[Edit: see latest message patch to fix issue]
After hitting a target and then moving away, there seems to be a chance for a missile laser painter to become "sticky" for anywhere from a couple frames to over a minute
When this happens, the laser pointer will
- visually display that it's hitting a target regardless of where it's pointed vs the target location
- visually display the laser ending/hitting in thin air at a fixed range from the pointer
- report the fixed range and that it's hitting a target to any present GBGs
Other notes
- duration and the fixed range seem to be somewhat random
- multiple laser painters used at the same time will frequently (but not always) have the same sticky duration and similar range values
- range can extend well past the target and does not seem to be correlated with the aim point distance
- occurs both with and without mods enabled
Image showing bug occuring - AtsLuaEditor used to display phantom hit locations visually (shown in red)