#Option to make camera upright when building on tilted subobjects
30 messages · Page 1 of 1 (latest)
Real
Lol
wtf 13 yeactions
I've Learned To Live With It But It Would Be Nice To Not Have To
^
Just yes
This was one of, if not the worst thing to get used to
The problem occurs when you try to decide what "up" is when you are on a spinblock at say 45 degrees. What direction does wasd do? It gets incredibly convoluted. (I want this too, spinblocks physically hurt me.)
Make it the normal up for when your not building a subobject and make it togglable
that would be the best, it hurts me physically so much when working on heli turrets it for long times aaaahhhh
If it helps, you can turn off rendering for water and terrain and slow down the speed of time to help make it easier to build
align the camera with the axis closest to the horizon
shrimple
You really need to think about that for more than 5 seconds
I would've done it already if it was as simple as that.
google quaternions and attempt to read the wikipedia page and you'll realize why we haven't got it yet
It's even worse when it's spinning.
hehe dizzy time
to help address the spinning, try slowing down the games time
try turning off the spinning
yeah lmao
Instead of using capslock, use a base station fotress and a tractor beam
When you want to build on a turret / spinner, adjust the tractor beam so the spinner is upright and the parent vehicle isn't
perhaps it could be a keybind that rotates the camera instead of doing so automatically
Why Do You Type Like This
Fun