#MORE GEOMETRY!!!!!!!! >:3

59 messages · Page 1 of 1 (latest)

low junco
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Me want beam slopes avaliable in other gradients.
Yk how you have the green buttons that open to extra blocks for instance CJE intakes opens the different kinds of intakes
Could you do the same where theres a 1m Beam Slope menu from 2-4m, a 2m beam slope menu from 2-4m, etc
so theres beam slopes with all the gradients, just crunched into smaller buttons :3

velvet holly
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Have you tried pressing ctrl+x?

mint socket
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here are the 2m, 3m, and 4m beamslopes

lunar stump
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I think they may be referring to up to 4x4, which is too big for it to be balanced

chrome osprey
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Also not smart to do building anyways. That 4x4 gets broken and yoy suddenly have a 4x4 hole In your armour

mint socket
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thats not the issue, the issue is that having a single structural block with that much HP is a huge nerf to pierce weapons

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it would be very smart building actually to use the blocks with the highest hp

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thats why we use 4m beams

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a 4x4 beamslope would have as much health as two beams, making your armor scheme out of them would effectively double its resistance to pierce weapons while halving the cost (cause you're replacing beams with slopes)

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if you want a 4m slope 4 times, just place the block 4 times

mint socket
low junco
earnest nest
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there is a reason shit like ducts has a massive health nerf

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the width of a hole doesnt matter

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the depth of a hole matters

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a wide hole is extremely good for you because that means more of your armor is used

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a deep hole is extremely bad for you because that means damage is a lot closer to your internals and less of your armor was used

subtle bear
mint socket
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no its called decope because i use it to cope with my inability to shape anything

lunar stump
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Oh, you know what would be cool? 2-4m wide beam wedges. Give them the same treatment as the beam slopes

still oxide
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If you really want more slopes and such, look up the megaslopes pack v2

lunar stump
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A lot of the stuff in that is ridiculously unbalanced, due to the sheer amount of health they can have from their size

mild bobcat
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I think more shape options are completely fine as long as they all hold to having no more total volume (and hitpoints) than a 4m beam. Like an 8m slope or wedge would be okay since it'd be equivalent to a 4m beam in volume and hp, but a 10m one would be out.

lunar stump
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Well, no, an 8m slope would have more hp than a 4m beam, because of the health buff that longer blocks get

mild bobcat
lunar stump
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No, it's based on length

mild bobcat
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you shouldn't get more hp by taking the same amount of material and making it into a long skinny pole instead of a brick

lunar stump
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It's to encourage using more larger blocks than fewer smaller blocks with the same volume, for the sake of performance

mild bobcat
lunar stump
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And the 4m beam is still the strongest block anyway

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Even though the longest transition slope is 1m longer, which has half the health a 5m beam would have

mild bobcat
lunar stump
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Exactly

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It's still balanced

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What you suggest would nerf anything that isn't a solid block

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Because volume already directly correlates with health, before the length buff

mild bobcat
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But still, basing block hitpoints simply on the volume of the block x material factor x the small bonus factor for being large so everything's consistent seems like a way better approach than anything else, it's mathematically smooth and always does what's expected

lunar stump
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That's, uh, exactly how it works already…

mild bobcat
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I'm just saying the "length buff" shouldn't correspond only to length but as a multiplicative factor to volume and this would be more consistent

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so that way a 4m beam and 8m lengthwise slope would have exactly the same hp, and a 2m beam and 4m sideways or lengthwise slope would all have the same hp

earnest nest
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A 4m beamslope having less than half the hp of a 4m beam would be more confusing

mild bobcat
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because they have the same volume

lunar stump
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Volume is already multiplicative, and so is the health buff

mild bobcat
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Then i'm confused what we're arguing about

lunar stump
mild bobcat
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and I don't feel like opening up the game and carefully comparing hitpoints of various block shapes right now

lunar stump
mild bobcat
lunar stump
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Larger means taking up more voxels

earnest nest
lunar stump
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Otherwise, it's already covered by volume

earnest nest
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The buff depends on the amount of grid squares the block takes up

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Blocks that take up more grid squares are less computationally expensive and thus are encouraged by the game design

marble ocean
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it's not about any volume whatever

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(I can't be arsed to read the rest of the comments)