#Ability to turn certain weapons off via the C menu?
19 messages · Page 1 of 1 (latest)
if you have multiple AIs for anti-air/main weapons/backups, then you can just tie the weapons to those AIs and turn them off as needed
the slots don't need to be turned off since you control those
The slots could potentially double as AI toggles, though
A player is probably assigning them based on similar roles and such, so it would probably work fairly well
that's unnecessary and just overcomplicates things imo
you'd have to make new keybinds for it, and then you have to deal with the fact that using the slots disables AI anyways
if you tied an ai to a slot, then you would need a keybind to toggle it
else it's just an even worse c menu
I think you've got the idea of this suggestion backwards
The 1-5 would be referring to the weapon control groups, not to anything that is already AI controlled
I'd imagine it would be up to 5 toggle buttons in the C menu, per craft
That's about what I was thinking
On that note, line separates could be used to clearly indicate AIs that are part of the same craft
And would make it much more easier to see at a glance what's part of what
If you don't want to wait for the devs to do it, you can link weapons control to behaviours in BB, and turn off sections of weapons by manually selecting the behaviour in C menu
You can even set up weapon stances using the same technique - defensive vs offensive setups for PAC, Laser, dual purpose CIWS using stance toggles