bug-verifying-forum
APS Laser targeter shading incorrectly
missile collision is different in slower timescale
Behaviors not working
New mimics don't mirror properly
jittery multiplayer
steam props generating thrust for free
Plasma colours not working properly
Extra meshes and particle effects remaining after craft is scrapped
bug
Beam Slopes on edges of turrets can cause unintended collisions
bug
Prefab "Width" box darker than normal? (ignore, this is a duplicate)
Hearthstone not needed in adventure mode.
Movement controls constantly breaking in multiplayer adventure mode
bug
Setting the language to KO breaks the IU.
bug
Freeze spike when deleting radar active tracker detection
Twitching vehicle
AI keeps forgetting its type?
APS 6 & 7 meter clips.
Remove untethered decos button not working
Tapered Hollow Pole is Slightly Shorter Than 1m
SS "Submarine Pen" broken in Neter campaign
The red aiming crosshair is slightly uneaven
bug
Enemy simulator turns off when craft takes a huge amount of damage
unable to click on blocks and air tabs in inventory, designer mode.
Free paint not working on multiplayer.
Mimic Pole Negative meshes don't play well with triplanar textures
Behaviours broke?
[Fixed] Exception De-Serializing Block Data
bug
bug where cant switch between sub-objects in new camera update in build MMB menu.
bug where cant switch between sub-objects in new camera update in build MMB menu.
Teleport tool not working
bug
Mortar homing target offset by target accel at moment of firing
AC viewer not showing stacked armor value.
New Complex Controls cant be triggered by acbs
Using alt to move camera down is on a toggle
Fill tool stops working after a while
bug
Prefab UI darkness
Advanced cannons bug
(Solved) Breadboard PID giving strange output
On Linux, when fullscreen resolution is non-native, mouse click is registered incorrectly
bug
Missile controller denying sub-object control
Do Start() failing? when loading old campaign
Detection screen during combat breaks camera
The christmas campaign designer breaks on trying to load
Breadboard Generic block getter for ADV Firing Piece not working with the Firing event in MP
Adventure: loading save from 4.1.2.0 in 4.2.0.9 ends with respawning menu
Lwc holds fire when set to limit to only five on 10 or less detection error
Wings and control surfaces are not rendering for 3 of my aircraft (alphatest)
Random AI wiping in alpha that persisted to stable
Selected Behavior / Selected Maneuver breadboard output is a weird datatype
Projectile Avoidance not outputting propulsion requests.