#The Ability for CC craft to have hard-set adventure spawns
29 messages · Page 1 of 1 (latest)
Neter uses exactly the same system that CC's do. There isn't a different tool for Neter.
This is just misunderstanding how it works
But I'll let Skye explain
I do believe i understand, else someone else can come in and correct me
So
The standard difficulty number refers to the number that the deviation goes up and down from
Deviation is numbers of plains above and below that a vehicle can spawn in
A difficulty setting of 80 with a deviation of 2 means it goes between difficulty 75-85 for example
Lmao yea
I believe thats how it works
I'll check what the Crossbones's adventure stats are for reference

Also i think you can do that
Crossbones: Mean 35, Deviation 3, Chance 5
@little zenith
So it's a bit weird in how it works; deviation should be multiplied by 3 to get the actual range, and adventure difficulty scales in increments of 5.
The Crossbones range above means it can spawn from difficulty 26-44 (9 above and below the mean as deviation is multiplied by 3) but due to how adventure works, it can only spawn between ranges 30-40.
If you want something to spawn on one particular difficulty, set the deviation to 1.
Note that the deviation affects the spawn chance as well; the closer to the mean, the higher chance it can spawn within its parameters. It kinda works like a bell curve according to Nick.
Oh so my understanding was kinda correct
