#bug-reports
2 messages Β· Page 39 of 1
Description
Bridge setup between The Baths / The Wash are too glitchy for vehicles.
Pre-conditions
Bring vehicle.
Reproduction Steps
Clear steps to reproduce issue.
-
Drive vehicle across those above ground bridges that go over the marshlands.
Result
Vehicle gets launched off the bridge far away. Sometimes into the deep water. Sometimes lands flat in the marshes/land. Sometimes vehicle gets stuck floating above ground and unable to fix unless using !unstuck.
Expected Result
Vehicle gets yeeted off bridge.
Reproduction Rate:
Very easily
Environment:
Above ground bridges that connect The Wash / The Baths.
PLEASE FIX THIS.. This is the 4th truck this war that I've lost because of this bug.
I understand the bridges provide cool aesthetic value there but they need major code rework or just delete them completely.
Description
Ghouse in Abandoned ward
Pre-conditions
climb on top the destroyed tank in ward
Reproduction Steps
Clear steps to reproduce issue.
-
Climb on to the destroyed tank in ward
-
walk towards the Ghouse
Result
you can hover over the open air
Expected Result
there should be blocked by an invisible wall
Reproduction Rate:
100%
Environment:
Abandoned ward
BUG in oarbreaker - line on ground preventing motorbike from passing bridge π¦
In the middle i found a unnatural landscape. Found it in Drowned Vale
Description
Using blueprints to make enemy AT shoot its own team
Pre-conditions
Be in an area with enemy active defenses have hammer
Reproduction Steps
- Place blueprint in a way that makes enemy AT shoot its own team
Result
Enemy AT will fire and destroy vehicles and infantry of same team
Expected Result
Not having to plan on defending against my own defenses
Reproduction Rate:
Not sure i don't use this cheese
Environment:
Any place that has enemy active AT turrets.
Everytime I press CTRL+(NUMBER) it takes a screenshot.
i already put this in the technical chat, i don't know where to ask, but, when i launch the game it turns black and after awhile it says fatal error Eu4 something something. does anyone know how to fix that
I have a weird bug that's making me run in super speed, but all glitchy. People are calling it "rubber banding", enemies are calling me a "speed hacker", and I'm just running into every barbed wire and trench in the world before getting killed. I can't even stop to check backpacks without running past it with just one tap of a directional button. Restarting does nothing. Please help. Don't ban me if people are reporting me for "speed hacking" because it is unintentional. Thank you, love this game!
A lot of people get that when the world gets a bit full
wow
wtf
please watch and explain
?modmail
Contacting Mods via Mod Mail
Do you require Moderator assistance? Please send a Direct Message to the Mod Mail bot with your issue. The Mod Mail bot (located on the members list) will relay everything with the Mod Team and they will assist you as soon as possible.
That'd be the best way to provide information to the mods.
so just message them?
You message the bot explaining what you saw/where and when it happened/a link to that clip.
lol "Your message could not be delivered because you don't share a server with the recipient or you disabled direct messages on your shared server, recipient is only accepting direct messages from friends, or you were blocked by the recipient"
Do your message settings allow you to DM people who aren't your friends if they're on the same server as you?
Description
Using blueprints to make enemy AT shoot its own team
Pre-conditions
Be in an area with enemy active defenses have hammer
Reproduction Steps
- Place blueprint in a way that makes enemy AT shoot its own team
Result
Enemy AT will fire and destroy vehicles and infantry of same team
Expected Result
Not having to plan on defending against my own defenses
Reproduction Rate:
Not sure i don't use this cheese
Environment:
Any place that has enemy active AT turrets.
CANT LOOT MY BODY WHEN YOU DIE NEXT TO THE GUNNEST!!! IT ALWAYS HAPPENS PLZ PATCH IT!!!!
Description
I cant loot my body When you just die right next to the gunnest, rifle garrison
Pre-conditions
stand next to the gunnest, rifle garrison
Reproduction Steps
- died right next to the gunnest or rifle garrison
Result
I cant loot the body, Shift+E dosent working
Expected Result
I can loot the body, should be shift+E working
Reproduction Rate:
70% , sometimes you can loot your body luckly
Environment:
next to the gunnest or rifle garrison
@neat plank this is just a word
word cant be a scream before read ;)
and you dont need to ping someone for it
this glitch is rly vital When you or enemy just died right next to the gunnest, or rifle garrison
Imagine When you lost 100~400 bmats by this glitch
You cant even loot it
Shift+E dosent working as well
I lost around 100~300 bmats atm
and there was no spare bmats anymore
and this glitch existed long time
So I saw many bmats are gone by this glitch+ other loots gone(radio, gas mask etc)
@silk ibex Cool! now we have ghosts in the game
cant pass under saltbrook bridge
@silk ibex Cool! now we have ghosts in the game
@modest spire
Apparently, yea
Surface unsuitable for Deployment of FOB on clear green ground between Wellchurch and Saltbrook on the South Side of the Channel in a large (multiple large map grids) area. Makes it very difficult to approach saltbrook from the south side - Infantry basically has to walk from wellchurch TH all the way to saltbrook TH as you cant build any FOBs in the area between. Tested with a single CV and 2 players.
have been unable to build for over a year becuse they are too far from safehouse and townhall
the land around enduring wake in endless shore doesnt let you build fobs anyways its flat land. please fix this cause it doesnt make sense
cv dont work any where. been trying for the past 15 minutes
Description
Found a hole in allod's Bight. Vehicle got stuck and this holes doesn't block there from what it looks like.
Pre-conditions
Drive into the hole after finding said hole.
Reproduction Steps
-
Go to Allo'd Bight with vehicle.
-
Find hole along cliff.
-
drive into hole.
-
Wiggle to see if you can get out.
Result
stuck
Expected Result
Get stuck and can't get out.
Reproduction Rate:
Assuming 100% as its a hole and not a function of some weapon or item.
Environment:
Changelog number and / or environment found in.
anywhere in this area is not possible to place fobs (can place hospitals and all defenses tho)
Server bug... Servers are lagging super hard for hours today according to multiple sources.
if you go in low level water with 0 stamina you are bugged forever (you cant move in water anymore) till respawn
i think that this is a bug
I have been stuck in one squad for weeks now i can not leave it in any way hellp
The Drowned Vale-G12k4, There is a bump on the road. It blocks the vehicles. It is exactly at the center of where the 3 roads meet.
I keep falling through the map near the iron passage
^ same
saw so many bags down there so I assume that bug also got a whole lot of people
Use CTRL+SHFT+ALT+P
My LT dropped in the world...
if you die while having a ping and having it not placed, when you respawn you have an unplaceble ping on yiur cursor
This scrap yard was reading zero on the map and the central node, but still had 2 piles of scrap, one of which was full and both minable. I don't really have any idea of a cause or anything that could help with reproduction.
@mystic frigate ya when you press e on a field thats the amount of nodes pending spawn it does not count current nodes already on the field
A new aiming bug has occurred:
In the place of where a player dies, their hitbox (or at least the crosshair collider) remains in that place, allowing you to scale your aim vertically as if targeting a wall, much like the open gate aiming bug which has also resurfaced by the way, can throw people's shots off.
The severs just crashed
why is this type of relic base positioned here at thunder row, HL? the northern rifle spot is literally inside the wall
tooltip for bunker base says, "...must be connected to a fort network of 5 or more structures." when in reality you need 6 (six).
An armored car was able to fully break trenches from just driving over them.
@acoustic rampart it means u need 5 bunker + one bunker base its simple xD
When I text mute the person who made shit post signs everywhere I can still see the signs, pleaes fix
@dense zealot you can lower the distance that you have to de to see the sign
@wide rapids @teal violet
I know about the central node not really meaning much, but that is why I also mentioned the map reading zero. Unless they changed it without me realizing the map always shows the total scrap that could be extracted, which is why I think this is a bug. (If that is no longer the case tell me, but I think it still is)
Pretty sure the amount is based off the nodes left to spawn as iirc in a scrap field there are 300 possible nodes that can spawn times 100 makes 30k
https://imgur.com/ytbtUaK [Deadlands, Callahans boot - The pits main bridge] Thats 100% normal π (+ What was debug ss shortcut? cuz i forgot)
@indigo scarab ctrl alt shift p
Public crates can't be submitted from shipping container to storage depot
### Pre-conditions
A shipping container.
A storage depot.
Some crates that are squad storable.
Some crates that are not squad storable.
### Reproduction Steps
1. Put all crates (squad and not squad storable into shipping container)
2. Transport shipping container to storage depot.
3. Unpackage shipping container.
4. Create squad.
5. Create squad storage in storage depot.
6. With squad selected in storage depot, submit driveway equipment.
7. With public selected in storage depot, submit driveway equipment.
### Result
"The container's contents can't be submitted to that stockpile."
Public crates can not be stored to storage depot via shipping container. The exact same item type from the exact same container that can submit its contents to storage if it was squad storable can not do the same with a public item.
### Expected Result
Public items can be submitted the same as squad items.
#### Reproduction Rate:
100% from one storage depot (home island)
#### Environment:
0.34.8.3 - 30679```
Squad bug after Home restart
there is a Garrison House in Abandoned Ward which spawns as a warden Garrison house even though the region was neutral
it's the blue structure infront of me, and the reason why it spawns as a warden Garrison house is beacuse it is slightly inside the region of Callahans Boot.
please fix
@languid wigeon maybe tell the coordinates instead of showing the map
I crossed the border between FC and Westgate in the truck and I caught connections error and had to re-enter. As a result, I appeared near the border, but the truck disappeared. My teammates cant took truck, because it was locked and I spent less than 5 minutes on the restart, and there were no partisans.
I can't zoom in on the map while I have the game set at a high resolution. I run a 4096 x 2160 res screen but it isnt letting me zoom. That is the only problem with high res I have run into so far.
Garrison houses are super fucking broken. I can't fire guns properly in them, all the backpacks spawn on the roof, they're just broken.
Colonials with SMGs aiming for players end up shooting the ceiling at times and not the players. When I try to aim for colonials, I end up shooting the ceiling at times.
i was downed with timer , but could still walk around ???
@crimson wyvern Your report gives the dev's very little to work with. Please use the pinned format and include as much information as you can as to the circumstances of this event.
i know but i aint got much dtails except getting shot, then see 30 sec timer, but can till walk around
Template:
Optional. When the title of the bug does not provide clear context.
### Pre-conditions
Conditions which should be met before attempting reproduction steps.
### Reproduction Steps
Clear steps to reproduce issue.
1.
2.
3.
### Result
Result of the issue.
### Expected Result
What the expect result should be when the steps occur.
#### Reproduction Rate:
Rate at which the bug is reproducible.
#### Environment:
Changelog number and / or environment found in.```
Description
Refinery crates squad store abillity depends on public/private state.
Since all crates that can be created are from rightclicking privately refined resources this is redundant and confusing, until you can right click the public stockpile to make crates if ever it will only make people think you cannot make Squad Store-able Bmats or other resource
Pre-conditions
Set refinery to private
Have enough raw resources ready to make crates of them once they are refined. (200 Salvage = 100 bmats you will need 400 to test fully.)
Reproduction Steps
-
Place 200 salvage into refining and wait for finish. Refinery should be on Private.
-
Right click to open context menu, retrieve as crates. Crate should be Squad Store able
-
Refine another 200 salvage. Refinery should still be private.
-
Set refinery to public once 100 bmats ready. Retrieve as Crates, crates are not squad store able.
Result
Confusion, unnecessary frustration with refinery limits that then seem even more crushing then they are. Players thinking they cannot store resources in Squad Storage.
Expected Result
All crates Squad storage able because they have all been made privately, as you cannot make them from Public stockpile anyway. People can freely change from public to private and vice versa (In the refinery) causing no confusion.
Reproduction Rate:
Always.
