#bug-reports
2 messages · Page 37 of 1
just had a crash crossing border
Dying while the server is refreshing causes the player to be invisible, unkillable, and unable to do anything except have the AI shoot at you. Which if caught in the cross fire can kill enemies and friends.
Might have accidently caused the death of some players and froze a warden offensive before I saw I was killing them.
Anyone know why my OP chat wont work but my Local chat is just fine?
No one can hear my in OP chat
The Gallows in Westgate has two THs on top of each other
After crossing a border (on foot, as on last test crossing in vehicle leads to a crash. Foot is maybe 80% successful), I often get this lag on the UI. That is, the UI doesn't appear for anything from 1 minute or 2, to upwards of 10-15 minutes. On rare occasions it doesn't appear at all. Those rare occasions seem to correspond with me entering a vehicle after crossing on foot.
After I enter, I can move for a time, but then I get stuck. I can't move, enter or exit vehicle. All controls non-functional apart from T for local and G for operation chat. This last time the minimap was appearing (and hideable with F8). This is presumably related to the variations on the border bug I have. I ended up force quitting the game (couldn't even press escape to return home or log out). This specific variation happened once before - or at least a very similir thing - but that time I managed to exit, but then couldn't move. Had to request a merciful execution from another player
WTF that view after death. I used badage and I got screed of loading and now I have free camera view
A natural discovery of free camera 
Just as an FYI, after waiting 10 minutes to type.. blah. The exe is being flagged as a false positive by Avast
I know I can add an exception, etc.. but it's just an FYI in case you get people trying to launch and it bringing up an error
J1 Bridge in Moors are a hassle to cross, slope by the end of the bridge act as invis wall. west side are impossible to cross by flatbed
Voice Chat does not work while using Steam Remote Play aka Steam in Home Streaming , all other audio works other than Voice chat. By not working I mean I can't hear anybody else and they can't hear me. Both my machines are running Windows 10. Let me know if you need any more info.
Edit:
Further Clarification
Voice Chat Works on both machines, it only doesn't work during Steam Remote Play aka Steam in home streaming.
Please use the Bug Template format posted in the pinned messages when reporting bugs in this channel. This will give the Dev's most of the information they need and will greatly increase the chances of the bug you found being fixed.
1.launching the game
I did everything:
-Restarted router
-Restarted Steam and PC
-Turned off firewall
@outer wigeon scroll up to where people had similar problems
i was looking, either i'm blind or
@outer wigeon #technical-chat
ty
When crossing a border in a barge with any vehicle it imdieatly sinks and then the vech is unable to move
Eidolo, Fisherman's Row: Garrison House by the shipyard cannot be built as it is too far from the TH and Safehouse.
When travelling between regions there is a chance of HUD disappearing
Not sure if this is a bug or not, but sometimes ctrl+click for stack-splitting doesn't work when you're interacting with a stockpile of some sort. It says "this is not allowed" or something.
@young swallow go out of the stockpile and split it in your inventory
Well, sure, but my point is it makes no sense that we can't do that in the stockpile
Victa TH took a small amount of damage with no enemies anywhere near it. Unsure of whether this is decay, but we all saw the notification that is was under attack.
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000018
0x00007ff7db23f373 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff7db646dba War-Win64-Shipping.exe!UnknownFunction []
0x00007ff7db651e6a War-Win64-Shipping.exe!UnknownFunction []
0x00007ff7db4ac0e7 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff7db4a9efd War-Win64-Shipping.exe!UnknownFunction []
0x00007ff7db4b07f1 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff7dad2ec61 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff7db6640f2 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff7db6641f8 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff7dae32267 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff7dae2f977 War-Win64-Shipping.exe!UnknownFunction []
0x00007ffafd604034 KERNEL32.DLL!UnknownFunction []
0x00007ffafe9e3691 ntdll.dll!UnknownFunction []
Crash in runnable thread RenderThread 1
Just got this error twice now (once in a truck and once again on foot) while walking west on the road east of Crows Nest in Weathered Expanse about a screens width west of the tower
Borderlane bridge in map The Moors... could not drive a flatbed truck off bridge once on. lost the truck to the water when menuvering including 4K of salvage.
