#An Analysis Of In-Combat Repairs

1016 messages · Page 2 of 2 (latest)

mossy lintel
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have to account for pathfinding time

regal silo
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travel time very much depends on where they are tho

brazen vine
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Wouldn't the frames matter

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Like your FPS

regal silo
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so not the same time for different vehicle

mossy lintel
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yeah but its a bit more accurate than using the actual repair time

wicked solstice
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OKAY

brazen vine
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I know certain actions are tied to the frame rate of the game

wicked solstice
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there's the whole conversation

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I am not doing the whole 1000 block repair bot process again at 10% speed though >.>

You're welcome to if you like, my blueprint is here

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or one version of it

brazen vine
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Couldn't you design a in game counter that starts simultaneously while setting off a nuke?

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With bread

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Hell I think ACBs could do that

wicked solstice