#Add Beam Wedges for all materials

92 messages · Page 1 of 1 (latest)

wild moth
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Just as the title says, add beam wedge 2m, 3m and 4m to wood, stone, alloy, metal, heavy armor, glass, rubber, and lead. These would essentially be 4 1m wedges combined together horizontally, and would have the same health as multiple wedges of its type, plus the bonus health multiplier for larger blocks in general. (visual example of the 4m beam wedge in the provided image, glass is painted white for better clarity, stone is painted slightly darker)
I'm currently using a ship that uses a ton of 1m wedges as a spall liner, and it can get quite laggy if i build too many of them. Beam wedges would reduce the number of blocks in the spall liner, while also increasing the overall health of it. These blocks could also help with aerodynamics when using canoe shaped ships, or as decoration.

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not really too useful to have blocks with low AC be your spall liner but it seems like when theres a new type of block added for building blocks, they are added universally

sonic oyster
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You could just use beamslopes.

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Spall liners are semi-obsolete anyways.

pearl raven
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you mean spall catcher? spall liners reduce the strength of spawned hesh spall and are virtually useless because hesh isn't a common shell

wild moth
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but thats not the only potential use-case for beam wedges

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im using 1m wedges because they have the same angle as a 2m slope but take half the space

sonic oyster
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Well, this is what we use beamslopes for already.

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Not that I'm opposed to this idea, but if you're using 1m wedges now, a swap to 4m beamslopes would be an upgrade.

rugged gyro
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I would just use it as part of my wing, my wing fronts use wedges so for longer straight sections it would be perfect

clever shore
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Yes give me

weak sparrow
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Bump

karmic elbow
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This would be Amazing, even if it's just to keep block counts down.

pallid wagon
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sent to the rest of the team as a proposition, if it's given the greenlight i'll make it asap, sounds very logical to have thoses to me

rugged gyro
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Another day,
another linky clutch saving FTD

pallid wagon
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🐴

white glen
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i want this for saving on block count when building

dreamy pagoda
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Was about to suggest this. It would be handy in a number of scenarios - including as an alternative to beam slopes, but in my case - I'd also find it helpful for running wedge-lines without compromising on structure.

rugged gyro
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I think this may be too meta tho

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Oh wait only 1m beam wedges

ruby wagon
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As it is this is just an alternative to the good ol beamslope

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My suspicion is this would be better against high velocity aps that doesn't arc much, and about the same or a little worse against cram which does arc a lot

dreamy pagoda
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Definitely just the 1m depth wedges.
I am unsure whether they'd be much better than beam slopes - but they would naturally be better than 4x1m wedges.

ruby wagon
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Honestly I'm surprised we haven't already had this block type before

jovial blaze
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I suggested adding this a long time ago and the idea was unanimously shot down

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My how the times have changed

jovial blaze
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You could quite literally just use the wedge beams for everything, anti-AP and hesh/heat while remaining strong against every other damage type.

The question would no longer be should you use poles, 2m/4m wedges or beam slopes.

It will just be how cost effective you want your armor to be vs AP rounds

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This would also make explaining what good armor is much easier to do when talking to new players

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I must figure out a way to test my claims

jovial blaze
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alright using this set up I am able to get 2935 HP in HA which is what a beam wedge would nearly have (3k)

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I will be using this shell

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Don't need to explain, beam wedge clearly better than beam slopes

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(sorry for adhock set up)

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Beam wedge: 3 block pen behind wedge with moderate damage to last block

2m wedges: 4 block equivalent pen depth, heavy damage to last block, 2m pen behind wedge.

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Beam wedge: 3 block pen behind wedge with moderate damage to last block.

3m wedge: 5m equivalent pen depth with heavy damage to last block, 2m pen behind beam.

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Beam wedge: 3 block pen behind wedge with moderate damage to last block.

4m wedge: 6m equivalent pen with light damage to last block, 2m pen depth behind wedge.

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Hmm, lots of data here....

One important note I guess is that the beam wedge has more blocks left than all the other wedge types although the number of backing blocks I picked was arbitrary

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Even still for the same space, the wedge beam takes 5m (including the wedge) of space to stop the round were as the 4m wedgs takes 7m of space to stop the round.

3m wedges took 6m of space to stop the round (nearly 7m)

2m wedges took 5m of space to stop the round (nearly 6m)

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So on density terms wedge beams clearly win

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In terms of cost efficiency.

Wedge beam took 450 mats to stop the round.

2m wedges took 325 mats (nearly 425)

3m wedges took 337.5 mats (Some what near 437.5)

4m wedges took 350 mats

rugged gyro
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See this is too strong

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If it beats poles and beamslopes

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And wedges

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They should have different use cases

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If there's one block which beats everything

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Well

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There's no fun in that

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Also 4m wedge beams are giant

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Being 4x4x1

jovial blaze
rugged gyro
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Wdym?

jovial blaze
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It'd beam wedges as is

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1x1x4 wedge

rugged gyro
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Ahhh

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Would they still be that strong?

rugged gyro
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Because it sounds too strong

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Yeah

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It is

jovial blaze
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I did tests and gave a run down on my opinion further up

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It would make the game simpler in short

rugged gyro
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How?

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It beats beamslopes

rugged gyro
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Yeah

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That's too strong

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And would make like all the armor in the game bad

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Or just suboptimal

jovial blaze
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I think it just requires more thought, its a addition that would make the game more accessible to new players and just generally be a massive improvement to how intuitive armor is.

But as you said it would make everything basically outdated, however this wouldn't be a issue for a long while because the campaign craft take years to get updated

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Player craft would just be stronger from the get go

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However an insidious power creepy would move in, APS would notice a significant drop in DPS or perceived damage

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Everything would become more tanky but expensive

sonic oyster
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Any extant design that uses beamslopes would want to swap to beamwedges, but the armor layout wouldn't need to be redesigned. Anything already using 2, 3, or 4m wedges would not require any changes. The arguments for using poles over unbacked beamslopes and/or unbacked strike faces on 2 and 3m-thick armor would still apply to beamwedges.

rugged gyro
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Not really more expensive

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Since wedges take up less space than slopes

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And it wouldn't be as complex

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Which is one of the selling g points

sonic oyster
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A 4×1m beamwedge should have the same volume as a 4×1m beamslope, both occupy half of a full beam.

ruby wagon
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cram i don't expect to give a shit

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given the whole arcing in from super high angles anyways

sonic oyster
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At some ranges they'd actually be worse against CRAM.

wild moth
wild moth
jovial blaze
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Rounds would need to come come on your armor around 35° to 44° for the beam slopes to be more effective, rounds hitting armor at that angle are liking to just go though the armor and into the ground or water

jovial blaze
sly timber
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The I in FTD stands for intuitive

dreamy pagoda
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Gave this some more thought. If the 4-length beam wedge is overpowered then perhaps adding a 2-length beam-wedge would be a decent compromise, not being able to compete with 4-length poles and beam slopes.

Possibly 3-length but let's focus on 2-length.