Some adjustments to make cluster missiles and CRAM mortars more worthwhile, and more in line with their regular counterparts in terms of cost and effectiveness.
For cluster missiles, removing the need for the sub-munitons to have launchpads and instead having a single block be a customizer to replace such would significantly help reduce the excessively volume used for clusters. To prevent the cost from launchpads going down so much, the customizer or main launchpad requires a certain number of expensive "missile compactor" blocks depending on configuration (less cluster volume requires fewer "missile compactors"). Some adjustments to mat cost for the missiles may be needed to reduce the increased cost to merely fire a salvo as well.
For CRAM/APS mortars, an option on the firing piece to massively increase the gravity of projectiles it fires if using a high angle trajectory. This would significantly reduce the incredible increase in travel time from firing upwards, as high angle projectiles have the same shot arc if both their speed and gravity is multiplied or divided by the same amount.
For magnet mines, increasing the attraction range to 200m, significantly increasing the speed of travel from magnets (and/or reducing the drag from water while under magnet power), adding IFF functionality, and a function that briefly reduces missile speed after impacting water (launched air to sea mines often overshoot targets and continue to travel through water at high speed) would greatly improve how usable magnet mines are against slow (20/ms) targets.
