#AI agent guide in game.

6 messages · Page 1 of 1 (latest)

flint spire
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It’s pretty simple to make a custom AI agent tailored to random tasks. If you create an AI agent and give it enough up to date instructions on how to build in FTD, maybe it could shorten the learning curve and make it much more approachable. I’m not familiar with the licensing required to use another AI in a product. Trying to use general Ai models is a pain and uses out of date information.

safe warren
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language models by design don't do well on spatial tasks. Adding AI to games also tends to not be a good look.

flint spire
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you don't think it would help with explaining all of the connection rules?

crystal mirage
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can't just give instructions because there's too much material to give

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home-grown intelligence right here