#Nested weapons and subobjects on a spinblock still have a ui issue
8 messages · Page 1 of 1 (latest)
the strangest part is that this doesn't seem consistently repeatable (ope it was failsafes stopping the missiles from firing)
it seems like putting weapons on a spinblock will lead to the ai thinking it isn't controlling the weapons, except they are
here is a little small missiles turret i'm using to test this (subobj, not a vehicle bp)
Spinblocks aren't AI controlled
So that makes sense
As far as code is concerned heh but yeah. Will mention it to Nick next week or something
Yeah, this has been a bug for a while but it doesn't seem to actually affect anything gamewise, it's just a funny little ui thing afaik