Just as the title says, add beam wedge 2m, 3m and 4m to wood, stone, alloy, metal, heavy armor, glass, rubber, and lead. These would essentially be 4 1m wedges combined together horizontally, and would have the same health as multiple wedges of its type, plus the bonus health multiplier for larger blocks in general. (visual example of the 4m beam wedge in the provided image, glass is painted white for better clarity, stone is painted slightly darker)
I'm currently using a ship that uses a ton of 1m wedges as a spall liner, and it can get quite laggy if i build too many of them. Beam wedges would reduce the number of blocks in the spall liner, while also increasing the overall health of it. These blocks could also help with aerodynamics when using canoe shaped ships, or as decoration.
#Add Beam Wedges for all materials
92 messages · Page 1 of 1 (latest)
not really too useful to have blocks with low AC be your spall liner but it seems like when theres a new type of block added for building blocks, they are added universally
you mean spall catcher? spall liners reduce the strength of spawned hesh spall and are virtually useless because hesh isn't a common shell
i suppose i mean that
but thats not the only potential use-case for beam wedges
im using 1m wedges because they have the same angle as a 2m slope but take half the space
Well, this is what we use beamslopes for already.
Not that I'm opposed to this idea, but if you're using 1m wedges now, a swap to 4m beamslopes would be an upgrade.
I would just use it as part of my wing, my wing fronts use wedges so for longer straight sections it would be perfect
Yes give me
Bump
This would be Amazing, even if it's just to keep block counts down.
sent to the rest of the team as a proposition, if it's given the greenlight i'll make it asap, sounds very logical to have thoses to me
Another day,
another linky clutch saving FTD
🐴
i want this for saving on block count when building
Was about to suggest this. It would be handy in a number of scenarios - including as an alternative to beam slopes, but in my case - I'd also find it helpful for running wedge-lines without compromising on structure.
Yeah if it was like 2-4m beam wedges i would've immediately been of the opinion this would be overpowered
As it is this is just an alternative to the good ol beamslope
My suspicion is this would be better against high velocity aps that doesn't arc much, and about the same or a little worse against cram which does arc a lot
Definitely just the 1m depth wedges.
I am unsure whether they'd be much better than beam slopes - but they would naturally be better than 4x1m wedges.
Honestly I'm surprised we haven't already had this block type before
I suggested adding this a long time ago and the idea was unanimously shot down
My how the times have changed
In my honest opinion this would change armor a lot, in theory it would simplify things by quite a lot
You could quite literally just use the wedge beams for everything, anti-AP and hesh/heat while remaining strong against every other damage type.
The question would no longer be should you use poles, 2m/4m wedges or beam slopes.
It will just be how cost effective you want your armor to be vs AP rounds
This would also make explaining what good armor is much easier to do when talking to new players
I must figure out a way to test my claims
alright using this set up I am able to get 2935 HP in HA which is what a beam wedge would nearly have (3k)
I will be using this shell
Don't need to explain, beam wedge clearly better than beam slopes
(sorry for adhock set up)
Beam wedge: 3 block pen behind wedge with moderate damage to last block
2m wedges: 4 block equivalent pen depth, heavy damage to last block, 2m pen behind wedge.
Beam wedge: 3 block pen behind wedge with moderate damage to last block.
3m wedge: 5m equivalent pen depth with heavy damage to last block, 2m pen behind beam.
Beam wedge: 3 block pen behind wedge with moderate damage to last block.
4m wedge: 6m equivalent pen with light damage to last block, 2m pen depth behind wedge.
Hmm, lots of data here....
One important note I guess is that the beam wedge has more blocks left than all the other wedge types although the number of backing blocks I picked was arbitrary
Even still for the same space, the wedge beam takes 5m (including the wedge) of space to stop the round were as the 4m wedgs takes 7m of space to stop the round.
3m wedges took 6m of space to stop the round (nearly 7m)
2m wedges took 5m of space to stop the round (nearly 6m)
So on density terms wedge beams clearly win
In terms of cost efficiency.
Wedge beam took 450 mats to stop the round.
2m wedges took 325 mats (nearly 425)
3m wedges took 337.5 mats (Some what near 437.5)
4m wedges took 350 mats
See this is too strong
If it beats poles and beamslopes
And wedges
They should have different use cases
If there's one block which beats everything
Well
There's no fun in that
Also 4m wedge beams are giant
Being 4x4x1
This isn't a proposal to add those
Wdym?
Read down
I did tests and gave a run down on my opinion further up
It would make the game simpler in short
Yeah
That's too strong
And would make like all the armor in the game bad
Or just suboptimal
I think it just requires more thought, its a addition that would make the game more accessible to new players and just generally be a massive improvement to how intuitive armor is.
But as you said it would make everything basically outdated, however this wouldn't be a issue for a long while because the campaign craft take years to get updated
Player craft would just be stronger from the get go
However an insidious power creepy would move in, APS would notice a significant drop in DPS or perceived damage
Everything would become more tanky but expensive
Any extant design that uses beamslopes would want to swap to beamwedges, but the armor layout wouldn't need to be redesigned. Anything already using 2, 3, or 4m wedges would not require any changes. The arguments for using poles over unbacked beamslopes and/or unbacked strike faces on 2 and 3m-thick armor would still apply to beamwedges.
Not really more expensive
Since wedges take up less space than slopes
And it wouldn't be as complex
Which is one of the selling g points
A 4×1m beamwedge should have the same volume as a 4×1m beamslope, both occupy half of a full beam.
yeah aps ain't gonna like this lol
cram i don't expect to give a shit
given the whole arcing in from super high angles anyways
At some ranges they'd actually be worse against CRAM.
the wedge actually also has a steeper LOS angle at 0°, reducing the damage taken even more-so than slopes at the right angle, although shots coming from above or below will have less resistance to your armor than if you used beamslopes.
i really didn't expect this post to get this far after i got shut down like that 💀
Rounds would need to come come on your armor around 35° to 44° for the beam slopes to be more effective, rounds hitting armor at that angle are liking to just go though the armor and into the ground or water
This has been a long standing topic that has been joked about for awhile
The I in FTD stands for intuitive
Gave this some more thought. If the 4-length beam wedge is overpowered then perhaps adding a 2-length beam-wedge would be a decent compromise, not being able to compete with 4-length poles and beam slopes.
Possibly 3-length but let's focus on 2-length.