suggestions-forum
Allow ECM Signal Jammers to Interfere with Enemy Warp Drives (By adding an offset to distance)
PAC Additions and Replacement
Search Bar in the material override menu for decos
Make the game use more CPU cores
Filter Addition to Profiler
Missile Electric Motor
CRAM Shotguns
Subobject additions
"Negative" deco/mimic that makes everything (including decos) invisible within its mesh
Adjustable swivel point for aps and cram decos
Block name in Q menus
ammo explosions
Skids.
Truss expansion
Regenerator component for custom jet engines
Laser designator head for APS shells
🦖semi faction idea :p have a community made set of vehicles for animals/creatures
Allow us to have multiple decos on mimics like regular decos
bring back Fire Control Computer.
(For Custom Campaigns) The ability to have AI spawned fleets to reduce lag due to many vehicles
Multipurpose APS
Copy/Paste/Save Built-In APS Shell Configurations
Make left click and right click do different things when using prefab mode.
VR mode?
Breadboard playing audio
HE feature addition, radius slider
Custom tank track decos.
Allow to choose if a missile should fire if damaged
Reversing for airplane AI’s
Brennan torpedo propulsion
Ability to press F3 and change build mode whilst in deco menu
Design classification system for AI and sorting (already a feature)
more usable craft control :3
The Ability for CC craft to have hard-set adventure spawns
Cosmetic rotor speed
Reaction Wheels for vehicle orientation.
MP mode similar to neter campaign
Make all blocks that care about orientation (i.e. wings) have an easily distinguishable texture
cram tracers
Make incendiary pellets orange
give us the mirror of the triangle to triangle
Projectiles make sound while in the air
BEEG ROLL BARS
Buffing Shaft Generators
okay, we have proxy fuses now... what if?
A way to permanently set top speed on a craft.
Make fragments instant traces, not projectiles
Square backed wedge suggestion.
Fix multiplayer undo
Ability to prevent dead ships from despawning