Me shoot shell, Shell smart shell see enemy shell turn in air shell chase enemy. Big boom, bad boat no hide and Me shoot rocket. Rocket smart because rocket have rocket's brain. But rocket no hit bad boat. Rocket go to girl rocket from bad boat. Rocket cost many mat and small bomb because me have to put Rocket food rocket book to make rocket go far and rocket hurt bad boat
#Guide kit for APS shell
17 messages · Page 1 of 1 (latest)
700th one 🥀
Fr like there a 700 post of this?
Me shoot shell. Shell smart shell turn towards bad guy
Me shoot rocket. Rock smart too. But rocket do little damage when no smarter brain. and rocket cost lot mat
some argumetns agaisnt from other posts :
1 : tracking is expoensive ressource wise , and APS being oriented toward fast firing , would mean lot of tracking at once = very laggy
2 : APS was not built for it, and would mean rewriting everything projectile wise
3: break balance and make missile less of a thing, and make cram guidance not it's "own quirk"
thoses 3 alone completly makes the idea of guided APS very just "no"
"lets only allow the shell to be like, for big calibers then" ah yes, so you mean crams
"guided missile just dont do enough" so in the end you just want a stronger missile ? you can literally just buff weapon damage in your campain settings ;-;
like literally this is just asking for a buff to missile damage, and it would mean breaking the balance of every single craft made from the past XX years
that is literally the price you pay for "smart" stuff, smart stuff use lot of place inside the shell, even IRL, so yeah, a guided missile/shell would do little damage
or be massive like guided missile bomb, or cram shells
only reason its a thing irl is because guided stuff is usually made for squishy stuff, you are NOT made out of 1m thick metal plates, so any kind of small mm sized frag propelled at speed will shred you to a pulp, not in FTD