#Ability to turn certain weapons off via the C menu?

19 messages · Page 1 of 1 (latest)

round lodge
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So that your ship doesn't use overkill weapons and waste a ton of material. I imagine that it could link to the 1-5 keys.

fallow flare
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if you have multiple AIs for anti-air/main weapons/backups, then you can just tie the weapons to those AIs and turn them off as needed

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the slots don't need to be turned off since you control those

bright holly
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The slots could potentially double as AI toggles, though

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A player is probably assigning them based on similar roles and such, so it would probably work fairly well

fallow flare
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that's unnecessary and just overcomplicates things imo

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you'd have to make new keybinds for it, and then you have to deal with the fact that using the slots disables AI anyways

bright holly
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Why would it need new keybinds?

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Nothing in the C menu has any keys bound to them

fallow flare
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else it's just an even worse c menu

bright holly
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I think you've got the idea of this suggestion backwards

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The 1-5 would be referring to the weapon control groups, not to anything that is already AI controlled

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I'd imagine it would be up to 5 toggle buttons in the C menu, per craft

round lodge
bright holly
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On that note, line separates could be used to clearly indicate AIs that are part of the same craft

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And would make it much more easier to see at a glance what's part of what

fiery void
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If you don't want to wait for the devs to do it, you can link weapons control to behaviours in BB, and turn off sections of weapons by manually selecting the behaviour in C menu

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You can even set up weapon stances using the same technique - defensive vs offensive setups for PAC, Laser, dual purpose CIWS using stance toggles