#Better Death Text Colouring

36 messages · Page 1 of 1 (latest)

plain hemlock
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It would be Very Nice to be able to actually see a construct's death text (e.g. AI Dead, Too Damaged, etc) which is 9/10 times essentially impossible because the text is always so small, thin, and black on always dark non-contrasting vehicles/silhouettes

plain hemlock
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bump

plain hemlock
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Bump! (Sorry, I couldn't see what happened, because the Text was Blending in with the stuff behind it :3 rambottrollface )

plain hemlock
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(if it helps the devs, fairly simple fix, would be to just put the text (coloured black) over a white recttangle behind it, that way the text will always be perfectly visible :3)

unreal tinsel
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Replacing all black text with white text could help. Especially if including a text shadow for those times that it ends up competing with sun-flare effects and the like.

plain hemlock
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not really, because what if like white flayers (for example), then white on white :/, if u have black letters with either white rectangular box behind it, OR a white outline around each letter, then if it white background (e.g. paint up close, or Sky when it a REALLY BRIGHT day), the black text still visible, and if it black background (e.g. silouette) then the white adds contrast separating the black text frm the black backdrop, making it still visible

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so, basically, two contrasting colours (like white text withblack textbox background / letter outline, or black text with white textbox background / letter outlining) would make all the difference, regardless of situation

heavy barn
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I think the death text should be rendered in a metal band logo font

wraith lotus
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Old leather couch vibe

plain hemlock
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skadoosh

plush cloud
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watch the devs maliciously comply by making them all obstructively large flashing obnoxious pink text

elder igloo
plush cloud
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It'd be an idea for april fools though, definitly one of the ideas of all time

plain hemlock
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Nah, aprifools would be to make all text massive aswell :3

plain hemlock
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boomp

plain hemlock
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I wanna see when something dies, please

plain hemlock
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Snipe

plain hemlock
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🔍

plain hemlock
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Self Bump :3

hoary gale
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yeah, like just having a white outline to the text whould make it much easier to read (and one for the damage counter too)

tranquil ocean
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Yes, please

unreal tinsel
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A further alternative might be to get the colour value at the crosshair/cursor and automatically switch text and cursor colour to be the further from that.

So 000 will be chosen when cursor point is AC99A9 while FFFFFF will be chosen when cursor point is 5AA907.

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Would still be beneficial for a contrast shadow to exist; lighter for darker text and vice-versa.

plain hemlock
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that is so complicated tho, if it is white text with a black outline is works regardless:

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(same with black text with a white outline :P)

plain hemlock
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self bump :3 (me wants to see please)

hoary gale
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yes Bump

tranquil ocean
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Bump

spiral spoke
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Bump

plain hemlock
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Self Bump rambottrollface

hoary gale
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true, we do need this :3

plain hemlock
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whoops, bumped into the text again... man I wish I could see it clearler rambottrollface

unreal tinsel
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A further possibility is to have the death text added to the text that shows up on the top-left with all the other notifications (but a little more persistent)/pinned while active).

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Could be a bit much if you have six crafts dying at once.

keen lotus
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The top left text like the one that whines about f to fill errors needs to be moved, or the movement control icons need to be moved, they all overlap which makes the errors unreadable

plain hemlock
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bump ?:3