#Medical System

1 messages · Page 1 of 1 (latest)

sly spruce
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Way too many survival mechanics for a game that isn't a survival game here

slender sorrel
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It can obviously be dumbed down, but this doesn't nessarrily mean survival game. for the turner kit it's like playing resident evil and only having a red herb when you need a green. The idea is to create tension with "needs" for keeping you friends alive in a horror setting.

barren blaze
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Nah medkits would go crazy fr

sly spruce
barren blaze
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zamn

slender sorrel
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I'm more of asking for a need for items of health and if you only have "health"...that doesn't really work

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unless you make something like a "green" herb and "red" herb system

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This "needs" concept has been a stable of horror games for 20+ years

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It creates tension

sly spruce
sly spruce
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Regular horror games do not have needs systems

slender sorrel
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The game is perfect

sly spruce
slender sorrel
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This game is killing floor, or left 4 dead, games that have horror "themes" but no scary elements or is meant to scare you

sly spruce
barren blaze
slender sorrel
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not having what you need is tension.

sly spruce
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You can get that still

torn flax
slender sorrel
torn flax
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last time I saw one he stabbed me and put my blood into a bunch of machines

slender sorrel
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The stuff of nightmares

sly spruce
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The game has been consistently adding actual horror, but not changing the entire genre, adding in a medical system would definitely change the genre

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You can invoke horror through means other than that of survival horror

torn flax
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simply add taxes.

sly spruce
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This game is specifically targeting tactical horror, which in the words of one of the devs "Is sort-of the inverse of survival horror"

torn flax
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but yeah nah, it would be nice to be able to "store" a medical item to use on you or a friend and sarifice maybe a few pickups for that.

sly spruce
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Survival horror generates fear by taking away control, tactical horror generates fear by giving the player control

sly spruce
torn flax
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I know

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I'm picking a good part of the idea out of what is a bit too much

slender sorrel
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That's fine

sly spruce
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I don't really like that idea either though, having low health and having to go into areas with enemies to get health generates more fear

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And is again putting more control onto the player, rather than just using what you found way earlier, you have to, yourself, find what you need

slender sorrel
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Like i said, game is perfect

sly spruce
slender sorrel
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yuuuup

sly spruce
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Yeah?

slender sorrel
sly spruce
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I don't really understand what you said there

sly spruce
slender sorrel
# torn flax I'm picking a good part of the idea out of what is a bit too much

Taking a piece or disagreeing works, just the small bit and as you said "limiting" the medical items would go a long way to making more team choices (like in GTFO with tool and ammo kits) and also adds elements of indecision leading to doubt, or "when is the next healing item going to show? soon? a long way ahead". Good stuff for horror, good stuff for co-op games.

sly spruce
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Limiting the medical items is just going to get players one-shotted a lot more

slender sorrel
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Either way thanks for the input V snake

torn flax
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'course

sly spruce
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I am providing input on how I think about this

torn flax
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it would also mean that you would not have to go back for a med item, which I found to be an issue in chapter two because that map is huge

sly spruce
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With the way the game is set up, saving healing items would never be a good choice

slender sorrel
sly spruce
torn flax
sly spruce
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It is a tactical shooter, known for low TTK

torn flax
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that's never a good route

slender sorrel
sly spruce
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It is marked as a tactical shooter everywhere, it has always been so

slender sorrel
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To me it seems like respawning (as well as checkpoints) are stepping stones toward the end product. I could be wrong though

sly spruce
sly spruce
torn flax
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Currently the game is a lot more arcadey than their end goal, I have no doubt about that. It's likely what they're using to balance the game out while they work on the core mechanics

sly spruce
slender sorrel
torn flax
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I'm mainly talking about the respawns

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the checkpoints are fine

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especially for the first area

sly spruce
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The stuff you respawn at when you fully die

torn flax
sly spruce
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They made the chapters too long for players to play through in one sitting reasonably

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They are making those checkpoints accessible from the menu, too

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But, again, unrelated to the tactical aspects of the game

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Tac shooters do not necessarily need permadeath

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Just low TTK so that you focus on tactics rather than mechanics

torn flax
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precisely

sly spruce
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Which is again sort-of the inverse of survival

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Which are primairly focused on the mechanical parts of the game

torn flax
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though you mean low TTK, high TTK means it takes a long time to kill.

sly spruce
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Oh lol

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oops

slender sorrel
sly spruce
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That is my definition of it

slender sorrel
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Isn't tactics a mechanic?

sly spruce
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So it's thinking

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Not a mechanic of the game

torn flax
torn flax
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and if strategy becomes a mechanic of a game, then it's a strategy game.

