#Nested weapons and subobjects on a spinblock still have a ui issue

8 messages · Page 1 of 1 (latest)

quiet wedge
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I believe I'm on the latest alpha patch (4.2.8?), which says it has fixed the subobject stacking logic.

However, despite the ai obviously managing to fire the missiles in the image, the missile controller and the nested turret both complain that they're not controlled by AI. Not a huge deal imo, just a weird UI bug.

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the strangest part is that this doesn't seem consistently repeatable (ope it was failsafes stopping the missiles from firing)

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it seems like putting weapons on a spinblock will lead to the ai thinking it isn't controlling the weapons, except they are

quartz tusk
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Spinblocks aren't AI controlled

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So that makes sense

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As far as code is concerned heh but yeah. Will mention it to Nick next week or something

quiet wedge