suggestions-forum
Spin rotation block 'lenience' (torque)
APS munition decorator
CRAM Cannon Booster Pellets?
Lots of vfx changes
tractor beams should require engine power based on how much mass they're holding
Ability to implement custom firing sounds for each firing piece/PAC lens/etc.
Barrel Rifling Mesh (w/ different variants)
Misc changes (will add more with editing over time)
A change to how frag works
APS Recoil Absorber Collision Box
make ai cards have no drag
Metal and Alloy Plate (Connection Strut)
Addition to PAC functionality
Allow laser designator and beam rider guidance to link to an offensive laser system
Increase per sub-object deco cap to 10k+
Munition spawner for designer
simple weapon bomb
Thermobaric Warhead type for APS/Missiles
APS Shell sequences
Let the Breadboard see the target's name
make plasmaballs visually bigger
More options for slanted/different tilt sections.
stackable superheating modulator
BB Variable functions (MAP)
New control scheme ctrl-to-drive and Breadboard.
repair bots
Hinges for Wings
Bring back some old features for Propellor Hub.
More resilient paddles
Unlock Steam usage for Steamjets in Bread.
Fixing Vehicle Avoidance?
Deco UI icon/grid
Ground Effect
Mortar barrel for CRAM
Stronger AP and Cram Rails.
Please change location of the Call Meeting button.
Make turrets blocks QUIETER
Origin option for Position for bread
Missile Balloon Module
"Add Layer" function
Guidance capabilities for APS shells, and other assorted parts related to gun launched ATGMs
Make Scuttle settings for maximum altitude based on ground level instead of sea level.
Craft with all weapons destroyed should automatically scuttle
Steam corner pipe valves
Make it so that capture zones don't reset their progress if you leave it.
Allow uploading design folders to the workshop
Fuel/steam engines require access to Air to function
nuclear payload for huge missiles
2m, 3m, 4m Metal Plate and Metal Plate Triangle Variations
Simple Rocket and Simple Torpedo