Environment:
Uh 34? Sorry i forget this stuff... actually might be 35
Description
Building range shown in meters changes for closest static base, but in the case of safehouses does not check if it has AI or not. Does not show the greatest possible AI range.
Pre-conditions
Town with AI (Range 150) and Built safehouse (No ai) example would be weathering halls in weathered expanse in war start.
Have a hammer.
Reproduction Steps
-
Move 100 meters away from townhall on safehouse side.
-
Have the blueprint for Foxhole out and walk around checking distance. Once it goes over 100 it says "No base connected".
-
Move around on the 100 line until you are closer to the Townhall then the safehouse in distance.
-
Max distance now suddenly 150 despite areas overlapping and you already having this distance.
(Another test is to just build Foxholes where it says its not connected but they will be operational with AI anyway)
Result
The distance to nearest active AI is innacurate with Towns and only via testing or observing this would you use your full potential.
Expected Result
The distance to connected base needs to always check if that base has AI. Longest possible range should win out over closest static bases.
Reproduction Rate:
Rate at which the bug is reproducible.
Unsure. Got it to work 1/3 times i tried.
Environment:
Update 35
The Drowned Vale-K5k9
A Section of the Road Between Saltcaps and Singing Serpents in the Drowned Vale is now submerged in deep water. Vehicles can no longer supply Saltcaps by road nor can infantry cross.
Vehicles cannot cross over the only road south that leads into Saltcaps.
Is this house surrounded by deep water intended?
Hard-edged water that seems very unnatural. Close to the bugged areas in the two previous screenshots I sent.
plz patch region traveling issue ahhhhhhhhhhhhhhh
i need to keep restart my game
and i cant respawn at fob at other region
@spice dew DM @bitter ravine with what you need help with π
Description
Disappearing buildings
Pre-conditions
Be in populated map and have high ping.
Reproduction Steps
Clear steps to reproduce issue.
-
Have bad connection
-
Have full populated map
-
Stay in a town
Result
Invisible and inaccessible buildings.
Expected Result
Can't find your base to bind spawn
Reproduction Rate:
Random.
Environment:
The Linn of Mercy
Description
Squad storage black hole
Pre-conditions
have high ping.
Reproduction Steps
Clear steps to reproduce issue.
-
Have bad connection
-
Use squad storage
Result
Missing case of lost crates.
Expected Result
Despawned crates without log
Reproduction Rate:
Not sure.
Environment:
Squad storage
When I try to join, I get the Foxhole start page, I can hear stuff but it never loads. I tried exiting and coming back and it goes back to the start page so I am just stuck. What is happening?
Also, yesterday the Storage Depot was very buggy. When submitting items to squad, they would appear in the SD inventory (visually), and took several minutes to show up in the squad stockpile, so in effect it looked as if they were disappearing. I was going to try it again today but .... can't get on due to above.
@dawn gate if you haven't already ask in technical chat with as much detail as you can, they are pretty good at getting to the bottom of this sort of thing.
Got stuck in hole, no way of getting out
Pre-conditions
Be in an AC
Reproduction Steps
- Get out of an AC at the moment of explosion
Result
Your walking corpse will be walking and facing the direction you got out looking at
Expected Result
Not creating the living dead
Reproduction Rate:
We dont have enough ACs to constantly reproduce this
Environment:
The Linn of Mercy in AC Ulster Falls
My friend with the SMG by my walking corpse
possible bug with infrastructure only getting about 4 points a minute with 46 upgrades i know theres diminishing returns but numbers seem off from dev branch way off
Bunker Combat Issues
A. Death drop bags
B. Interior Aiming
Description
A. Players who are killed inside of a bunker drop their bags on the roof of the bunker rather than the interior floor.
B. When the player is inside of a bunker and their opponent is inside the same bunker or a nearby bunker which is exposed in cut-away view, the aiming reticle snaps above the bunker rather than above the interior floor
Pre-conditions
A. The player who is killed is inside a bunker
B. The targeted player is inside a bunker, the aiming player is in a trench or a bunker
Result
Bunker combat is presently less intuitive than the rest of the combat experience.
Loot lost to the roof of the bunker makes gear impractical to recover while the bunker is under fire.
Ranged combat within and between bunkers more difficult and "janky" than it ought to be, and privileging melee attacks inside of bunkers.
Expected Result
A. Drops should fall where the player is standing, whether thats the roof or the interior floor
B. Aiming reticle should behave similarly within bunkers as it does within trenches and normal terrain - snapping a set distance above the visible surface over which the cursor is hovering
Reproduction Rate:
Every time
Environment:
Alpha
0.34.8.6
30715
could see the grenade arc when i did not have a grenade equipped and primed to throw. I'm sure it has to do with the fact that I died in that same exact spot while trying to throw a grenade if that helps
disappeared after I died once again
When i enter to game i no See player on list and i cant deploy
Title: Creating Rifle Garrison when trenches arent fully connected
Description:http://prntscr.com/rd5xhy
@safe ermine
economy balace issue. supply is mainly limited/balanced by factory output at peak times and supply is what wins the meatgrinder. in the 6 to 9 start regions there is ~10 towns or relic bases each, which start with 300, of which you can pull 200, shirts. those 9 * 10 * 200 = 18000 shirts can be pulled by a single afk player in a truck with a RMB macro at a rate of maybe 1 every 3s or 1200/h. at peak times a front consumes 500 to 1500 shirts/h. This available "free" volume, the "production" rate, and the density in which those shirts can be moved is so efficient that i would call it "broken". The same applies to the 9 * 10 * 1000 = 90000 free rifle clips. Limitting the stack sizes of those items to what is contained in a crate seems to reduce one part of that issue quick and easy without creating other problems. Still the "production" rate and available volume is imo problematic for the economy. why would you scrap for and produce those 18000 shirts if you can get them faster and for "free". Interesting that people do not just move shirts from any other place to the current front FOB all the time - probably because boring things just feel like taking endless time and thus inefficient - where by looking at the numbers its probably the most efficient way to supply - it shouldnt be. How much is there that we do not see because its just to boring to be even considered by our attention π ?
@half schooner have seen that happen connector trench causing it
I was gonna writeup a lot but I realized, how did they manage to just destroy that one bunker?
Those connector trenches are a pain
The motorcycles have trouble going over trench bridges.
Legacy oil node oil patch
### Pre-conditions
None
### Reproduction Steps
Clear steps to reproduce issue.
1. none
### Result
Legacy fuel node oil patch is still here
### Expected Result
Legacy fuel node oil patch removed.
#### Reproduction Rate:
100%
#### Environment:
0.34.8.5```
The salt brook channel bridges are impassable with a freighter when open
my jeep is able to be accesses in inventroy, locked/unlocked, squad locked, but wont let me get in the vehicle from all entry points
Someone managed to get stuck in the trench, bobbling around + this is multi sided others saw the trench like this to. One screen showing location other what the problem was.
terrain weirdness in a trench connector (someone else made the individual piece that seems to have glitched)
how crane there
@grim beacon next time try to not show all the intel, cause warden can use it ;)
Use the legend board to mask the intel
get killed inside bunker, bag spawns on roof... wtf
@nimble ingot Is that flooded road south of Saltcaps-Drowned Vale ever going to be fixed or is that intentional?
Also when will it be fixed?
@wise ore @grim beacon press control-alt-shift-p to take a screenshot with map data for the devs already on it, then there is no need to fuss with the map.
@austere rose when is the bugged road south of Saltcaps-Drowned Vale going to be fixed
@languid wigeon Its not intentional, but we'll have to live with it this war
It's a nice aesthetic
Ya but totally screws us
@lucid hamlet
B. When the player is inside of a bunker and their opponent is inside the same bunker or a nearby bunker which is exposed in cut-away view, the aiming reticle snaps above the bunker rather than above the interior floor
I need a video of this
@nimble ingot one of the aiming in a bunker issues is when you use a rifle garrison you should be able to shoot into the bunker it is part of but often can't see in and have to shoot blind. (I don't think this is exactly the bug saltysnow says he has found, but if his exists I think they are related)
I died by a mortar shell while trying to throw a (frag) grenade , then respawned came back and noticed that my throwing line is still there. Grabbed a new grenade to see if it gets moved but it doesn't, then you have just 2 throwing lines. Weird bug never seen it before.
^^ also had multiple times that there was no throwing line at all, they seem a little broken (what is really annoying). Had it happened this week on multiple occasions, never had any issues with it before. Idk, its the kind of bug that's hard to recreate it just happens here and there.
cam someone fix this?
Experiencing an issue where I am in a squad that apparently does not exist and that I cannot leave or join another squad from. I am the squad leader. I cannot invite anybody to my squad to have them kick me. I have tried restarting my game, restarting my computer and waiting but nothing works. No buttons work. All I know is that my game lagged/stuttered when I clicked the create squad button and it left me in limbo
@nimble ingot Not going to lie, but that bugged road is really screwing over the colonials eastern front. It forces us elsewhere. Is there no way it can be fixed this war? Because its limiting any form of push from Saltcaps to Lockheed or Old Jack Tar
@languid wigeon Remind me again tomorrow
Ill see what I can do when im in the office
Great thanks!
When submitting storage it always goes to squad rather than the last thing I left it, ie. public or squad
*on
Part of road decal seems misplaced.
hold why the inventory is rock ? @kindred holly
@nimble ingot Not going to lie, but that bugged road is really screwing over the colonials eastern front. It forces us elsewhere. Is there no way it can be fixed this war? Because its limiting any form of push from Saltcaps to Lockheed or Old Jack Tar. There is also a bugged hill south of Saltcaps that makes it so vehicles cannot drive up it.
Description
Geometry defect blocks motorcycles from exiting the bridge south of Fort Viper in Vipers Pit when going southbound
Pre-conditions
Be in Bloody Bowery
Have motorcycle
Reproduction Steps
Drive south on bridge, run into invisible wall when almost off the south end of bridge (see red bit)
Only way around is to move slightly to the north where there is a small gap you can wiggle through (see green bit)
Result
Come to complete halt at end of bridge
Expected Result
To keep going onto road
Reproduction Rate:
100%
Environment:
Live game 12 March 2020
Description
Terrain obstructs player movement.
Pre-conditions
Exist in-game.
Reproduction Steps
Attempt to move forward at any of the pictured spots.
Result
Player movement halted forcing them to vault.
Expected Result
Player should not be halted.
Reproduction Rate:
100%
Environment:
Alpha 0.34.8.6
Japanese is a censored word that comes out like ***anese, not exactly sensitive
@unborn grotto @remote pelican Thank you for using the pinned format β€οΈ
Map intel is completely broken, pls fix
With radio there is 0 map intel currently
Actually a lot of things are wrong right now, Marban is currently inaccessible, intel is frozen, viper pit is chunking
- fix, cannot travel between regions
@nimble ingot CP is bugged to shit and theres no intel on the map
@nimble ingot game is broken as heck right now, region travel is now not working
what you think the devs will fix their mistake impossible
We're fixing the issue
Bygusing: setting watchtower blueprint ahead turret for enemy atg shooting and destroying enemy structures by explosive area damage. Same with suicidal atg attak
It's not exactly a bug and it has been in foxhole for a long time
oh ya that cheesy ass tactic
@nimble ingot this town is broken for trucks and driving in general.
I encountered a bug crossing the border from fishermans to farranac on the lost sot road, when I spawned on the other side I was in the water and truck blew up.
This satchel ruine the game to everyone.
People who enjoy themselves without actually playing the game itself are truly ignoble. This should be resolved.
Hey so I got kicked out of the live server saying it couldn't load my profile
restart steam then log back in
Every player still can't see my Local, Region, Squad, World, Logi chats, the only thing that is working is Whisper Chat and I'm tired of it because I can't talk to everybody specially when I need to chat at a group while in a vehicle...
