#Fake muzzle velocity setting for unarmed turrets
17 messages · Page 1 of 1 (latest)
Also would be good for dumbfire missiles and torpedos.
agree but this might be possible with breadboard and trigonometry
This would be nice for missile interceptor turrets that don't have their missile controllers on the turret itself too
Tbf, (at least personally speaking) breadboard is pretty hard to understand (I’m too stupid/lazy to figure it out)
people when they actually have to use sin cos tan
Though making a whole bread for this is admittedly quite annoying
Hey, that was me this semester of college!
Trig is fun, right guys?
Guys..?
Anyways, I like this idea.
Could have many applications. I could also see it being useful for fine tuning target leading for turrets that do have weapons on them, depending on potential implication.
its more intimidating than it is difficult. Once you understand it its easy.
Im not good at explaining things, so i cant teach you, but i can inform you its not that hard
legitimately this, i never thought I would use trig again but FtD autism is strong and i wanted to make nuclear missiles, which i did, using a breadboard to control altitude, along with ATan and some other trig
If you put the controller on the turret it does this
Pretty sure it’s only based off the launch speed, and not the missiles actual speed