No. It just means there is a global population advantage on Colonials, hence why it's throttling Entries into regions.
ok tnx
Vivox still broken. Error [2] 2-5008 followed by either [8] 6-0 or [7] 6-0 whenever I press the PTT button. I have reinstalled the game, changed DNS, disabled firewall, and checked to make sure the mic works on Steam voice.
People are still able to get on top of the factories. Which is very unfair, because you can't shoot them or even see. Create maybe a large hitbox above a factory to prevent this please
Bugged terrain in Westgate - sanctuary docks. With vehicle you can go down kinda like jumping off cliff, but once you try get up the hill from shipyard you get bugged in air and you drop off to water sideways. Also Westgate - Gallows. Hill passage from refinery to Mine next to it has bugged terrain aswell. You can get to water sideways aswell while trying to climb it. On top of mountain rocks prevent from getting near mine and makes you float. Double bug to the mountain passage.
Farranac Coast: Road texture is painted on the ground but acts as if it is still grass, slowing vehicles.
Description: Crawl through Mountain and end up on Top
Optional. When the title of the bug does not provide clear context.
Pre-conditions
Conditions which should be met before attempting reproduction steps.
Go to Linn of Mercy mountain located at G5k7, bring a bandage in case of fall damage.
Reproduction Steps
Clear steps to reproduce issue.
-
Go to Hole in map
-
Prone and crawl into hole
-
Stand up and freely walk up mountain and show up on top.
Result
Result of the issue.
Glitch on top of mountain. Linn of Mercy G5k7.
Expected Result
What the expect result should be when the steps occur.
Be able to walk through a mountain and end up on top.
Reproduction Rate:
Rate at which the bug is reproducible.
Everytime.
Environment:
Changelog number and / or environment found in.
LinnMercy-5 Current version of foxhole.
https://www.youtube.com/watch?v=FT9UFyDjNUc&feature=youtu.be link showing the bug
Description
Buggy Voice Chat with the implemented VoIp System.
Pre-conditions
None known.
Reproduction Steps
- Not known
Result
My voice keeps cutting out/has bad quality, the speaker icon above my player head keeps flickering as well. This happens in local as well as in Operation Chats. Meanwhile when using other programms such as Discord or Skype there is no issue with my voice quality/ connection at all.
Reproduction Rate:
Roughly 100%, I test now and then and people are not/hardly able to understand me. All fixes proposed in the technical-chat are not working, the only thing I did not try was turning of SIP-ALG since my router doesn't allow me to do so.
Environment:
Current version
Description
Freighter gets stuck near shore in Godscroft
Pre-conditions
Have a freighter. Perhaps fully loaded if it matters.
Reproduction Steps
-
Drive freighter to i8-7
-
Attempt to follow the coast
-
Observe getting stuck
-
Observe only at night the shallow coastline extends into deep water
Result
Stuck freighter
Expected Result
Freighter should be safe in visually deep water and blue water on the map should be navigable
Reproduction Rate:
1/1 freighters
Environment:
Alpha 0.26.22.9
Build 26891
Location: Godscroft i8-7
THANK YOU MODS FOR HELP LAST NIGHT!
Screenshots:
When I open up the tent in the colonial home region and look at the map callouts it has them badly misaligned, I closed the game and it still does this. When I enter the war it works fine.
Watchtower at Godcrofts O9k5 cannot be built, it's on a rock which a barge cannot deploy at, and the watchtower is floating in the water. https://i.imgur.com/BS6jsXw.jpg https://i.imgur.com/nqaqxYD.png
Secondary map posts cannot be upvoted or downvoted while “hidden” on map
### Pre-conditions
Map post that is not shown as primary on map, it is just pin
### Reproduction Steps
Clear steps to reproduce issue.
