as we all know there is no point in using HE-shock over impact. i think it would be a nice buff to make HE-shock good on weak armor like wood/stone. the Impact/pierce meta would still hold up so people won´t get upset. it would just be niche for early game PACs and it would help new folk as their first instinct is usually BOOM=GUD
#PAC HE-shock buff
96 messages · Page 1 of 1 (latest)
that is its points HE is good against weak blocks w/low AC
^but I do agree it's kinda weird for PAC to have HE despite access to impact
The issue is that nothing outside of DWG uses wood, and against DWG PAC is easily the worst weapon type
All its upsides don't matter against almost everything DWG
I would instead give explosive PAC a small HESH effect
im a new player and fast shells= good and so is big booms
PAC is fine as a 1 shot 1 kill gun against DWG
past a certain size, HE PAC beats impact against alloy and metal
apparently it never catches up against HA though
*in terms of damage done. Impact leaves fewer blocks partially damaged so it might actually kill more blocks
OW sail and hybrid vessels use wood situationally. Including wood decks in the latter
Though they might not be wood through and through
Some WF ships also use wood iirc
Especially Zealot ships
Still the same issues
They don't really have any active defenses or evasiveness for PAC to make sense
Wtf is HE-shock
do you mean HE
In pac its called explosive shock
Either way HE is stronger than thump
Idk which delulu world it isn't
unless you're doing low damage
Isnt it the exact opposite for pac
go on
test it
if you don't believe me

Aim for damage minimum 30k
but generally more like if you're going for 100k damage
you'll see HE always does a lot more
the closer to those higher number the better
HE can do up to 50-60% more damage
which is the difference between a 600k mat vessel and a 1mil one
I mean raw damage sure but impact just always uses all its potential damage
Also HE slips through crevices and can remove sensitive bits
He is a gamble in pac as far as my prior testing
It does better against non armored enemies whereas it does more at smaller scales generally speaking
I was testing my PAC bomber against various Neter craft and I always got better results with HE once I hit around 200k thump-equivalent (so like 50-100k actual damage), but then someone tested the same against Neter craft that are almost entirely made of HA and said HE never surpassed thump. I didn't see their numbers though
in terms of pros and cons other than raw damage, HE can slip through crevices as you said but thump also finishes off more blocks rather than leaving them partially damaged
though having lots of partially damaged blocks can sometimes help other damage types hit higher damage numbers
its well established that HE-shock is underpowered and useless against anything more than a shrike
established by who
reddit doesn't count, community is too small there
So basically your info confirms the truth
everyone
not just reddit
ask any of the pros here
Beyond 50k HE starts to trend towards 50% more damage
plus extra damage underwater
plus slipping through holes it punched to get extra internals
doesn't thump get the same buff underwater now or is that just APS
Ehh idk
Either way slip through plus extra damage makes it worth it
I've tested vs my own vehicles and watched thump fail where HE just wins
Oh right, also forgot the extra damage HE tends to do with subobjects
If the subobjects are overlapping and together
and the fact thump will only damage one which tends to work against it
@sly yew @radiant tartan @delicate kindle could you put your opinion on this tocip here? yall have much more expierience than we
Sure, what you're trying to do also matters
But my argument is HE has plenty situations where it's good
buff HE pac by even 20% and you will almost never seen thump again.
Like lmao.
except for spam thump larping as pierce
it'll still be good for smaller craft that can't hit the necessary threshold. but that threshold is not very high
if any changes were made I'd prefer if they made the choice more interesting
Why did ping arti 
Idfk who any of these people are
"Than we" lmao. Knife (currently the Cooler Violet) is a person of note for actually testing shit (and finding new stuff! Such as that LAMS was straight-up busted!); these are two "pros."
sry, didnt recognise the new name
why not? he build fricking LH
I'm still curious about what the other guy found who said HE doesn't catch up against mostly HA targets
huh
if you ask high skill players about it the big question from them would be: why are you using pac
AA
fair
cant you just use lasers for that?
but they r cheaper and dont explode when damaged, no?
Not for the same effectivity at range
Again an AA PAC can be effective at 3 blocks long
is lasers better if you have some spare space and an enemy over 30k?
Its more likely to work generally
For pac its to hit the thing with EMP and hope it dies
TRUE
My experience with impact vs explosive pac is Impact > HE. UNLESS the HE is hitting internal areas, then HE dmg potential is higher than Impact.
Example, HE pac is usually much worse compared to Impact when fighting uninjured vehicles. Mainly due to the fact that HE exploding externally is the worst case scenario for HE. While Impact does not care and uses up all of the damage potential it has.
On the inverse, if the battle has gone on for a while, HE would do better generally because there would be more holes and bits more exposed that HE is better at. Like if HE explodes internally, it gains alot more damage bonuses like containment, more damage due to hitting less HP blocks (HE does more damage if it does more than a certain % of the target hp), and usually internal areas have less AC so HE would do better. HE also generally has better damage profile
Anyways, thats my experience with HE vs Impact PAC
😔

depends on target both are shit generally tho 👍
"Cause it looks cool" or "It was required by law"