#💬│ugc-discussion

1 messages · Page 1 of 1 (latest)

tight silo
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Hi UGC PUBG

bitter basin
halcyon linden
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Will zombie mode be possilbe in UGC? Can't wait to finish work to try it out

pallid iron
spring sky
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guys is there any ugc alpha maps to use like im trying the examples pubg made its not working

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i saw batulins playing snt map with bots

pallid iron
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Bots are only placeholders in UGC, not actually moving or playing

glad wharf
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But as del said, they are only really placeholders. Work well for warmup gamemodes

spring sky
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the training map i saw batulins playing is not in examples pubg gave us

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this one

pallid iron
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that is a custom build one by someone ( don't know the creator )
They wont be in the samples, you would need to reach out to the creator to get a copy of the pugc file.
Some servers are sharing maps, you can look around those a bit

dry quartz
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Is it possible to make bots move?

pallid iron
analog quail
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Does anyone know where I can find UGC pubg files to download?

pale sparrow
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is there any trigger for player shooting or weapon drop?

pallid iron
kind flume
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Just wanted to say, after playing a bunch of maps in preparation for yesterdays Beyond the battlegrounds stream, its absolutely mindblowing what the community have cooked up so far with just an alpha toolset.

crystal arch
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anyone got this map ?

delicate vessel
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Is there a guide to devices? I've managed to get auto-provide gear working, but not the scoreboard.

pallid iron
# delicate vessel Is there a guide to devices? I've managed to get auto-provide gear working, but ...

https://www.youtube.com/watch?v=gzYWAg-9-yY&list=PLpmoE1vQ_4pugAN9QJvfFRvqpU3J450pQ&index=5

This quick vid of PUBG does showcase it, it might not be perfect what you want to do or need, but it could be a good start.

If you need feel free to DM me what setup you are trying to do and I'll help you out

Devices are the building blocks of your game logic, from spawn points to score triggers.
Connect them with actions and triggers to create dynamic, fully custom gameplay.

*UGC Alpha features new sample modes and all Plus players can create sessions

⚒️ Coming soon on Aug 13 (Available for PC only)
🔗 Learn more: https://pubg.com/news/8865 ...

▶ Play video
delicate vessel
pallid iron
spring sky
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@pallid iron how can i set the weather like day time night everything

glad wharf
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@kind flume can we please not go straight into cosmetics for UGC and actually fill out functionality first!? Feedback left in the channels

pallid iron
clever sierra
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guys i want to program the UGC that when player loads the the gun from the table before start, and after starts if the players is dead he should spawn with the last picked up gun, is that possible to program like that?

pallid iron
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That is possible, you need a setup that combines picking the loadout ( interaction button ), with setting a TAG
That what, you can trigger a logic that when the player re-spawns, he gets that specific loadout again.

There are a few maps being build with that logic already ( as it's a small head breaker )
@red arrow is prepping a very nice map with that concept

If you can't wait, you should first start with a blank map, and setup the logic to get it sorted.
Tag devices, Player Event Status, Player Spawn Devices, Interaction Devices, Item Provide Devices.

The for each loadout you will need a set:
Tag devices, Player Event Status, Interaction Devices, Item Provide Devices.

On Interaction => Provide the Item(s) => Set the Tag to the Player ( and possible reset any other )
The Player Event Status should Target 'Tagged players' with the given Tag.
With the Trigger On Spawn => Item Provder

clever sierra
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can get a simple example to set up correclt like a tdm program, likr the players picking up the gun from scratch and even if they die it should continue from that loadout!, i think as its a alpha UGC, may be the feature has not benn added?

pallid iron
livid owl
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Running customs tonight at 7pm PST - trying out some of the old/new modes made by PUBG, a few we made, and a shit ton from the community - "PARTY TIME CUSTOMS"

meager patrol
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any easier ways to have walls/floors snap to eachother?

clever sierra
delicate vessel
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Does anyone know how to get a interaction trigger to only work once? I've coupled with a timer to only use once every minute for instance, but hoping there is a simpler way to say 'once successfully activated, deactivate this device', triggers only work on other devices that I can see, not self-triggering.

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Also is there an 'undo' last action option? I keep deleting buildings that I've put devices on!

livid owl
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Played this last night at it was by far the best mode I've played

clever sierra
delicate vessel
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How does the mover work? I can get it to move a trigger box, but I'd ideally like an object or a blocking area to move when the trigger area is entered.

pallid iron
delicate vessel
verbal thistle
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Hi all, I have a question about the Device Player Tag. Will it works at the same way as the Device Player Icon?

