No More Room in Hell. It's a simple medical system with fancy animations but it's not a survival system
That still is survival design
So a basic bleed, and a medkit to a heal actual damage and stop bleeding as well? I guess this very simular to hardcore health in amnesia the bunker if you've played it. or do all items
or is one heal just weaker than the other?
Amnesia the Bunker is not an FPS game
And you won't be able to get players to actually wait to use stuff unless you change the game on a fundamental level
And yes I've played it
I'm refering to it's healing mechanics with medkits and bandages
Amnesia the bunker is a survival horror game
Exactly
You have repeatedly brought up nothing but survival horror games
Those healing mechanics would not work for SCP 5K because of its "survival horror" nature
So then what is the difference between those and no more room in hell? what am I missing?
I tried to make a compairson
but i feel I came up short
No More Room in Hell is not a survival horror system
You pick up item and heal. It has fancy animations, that's it
Ok, so basically casual amnesia the bunker healing mechanics. they function the same way. not it's hardcore where you need med kits to actually heal damage
it's just healing. Period
Those are mechanics are not specific to Amnesia
The bottom line is that FPS games do not need complex healing systems at all
Complex doesn't equal quality
I know, but they had a hardcore option that added more elements, so I was wondering if that's what you wanted or just plain healing
and the exact same medical items
It's literally just the same as now but with animations, that is what he is explaining
I personally don't think SCP 5K needs an easier or harder healing system
It just needs a straight forward healing system, as it is now
That would be too much work to add something to a hardcore mode that most hardcore fans would not want
SCP 5K should not even have a difficulty system
Ok, so you like the placement of almost left 4 dead system. where there a pickups along the path, and MAYBE carring it
I feel like modifiers would be good
No carrying it
There would be no reason to in 5k anyways
Absolutely! See that would be fun, but I mean a standard "Easy, Medium, Hard, Hardcore, ROCK HARD CO-" system yknow.
Yeah
So I just want to confirm that adding a medical system is a survival mechanic only? and that a game like arma reforger having one denotes it and makes in NOT a tactical shooter but a survival game. Beyond that having a the pickups be on the map (none in the loadout menu for example) with maybe an animation and (possibly) being able to carry some of them or not. Is this the general agreement?
Never said anything like any of that
No it is not exclusive to survival games
However
What you described initially was a survival system
And you continued to describe survival systems
Ok, i see there is more to eleberate on. What parts is?
But our opinion was that SCP 5K has no need for an expanded survival system because of the game's nature
It works in Arma because it is incredibly incredibly slow paced, and there is no shortage of healing items
Really all injuries do in Arma is slow you down more
For example, in reforger your medics carry medical items in their inventory. these are morphine, bandages, turner kits, saline, etc. Each has their own use in healing wounds. Are those considered not Surivial mechanics or are they?
From the viewpoint of SCP: 5K gameplay, it would not benefit the game in any way
For reforger it is not surivival
But are those the survival mechanics that we are talking about?
For 5k it would be
^
is this because it is a horror game? or other reason?
reforger is alot slower paced, so you are never in shortage of medical items and never have to manage them
Because 5k is faster paced
SCP 5K and reforger are very different games in many aspects
A system like that just would not work well in 5K
so the separation is literally the game pace? not the mechanics themselves.
Bruh.
I'm just repeating what you are saying, and confirming
You could add other mechanics from reforger to 5k and it would be fine
Both the mechanics and the pace work in tandem
I'm trying to have a consistant understanding
it's a living...
?
It's just a good image is all I'm saying
Let me explain this better, reforger has no reason to manage the medical resources because it is slower paced and you will get more before it's ever a problem, 5K would have a reason to manage the medical resources because it is faster paced
So it's NOT the mechanics that make it a survival game mechanic. but the pacing?
IT'S BOTH
ARE YOU READING WHAT IM SAYING
So, because if it either either the pacing OR the mechanic. it is now a surival mechanic
It's both the pacing and the mechanic
SO by adding those things TO arma it is now a survival game? Correct?
Lmao
since one or both is now true
You are stupid bro
LOL
you are absolutely not listening
I have literlly been typing what you guys are saying back to you and you say "no" or "bruh"....
It's both the pacing and the mechanic
What does that tell you?
Everything i have said for the past 100 comments is YOUR WORDS back to you. and the you say "bro you stupid"
i've explained this ten times
No it has not been
Listen I've made the clear point, that you can't argue. as you have changed your view to what ever it needs to be to make YOUR POINT FOR NOW...valid. That is called not having a point
I NEVER CHANGED IT
I'm done talking to you I've confirmed this
THAT IS NOT MY POINT
You are not listening to a single word he says
I think I understand what he was doing, he was trying to say that only one of the things turns it into a survival mechanic, so arma would be a survival game, and since I kept disagreeing with him he just started making it up that I said the same thing
I also looked at the other posts where CAL responded.
You can't seem to take other opinions.
Just because something sounds cool on paper doesn't mean it's fuckin radical as shit mate! 
I've credited you and V for different Ideas
You started ignoring me immediately, you only started talking to me again when the guy you agreed with started talking to me
Notice how when I guy was disagreeing with me I didn't ignore them
I didn't do that to 90
That's a inconcistancy with your arguement
Also just some advice:
When yer coming up with ideas mate, you need to put yourself in the shoes of the developers. How does this idea benefit the game, what are the pros and cons, is my idea absolute dog?
Ok, if you see that as a problem I will take that to note. Can you give me examples so I can learn from it?
90 was basically saying the same thing as me, just that he wanted animations
or is this what you had said before?
Nah I take it back, no animations are needed
You didn't understand that though, so that's why you added it, you thought he was agreeing with you fully
I believe I did write "possible" let me check that.
But it would he cool even if it was such a quick animation but that can conflict with some other things
Could that possible take the place of the "hold F" allowing you look around while you use it?
as a possible suggestion?
People can come up with suggestions all the time for games. But if you want to create a good suggestion, you need to take everything into account that already exists in the game
You did not do that
So basically something like the "crouch sprinting and other quality controls" as an example. is that what you are refering to?
That would be cool actually, although it might be more trouble than its worth again
I'm talking in general not specifically about your suggestions.
I was trying to give you advice.
I was just trying to see if my other one was handled in the way you are suggesting of if I have been off the entire time
It could come with more problems yeah
It is different from how all the other pickups work
So do we want me to put that on the top, or to be read as an idea or no?
If you want
We're not telling you to do anything
Again, this is a public forum for opinions, we aren't telling you to do anything, we are just saying our own opinions
This is long fourm, and people aren't going to read down that far, your suggestions would fall under everything
That's why I asked
If you want that to be shared, then there
If it's at the bottom or the top it'll be seen
Well then look a V snake, no one would see that. so if the discussion continues...there ya go
I don't want suggestions to be dropped.
but side note: How do I add a space so it's broken better, hitting enter doesn't work
Happened to my bug report too
whelp, I'll make a cliff note on the bottom then
Goomes got it from the logs for me, so if you want it ask him when he gets back on
Thanks
Should you send him a direct message or not?
He does check the forums, but you can DM him if you want pretty sure
I guess I could put here
@lime ivy Hey goomes, I was trying to format a suggestion to show the viewers feedback clearly on top and I kinda deleted the whole post by accident
Made a suggestions post about it
i dont think i can restore it if you deleted it unfortunately
I understand, thanks for looking into it
i can reopen posts that are closed down but if they are just wiped out then ya i dont think i can
it's fine, i'll just set up a cliff notes of everyones take away down here
It just no spammed me...
Would you guys be upset if I just started a new post with their feedback and closed this post/deleted it?
