Premature release is a problem for CRAM cannons everywhere. They spawn, they see an enemy, they get too excited, and they fire off wildly into the night. One of the single most impactful and single lowest-effort things that you can do to make CRAM better is to breadboard it up to keep it from firing for a second or three on spawn. It's gotten to the point where the DWG Crossbones will be getting breadboard pretty soon for that exact purpose--because if you aren't doing it, you're throwing away your shot. But then that means that players roll into the campaign, see their CRAM zip off into nowhere while the enemy's doesn't, and since in campaign mode you can't exactly check out enemy breadboard they're stuck.
I propose adding a setting to LWCs that allows players to set a duration, from say 0 to 5 seconds, during which all weapons on that LWC will hold their fire after a new enemy is sighted. Easy to use and set, cuts out the need for that pesky breadboard to solve an age-old problem.