I tried witrh device player icon and it works: when I reach 10 points an icon appear on my head. But It seems impossible to remove when the round restart. So I would like to try with the Device Player tag, but it doesn't work at all 🥹

pallid iron
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Play game, Share your map, be proud on what you build 👍

verbal thistle
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i will try thanks

pallid iron
verbal thistle
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how can share the map? Map Is done... we test it and had a lot of fun. It's a Furious Rat Race with cars.

pallid iron
verbal thistle
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is ready 😄 now it works

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where will I share the map file?

delicate vessel
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What settings do I need to get a wall piece to snap to the side, I can it to snap upwards but not sidewards, I'd like to build a long walled enclosure.

delicate vessel
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I finally got axis lock x to work, no idea why it wouldn't before

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well it works half the time, I'm getting a gap between walls the rest of the time

tawdry willow
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Saw some people adding bots to the UGC, any ways of doing that?

topaz condor
topaz condor
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Make sure whatever the name of option where rotation has a unit it set to a number and not set to off

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Reset rotation by holding tab

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All walls should snap to each other seemlessly

tawdry willow
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Is there a possibility to rename the teams?

delicate vessel
delicate vessel
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I've got one corner to work

topaz condor
topaz condor
topaz condor
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You either have a rotation to your objects that hasnt been reset or you are just placing them down wrong

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They will either be perfect connection or have the slightest amount of overlap that youll never see

delicate vessel
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Thanks for the help, I couldn't work out what was going wrong, but I got what I needed for now.

verbal thistle
delicate vessel
topaz condor
delicate vessel
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I fine tuned the placement of the copied sides, so they lined up

verbal thistle
delicate vessel
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I'm finding moving around the map slightly easier than I did when I tried some UE5 stuff, though maybe I've just got a bit more used to it over the last few days.

verbal thistle
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I suggest the developing team to let the users to UPLOAD THEIR MAPS on Steam Workshop. It's really good to share and browse maps to load in a server session.

delicate vessel
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One thing I haven't really got to grips with yet though is placing stuff evenly on the ground - landscape snap puts everything in the air. The other thing is when I select an item to move sometimes it is close up, sometimes it is far away etc, I know it's all down to axis control that I haven't mastered yet, but it does get frustrating. I also want to be good at doing this sort of design but lack creativity :p

delicate vessel
verbal thistle
# delicate vessel One thing I haven't really got to grips with yet though is placing stuff evenly ...

exactly, that's why you need different perspectives. It's impossible to put perfectly the meshes. Take a look to my map and you will understand my frustration 😄

Mine is full of walls because it's a course for a car race.

When I developed maps on AAPG, I created walls with obsessive perfection. Here I have to make do, but it's a lot of time consuming.

https://youtu.be/x00E42dx4Oo

A map created by KALEDO for PUBG Battlegrounds with the UGC Editor Alpha: not just a simple car race, but a challenge to the death, unscrupulous, without rules, where the smartest or luckiest will win. One thing is guaranteed: epic moments and non-stop fun!

▶ Play video
delicate vessel
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That looks really cool!

verbal thistle
# delicate vessel That looks really cool!

Thanks a lot. Yes, it is... The friends I tried the map with, played for 4 hours straight and didn't want to stop...
that's why I decided to partecipate with it in the contest too

delicate vessel
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I've mostly been playing around with devices. I created a 'beat the clock' route on the full map, but a friend said it wasn't intuitive enough, hence learning how to make straight walls to better constrain the route. I saved the devices but will start from scratch on all the scenery.

delicate vessel
verbal thistle
verbal thistle
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devices gives you a lot of complex oppurtunity. I really enjoied using it. Very easy and cool.

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I think that It would be very useful to have a device for creating LABELS, texts to display messages that can be used in various ways, even to explain the map with an introduction in the standby phase.

delicate vessel
delicate vessel
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Arrow boards as scenery would be good too, but I can't think of any that pubg already uses.

verbal thistle
delicate vessel
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Yes, I had all mine activating/deactivating each other in turn, spawning items to use, adding and changing the score above the player's head, all that sort of stuff. I think the mechanics worked well, it was the design that let it down.

verbal thistle
delicate vessel
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Let me log in to check, can't remember what the device is called 🙂

verbal thistle
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I also tried my map with friends without explain the functions, and after 1 round they understood.

delicate vessel
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Add a Player icon device, set it to player or team, and chance the icon setting. Numbers do only go up to 9 though.

