#Feedback is appreciated - context: pixelated video game boss fight

1 messages · Page 1 of 1 (latest)

stable kernel
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Hey! this song isn't good my any means (duh), but I'm still proud of it. of course it has flaws; but that's why I'm looking for feedback.

idk if it's a wip or finished cause it's kinda finished but also just a rough draft of a future track

gloomy totem
# stable kernel

songwriting sounds good to me. the things i hear to improve are more like cleaning up and mixing.

the plucks are pretty clicky in what sounds like an unintentional way - try a tiny bit of attack and/or release time to fix that.

the overall volume gets quite loud to the point where it's clipping. in audacity you can see the clipping where there is red. put a limiter on your master at -1dB.

tonal balance needs some cleaning up. first of all there seems to be a lot of sub bass frequencies below the usual place. i recommend doing a highpass EQ at around 90hz on every instrument that isn't a bass or kick.

your mid range frequencies are very full and loud. i would try adjusting the volume of these to be lower, and let whatever needs to be in the spotlight take the most space in the mid range

stable kernel
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hey thank you!

I appreciate the advice!

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you're amazing!