instead of just looking at obstacles or the sea.
- would help with heavy craft that CAN fly low crashing into the sea cuz the AI doesn't bother to cancel there downwards thrust in hover movement until they've PASSED that minimum altitude.
- would also help certain fast craft entering space cuz they dont take there velocity into account either and slingshot themselves way above there max altitude, then losing control cus there too high
- would also help niche designs that may make use of weird AIs and min and max altitudes, overall being a more flexable system.
Currently. it seems the prediction time is only for collisions with craft, running aground if your a ship, or running into sealeevl or land for aircraft. While min and max altitudes only are considered when theyve been reached, not approached.