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stuff like xcom and whatnot

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er, tactics, sorry.

sly spruce
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tactics and strategy are synonyms

torn flax
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eh, you'd be surprised the things people will nitpick.

slender sorrel
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So let's say I play something like GTFO and I'm using tactics with it's very slow movement and gun play, that's defines it as a tactical shooter? I just trying to get a grasp on what you guys are saying

torn flax
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I keep forgetting GTFO has guns honestly

slender sorrel
sly spruce
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Or the most effective

slender sorrel
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Ok different line of thought...

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If i was to take COD and remove all the killstreaks, make you move slower with leaning. then COD is now a tacitcal shooter?

torn flax
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Yes and no

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if you're playing the hardcore modes yes

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otherwise no.

sly spruce
slender sorrel
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This still seems loose to me for some reason. Like when every game was writing "RPG" on their game

torn flax
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stuff like one shot headshots, one or two bullets being all it takes to change you from upright and living to down and dying.

sly spruce
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Things are hard to define

torn flax
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it's why they're genres.

sly spruce
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What is an RPG

slender sorrel
# sly spruce All genres are loose

Then wouldn't that mean the rigid rules you've stated for the reasons why what I'm saying as possible ideas don't exactly make sense then

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What I'm trying to say is if it's loose...then wha'ts "right" and whats "wrong"

sly spruce
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From my perspective you are asking to change things that I view as fundamental aspects of the game that would (in my own opinion) make the game worse if changed

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I am trying to explain the thought process that I am using to come to my own opinions so that you understand why I think these things

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You also brought up definitions of genres throughout here, saying that certain mechanics are staples of horror

slender sorrel
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Dread, indecision, doubt. Yes I know what you're talking about

barren blaze
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aint no way this is still going

sly spruce
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The best way to define if something is in a genre is by telling if the people who made it call it apart of that genre

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This game is constantly refered to as a tactical horror shooter, and never referred to as a survival horror game

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Infact the devs have said that it is not a survival game

slender sorrel
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So survival mechanics is defined has having a limited amount of resources correct?

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and needing to use the resources sparingly?

sly spruce
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Resource management is the main part

slender sorrel
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Am I crazy here V?

sly spruce
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conceptually survival horror is about not having control, and the horror that comes with that

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It is not the only way to have horror

slender sorrel
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ok, so by that line of thinking, something like GTFO would not be defined as a survival horror game, correct?

sly spruce
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I have not played GTFO

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Do the devs call it survival horror?

slender sorrel
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They do not, they call it a "hardcore cooperative horror shooter"

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But it has resource management

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horror themes a tight items.

sly spruce
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Genres are not well defined

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If the people who made it don't see it as one it isn't one

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#💬general_chat message

sly spruce
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(Very recently)

slender sorrel
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So "popular wisdom"

sly spruce
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Not popular wisdom unless you are talking about the genre as a whole

slender sorrel
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Ok, so now for this game to become a survival horror, it would need a grid item system (or something like it) where you ammo is stored. and that simple inclusion would convert it correct?

sly spruce
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When tf did I ever say that

fringe mulch
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I want to see a medical system in a game where all the animations are you using the items extremely incorrectly

Example: Eats the roll of bandages, drinking the alcohol, etc.

sly spruce
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Did you forget everything I just said

fringe mulch
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SCP 5K is not a survival game period

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Making it a survival game might make me stop playing it

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But I'm not against medical items obviously, it's an FPS game

slender sorrel
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Ok, what are the mechanics you want to avoid specfically?

fringe mulch
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I don't like the idea of the 3 types of health you did