It all started when I was running an Operation at 1ARC, We were ambushing Wardens then suddenly my Clanmate said why am I being quite and why don't I give orders... then they said they cannot see my Local chats nor my Squad Chats
then next war I was in a Tank with miken and Jin and I was giving our gunner an order, I said "Fire at the foot bridge" then they told me we can't go through that so I knew I was mute for some reason again... until today...
Players can only see my chat when I am at Home Region...
The bug only shows up after joining a Region and when I click Play then Deploy it sometimes loads 1 minute or less then it says "unable to connect" or something like that, but sometimes it doesn't appear but I am still muted after deploying in a Region...
Sometimes players can see my chats but RARELY
@fallow talon check your language settings for your chat
After that?
just make sure you have the correct language set
Okay
Why Im "Restricted from using weapons ?"
bad boy
Dyeing inside certain structures (relic bases and hospitals in my experience) causes backpacks to be placed on top of the structure rather than in it.
It actually doesn't matter where you die I have gotten that in many many scenarios
I do not know what triggers it yet
Or why it just suddenly fixes itself
westmarch
Just a reminder for everyone, when posting map bugs to PLEASE USE THE MAP OVERLAY. You can get the map overlay by pressing: ctrl + shift + alt + P which will give us a clearer idea of where these screenshots are
Something wrong with my map, Im not hacking but can see all the map......a really seriously bug
it's not a bug
it's normal
it would be a bug if you saw enemy defences, watchtowers or FOB's
i cant sig in
I have a problem not let me enter the war map I give to deploy and does not leave me blank I would like to know if there is any solution.
guys. SMG fire still makes your soldier "wiggle" - getting out of cover and all the things. pls! this is an issue for a long while!
@final lynx this tends to happen to me when my connection isn't strong enough. Try using a different network. Otherwise, wait for some time, it should work. Ideally try restarting your pc/laptop and foxhole.
i always get stuck here and i hate it
pls fix oar bridges
also its not like oh sometimes you get stuck NO U GET STUCK 100%
guess what i got stuck again
only took me 2 times getting stuck to figure out how to not get stuck at that bridge
got for you
good*
If you saying that its my fault for getting stuck you and idiot
beacuse it sure sounds like that
if not sorry but im salty
Motorcycles cannot get over trench vehicle bridges
Thatβs a feature, not a bug
Invisible rocks
Broken water textures. J9-4 in Deadlands just SSE of the bridge on the south shore.
`### Description
Motorcycles arent able to drive tru many Bridges ramps edges, and none of all Trench Bridge ramps
Pre-conditions
Have motorcycle
Reproduction Steps
Drive towards a bridge ramp or trench bridge ramp
Result
Come to complete halt unable to even get on the ramp of the bridge, thus not being able to drive tru bridges
Expected Result
To be able to drive trough
Reproduction Rate:
80% on normal bridges, 99.99% on trench bridges
Environment:
Live game 22 March 2020`
still experiencing bug issues at Saltcaps @nimble ingot
The hill 10 meters south of the town hall at saltcaps is bugged to where no vehicles can drive up it
@mossy bolt referred to it last monday, a week ago
@languid wigeon Please provide a map overlap screenshot with ctrl + alt + shift + P
When are we going to have ghouses fixed =/
Really don't want to enter them, trying to fight inside them is annoying
chances killing with bare hands are greater than killing with any gun
Bunker Bases can't be built on T2 bunker pieces. At least allow it to be built, but as a T2 bunker piece -> T1 bunker fob, if there's problems with skipping a tier with prices and such. It's not clear you can't do that and fairly unituitive, and just messed up a tight fit bunker network of mine, which may have just become a waste of resources.
### Pre-conditions
T2 bunker piece large enough for bunker base
### Reproduction Steps
Clear steps to reproduce issue.
1. Unable to build bunker base on T2 piece.
### Result
Unable to build bunker base on T2 piece.
### Expected Result
T2 bunker piece -> T1/2 bunker base
#### Reproduction Rate:
100%
#### Environment:
Current war build```
^^If it's about price, just make it more expensive to build on T2 and T3
Is this the one near Akri?
somebody using a cv building stuff 30m or so from me, i get the notification
Lol
peak gameplay at lathair, getting shot by collies exploiting a mountain that we can't get up 10/10
servers are kil halp
@scarlet bane I need a screenshot with the map overlay of that location
@spiral steeple I need a screenshot with the map overlay. To get the overlay use ctrl+alt+shift+P
If reporting a map bug, we absolutely need a screenshot with the map overlay so we can find the location in your screenshot. To bring up the map overlay press: ctrl + alt + shift + P. Then take a screenshot and post it here
okay thank im just really salty about this
@nimble ingot
thank you*
Flat beds get stuck 100 % of the times trucks are like 60%
i mean you can see the ground has like these triangles
Its a real pain every warden logi player will tell you the same so pls fix this
What happens is you go up the ramp then slide to the Right and you then stuck for 5 seconds
this part of warden home island has a randomly placed arrow pointing towards nothing and some useless signs
Crawling under wall
when walls are snapped end to ends, they can be suspended above the ground enough to crawl under them
It is not possible to drive a truck from the south to The Saltcaps (K3K3) with a truck into the city.
Description
Trench connecters decay even with Bunker base that has gsupplies with the required upgrades
Pre-conditions
Bunker base, gsupplies in it with the bunkers being built before the trenches and required upgrades
Conditions which should be met before attempting reproduction steps.
Reproduction Steps
Clear steps to reproduce issue.
-
Build bunker base fill with gsupplies
-
Upgrade and make bunkers
-
Use trench connecters
Result
The trench connectors decay even though there is gsupplies in the base with the required upgrades. It is unsure if it uses up any gsupplies but all 15 trench connecters I
I have in my base has decayed. The bunkers and bunkerbase as well as defences have not decayed fortunately.
Result of the issue.
Trench connectors decay which could lead the loss of trench networks and connections for bunker defences.
Expected Result
Trench connecters are decaying even with the bunker base gsupplies and upgrades after the 24hour build protection
Reproduction Rate:
Unsure however all 15 trench connecters i have, has decayed to 90% when i logged on
Environment:
Oarbreaker Isles if u need to see the base dm and I can show u it
Flatbeds get stuck here almost all the time. Please fix!
this bridge is so bad
i aleready sent the cords
i just have to stress its really bad
@sturdy atlas also yes
that spot is so bad as well
Description: Vehicles getting stuck
Pre-conditions: Be driving west to east (sometimes happens east to west, I've experienced it twice)
Conditions which should be met before attempting reproduction steps: Drive vehicle. Normally.
For the love of any god. Please fix this. Every. Time. I drive anything up this little spot. I bug out. I've been shot across the map. I've had trucks swallowed by the void. I've sunk into the ground. If you can think of it, it has happened in this god damn spot.
Idk what causes it. But it makes me very sad.
my friend started the foxhole, but the screen is turning black and then Fatal Error appears
does anyone know why?
Rubber banding, Invisible Bullets, Unable to Submit or Assemble assorted items from Town Halls, APC dropping riders/running over them in water while in the back, Audio servers unable to connect or are working intermittently
All of these bugs experienced within the last hour or so
Understand if this is due to server stress, but they are making the game unplayable atm
What is your suggestion? Pause the war?
Yes
@languid wigeon does your friend have a amd gpu if so tell them to update their drivers past 20.1.1
also any further conversation about the error move it to #technical-chat
I told him here, he will update tonight
Description
Region zone efficiency popup covers map posts when you try to read them
Pre-conditions
A map post on the map somewhere
Reproduction Steps
Point mouse at map post title to expand it, wait 1 (one) second.
Result
Map post expands and is covered over almost instantly by the efficiency popup, making it hard to read/interact with map post elements
Expected Result
Being able to read post without popup covering it.
Reproduction Rate:
100%
Environment:
Live game March 28 2020
water effects makes naval warfare really confusing. Borderline nausea, as it makes it difficult to discern if the boat is moving or not. Please revert back to previous graphics.
Hi all, I'm new to this game and so far have experienced this error 2 times and it crashes the game so I don't know what map it was or any specific details to tie the incident to. It seems to occur when I'm walking around and pressing T to voice chat.
Great, I lost my clipboard.
Error occurred again, private messaged you the screenshot @nimble ingot.
Description
Motorbikes have difficulties on driving on even sight slopes like a trench bridge
Pre-conditions
Any slope (trench bridge/small hill)
Reproduction Steps
Try to drive over a trench bridge or on a small hill with motorbike
Result
Motorbike can't drive on a slope or has serious dificulties
Expected Result
Motorbike doesn't have any difficulties
Reproduction Rate:
100%
Environment:
Live game March 29 2020
I keep having various errors when trying to connect to voice both local and squad
Title: Squad Lock
Description: I formed a squad to use squad voice comms to go do some operations. We squad locked some vehicels so we could use them without wardens being able to walk up and steal them. the other 2 guys in the squad had to go so they left squad. I was the last person left in the squad I formed.
With noone in my squad I left the squad.
Now 2 trucks full of equipment are locked with no way for me to access the inventory and the squad does not even exsist any more.
Please fix this stupid bug.
Description
U can get under/through truck
Pre-conditions
U need be next to truck
Reproduction Steps
Try to go throw truck, (when encumbered) and u'll slap it to air or go throw
Result
U can go throw truck or slap truck to air
Expected Result
U can't be able to do it
Reproduction Rate:
100%
Environment:
Live game March 29 2020
Title: Squad Lock
Description: I formed a squad to use squad voice comms to go do some operations. We squad locked some vehicels so we could use them without wardens being able to walk up and steal them. the other 2 guys in the squad had to go so they left squad. I was the last person left in the squad I formed.
With noone in my squad I left the squad.Now 2 trucks full of equipment are locked with no way for me to access the inventory and the squad does not even exsist any more.
Please fix this stupid bug.
@dense zealot (The squad lock has an expire time so you have to re-squad-lock it everytime it expires)
There is a invisible wall at the bridge between fort Duncan's and overland it only blocks motorcycles
We had to jump off the bridge to get around it
It's just how the motorcycle works, gentlemen. It's broken in many ways. The slightest elevation will make it unusable
any form of significant elevation change messes with all vehicles pretty much
?
cant move
unstuck failed
oarbreaker L5 K 5
tried unstuck twice but all failed
cant ship the halftrack
Floating campsite
Leaking is leaking. Lesser, greater, middlingβ¦ Makes no difference. The degree is arbitary. The definitionβs blurred. If Iβm to choose between one leaking and the other i'd rather threw screenshots of my pp into FOD.
When i build a howi it builds as a colonial... (am warden)
....
Building barbwire next to anything you can vault is a waste of materials.
https://youtu.be/i_f4b-Xeqvg
i keep experienceing lag i am drivinig in a flatbed and at random it will loose all momentum and halt for a split second
@hollow plinth @late obsidian Please message @bitter ravine if you have an issue.
This is not the channel for this.
SORRY
Title: Supposed visual error
Description
The hanging cliff I marked with a red arrow in the screenshot looks odd. I believe it wasn't intended to be like that.
Environment
CL: 30715 Version: 0.34.8.6
Disappearing Glitch & Unable to put Squad Storage
I can't put things at Squad Storage :/ a mod told me Squad Storage was only at Beta Stage or something like that and that's why it happened... Please fix
My friend just finished gathering 15,000 RMATs for AP Shells but when he cooked it, it just disappeared :/ a mod told me but he said he can't trust players so... Please also fix
@austere rose This might sound ridiculous, but does firing a storm cannon, can it physically move the platform or change it's environment in anyway. I ask.. because am now stuck inside my bunker, the only entry was a small connection trench that I use to climb in and out and now I can't climb out after firing it. lol
border travelling with gunboat makes it lose the pre-loaded arty shell.
Barge laden with rmats lost to despawn; tank that was originally on it left floating in the water
Tank retrieved with mod help, rmats and other contents lost due to lack of sufficient proof of possession
Title: Vehicles become unexpectedly unsquadstorable when they should not be.
