#Pyro's Probably Good Ideas (Ground Detection)

9 messages · Page 1 of 1 (latest)

pastel path
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We need a block (an individual one, to help walkers) that detects terrain, and the angle it's at, to aid in feeding information into a BB.

It should work using a Generic Block Getter, and have 2 outputs (Height, Angle), which'll probably feed the loafboarders.

And, on top of that that I mentioned, It should have an offset setting for the raycast.

trail wraith
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or just better terrain handling than maxing prediction slider chadyes

pastel path
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this is for walkers (which to my knowledge, don't have such important information)

trail wraith
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I'm agreeing, and welcoming even the broader improvement to terrain detection
currently bumps are to be completely avoided

mighty ruin
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you can do this manually, by means of I:GetAltitudeForPosition(v) and some math. i'd just prefer my feet not clipping into the floor

turbid locust
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ACBs can raycast to detect the presence or absence of obstacles ("Object Presence") but it's not super accurate and it doesn't have angle control

sinful bramble
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#ftd-general message