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I don't think it would really fit in with the game

slender sorrel
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Ok, so if like what V suggested, just the ability to carry some meds you find with you be ok to you?

fringe mulch
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Sure, carrying meds and using them quickly is no problem

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But trying to make it a survival system, something you would find in a survival game like The Forest for example, is not a good idea

slender sorrel
fringe mulch
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A good example of a good medical system for an FPS game in my opinion is No More Room in Hell. It's a simple medical system with fancy animations but it's not a survival system

slender sorrel
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So a basic bleed, and a medkit to a heal actual damage and stop bleeding as well? I guess this very simular to hardcore health in amnesia the bunker if you've played it. or do all items

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or is one heal just weaker than the other?

fringe mulch
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Amnesia the Bunker is not an FPS game

sly spruce
fringe mulch
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And yes I've played it

slender sorrel
sly spruce
fringe mulch
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Exactly

sly spruce
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You have repeatedly brought up nothing but survival horror games

fringe mulch
slender sorrel
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So then what is the difference between those and no more room in hell? what am I missing?

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I tried to make a compairson

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but i feel I came up short

fringe mulch
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No More Room in Hell is not a survival horror system

You pick up item and heal. It has fancy animations, that's it

slender sorrel
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Ok, so basically casual amnesia the bunker healing mechanics. they function the same way. not it's hardcore where you need med kits to actually heal damage

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it's just healing. Period

fringe mulch
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Those are mechanics are not specific to Amnesia

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The bottom line is that FPS games do not need complex healing systems at all

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Complex doesn't equal quality

slender sorrel
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I know, but they had a hardcore option that added more elements, so I was wondering if that's what you wanted or just plain healing

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and the exact same medical items

sly spruce
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It's literally just the same as now but with animations, that is what he is explaining

fringe mulch
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I personally don't think SCP 5K needs an easier or harder healing system

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It just needs a straight forward healing system, as it is now

sly spruce
fringe mulch
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SCP 5K should not even have a difficulty system

slender sorrel
sly spruce
sly spruce
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There would be no reason to in 5k anyways

fringe mulch
fringe mulch
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That kind of system wouldn't be fun

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I actually would like to see modifiers

slender sorrel
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So I just want to confirm that adding a medical system is a survival mechanic only? and that a game like arma reforger having one denotes it and makes in NOT a tactical shooter but a survival game. Beyond that having a the pickups be on the map (none in the loadout menu for example) with maybe an animation and (possibly) being able to carry some of them or not. Is this the general agreement?

sly spruce
fringe mulch
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No it is not exclusive to survival games

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However

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What you described initially was a survival system

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And you continued to describe survival systems

slender sorrel
fringe mulch
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But our opinion was that SCP 5K has no need for an expanded survival system because of the game's nature

sly spruce
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It works in Arma because it is incredibly incredibly slow paced, and there is no shortage of healing items

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Really all injuries do in Arma is slow you down more

slender sorrel
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For example, in reforger your medics carry medical items in their inventory. these are morphine, bandages, turner kits, saline, etc. Each has their own use in healing wounds. Are those considered not Surivial mechanics or are they?

fringe mulch
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From the viewpoint of SCP: 5K gameplay, it would not benefit the game in any way

slender sorrel
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But are those the survival mechanics that we are talking about?

sly spruce
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For 5k it would be

fringe mulch
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^

slender sorrel
sly spruce
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reforger is alot slower paced, so you are never in shortage of medical items and never have to manage them

sly spruce
fringe mulch
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SCP 5K and reforger are very different games in many aspects

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A system like that just would not work well in 5K

slender sorrel
fringe mulch
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Bruh.

slender sorrel
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I'm just repeating what you are saying, and confirming

sly spruce
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Both the mechanics and the pace work in tandem

slender sorrel
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I'm trying to have a consistant understanding

barren blaze
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?

slender sorrel
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It's just a good image is all I'm saying

sly spruce
slender sorrel
sly spruce
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ARE YOU READING WHAT IM SAYING

slender sorrel
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So, because if it either either the pacing OR the mechanic. it is now a surival mechanic

sly spruce
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It's both the pacing and the mechanic

slender sorrel
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SO by adding those things TO arma it is now a survival game? Correct?