Description
Update to previous report, I narrowed in on the issue.
Pre-conditions
none.
Reproduction Steps
-
Build a packageable vehicle at a vehicle factory
-
Package that vehicle
-
Unpackage that vehicle
Result
Vehicle become un-squad storable.
Expected Result
Vehicle should remain squad storable.
Reproduction Rate:
100%
Environment:
Current build.
A truck went directly from burning to just a crate
there was no explosion and no destroyed truck
I cant find a refinery?
@ornate goblet There isn't one.
the game is still crashing my soundcard ( using 7.1 adaptered g430 )
any fix for this? i tried everything
i post it here too because this can cause my ingame mic is trash (it was good before)
Update your drivers?
Yes update your drivers, I just had the same problem that i kept crashing and updating helped
Aiming on the crosshair at this position messes your aim up, there is some collision mesh overlapping the top of the mountain or something
Nothing big, but the cursor doesen't change back to the "dot" after opening employment map. Also happens when opening the normal map
Got a freighter stuck on the rope bridge south east of Abandoned Ward, used !unstuck, and got put somewhere I would have been "unstuck" at. Now, I'm stuck again.
@shadow copper @serene plume cant update anything.. i reinstalled logi driver , tried another versions/ reinstalled the game multiple times etc etc
it went wrong after win reinstall
Title: my FA was sightly turned to the air and it was missing all the fucking shots
Description
the FA was missing every single shot and because of that i lost it
Pre-conditions
i have no idea
Reproduction steps
-
try to climb on a rock with the FA
-
it's now facing the air
Result
it's now missing every single shot
Expected result
normal FA
Reproduction rate
i have no idea.
@modest spire itβs cause FA fires in a arch unlike the howie so youβll need to be on flat terrain most of the time
why can't I use local voice chat
i was in a flat terrain
i tried to climb a rock with the FA
and it had 1 floating wheel
i can't explain the position of the FA, the best thing i can say is: it had only one wheel on the ground @low kindle
@thick pilot it doesnt work sometimes
yeah thx I reconnected through the options menu and that fixed it
Title: Cannot lower down APC ramp
Description
It says press F to lower down ramp
Pre-conditions
Reproduction steps
- try to press F while you are driver in at least colonial APC
Result
it's doing nothing
Expected result
Lower down ramp
Reproduction rate
100%
@indigo scarab u may need to go to options and set your keybinds to default for the button to work
F
when the devs change or introduce new buttons, u usually need to reset keybinds for game to register the new buttons
lol
game balance bug!: the enemy captured 3 cities using the bug. A enemy soldiers puts Blueprint next to our Townhous, Safehouse and other defenses and our ALLIED gun-turel shooting at Blueprint quickly destroys allied fortifications. ...to prevent this you need to disable the damage of the allied fortifications in the Union buildings.
^very old exploit that hasn't been fixed yet
Armored car and passenger left behind as barge transfers to other server.
### Pre-conditions
A barge, an armored car.
### Reproduction Steps
Clear steps to reproduce issue.
Drive armored car onto deck of barge making sure to continue driving it right up until the point of the ramp being raised.
Sail to map edge with the captain hitting E immediately on arrival. He sails right into the map edge at the moment of his barge vanishing.
### Result
Armored car and passenger left behind.
### Expected Result
The armored car and passenger go with the driver on region travel.
#### Reproduction Rate:
Once
#### Environment:
0.34.8.6```
Both of these Ghouses in front of the viper pit Mass production factory are both offline
Crane wont spin if you enter as you're drawing binocs.
### Pre-conditions
A stationary crane and binoculars.
### Reproduction Steps
1. Draw Binoculars with 2 key.
2. Immediately enter the crane with Q key.
### Result
Crane can't spin.
### Expected Result
Crane can still spin.
#### Reproduction Rate:
100%
#### Environment:
0.35.14.0```
not really a bug but the sledgehammer animation is wrong. when you swing a hammer on the right side your right hand is on top and left hand is on bottom. it makes no sense to have your opposite hand on top. @compact rover
Mass Production Factory does not have sound or produce smoke from its chimney
### Pre-conditions
A Mass Production factory
### Reproduction Steps
Produce an order at a Mass Production Factory, listen for sound and look for smoke
### Result
Mass Production Factory does not have sound or produce smoke
### Expected Result
Mass Production Factory should have sound and smoke
#### Reproduction Rate:
100%
#### Environment:
0.35.14.0```
@low kindle thats not a bug u need active defense to activate them
@wise ore youβd expect them to already be active like the rest of the Ghouses in viper
Yeah sure
Guys, good afternoon. I ran into this problem: I can't log out of the voice chat channel squads, exit icons and the lock do not respond to mouse clicks. How can this problem be solved? Thank you in advance.
Hole in map (it can kill you if you are not lucky)
@next aurora Is that just Alchimio?
Victa, Gallows, and Fonudry have reported issues
Enemies getting into construction yard cranes need to get removed asap. Totally abusable
Gallows depot can't pull vehicles either
yea theres a pile of rubble at victa storage depot, cant pull trucks out
Posterus Storage depot also can't pull vehicles
@slim mango Can you give me a screenshot with the map overlay? Press ctrl+alt+shift+p to get the overlay and take a screenshot
epic
@nimble ingot sure thing I'll do that next. I also found this bugged obs tower
its unreachable
nvm you can still reach it but its bugged and sitting over a chasm
These are important warden logi roads in the Moors. Every red circle here is a bridge. These bridges are marked are off-road which means trucks are slowed down as they pass the roads they need to travel on.
Every warden shipment out of the Moors is slowed down.
These are bridges not dirt. they should be marked as roads.
J11 wood in road. If hit it locks you in place. No longer movable. Godcrofts
@obsidian cobalt Its because every one of those bridges is over a trench & some are only the width of a vehicle - if you are moving fast & lose control you fly into the trench & extraction is a major PITA.
basically an enforced slowdown to prevent stupid things from happening
speaking of which
@hot basin that happens a lot at many different bridges. Its directly related to how fast a truck is going
faster = more likely to glitch out
truck hits ramp, game engine goes LOLWHUT and you got a truck on ice skates
you dont notice it in trucks with stuff in them because they are below the speed threshold for wigging out
where the end of the bridge ramp model intersects with the ground texture is where it usually happens
but in your case yes there is a literal pier piling in the middle of the road too
Training section sign is inaccurate
People can deploy resource containers onto the training course using the new static cranes
Description:
Construction Yard Stationary Crane broke while trying to pick up a container and can no longer be used.
Pre-conditions:
Two shipping containers stacked on top of each other, top container is packaged, bottom is unpackaged.
Reproduction Steps:
Attempt to grab the top crate from the stack
Result:
Crane freezes in place, doesn't extend down to pick up the crate and can no longer be used in any capacity. The usual indicator that shows up while holding right-click is no longer present as well.
Expected Result:
The crane picks up the container
Reproduction Rate:
Unknown, I'd rather not potentially break more stationary cranes
Environment:
Blemish Construction Yard, Stationary Crane
Description:
Construction Yard Stationary Crane broke
Same problem in Silk Farms Construction Yard Crane as in AckbarMustafa bug report
Two shipping containers stacked on top, next to the Crane, as in Blemish Construction Yard, bottom is packaged.
Crane freezes in place happened when a misplace resource container was picked up, we try to destroyed the resource container to unfreeze the crane and move the two shipping containers with no luck.
resource container was not picked up.
Environment:
Silk Farms Construction Yard, Stationary Crane
Description:
Trying to get into a portable crane from Ogmaran's storage depot, The Moors.
Pre-conditions:
Take a portable crane from storage depot.
Reproduction Steps:
Attempt to enter the moveable crane.
Result:
Crane can't be entered into due to no room to get into it.
Expected Result:
The crane sits there.
Reproduction Rate:
All the time you pull a moveable crane out
Environment:
Ogmaran's Storage Depot
Description:
Cannot use nor move mobile crane.
Pre-conditions:
Hopped in it at a salvage yard and it moved at first but then froze and has been froze ever sense.
Result:
Crane can't be moved nor used.
Environment:
The Moors scrap node near Luch's workshop
Strange connector trench collisions
### Pre-conditions
Create two trenches at a strange angle in specific location (Endless shore E8k9)
### Reproduction Steps
1. Build connector between them
### Result
Bizarre connector wall bounds and incorrect terrain deformation
### Expected Result
Correct connecting trench with reasonable collisions
#### Reproduction Rate:
I've only tried this once and it might be specific to my location
#### Environment:
31291
You get stuck if you climb into this area. location north Callahan's gate. . edit: next time ill try that control thing i wasn't there anymore
@frosty palm Please use the pinned bug report template and produce a screenshot with the map overlay by pressing Ctrl + Alt + Shift + P
It's probably because he has his language set to englisj
Unable to be in city at all... what have you done with game?
Didn't experience any problems before. Didn't have any problems with internet (same as always).
As soon move out of Blemish, there is no any trouble
All other major hubs working absolutely fine
Description
Tempest Island on wardens side lies to you about the player count, it'll say high but after you load in, see no one, go back to home region and take a look at the player count for Tempest it'll say empty
Pre-conditions
Log into the game and go to the deploy map
Reproduction Steps
I figured out that it only happens to me once a day for the past like three days, because after it says empty it will never go back to high until about the next day.
-
Boot the game up and log in
-
Go to the east or west to a deploy zone
-
Look at tempest island on the map and see it says high
-
spawn in look at the player list and realize it's just you and like one other guy in Tempest
5. go back to home region deploy zone and see that now and for the rest of the day will be empty (unless tides of war reach that area of course)
Result
Result of the issue.
Expected Result
Tempest player count to say high when it isn't
Reproduction Rate:
Once a day
my bad I just did the math and it was only the past two days
Title: players arenβt announced when deposit stacks
Description: I delivered 200 rifle ammo in two one hundred stacks and it never announced it.
I do old fashion logi with a truck and stack my rifle ammo and shirts up to be efficient
Description
Region/zone efficiency popup is very aggressive, covers map posts instantly when you mouse over them
Pre-conditions
A map post on the map somewhere
Reproduction Steps
Point mouse at map post title to expand it, wait 1 (one) second.
Result
Map post expands and is covered over almost instantly by the efficiency popup, making it hard to read text or interact with map post elements
Expected Result
Being able to read/use post functions without popup covering it.
Reproduction Rate:
100%
Environment:
Live game April 10 2020
N Bridge of violethome in gm, very hard to traverse w/flatbed
Reproduction Steps
Come with flatbed from the south
Result
sometimes impossible to even cross it, sometimes takes minutes to do so because u get stuck at the start(coming from south side of it)
Expected Result
Crossing with no problem
Reproduction Rate:
100% with flatbed
Environment:
Live game April 10
this part of the bridge is uncrossable by a bike, at least in shackled chasm F4k9
Well known bug, getting in any vehicle sometimes turns it 90degrees
Oh okay, sorry.
Okay
Truck flips 90Β° after getting out of it and then getting back inside quickly.
###Description
The truck is stuck between the tree and the hill
Region: Farranac Coast, The Spearhead area, close to The Oarbreaker Isles border
###Pre-conditions
Driving with the full speed from the Spearhead side
###Reproduction Steps
Drive into the trees with full speed from the Spearhead side
###Reproduction rate
???%
###Result
The truck is completly stuck, can't turn wheels or drive back.
###Expected Result
The Truck should be able to drive back/turn
###Environment:
Live game 10th April 2020
(You can unstuck the truck by entering and quitting it repeatedly with the right or left direction key held)
Description
Stuck swimming in water underneath pillbox on server reboot.
Pre-conditions
Be in pillbox.
Reproduction Steps
Clear steps to reproduce issue.
-
Get in pillbox.
-
Minutes later, server reboot.