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I originally only had 10 points on my course (later added an 11th) so 9 was fine for me.

verbal thistle
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Many different game dynamics are triggered, because there are those who want to race and score points, those who just want to eliminate opponents, those who team up and race in the same car (even if to score points the character must cross the sphere-shaped trigger).

verbal thistle
delicate vessel
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I created a DM map with interaction devices for calling in care packages and weather events - I hadn't yet worked out how to put limits on so of course one friend called in about 10 care packages in a row 😄 After that I added a timer.

delicate vessel
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I think I've used all but 3 of the devices so far, had a lot of fun 😄

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Here are all my devices after I stripped all of the scenery out 🤣 ready to go for a new version

verbal thistle
delicate vessel
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They trigger each other in sequence, each one adding to the score. I think I can share the file with you if you'd like to test it out? They just seem to be very tiny files.

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My friend did suggest just using triggers instead, but I like the interactive element better.

verbal thistle
delicate vessel
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Yeah, I'm probably going to make a version with triggers instead, or as well maybe. Not sure how much time or energy I have for that though, I also need to mash up another couple of DM maps too.

dusty venture
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how can you make a round end when the last player on enemy teaam dies. i checked the box to grant a pouint when the last enemy is killed but the problem is that if the last enemy dies to his own granade then the game will not end

fast haven
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Any info on whether karakin assets will be added to ugc creation? Thinking mainly of the karakin city apartments. I’m hoping I haven’t just blindly missed them

verbal thistle
delicate vessel
delicate vessel
verbal thistle
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sorry but my PUBG is in italian language. I just open the TDM sample to see how to help you

dusty venture
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Or if the last survivor counts as last team surviving

silver hawk
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Hi guys i've heard we can share our creations as files, where can i do it?

verbal thistle
delicate vessel
pallid iron
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There is a no build in sharing feature (yet?)

There is a community made sharing platform in preview atm, to help spread maps.

If you want I'll share the link.
(Not sure if allowed to post external link here publicly 🤷‍♂️ )

delicate vessel
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It does seem a bit odd to have the spotlight channel just above this one, for sharing, without saying how to share.

silver hawk
delicate vessel
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I made a 3x3 grid, each block is 1 wall high, 10x10 wall square. using Wall058.

glad stump
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how to enter ready rooms? and if such a possibility now? I just recently started playing and I'm interested in whether it is possible to enter a map, for example, where bots gradually appear, to practice shooting? or is it only with an invitation from the host?

delicate vessel
delicate vessel
verbal thistle
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I created blinking arrow using triggers, to indicate the spawn of weapons 😄

delicate vessel
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Is there a 'road' asset? I'd really like to add a town layout to one of my maps.

delicate vessel
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I used an alternative, I'm building a town around a glider practice range, ran out of housing slots!

pallid iron
delicate vessel
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Is there a way to set no damage to players. I'm trying a game where teams shoot at targets but I'd rather they were not able to shoot each other at the same time. I tried using player damage with player status that resets health, but didn't get that to work.

pallid iron
delicate vessel
ancient girder
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boys does anyone have pubg pc lite tdm map ??

delicate vessel
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Anyone else having issues with blocks changing size between editing and playing? I need to cordon off a centre square and one side block in particular keeps shortening, even though I doubled the length, the other sides are not setting as full length either.

pallid iron
delicate vessel
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I have used the x,y,z settings, the block (annotated with the blue line) is 2500 long in edit, but still shortens in play. It does at least cover the area needed now though.

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I've also notice some trigger blocks don't place the same in play as in edit, I'll move them where I need them but they move back again.

pallid iron
# delicate vessel I have used the x,y,z settings, the block (annotated with the blue line) is 2500...