fringe mulch
slender sorrel
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since one or both is now true

fringe mulch
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LOL

sly spruce
slender sorrel
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I have literlly been typing what you guys are saying back to you and you say "no" or "bruh"....

sly spruce
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It's both the pacing and the mechanic

slender sorrel
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What does that tell you?

sly spruce
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In tandem

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both at the same time

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both contributing to eachother

slender sorrel
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Everything i have said for the past 100 comments is YOUR WORDS back to you. and the you say "bro you stupid"

sly spruce
slender sorrel
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Listen I've made the clear point, that you can't argue. as you have changed your view to what ever it needs to be to make YOUR POINT FOR NOW...valid. That is called not having a point

slender sorrel
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I'm done talking to you I've confirmed this

sly spruce
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THAT IS NOT MY POINT

fringe mulch
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What the fuck are you talking about Synpathy

slender sorrel
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just scroll up and read

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it will click

fringe mulch
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You are not listening to a single word he says

sly spruce
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I think I understand what he was doing, he was trying to say that only one of the things turns it into a survival mechanic, so arma would be a survival game, and since I kept disagreeing with him he just started making it up that I said the same thing

fringe mulch
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Lmao this is a forum for opinions

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@slender sorrel do you not get that

slender sorrel
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LOOK AT THE TOP OF THE POST!

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clearly not an issue

fringe mulch
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I also looked at the other posts where CAL responded.

You can't seem to take other opinions.

Just because something sounds cool on paper doesn't mean it's fuckin radical as shit mate! 173dance

slender sorrel
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I've credited you and V for different Ideas

sly spruce
slender sorrel
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Notice how when I guy was disagreeing with me I didn't ignore them

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I didn't do that to 90

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That's a inconcistancy with your arguement

fringe mulch
slender sorrel
sly spruce
slender sorrel
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or is this what you had said before?

fringe mulch
sly spruce
slender sorrel
fringe mulch
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But it would he cool even if it was such a quick animation but that can conflict with some other things

slender sorrel
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as a possible suggestion?

fringe mulch
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People can come up with suggestions all the time for games. But if you want to create a good suggestion, you need to take everything into account that already exists in the game

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You did not do that

slender sorrel
sly spruce
fringe mulch
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I was trying to give you advice.

slender sorrel
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I was just trying to see if my other one was handled in the way you are suggesting of if I have been off the entire time

fringe mulch
sly spruce
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It is different from how all the other pickups work

slender sorrel
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So do we want me to put that on the top, or to be read as an idea or no?

fringe mulch
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We're not telling you to do anything

sly spruce
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Again, this is a public forum for opinions, we aren't telling you to do anything, we are just saying our own opinions

fringe mulch
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Yah

slender sorrel
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This is long fourm, and people aren't going to read down that far, your suggestions would fall under everything

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That's why I asked

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If you want that to be shared, then there

sly spruce
slender sorrel
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Well then look a V snake, no one would see that. so if the discussion continues...there ya go

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I don't want suggestions to be dropped.

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but side note: How do I add a space so it's broken better, hitting enter doesn't work

sly spruce
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Shift+Enter

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lol

slender sorrel
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OH SHIT! XD

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AHHAAA!!!

sly spruce
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Happened to my bug report too

slender sorrel
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whelp, I'll make a cliff note on the bottom then

sly spruce
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Goomes got it from the logs for me, so if you want it ask him when he gets back on

slender sorrel
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Should you send him a direct message or not?

sly spruce
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He does check the forums, but you can DM him if you want pretty sure

slender sorrel
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I guess I could put here

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@lime ivy Hey goomes, I was trying to format a suggestion to show the viewers feedback clearly on top and I kinda deleted the whole post by accident

sly spruce
lime ivy
slender sorrel
lime ivy
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i can reopen posts that are closed down but if they are just wiped out then ya i dont think i can

slender sorrel
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it's fine, i'll just set up a cliff notes of everyones take away down here

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It just no spammed me...

slender sorrel