There are some vehicles that have very low maximum scuttle altitude settings, such as some tanks, which can cause very hilarious encounters where if they travel up a hill, they "Self-destruct" because the game thinks they're too high. I think it would be better if this setting was based on the ground level instead of sea level.
#Make Scuttle settings for maximum altitude based on ground level instead of sea level.
12 messages · Page 1 of 1 (latest)
report them in #vehicle_design_bugs
Alrighty
(But I still think my suggestion should be implemented)
And I don't know if it's a bug because this is for a custom campaign. The hill in question is 300m in height (It's a mountain pass) which is just over the 250m limit for the vehicle in question.
then change the scuttle settings of the vehicle
it’s above sea level because generally the too high threshold is invoked for thrustercraft or planes that fly too high and either get stuck in space or enter too thin air to effectively maneuver
Ye I'm doing that, but I'm curious if that affects the core blueprint.
Probably not.
wdym
Like how FTD has blueprint files stored outside the campaign
I'm wondering if the files for scuttling and all that are campaign specific or for the entire game