-
Rejoin, cry.
Result
Stuck underneath pillbox in water below. !unstuck command would not work after six attempts.
Expected Result
Sadness.
Reproduction Rate:
Could not reproduce due to needing a reboot to do so.
Environment:
Was in Loch Mor, G2k3/H2k1.
If you're sitting in a vehicle that someone submits to a stockpile, your character just gets deleted. You don't die, your camera is now stuck outside the stockpile.
Description:
You still have to right click to transfer stacks to concrete mixers
Pre-conditions:
/
Result:
Right click to transfer stack instead of shift left click
Environment:
Live game
Description
Terrain Glitch - Oarbreaker Isle
Pre-conditions
Flatbed truck, be at Base Akri relic base.
Reproduction Steps
Attempt to drive north over nearby bridge to The Ides.
Result
A small hill or some other bump in the road leading up to the bridge causes flatbed trucks to be tossed to the right to a significant degree resulting in the flatbed becoming stuck or glitched for a few seconds. Area is highlighted in red in screenshot.
Expected Result
Drive onto bridge without incident.
Reproduction Rate:
100%
Environment:
Live game April 12 2020
π¦
Tried reinstalling and reparing, nothing works
"file blocked" its what is write on first pic
@compact rover sorry
@fathom herald se vocΓͺ deletar o arquivo e reparar, nΓ£o funciona?
sΓ³ tentei desinstalar na steam
nΓ£o deleta tudo qnd faz isso? vou tentar individual enetao
entao*
I submitted 70+ diesel to relic base from fuel truck's inventory but there were only 20+ diesel in the relic base after that. So 50 diesel vanished. I used the "submit all to relic base inventory" button.
m a G i c
Description
Flatbeds stuck
Pre-conditions
1 Drive flatbed.
2. Try to turn south
Reproduction Steps
Clear steps to reproduce issue.
Result
You get stuck
Result of the issue.
Expected Result
What the expect result should be when the steps occur.
Reproduction Rate:
Didnot try
Rate at which the bug is reproducible.
Environment:
Current build
i cant access the storage depot, its empty for me
@nimble ingot the blemish storage depot seems to have emptied itself and is at 1% health
It wasn't attacked though
In addition the Blemish storage depot is not showing the squad inventory selector; the squad image inventory and the public storage appears empty. I think this happened while a crate was being filled by the storage depot crane.
@daring nest are all the devs out for Easter? Do any of you have access to investigate the Blemish depot?
In Crow's nest salvage mine, trucks always get stucked there. on the entrance and west side of the mine.
taking a look
Thank you!
hey if you are poking things when did the cost of a crate of Bandages go to 160 ?
was 40 last I saw
@unborn grotto the number of bandage inside the crate have also increase since the WC45 with the trench update
I know the # per crate went up in Issue 32, the thing thats irking me is that the 40-> 160 cost change isn't mentioned at all
I've checked the 32/33/34/35 patchnotes and its not mentioned anywhere in any of them
Refinery tooltip still references refining parts
Description
Lost clip of ammo that u trying to reload when teleporting to another region
Pre-conditions
Have clip of ammo, weapon that need reload.
Reproduction Steps
Clear steps to reproduce issue.
1.Start teleporting to another region
2.Start reloading while teleporting.
3.U lose clip of ammo that u was trying to reload.
Result
-1 clip of ammo, and it was last clip, if it hadnt happened i had been able to destroy enemy truck and driver
Expected Result
When u teleporting and if u reloading, u dont lose ammo or successful reload.
Reproduction Rate:
It's happened for me first time so i dont know how many times it can happen for other player. PS: i was lagging because was near border, ping is okey, so u can try some times and if it happen fix it pls
Environment:
Current build
Visual Bug with unpacked resource containers- The grass pokes up through the bottom. Reproduce by putting resource container on the ground with some grass.
Description
submitting fuel into a town hall stockpile from a fuel truck via right click -> submit all to stockpile removes all the fuel in the fuel truck's inventory and doesn't submit anything to the town hall
Pre-conditions
have fuel truck, fill with diesel
Reproduction Steps
go to town hall, access while in fuel truck, submit all to stockpile via right click
Result
nothing is transferred, all the fuel is "deleted"
Expected Result
fuel transfers to stockpile
Reproduction Rate:
100%
Environment:
current live version
Description
Climbing a ladder from a barge causes the player to fall into the water. Grabbing a ladder while the ladder is next to a barge traps the player under the barge.
Pre-conditions
Place a barge next to a ladder
Reproduction Steps
- Place a barge next to a ladder, grab onto ladder from barge.
- From water grab ladder and climb
Result
Fallen off ladder, stuck under barge
Expected Result
From the barge, the climb should have been successful, or the option to climb shouldn't have been given.
Either climbing ladder should not be available as on option when there isn't room to climb it, or the climb should have automatically succeeded.
Environment
current live version
I'm not able to use mouse buttons for PTT. I can bind them, so it seems like the game recognizes ThumbMouseButton and ThumbMouseButton2, I can use those buttons for actions (tested with opening the callouts menu) but when I bind them for PTT, my voice doesn't transmit.
Hey how do I remove destroyed trenches? I wanna remove it from the ground
pls Fix:Ally A.T.turret splash dmg on friendly strucktures!
so there is bug if you click at crate of vehicle parts and put back in with crane other 2 vehicle dissaapears
Description
Mine range is broken, i am next to the scrap mine, but game prompts me to open the Oil Well, when i get close to the Oil well, it prompts me to open the Salvage mine, works on foot or in a truck
Pre-conditions
Be at the Coaldrifter mines site, try to open on of the mine inventory
Reproduction Steps
-
get in range of the mine on the screen
-
try to open inventory
Result
other one inventory opens
Expected Result
The right inventory should open, Oil well for oil well, Salvage mine for Salvage mine.
Reproduction Rate:
100%
Saltbrooks water is to high
Description
Gunboats for some reason can not cross under BOTH bridges at Saltbrook due to water height. I do not see Barges or Freighters getting stuck however.
Pre-conditions
Be in a Gun boat, attempt to go under the bridge at any speed once it is open, have attempted going at it from an angle, backwards, forwards. Still cannot pass through. Yet other vehicles can. Trying to go East to West and West to East on both bridges results in this problem as if the bridge is still down or there is an invisible wall.
Reproduction Steps
Clear steps to reproduce issue.
-
Have GB
-
Open Bridge
-
Try to go under
-
Attempt to go under from a different direction
-
Open close bridge, attempt going under with different drivers
-
Will not be able to go under
Result
GB will react as if it's hitting an invisible wall, much like if the bridge was down, yet all other vehicles are able to pass under. Solely the GB is unable to pass under for some reason. (I havn't tested the Colonial GB with this recently, but in the past I got stuck 75% of the time with it, meanwhile the wardens GB always gets stuck). This occurs from both the East and West side for both bridges in Saltbrook.
Expected Result
Unable to pass under the bridge, as if hitting an invisible wall.
Reproduction Rate:
100% of the time
Environment:
Both saltbrook bridges
i cant quit my squard
@oak hamlet
I too am having this problem
I can't see members in it, Can't Leave, Can't invite, can't lock or unlock
Squad is stuck in lock position also...
Uninstalled game, Deleted all files and folders including APPDATA, Re-installed, still stuck
Saltbrook bridges are a joke you cant cross it with a gun boat or you have to be extremly lucky to somehow lag trough them pls fix it
Yes i know im supposed to share a map screenshot but i trust you guys know where Saltbrook is
never mind @copper shard aleready shared this
Also you should all know about this since in war 49 we needed a mod to teleport us trough.
Just pls fix bridges in general.<3
depo crane seen to forget the con-x on the plate if you pick up other con-x's
I canβt put my resources in the squad stack ...
CVs should be able to be squad stored?
@west sentinel Did you make the CV?
ya
Just looked at my squad storage, the CV isn't listed so probably can only be pub stored
ya should be squad storable
Description
Godcrofts, I11k6 bridge, headed NE toward Argosa, on going down thee end of the bridge, truck seemed to slide to the side and get stuck
Pre-conditions
Driving truck full speed, no load, center of bridge
Reproduction Steps
Clear steps to reproduce issue.
-
Get empty truck
-
Go fast
-
(Try to) drive truck off bridge onto land
Result
Get stuck against side of bridge, pillar in front of bridge, and cannot move vehicle at all, though tires move (Acts similar to when truck gets stuck on a wall)
Expected Result
drive downhill off bridge and drive onto road
Reproduction Rate:
Tested twice at full speed, Stuck each time. Tired to drive left, around Pillar on second try, still crashes and got stuck in the same spot
Environment:
Alpha 0.35.15.5 : 31354
^^^^this one is real
Omg that hardly didnβt send
Ffs
Ok ffs Iβm actually annoyed now
Had a whole explanation and my video file was too big so it cleared it
Attempt 3
What Iβve learnt about the squad bug. The game says youβre in a squad treats it as If you are not. You cannot lock or leave the squad. Pressing f1 shows beside your name that you are not in a squad. Squad storage doesnβt work and text chat for squad doesnβt work. I donβt think I can receive squad invites and I think people get disconnected from my squad after joining my squad. I hope this helps cause Iβve had this bug since my second day of having the game and I see more and more people saying they have it or have had it in the past. I am aware that it gets fixed automatically after the war because squads get reset. I am hopeful a fix comes eventually but I know you guys are busy. Good luck
Hi, I had a bug in Lost Partition. I was traveling to a scrap field in a Harvester, when closing a gate it sent my vehicle falling through the map for about 2 minutes. Eventually it stopped and my screen just shows the ocean.
I was travelling from north to south, nearish where my cursor is in the image. !unstuck wouldn't work as it thought i was still moving.
I messaged a mod and he said that there wasn't much he could do. So he asked me to create this report.
Right clicking to submit stuff from squad to storage slider doesn't work. Tried both on crane and on foot.
The Stormcannon has a 3x3-bunker-sized hitbox overlayed over the 3x3 bunker underneath it that turns with stormcannon itself
Bikes can not go over bunker bridges
@languid wigeon they can this is just long process of holding W
This bug is known
Players are able to lock and unlock vehicles whilst downed.
### Pre-conditions
Be next to a vehicle and be downed (lying on floor with timer until death)
### Reproduction Steps
1. Die somehow, get shot, nade yourself etc.
2. Press L to lock and unlock vehicle.
### Result
Player can lock or unlock vehicle.
### Expected Result
Players should not be able to unlock or lock vehicles whilst downed.
#### Reproduction Rate:
100%```
why not? they're downed, not disabled
Need help, my Voice chat is not working
Description
Fuel submitted to a stockpile from a fuel tanker always counts as 1.
Pre-conditions
Fuel tanker with more than a single fuel stacked at any stockpile that accepts that fuel.
Reproduction Steps
Clear steps to reproduce issue.
-
Put more than one diesel or petrol can into a fuel tanker.
-
Open inventory of stockpile with fuel tanker.
-
Right click on the diesel or petrol and submit to stockpile.
Result
Stockpile increases by one no matter how many you've submitted.
Expected Result
Stockpile should increase by the exact number of items you've submitted.
Reproduction Rate:
100%
Additional Note:
By putting the diesel or petrol in the building's inventory first and submitting the unstacked items, it seems to work as intended.
Title: Motorbikes cannot cross trench bridges & constantly hit invisible walls on elevation
Description: Not mentioning the many other abnormalities while driving motorcycles, they are unable to easily cross over trench bridges and become stuck when attempting to do so.
When crossing the elevation section on normal (full-sized) bridges, they also hit an invisible wall and are unable to cross unless driving over backwards or driving at an angle.