I haven't noticed this myself, but also not have had the need for precise dimension on it.
I'll do an experiment ( at one point, dont have much free time atm )

If you are referening to moving them in Edit -> There is a distance limit to how far you can move devices.
This used to be ALOT bigger < full public release. Not sure why that is a thing all of a sudden.
I try to move it max 100 meters -> Place it -> Cut it again

delicate vessel
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Thanks. I'm only moving them about half a metre higher

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Unfortunately for the 1st issue I do need to block precisely, but for making the block much much longer than needed is fine as I'm not using the space outside the blocking.

delicate vessel
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How do I reset points between deathmatch rounds please? I can't get reset scoreboard to do anything.

pallid iron
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you can also play around with setting the round event device to Round before spawn, but most common is just when round ends => Reset score

delicate vessel
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Thank you, I'd already got round end devices to reset spawned gear, adding the reset score to them was the one thing I never tried!

terse wave
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We cannot assist with PUBG mobile issues here. Account bans are also not handled through Discord. Please use English in the main channels to communicate.

dusty venture
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Made a gamemode 4 teams capture and retrieve flag 150 devices (my brain hurts now)

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Still needs a map and play testing but everything should work as intended

delicate vessel
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me again, could someone explain what the blue zone Expand ratio does please, and best settings for getting a random not centred part of the map (i.e. shrink ratio <0.2), with the circle still over land not mostly over the sea.

fossil wasp
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Has anyone experienced BGMs stopping themselves after a few seconds? They turn off even when there's nothing but "play BGM" trigger - what's up with that? pepesad .

hollow hill
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hi can someone help with teleport device?

verbal thistle
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Hello, how it is possible to share maps with other players?

verbal thistle
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How can I modify the description after the upload? @pallid iron

pallid iron
dusty venture
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I hope the ugc comes back at some point with a few fixes. Such as you should be able to load up games in the pregame lobby so people could choose teams before the game just like in other custom games.
Second there needs to be some changes to the settings menu in ugc. So you could set the respawn game time like in the old warmode where everyone respawned at the same time on a single plane.
More stuff to alter the map would be nice aswell. More props or just some sort of terrein tool to make a few hills or something.

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Other than that the ugc was fun and it has potential in my opinion. Got to make a few gamemodes and alot of different maps.
Saddly didnt have enough players to play my last gamemode witch was capture and retrieve flags basically

oak ivy
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I miss the UGC training maps already 🙁 they were so helpful for practice. I hope it comes back soon...

muted jungle
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why it was deleted we not need that boring map training from game 🙁

jaunty mica
ancient girder
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why UGC is removed ?

river siren
hushed coral
cloud perch
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<@&1273219191884742716>

polar minnow
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mods be sleepin

fast viper
ancient girder
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Ugc back ?

dusty venture
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yo anyone know if theres a way to mark a specific point on a map with icon or something

civic drift
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been waiting 2 seasons for my ranked badge while new bronze players getting theirs... wassup wit that <@&1273219191884742716>

spiral mauve
balmy raptor
dusty venture
balmy raptor
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@dusty venture which triggers

dusty venture
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you can also use different devices as triggers

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if you use the blizzard for a gamemode then you could look under the action tab and there should be apply effect or something if i remember correctly

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the blizzard device is just an effect that needs to be triggered by some other device. it dosnt start on its own

dusty venture
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then the problems are the timings

sharp echo
dusty venture
# balmy raptor <@264446856770224130> which triggers

the next zonr interval needs to be more than the zone begin delay. as i understan it : The zone will happen once (zone repeat set to 1, next zone interval will be ignored), the zone will start in 15 seconds after it has been shown on the map and will last for 9 sec (zone begin delay set to 15 and zone duration 9) so your problem is either the next zone interval will nullify the rest or that if the zone duration and begin delay start their tick count on the same time then the zone will end before it can start correctly.

balmy raptor
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@dusty venture Only the **Blizzard zone **is working. Sandstorm, EMP, and Satellite Crash are not working. Can someone help fix this? @spiral mauve

dusty venture
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HMM

dusty venture
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maybe you could set a timer that deactivates the last device and activates a new one

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or they dont work even when you try them one by one

lucid vortex
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anyone know why fill test players in ugc spawn them without armor and how to fix?

dusty venture
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I know its abit stupid. they can be useful to test the point systems but they dont trigger everything.

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I used the fill test players to test tags and spawnpoints other than that i found them kinda useless.

dusty venture
dusty venture
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yeah seems like the special zone device is broken only blizzard activates everything else dosnt

drifting onyx
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HI, dose any one knows how to fix problem after updates (all maps) bots dont have a urm

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armor*

lucid vortex
dusty venture
stiff bear
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How to play UGC custom maps

kind scroll
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Does anyone have that training ugc map?

stiff bear
low mothBOT
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