suggestions-forum
Make a "beta" for pre-fire once fire fully releases
Build tool: Delete all untethered mimics
APS required accuracy before fire default to .1 rather than 2
New Explosion Effects and Nuke effect for Huge Missiles
Sprinkler system
Tiny Fuel
ACB fire spread detection and Fire suppression
Complex Ion thrusters/rocket engines.
Change to CIWS controller priority to increase its priority based on highest weight missile
Toggleable Rambot realistic speed/jump
Breadboard Request, Player FPS Output
Train
Proximity fuse for missiles
More debugging menus
Additional audio for guns/systems ( like Camos ! )
Directional Jammers. Comms(the current) and potentially RADAR
New railgun model / deco-ing/disabling railgun magnet 3D model like we can do with the barrel
APS Stabilizer
minor rotational dampening/drag
Whitelist for which systems a component can attach too
Audio attachment for missiles and pistons, so I can make things easily go brrr.
Torpedo and Missile Explosion Geysers
GBS Request - Material Override for Mimics option And Paint option
pls make vehicles that havent been saved before be autosaved
UI info to know how effective the Strategic antenna is
outline around damage numbers?
4 Individual Missiles in a Small Missile Launcher
Advanced Cannon midair ricochet bullets
Power/energy/health in bread
add multiple mirrors
Missile bomb head
Open Latest Interacted Breadboard Keybind
How anchors are shaded.
Low poly models for out-of-play crafts
Repair bot nerf idea
A way for a craft to locate the player
Keep Mirror mode on/off after exiting and then reentering build mode
Solar Panels
No Material Placement
GeForce now support
Improve automatic control response assingment more useful
Tractor Beam Top Speed
Refill Missiles
Map suggestions
Main menu craft spawning off when below x FPS or completely turned off
Option to disable ship info.
Code Breaking.
Radio Chatter
Decorative Wire
Diplomacy changes for Neter: First diplomacy talks always being able to wage a war agaisnt DWG alone