Replication: 100% of time
@oblique dust they can cross, just hold W
@white fulcrum It's possible but not like any other vehicle. You're always stopped at the trench bridge and you have to wiggle around to find the exact right place to get over. Speed does not affect that either.
yes
mines not detonating with tracks over mines(dont play sound forgot i had FCL in the background)
Title: passenger in truck when stored
Description: when you store a vehicle in depot the passenger is bugged out and left hovering in the air invisible
repeatable: every time
I've been stuck in the first in line queue for farranac for 50 min. Why can't i join?
Spot is being abused by vaulting. Allod's Bight-G8k9
On the border between Oarbreaker and Fisherman's, (And I'm not sure if this bug this limited to this area or not) several ACs were lost when the barges carrying them touched the border
The barges sank, the ACs were fucked, then the barges came back up
We lost 2 ACs this way, but still managed to cross the border
A way avoid this is to be very careful when crossing, and pressing E when you are just in range, without physically touching the border
Lost some stuff pls fix qwq
Bunker suppliers are sorted incorrectly, they come after Basic Materials alphabetically so should be the second item on this tab.
Saltrbrook sea passage doesnt work 90% of the time.
You can put shippables into water
I just lost my car to the river
was too slow to take proper screenshot
but you can see it underwater
PS I want my 20 rmats back
and the 800 bmats in the first car
Viper Pit Docks Northen Crane
Nickname in game for this moment: "Deaf Sniper"
cannot drive flatbed truck up onto bridge west of mara. very counter intuitive seeing you can drive a crane and a LT over it
possible hacker.
ive been around here all day in this battle not seen one person up on the top .. and all of a sudden a warden is on top
Allod's Bight-L8k7
seams impossible to climb to me
not a hacker, any terrarin or mountain can be climbed by a determined person
When its about getting onto impossible places, its never a hacker, devs will soon be fixing this terrarin glitch
oh
Erm
Hi there
I noticed a bug where I canβt select any base to deploy from in the deployment map
Can anyone please help ?
This dude flew over me and other wardens in the middle of Mercy's Wish Bridge (Loch Mor) 8 hours ago, using binoculars, which was then followed with a salvo of artillery.
@split hearth Tried restarting steam?
I have tried that, it only fixes when-ever I turn off the computer.
It isn't to much of a problem, just a bit annoying.
after entering another region this happend
Description
Battle tanks commanders don't take gas damage
Pre-conditions
Have a Battle Tank
Reproduction Steps
Get in commander hatch. Close hatch
Result
Commanders don't die when gassed
Expected Result
Commanders die when gassed
Reproduction Rate:
Unknown
Just making sure: You know the commander didnβt have a gas mask right? @worthy swift
Yes
Well we know he didn't have the filters. As I had an inventory full of them and a gasmask with one in. So he should have died when I did but he survived enough gas I had time to respawn and walk back and he still was alive
I can't leave my squad. I left the game over 12 hours ago and I still can't leave the squad. Even though I keep pressing the leave squad button.
Sometimes I spawn and when I go to a dropped items box it displays nothing, and when new ones are created they show nothing until I die.
(said dropped items boxes have stuff in them)
Description
Roads don't consistently reduce stamina drain while running on them.
Pre-conditions
Be on a road.
Reproduction Steps
- Sprint on road
Result
Stamina drain is the same as being off-road.
Expected Result
Stamina drains at a reduced rate while on a road.
Reproduction Rate:
Some small portions of roads (primarily the transition area where roads meet grass) still produce the expected result. The vast majority of road surfaces do not.
Environment:
Current live build. Unknown when introduced.
Description
Cannot see items that are placed in dropped item boxes
Pre-conditions
Spawning and opening a dropped items box with items in it
Reproduction Steps
Clear steps to reproduce issue.
-
Spawn
-
Check dropped items box
-
If the items inside aren't visible to the interacting player, the glitch has been produced.
Result
Cannot see items that are placed in dropped item boxes
Expected Result
Items are visible in dropped item boxes
Reproduction Rate:
Every 3-10 spawns
Environment:
Current build
It may have been fixed but the road north of "Luch's Workshop" has a obstruction on the inital bridge, that you cannot drive forward onto. You have to drive off road to the left/right to mount the road
Map reset at Alchimio Estate (Tempest Isle) blocked the storage depot.
@nimble ingot Can you flex your devmussels and make it go away so we can do logi? I don't think a normal mod can,
cant see the health of the foxhole you are in if there is a critically wounded soldier next to it
weird thing in middle of road in drowned vale, its like a pyramid
View tech tree on the town hall action bar has a typo.
@open lotus i don't see it haha
"Assign Tech Parts"
Tech parts are no longer a thing, tech tree is automated.
I'm sorry, I don't have steps to reproduce because it didn't actually happen to me. But there appears to be a way for flatbed to get stuck in a gate. The gate could not be interacted with because it was "obstructed". The gate could also not be destroyed.
I bet the gate doesn't recognize that small space in between the truck's cab and the bed of it.
squad bug
also whats up with the game saying the squad is full when it isnt?
(we got 20 people online but all of them show up as offline)
squad list can get quite buggy with lots of people
online people showing up as offline
squad members not showing up on the list at all
Recently I have been having trouble connecting to the game and it keeps on kicking me out of the server even tho I have good internet connection
Hey I keep getting dis voice chat bug where audio is cut off every second
I did some digging up and
IT persisted even after reinstalled the game and then even reset the laptop
plz help its ruining mygameplay
It seems dat it disconnects and reconnects everyn 1/3 sec or so
The current in use
Flickers to last accessed......
I was having a hard time getting the game to start this morning. Sometimes I didn't get anything at all, other times I would get a black screen non-responding with 0 cpu usage, could only be closed through task manager. Verify game files didn't work. Notably it was about 10 gigs. I'm in the process of reinstalling the game and it looks to be 2.5 gigs.
The game works just fine now after reinstall
squad interface bug:
you are in a squad, the squad leader kicks you from the squad.
You try to rejoin the squad, it says "you are already in a squad"
you press f1, it says you are in the squad.
you go to the depot, you can still access the squad storage.
you cant join any squads or hear your old squad but can still take from there depot.
this has happened to me multiple times over the past 3 months
@dense zealot I had it happen to a guy who joined my squad earlier, You just need to relog and it fixes itself.
I have found a pretty nasty issue with a bridge in Farranac. The bridge from "Mara" to "The Winged Walk" Can not be passed with a Flatbed truck from South to North. Also the terrain infront of the bridges south end is pretty rough to pass with any vehicle. And on top that the bridge is not Β΄esteticΒ΄ it is pretty high and does not look immersive.
i have no clue why but in deadlands i saw a rat go about 150000 fucking thousands kilometers across my screen
in loch mor everybody I have asked can barely hear anybody speak in local
local is messed up in loch mor maybe other regions
you cannot hear one another
but squad chat is perfectly fine
it was f'd up in other regions too
Sulfur field in Tempest very long spawn heaps with sulfur
Why is so local chat so quite and Operation chat EARRAPE is this a bug or my system I cannot hear anyone speak only in operation chat which is ear piercing I have my volume set on max an still can't hear anyone in local chat
Yeah, I am having that problem as well, but I cannot hear anyone in Local Voice chat even if I turn the volume up.
Any fixes?
How do you fix the no ingame audio bug, i can hear people just not the game
volume in loch mor is in the toilet, cant hear local chat, very very quiet
its for all colonials
Player can't use static crane while weapon restricted
heh, nice
I can just imagine one warden runni all the way over ther to put up that poster, and then dieing
There is a bug where APC can become cocked and stuck. We were just fleeing from some enemies and became stuck. I think the driver managed to unstick it after some wiggling but by then the passengers were killed π¦
A player was downed while inside ( at the rear ) while the driver was turning
Can't seem to deploy despite having stable internet and restarting the game
dang, the map must be pretty small
shipping container bug, when loading using crane and loading platform, it says its at 0 when its actually got items inside the contaienr
and it updates once you reopen the inventory
the um 0 suppose to represent squad storable items but cuz its 0 its not suppose to show but its showing @dense zealot i think?
Im stuck in the map esc or m doesnt help
Maybe it's known but we tried to travel between borders 2 time with barge and harvester on it - no luck. Currently waiting for mod to get this fixed second time lul
Description
I6k5 Deadlands- Warden atop a mountain (really high) that is supposed to be impassable.
Pre-conditions
Void. (Cheating or error in terrain)
Reproduction Steps
Unkown
Result
Unbalanced gameplay because player coming from the North has extreme height advantage over people coming from south. Unreachable via weapons for people coming from south. Out of bonds for screen.
Expected Result
Mountain should be impassable
Reproduction Rate:
Always
Environment:
I6k5 Deadlands
Logi notification system does not work with Safe Houses
Pre-conditions
Summitting crates to a safe house
Reproduction Steps
-
Fill a truck with crates
-
Drive to a safe house
-
Submit crates to a safe house
Result
The message that a person has submitted items doesn't show up.
I am stuck in a squad and cant leave or create a squad storage. I am also not able to join any other squads when sent an invite. The F1 screen doesn't show me in a squad either
Description
Drove a harvester through a T2 gate at Oarbreakers and it sank through the floor when I closed the gate.
Pre-conditions
You must have a harvester, and a T2 gate.
Reproduction Steps
Clear steps to reproduce issue.
-
Drive the harvester through the gate.
-
Close the gate while you're passing through it (possibly while the harvester was still blocking the gate?)
Result
The harvester will fall into a watery grave below the terrain mesh.
Expected Result
Harvester respects the laws of physics.
Reproduction Rate:
I have not tried to reproduce (harvesters are expensive), but I have driven this harvester through this gate more than 10 times without the bug appearing before it happened.
Environment:
Live build as of time of writing.
O jogo trava e isso acontece, de ges em sempre trava quando entra em partes q nΓ£o fui anteriormente, tambΓ©m conheΓ§o pessoas q reclama q isso ocorre em PCs fracos
Can't make any Mass Production queues for Storm Rifles, I just get a "Something went wrong" popup
@nimble ingot can't really give repro steps for this one other than try and use the MPF ^ but it seems kinda bad
Description
Wall in water
Pre-conditions
You need a beach and some bamts and a hammer
Reproduction Steps
-
Build wall on beach so that the end point is in the water
-
Build the wall in the water
Result
A that in wall that you have swim around
Expected Result
A wall that in water and blocks naval invasions
Reproduction Rate:
Ever time
Environment:
Connecting trenches have protruding geometry that the player gets caught on.
### Pre-conditions
Uneven topography.
### Reproduction Steps
1)Build a trench.
2)Build a connecting trench on a downward slope creating a reflex angle at the connection point.
### Result
Uneven geometry causing a lot of unneeded vaulting, slowing infantry movement in the trench.
### Expected Result
The edge that protrudes should be folded down to match connecting trench.
#### Reproduction Rate:
100%
#### Environment:
Live.```
help plsss
I keep having fatal errors since this war. It's the same for the rest of my team mates
(Mainly europe)
Fatal error on startup "Fresh install" any ideas on solution, Could not find a fix for this
Launch Error
@languid wigeon If you're able to, the developers would appreciate your crash log.
Go into Appdata>Local>Foxhole>Saved>Crashes folder and send @nimble ingot a message to send him your crash logs
Description
Submitting a stack of petrol cans to a building stockpile can cause most cans to disappear
Pre-conditions
1 tanker with more than 2 cans of petrol in it
A safehouse or possibly any building where you can submit something, preferrably with 0 petrol already in stockpile
Reproduction Steps
Drive tanker up to building, press E to access
Right click petrol stack, Submit All to Stockpile (Safe House)
Result
Stack of 25 cans is submitted & reduced to 1 can
Expected Result
Not have 24 cans of petrol go poof
Reproduction Rate:
100% - Managed to test this on the home island.
Environment:
Live game 5 May 2020
tl,dr: Went to empty out a tanker before storing it, submitted stack of petrol to safehouse and almost all of it went poof into warp space. I have nVidia ShadowPlay running so I was able to save a video of this happening, thats where I got the screen clips from. You can just see the number 25 under the grey bar just to the right of Split Stack.
yo, petrol is rare. that's not good. hope you can get it reimbursed
Just a hole.
