#Flame colour from intensity

14 messages · Page 1 of 1 (latest)

shy cairn
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Higher intensity presumably means a hotter flame, and the hotter a flame is, the more the light shifts towards having a white, then blue hue. It would be cool if this is visually represented, as well as add some aesthetic variation to the visual effects.

vital verge
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"The Black Napalm upgrade is complete!"

hot harness
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as a player i think it's always nice to have feedback on "how strong what you fight is"

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as general feedback

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the stronger the flame, the more shifted toward blue the flame would be

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red : if your craft isnt wood you could tank it for some time, blue : do not get hit at all cost

cloud girder
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I think this is a good idea, however I feel like flamethrowers should have a customizable color similar to the RGB tracer settings for APS.

This would mean you could have exotic purple or green flames, not just flames on the spectrum of red to blue, without affecting the flamethrower's performance in-game.

shy cairn
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While customising it like that would be cool, you would then lose out on the useful visual feedback that tying it to intensity would provide.
That said, maybe some of those colours could be brought in based on what material is being burnt, but that would be a fair bit more complex to implement.

latent owl
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I think people have suggested flamer color customization, but the problem is that the flamer uses Unity particles and I don't think the color of the particles can be changed (without paying)

shy cairn
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What‽

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That's bullshit, if that's the case

shy cairn
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I'm gonna be so annoyed with Unity if the sole reason this can't be done is because it's paywalled

shy cairn
tiny plaza
# shy cairn I'm gonna be so annoyed with Unity if the sole reason this can't be done is beca...

As someone who uses (well, its been awhile) Unity, im pretty sure its not true, at least not in base unity with no extra packages.

Looking at fire in the game, it looks like its just the regular unity particle system with an animated texture on the particles.

That being said, im not sure if changing the colors of the base particles changes the texture, if not, you would have to change the color of the texture somehow and im not sure theres a way you can change it without making another texture. Never really got that deep into my little projects.

I could be wrong about all of this. I dont exactly know how FtDs fire particle system works, and my knowledge of unity's particle system is a bit shaky, as its been a long time since ive messed with it.

There are other reasons to be annoyed with unity though