#make a new module for rounds thats for heat
34 messages · Page 1 of 1 (latest)
so if you dont have a module that makes it work better it has lower pen
maybe
and the module doesnt have much length but makes the thing heavier maybe
what
France was rebuilding from the horrific Second World War and found itself without a medium tank. This is the story of that tank. The vehicle was France's first MBT, and came about due to the failure of a collaborative project with Germany - France got the AMX-30 and Germany got the Leopard 1. Similar in size and in role but quite different in de...
this explains beter
at the timestamp
FtD APS projectiles don't spin anyways.
Everything about the way APS behaves is more consistent with smoothbore already.
And also from the depths doesn't sim accurate heat or hesh mechanics anyways
It just magically spawns projectiles in the next airgap
truth
Just adjust the special factor and add he bodies to make heat better
It does.
HE modules need to be directly behind the HEAT warhead with no interrupting components and have their special factor sliders maxed to 1.
They work the same way for boosting HESH.
im talking irl
HEAT and HESH are literally made from HE.
It's just shaped and fused differently from a conventional explosive warhead.
well ye
but the amount of copper liner in heat is also very important i think
Don't apply IRL comparisons to a game and instead just let the games numbers speak for themselves
This game doesn't simulate the Monroe effect
It spawns projectiles
ye ye ik
never claims to be realistic. The game mechanics work in the context of the game and have no bearing on reality.