I often play solo, but establish myself as squad leader to maintain logi vehicles. If I leave my squad to join another for an operation, my supplies, vehicles and vehicle crates are lost. Shouldn't these items revert to the public stockpile at the time the last person leaves the squad, as opposed to disappearing?
My login is jmorris11
New colonial submarine tech
yes I can move with no fuel and stuff
Proof, I am now here
still swimming? may i visit
It was pretty toxic tho, some people cannot be trusted with it
motor bikes cant get over these, please fix
fix the model for the FOBs on hills, I can park underneath it
If you came here looking for the recipe then you came to the right place!
Join the official discord server:
https://discord.gg/rThUjzs
hello ive been stuck in the same squad for about a week now, i cannot leave i cannot kick people out i cant even make a new person leader so i can leave. please as there is no IN GAME TICKET SYSTEM
colonial side, squad is called BWN if you could just nuke it id be happy with that
@balmy jungle we lost all chat in a game called gloria victis with an equally vicious play base and it only served to alienate and fracture the community, the game has mutes and option to turn off all chat but still people complain
@coral night Have you contacted mod mail?
hello no i wil
i found this random warden stuck in a drowning animation
he still showed on the map which is how i found him
poor dude
if you are pulling a crate of items from a container and someone packages the container while you are doing it, if the contaienr is packaged before you finish pulling the crate, the crate of items disappears.
If you tried to package the container sometimes you will be stuck in the package animation for eternity
Only way to get out beign either dying or log off
This is a random road near Salt Farms in Deadlands. The blue portion was added by me to denote the areas of the road which provide the standard stamina-drain reduction. The rest of the road does not provide this reduction.
This seems typical for most roads in the game atm
And is provided as supplementary material to my initial bug report on this topic from 4/24/2020
^ the unedited road
@weak seal you can press ctrl+alt+shift+P to make an screenshot that shows all the information devs need to find places like this.
Yes I know. However the screenshots are not about a specific place in the world. They are about virtually every road in the game. It's just an example. @light field
Destroying a crane carrying vehicles or items destroys the item/vehicle with it (it no longer drops it on the floor)
Hold grenade in hand let go of right mouse keep holding left let grenade blow up
100% replication
@spiral steeple and where is bug?
Vipor Pit G7k2 brige ,
the stairs on the north side of brige cannot be climbed to the end
@sleek temple its anywhere
can the mox crashes be fixed
The function of holding alt doesnt work when you are in a vehicle
Also its pretty broken and sometimes shows a player name beign ??? that is right of you
I mead a howie in Outwich with a CV I built myself, and it says it is a colonial howie
all 3 of the howies I've built with the CV say Colonial faction
You're a Colonial now
was it a colonial built CV?
afaik you can't use enemy CVs
@slim mango Do they show up as Colonial owned on map intel?
### Description
Terrain has no hitbox here. You phase through it.
#### Reproduction Rate:
100%
#### Environment:
CL: 31354
Version: 0.35.15.5
@half schooner no, it showed warden on map, just when looking at it in upgrade mode did it say collie
You can just walk into this. At checkpoint Bua bridge . You can still get shot but it just weird.
i fell below hte map while climbing out of a trench connecter
help me ;-;
i demand full reperation with 10% interest
@frosty path @shy shard Hi guys could you take a screenshot of these locations with the Ctrl + Alt + Shift + P shortcut, because the screenshots you have don't relay the location of said spot precisely.
oops sorry, my bad meant to delete that and repost
I am having a weird problem with Squad. I left my squad when I was the last person online in it, then I immediately rejoined. Now, it seems the server thinks I am in the squad, but the client doesn't because the squad is showing on the right, but I can't access anything squad related AND I can't exit the squad at all. I am trapped in a bugged squad. Relogging does nothing.
@half schooner should i just take a screenshot of where it is on the map?
If you can show me where it is on the map, that'd be great! Then I can go and try to pinpoint the area problem. Just make sure to disable "Map Intelligence" on the left sidebar of the map before taking the screenshot!
@shy shard
Theres a little "hill" in the middle of the road (to the left of my truck)
not guna lie, ive never seen that little map in the top left in the game before..... is that allowed and stuff?
its part of a special debug screenshot command, it shows down to the meter (or whatever units are used in game) where the player is when that shot was taken
because ppl saying "I found a hole in the road somewhere in Reaching Trail" is not exactly specific
We are unable to rebuild the north eastern Blemish safehouse because it's too far from the TH.
already have a week q always q I try to enter so it appears usso
### Title: Misaligned Origins of Garrison Houses
### Description
All Garrison Houses in the game seem to have their origin misaligned. Instead of it being in the middle of the building it is now located at the corner of the Garrison House.
This not only makes building the G-Houses really awkward where you sometimes can't even place the blueprint from some sites.
It also prevents some Garrison houses from being build entirely as their origin is now outside of the 100m/150m range of the respective Townhall or Safehouse (as seen in the picture with Abandoned Ward)
### Pre-conditions
Have the North-West Safehouse of Abandoned Ward upgraded with Active Defenses.
### Reproduction Steps
-
Have a Construction Vehicle in front of the shown Garrison House
-
Try to build the garrison house
(optional) 3. check with a Foxhole Blueprint that the center of the G-House is within the 100m range. However the glitched origin is outside.
### Result
Can't ever rebuild the mentioned Garrison House (and maybe even others around the Foxhole Global Map)
### Expected Result
You should be able to rebuild that garrison house.
**#### Environment: **
### Title:
Not working Voice-Chat Mute while in squad
### Description
When you mute the voice from someone in your Squad and switch the region you are able to hear them via Squad-Voice Chat again even though they are still shown muted to you.
### Pre-conditions
Be in a squad with atleast one other guy who can talk.
### Reproduction Steps
-
Mute the other guy by rightclicking his name on the right side and choosing Voice Mute
-
Switch the region to a random other region by pressing E at the border
-
You are now able to hear the other guy again even though he is still muted, which you can test by rightclicking on his name and seeing the greyed out Voice Mute button.
(optinal) 4. You can re-mute them by first un-muting them and then muting them again. This again works only until you change regions though
### Result
You can never permanently mute people that are in the same squad as you as the muting is only temporary as long as you stay within the same region.
### Expected Result
A player that you choose to mute should stay muted indefinitly until you revoke that mute.
west side garrison houses in blemish cant be reuilt as they are to far from a safe house
east side safe house canmt be rebuilt as its too far from town hall
Safehouse isn't connected to TH, cant rebuild
garrsison house by the mass production and factory in blemish cant be built as it is too far from safe house/ townhall
i think maybe the south safehouse in kirknell(viperspit) may have the same problem
muted players seem to be unmuted when you change regions
Donβt know if intentional (in which case why) but something is weird with the whisper function. It said that I could not whisper to my friend as he is offline or enemy
Despite him standing next to me, and on the same faction
------------------------ UPDATE 36 DEPLOYED ------------------------
It seems that the update borked playing on linux through steam+proton. The splash screen shows for a while and the game exits. I get 2 meaningful errors in war.log:
LogWmfMedia: Failed to load mfplay.dll
LogWmfMedia: Failed to load required Windows Media Foundation libraries
[2020.05.19-18.37.22:185][ 0]LogOnline: Warning: STEAM: Failed to obtain steam user stats, user: Charlie [0xA57A720] has no stats entries
[2020.05.19-18.37.22:185][ 0]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamStatsReceived bWasSuccessful: 0 User: Charlie [0xA57A720] Result: '2' k_EResultFail (failure)
or it's just my luck
Ok, it's not just me
reinstalation isnt helping
Did clean reinstall, tried different proton versions. Seems either new networking code or new UE4 doesn't want to play nice π¦
@tough totem tried it with Proton-5.8-GE-2-MF, this fixes the Media Foundation Error, but the Game wont start regardless. With Proton 3.16 it starts, but throws constant Profile Error Ingame
Yup, using Proton-5.8-GE-2-MF narrows it down to:
[2020.05.19-19.36.48:894][ 0]LogOnline: Verbose: STEAM: FOnlineAsyncEventSteamStatsReceived bWasSuccessful: 0 User: Charlie [0xBEFA720] Result: '2' k_EResultFail (failure)```
Additional input for linux bug: after running with -forcelogflush one more line appeared in the log (last line before crash):
[2020.05.19-20.55.26:615][ 0]LogSteamSocketsAPI: Warning: SteamSockets API: Warning SDR network config fetch first attempt failed. HTTP 504. . Trying again.
### Reproduction Steps
Clear steps to reproduce issue.
1. Log into Foxhole
2. Spawn at Kirknell (Others have reported Deadlands aswell)
3. Move or Drive
### Result
See Choppy Unsteady Frames/Movement
### Expected Result
Crisp and Clear frames as experienced Pre 0.36
#### Reproduction Rate:
100%```
So I'm having this issue https://i.imgur.com/q9vw4WL.png
I tried verifying my cache then I reinstalled the game, then I reinstalled the game to a different drive
Title:
Broken Camera Rotation On Vertical Edges of Window
Pre-conditions
Run the game in full screen or windowed full screen. The bug only occurs on vertical edges of the window where your mouse is locked to the window. If you have multiple monitors, the cursor will not be locked to the window along some edges and the bug will not occur there.
Reproduction Steps
- Place cursor close to the left or right edge of the window (must be within the red area of attached picture).
- Hold middle mouse button
- Move mouse left to rotate camera
- Move mouse right to rotate camera
Result
When the cursor is within the RIGHT ~2.5% of the window (red area in picture):
- moving your mouse to the right rotates the camera slower than expected
- the effect is proportional to the distance to the window edge. If your cursor is at the absolute maximum extent of the window, your view won't rotate AT ALL.
- the bug will not occur if you can move your mouse off the window (ie to another monitor) along that edge
When the cursor is within the LEFT ~2.5% of the window (red area in picture):
- moving your mouse to the left rotates the camera slower than expected
- the effect is proportional to the distance to the window edge. If your cursor is at the absolute maximum extent of the window, your view won't rotate AT ALL.
- the bug will not occur if you can move your mouse off the window (eg to another monitor) along that edge
Expected Result
Moving your mouse left or right should rotate the camera at identical speeds no matter where your cursor is on screen.
Reproduction Rate:
100%
Environment:
Current live build. (0.36.18.1)
Updated Linux bug report
Title:
Latest build crashes on Title Screen when launched with Proton (Linux)
STDOUT:
Same issue as above, add -forcelogflush to run parameters to see that SteamSockets/SDR is causing issue: [2020.05.19-21.49.06:566][ 0]LogSteamSocketsAPI: Warning: SteamSockets API: Warning SDR network config fetch first attempt failed. HTTP 504. . Trying again.
Title:
The right-click context menu does not appear on certain buildings when in a lower resolution.
Pre-conditions
Change aspect ratio resolution to anything that isn't 16:9
Reproduction Steps
- Go to factory, refinery, depot etc.
- Right click to open context menu.
- ????
Result
No context menu appears when on higher resolutions it does.
Expected Result
Context menu to appear.
Reproduction Rate:
100%
Environment:
Current live build. (Pre-release update 36)
Description
Using bino's is significantly more snappy now, and doesn't look or feel good (also making me feel uneasy/motion sick from the wierd blur/camera jumps). When quickly jumping the camera forward to see combat happening, in my case both sides shooting rifles at one another, then jump back, I'd have projectiles, smoke from the muzzle fire, sounds, etc. happening around me, likely from what I viewed, after I stopped holding right click with binos. Stray bullets make me feel I'm being shot at, and they continue to happen (1 rifle shot coming from the middle of a river) in some cases, which repeat every ~15 seconds.
