#sugestion to make it so 1 of every craft of a faction spawns in at the start of the campain

58 messages · Page 1 of 1 (latest)

fossil girder
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making it so 1 of every craft of a faction spawns in at the start of the campain not only would it make the camping bit harder it would give the player a chance to see every amazing craft that is in it becuse theres nothing more fustrating than making a spesific craft to fight a godly and then not geeting the ia to spawn it you can alwas spawn it in the disigner but its not the same espacialy for vidos . this would give so much more depth to the camping making each faction start with a pre existing fleet that the ia and expand apon making every campaign deffrent and unique giving it a lot more replayability expacialy for players that are more intrestid on the tactical aspect of the game and not the ship disinging.

just wanted to let you know that a cuple of days ago i relized the game is made in unity as a fellow unity developer i have no idea how you guys have not only made this game if not made it so optimised for lag your telling me i can spawn 100k individual blocks with physics in unity with out lag it is litraly the single most inpresive thing i have ever seen with deep regards me

dark dragon
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DWG Tarpon blowing up everything of newer players and then wrecking their starter fortress within 15 minutes of declaring war:

fossil girder
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you got a grace period and the way the ia works thay dont just go all out on you you can always re load your save or it wouldent be that hard to make an option to disable this feature

dark dragon
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No save scumming is going to save you from a mf tarpon that already exists. Additionally, I don’t think the grace period is long enough to accumulate enough mats to match a tarpon, your best bet is diplomacy, but then you have to deal with the 50 othe dwg ships at the same time. It would be incredibly stressful and chances of newcomers making it out the other side are very slim.

fossil girder
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limmite the size of each ia fleet so you dont get like the meg plus 20 ships i would cap it by price so you can have like 10 little ships but not like 2 big battle ships and each faction could have a diffrent amount becuse the dwg has vary cheap ships compeard to other factions. for example the sd could have a much higher one making it more or a chalnge becuse its soposed to be the final faction but its dosent feel like it having bigger fleets would give it the finaly battle for the neter feel.

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as i said the ia isent relly that agresive you can defnetly make it to the second meeting where you get 1m so also spawining easyer ships closer to the player relitve to the space that the faction controles and goldy ships the furthist makes it so by the time the best ships have reached the front line your better prepered. i alredy said this could be an optional setting to the capaing it just adds to the game

dark dragon
dawn moth
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if the ai has that many ships i guarantee you'd get some massive death balls

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you want to take out the onyx throne? nuh uh, 3 mil in godlies camping there

dark dragon
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Even though you get a lot of material in Neter, it still takes time to snowball.

iron fiber
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I can see why this isn’t the case

river widget
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WF is insanely easy to get materials from due to the relatively easy difficulty to disable their ships and the insane cost they can go to

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They love to spam a ship that costs something like 700k (Briar I think) that can be disabled without cutting off half of its value

whole pine
quasi totem
quasi totem
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Anyway, the most feasible way to do what OP is suggesting while keeping the campaign playable would be to set up campaign with every design the enemy has spawned, but confine those large numbers of ships to be only in fleets with structures or fortresses.

For example, you could have the Crossbones and Tarpon hang out in the same fleet as Davy Jones Outpost, the Moray and Barracuda hang out near the water tower, and all the Jacob craft together in a new fort near Fishbone Island

ashen quest
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This could be neat as a difficulty option but it shouldn't ever be the default.

quasi totem
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I would absolutely support the idea of giving the AI more starting fleets, both mobile and fixed

dark dragon
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I would also support the idea of giving the ai more event fleets

river widget
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Give every faction 50 of the GT's ICBM's and watch everyone cry

river widget
iron fiber
quasi totem
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nah, I'd win

(many of my craft are subs and about half the rest use lasers)

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now if it was the Alarmed's nuke then we might start having !!problems!!

river widget
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They're also much more dangerous to flying craft, as I unfortunately found out a long while ago

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Had no idea they used steam jets, so seeing one come blazing at my space jet at like 230 m/s was... disconcerting

past ember
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I think that every faction should spawn with their “boss” craft (crossbones, meg, stronghold, etc)

river widget
past ember
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Well, it’d spawn at SD’s HQ

turbid wagon
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it moves pretty fast and this cannot apply to the easy difficulty

quasi totem
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I think the impliciation is that they're spawning as part of the enemy's HQ fleet, so their movement speed is irrelevant

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I would have absolutely zero problem with the snig appearing as part of the Scarlet Dawn (installation)'s HQ fleet, since that fleet doesn't move

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I'd be fine if it was like, the strongest vehicle available at the difficulty

past ember
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It would make the blitz strategy much less effective

turbid wagon
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The blitz strategy also involves teleporting to the ai room and instantly capturing the hq

past ember
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Not even, just getting a sufficiently fast craft and capturing the HQ before they can intercept you

turbid wagon
quasi totem
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... Yeah I'm pretty sure it's in the realm of glitch exploitation if it lets you do that at all

considering the warp drive got nerfed to prevent teleports within (200m? 400m?)

turbid wagon
quasi totem
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Yes I know it uses some other mechanism, I was making a comparison to a similar mechanic

frozen summit
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Maybe reimplementing randomized garrisons is a better solution than just “one of everything”. It’d also prevent players from sniping resource zones and gantries.

quasi totem
fossil girder
tribal frigate
humble jacinth
# fossil girder i do agree this is the way to go and wouldent be all that hard to implement

it has advantages and disadvantages

afaik theres multiple workshop cc's that have a ton of ai event fleets such as caravonian rebellion and scw (JOIN NOW WOOP WOOP SCW WOOOOOOOOO ECHOES OF THE UNION OUT NOW ON STEAM WORKSHOP) may be others but idk

the main argument against it is that it could encourage save scumming, as you have no way of knowing what is gonna spawn as retaliation before you take on an outpost, so if you wipe shittervillage #134 and get a 2 mil design spawned on you (obv exaggeration) youd probably load an earlier save and avoid it entirely

but i find it to be a really fun mechanic

frozen summit
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It’s better than fighting a tiny handful of enemy ships one at a time

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I got into this game for the giant fleet battles. Not Pokémon, but boats.

river widget
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Throw some achievements in there and boom, g2g

fossil girder
# humble jacinth it has advantages and disadvantages afaik theres multiple workshop cc's that ha...

yooo is there relly "encourage save scumming" like in my opinion you can play the capain how ever you want like save scumming and bringing a fleet 5x your enemys in my opinin is basicly the same what im relly trying to say in this entiry suggestion is to make the campain feel like a war not a roll becuse when it feels like a war every time you play its going to be diffrent may be you distroy the enemys main fleet at the sart and crush your enemy or you may strugle in a 2 front war and have to concetrat your forces on one enemy to defat them fast and move the the other front

fossil girder
fossil girder
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dam yall remember the old wood texture