Reproduction Steps
Clear steps to reproduce issue.
- Use binos while standing back, in a quiet spot behind the front.
- See fighting happening
- Stop using binos (total of less than a second looking)
Result
Weird projectiles, explosions, sounds, etc. out of place from where they probably should be coming from.
Expected Result
No weird projectiles, explosions, sounds, etc. out of place from where they probably should be coming from.
Reproduction Rate:
~100%
Environment:
Current live build on resistance for update 36
Unsure if this is intentional, but there seems to be some sort of rng factor with the damage output of Volta Repeaters. Sometimes it 1 shots people as normal, other times people tank volta shots at point blank range without even bleeding.
Where is the grass
Grass in Deadlands are gone around here
Game looks really bad
2 wars ago you guys added these bridges in faranac, one specifically is between mara and winged walk in faranac coast, flatbeds were unable to drive across this bridge, they used to be able to get through here when it was shallow water.
With this wars map layout getting good logi to mara will be vital and just want to find out if this bridge has been changed to allow flatbeds to cross it?
if not, can someone please look at fixing it
all chinese letter and words in game are unable to display , all player that name in chinese are shown as blank. plz fix it ASAP
all chinese text is missing in the game, plz fix it ASAP,or we can't see our player name π«
Russian text is missing too
Russian letters do not work throughout the game
Description
Screen "flutter"
Pre-conditions
Download new update 0.36.18.1
Reproduction Steps
Clear steps to reproduce issue.
- Put game in windowed fullscreen, I am using resolutin 1920x1080, tested with a few other screen "flutters" aswell with these resolutions. Tested different detail levels ( low, medium, high and ultra) and problem persist.
Result
The sides of the screen "flicker/flutters". ItΒ΄s annoying
Expected Result
Screen should not flutter/flicker when playin game, or if itΒ΄s an intended feature please put it in the patchnotes
Reproduction Rate:
Restarted steam 3 times and 100% reproduction.
95,2 % of GPU in use. ( Got NVIDIA GTX 1660 Super with 6GB DDR6) and now the game is laggy as hell. And all drivers are updated to last update.
Environment:
Changelog number and / or environment found in.
0.36.18.1
@nimble ingot encountering lots of issues with getting stuck running in place in trenches and below ground structures randomly
I can not write in Russian
@viral crest What resolution are you using to reproduce that issue?
@weak seal Similarly. I cant reproduce your issue
Linux+Proton works again ! π
i can second that
AFT has a flawed hit box for stickies about a meter infront of it
still having major video issues after the patch fyi
@valid swan have you tried restarting your client?
i did, but the issue was fixed with several restarts
also, there are some problems with lag around the Iron's End Relic base in Deadlands
within about, 80 meters?
really bad
@valid swan We're investigating that now
When closing out the game, the game freezes up and never closes out. Have to 100% kill the program through task manager.
@toxic cloak Could you send over your log? C:\Users\ Your Username\AppData\Local\Foxhole\Saved\Logs
It should be called "War"
Just DM you?
when starting the new foxhole client, it also launches Oculus VR app aswell everytime
upgraded sandbags several meters away take precedence over the garrison camp right in front of the CV when attempting to upgrade
had to destroy the sandbag wall to the left to get it to register the garrison camp
staff car blends in with terrain around spine in deadlands.
guess it needs a carwash
hey devs at deadlands when i join i saw some flying fence and the players start teleporting lagging etc
Foxhole is reserving space and downloading something thats 33mbs everytime i restart my PC. It takes 10 minutes for it to start even though download takes 2 seconds. This happened for the 3th time. In the last day
is anyone else missing some shadows?
This happened when I just logged in
he got all your shadows
oh no
I can't wrench a barge, at all, around it on it near it.
Facing a similiar problem Kronus right now, Except I cant repair it.
Go to an enemy shipyard, build a barge, lock it, laugh
I've heard some folk say that you cant repair barges unless theyre landed now, which I cant see anything about that in the patch notes.
That sorta makes sense, even if it is true and intentional?
Nvm, you can repair them if you get off, I assume thats the same logic behind unlocking them as well
In which case good luck barge raiding anymore.
Frag grenade missing throwing arc line.
### Pre-conditions
Frag grenade
### Reproduction Steps
Clear steps to reproduce issue.
1. equip frag grenade
2. aim the frag grenade
3. observe
### Result
The game no longer indicates the trajectory of the frag when aiming. Possible issue with other throwable items (stickies, HEs).
### Expected Result
The game shows the white arc line that indicates the throw trajectory.
#### Reproduction
100%
#### Environment:
0.36.19.3 - 31884 / Linn of Mercy (probably happens on other maps too)```
tested in Drowned Vale and Deadlands, works properly on that map
Title: Hammer Pull Speed
Description: Hammers pull way slower, why would this even be changed? Pleease revert the pull speed
Description
Barges are unrepairable/unrefuelable/ when aboard
Pre Conditions
1x Barge (Damaged/Refuelable)
Reproduction Steps
- Acquire Barge
- When on deck, try to refuel/repair
Result
Barge cannot be repaired in open water, resulting in extensive drifting if damaged away from landmass, same issue in regards to refuelling. Barges need to be sailed close to land/objects in order to be dismounted and repaired/refueled
Reproduction
100%
Enviroment
Linn of Mercy, Assumed that other water maps suffer same issue.
Update has created bunch of graphical errors. Messing with settings will not fix it
Is that black circle emphasis yours @distant spindle or is that also a graphical error?
It the graphical error.
Friend experiencing an error upon starting the game "DX11 feature level 10.0 is required to run the engine" He had his game running before the update without any issues. He tried the following fixes to no avail: Reinstalled the game. Verified game data. Deleted local files from appdata folder for foxhole. No sound mod installed. Updated drivers. Did a rollback to a few days earlier version of his windows. We need help as he cannot play and we need him in the team.
Ive been seeing like 8 bullets fly across my screen every 3min or so and im.not in combat
Church destroyed model doesnt hide roof when inside the building.
Why would you change a perfectly legible font to a difficult to read, blurry annoying font, whyy pls
blurry? to me the font looks more clear and thinner.
Update 36
Hey guys, if you're running into an error on start up that shows DX11 feature level 10.0 is required to run the engine, please make sure Windows and your Graphics Drivers are up to date, restart your computer, and then try running the game again.
If issues continue to persist, please send me a message along with your DxDiag and I'll assist you.
Somethings wrong with the shotgun, it's almost useless
For some reason my Oculus software starts up now with the new update when I launch Foxhole. Also when I click deploy I have this issue and I can't do anything:
I did a manual fix by unplugging the headset. How weird.
when i press play
this pops up
every time
and i dont know how to fix it
pls help
@valid swan Make sure you select "Live" shard on top right
### Title: Unintuitive Bordercross Position
### Description
When you cross the Border from Callahans Gate to Deadlands just south of Crumbling Post you will often times be ported on the other side of the Fence with no fast way back to the road. Instead you have to slow-drive 25m through the snow.
It's very unintuitive as you would think the game would spawn you on top of the road on the other side when you cross the border while on the road.
However the game sends you over by correctly mirroring your position disregarding the crooked road.
### Pre-conditions
Be on the right side of the road close to the fence (but still on top of the road) at the border towards Deadlands as shown in the screenshot.
### Reproduction Steps
-
Cross the Border to Deadlands
-
Observe how you are now not on the road anymore but deep in snow that you need 15 seconds to drive out of.
### Result
Unexperienced logi player will repeatidly be placed in a highly annoying position to drive out of when trying to cross to deadlands. And everyone that knows about it needs to generously drive to the left of the road before crossing to prevent this from happening
### Expected Result
There should be an exception in the code for traveling borders that regards the layout of crooked roads and better aligns the positions of crossing vehicles so they arrive on the road and not in the middle of nowhere.
Description
Weird inconsistent gameplay due to network connectivity with the servers.
Pre-conditions
Live in germany i guess?
Reproduction Steps
Try to rotate a building with right click at a consistent rate, play the game and watch the enemy or allied players move around. Occasionally people seem to flicker forward a short moment this can be incredibly frustrating because it can ruin your shots or people can run away before you can punch them bayonet them while they have no issues doing this to you but you are unable to respond as in that moment they could flicker forward and accelerate to catch up to the actual game state killing you with inability to respond.
Result
Expected Result
None of this. No weird catching up killing you, no rotating buildings spinning backwards as the server discards your rotation inputs.
Reproduction Rate:
Happened at 21st of May this year. Cant test reproducibility.
Environment:
U36 Drowned Vale, Viper Pit
Unable to wrench barges.
### Pre-conditions
### Reproduction Steps
1. Get on a locked barge.
2. Attempt to wrench the barge from the deck.
3. Attempt to wrench the barge from the ramp.
### Result
Nothing to unlock.
### Expected Result
Wrenching the barge.
#### Reproduction Rate:
Once.
#### Environment:
31884 - Live```
... but did I count badly or do the collies have an oil well more than us? 11 collies, 10 wardens
@velvet spoke it still doesnt work qwq
Issue: Upgrade menu glitch
Details: Whenever you get out a hammer / CV. The upgrade option sometimes snaps in place without you facing it. (How it usually worked is it prioritised structures in front of you.) now it doesn't do that anymore. Making upgrading / repairing permament structures that have defenses near them very hard.
This was reported to be consistant across multiple indivduals. Probobly other players can check if they have the same issue. I assume someone messed with the menu values. but i could be entirely wrong.
I hope that all the people who cheated using FOV have bugged games and cant play
Issue: Alt-tab freeze/ Whenever I alt-tab there's like 1 in 2 chances the game simply opens up this screen and freezes. Judging by task manager it is responsive, but can't be closed and won't take any commands.
Probably not the first to complain about the trenches and bunkers. You get stuck on every meter and it's really annoying.
Yeah every time I go in a trench and try to climb out I get stuck
Even if I fall in or was trying to just pass through it
Impossible to pass Mara and Scythe bridges with FB its killing my will to Logi
ISSUE: Invisible green ash. Desync from lag?
My personal production queue in Kirknell (Viper Pit) got stuck. I submitted a truck of salvage items, production of basic materials started, and after a couple of seconds the timer stopped at -3m34s and never changed since that. If I try to Cancel the production or retrieve the basic materials I get a label "Something went wrong...".
How can I post a log of the game if it's needed?
It's in the Refinery, of course.
It's like this since forever now.
?
Title: E at safehouse while driving
Description: so i drive up to a safehouse and try to pull or deliver items, its hard at the best of times, but i have found there are 2 locations, one on each end of the balcony where you can pull the nose of the truck in nicely and interact with the building.
Now bicycles spawn in one of those 2 sppots, so its time to write to the devs about safe houses.
Is this how its supposed to be, is it supposed to be hard to drive a truck up to a safehouse and interact? cos it is.
its even harder now
so uh, one wierd thing, my 'fire mode toggle' key seems broken for no reason
it doesn't responds when I press the corresponding key, no matter what I rebind it to
...and I know it's basically impossible to know where went wrong as there's no error logs at all...but still, just stating it here in case anyone else has it as well
@little citrus try resetting your keybinds in options to default, it usually helps to get the keys to work properly again
thanks for the tip
This happened after alt tabbing. I was able to move and use voice chat and local chat. Also aim down sight but it was really buggy and i keep shooting upwards. My camera angle was the only thing broken. It only happened in this 1 occasion when i alt tabbed.
Game developers are gay!
Game are developers are gay!
Game gay are developers!
Instead of fixing bugs they introduce 5x more bugs!!!! GOOD JOB
I bet you've never developed anything before.
Have you?
Yes
And you've developed...
you mom
Nothing, I presume?
You clearly don't know how hard it is to make a full-fledged game with thousands of online players at once
It's early access
393
It peaks at over 1000
its 500
500 for a weekday
for this month the game reached once 800
If you dislike the game so much why argue about it?