1. Hover over the pin of the post
2. Try upvoting or downvoting it
### Result
The main map posts of region can be upvoted or downvoted without any issue, but secondary map posts that are showed only as pins cannot be voted on when hovered over with mouse. They can be voted on though if u zoom your map close enough to the post for the game to show it whole without hovering over it.
### Expected Result
Any map post can be voted on, even when opening secondary map posts by hovering over the pin.
#### Reproduction
10%
#### Environment:
0.27.7.0 - 27092 / tested on multiple map posts across the regions, while being located in Stonecradle```
Trucks getting thrown into water off of barge when you back up onto a beach. They glitch out wildly then float in the air, then drift off barge into the water. This wasn't happening last war, now suddenly, everytime I back off a barge with a truck it goes nuts.
Please use the Bug Template posted in the pinned messages when reporting bugs in this channel. This will give the Dev's most of the information they need and will greatly increase the chances of the bug you found being fixed.
While reviving someone with a trauma kit, dying does not stop the revive process. Instead the person is revived although you have died reviving them, this happens all of the time.
So basically:
Go to revive someone dying
Revive them with trauma kit
Die while reviving them
Person that was being revived is still revived even though the person reviving is dead.
Tree is floating in Tempest Island
reporting floating tree on the roadway towards the artillery range in warden lobby island, photos attached.
I am unable to stockpile raw resources in storage depot.
### Pre-conditions
Have any amount of any resource.
### Reproduction Steps
1. Put items into storage depot.
2. Attempt to package items
3. Attempt to deposit resources into storage depot.
### Result
No stockpiling of resources or crating happens.
### Expected Result
Storage Depot stockpiles the resources.
#### Reproduction
100%
#### Environment:
0.27```
UE4 Fatal error and crashed.
not really a bug but the bridge at F9/7 reaching trail is unclipped and is not working right from the north side
^ Can confirm the above
Metal engineering bridge in Reaching Trail @ F9 keypad 7 is partly floating on the North side.
### Pre-conditions
Vehicle or attempt to foot cross
### Reproduction Steps
1. Attempt to drive over from the North side
2. Attempt to walk over from the North side
### Result
Vehicles collide with the bridge edge and stutter or sometimes come to a dead stop. Infantry must hurdle to cross.
### Expected Result
Vehicles cross without colliding and infantry is not required to hurdle.
#### Reproduction
100%
#### Environment:
0.27```
Potential bug - My internet cut out whilst in a flatbed truck with a resource container filled with 3.2k components, when I got back to the truck I was locked out and had to wait for someone to bring a wrench. When I got to the refinery im pretty sure there were no components in the container I had just filled + an extra fuel can was not present in the truck either - So either whilst I was DCed someone swapped out their flatbed for mine (South side of Great March K13 kp6 approx or they disappeared?
### Description
Resource Container is stuck under the ground in hilly area. Unable to lift with a Crane (I really tried and it wouldn't even detect it).
If you come to Shackled Chasm-I12, between keypad 1 and 2 there is a hilly area that the player (Kevlarkello) dropped his Resource Container into in such a way that the Container is completely under the terrain.
### Pre-conditions
N/A
### Reproduction Steps
1. Lift Resource Container with Crane
2. Drop it in hilly area in between high and low ground.
### Result
Resource Container is (probably) dropped at the lowest elevation it detects in the area around it. In this case it goes under the terrain. Players can still access it and package it but cannot lift it with a Crane.
### Expected Result
Suggestion: Container should be level with the highest elevation of the area it was put down in.
#### Reproduction Rate:
Did not attempt reproduction.
#### Environment:
Update 0.27.7.2
Build 27111
Garrison house cross section does not revert to full model.
### Pre-conditions
Have 1 garrison house and 1 vehicle.
### Reproduction Steps
1. Park near window.
2. Sit in the window of garrison house.
3. Get in vehicle.
### Result
Game never detects the player leaving the garrison house, cross section structure remains.
### Expected Result
Full model garrison house returns.
#### Reproduction Rate:
100%
#### Environment:
Update 0.27.7.2
Build 27111```
Cant aiming 2th floor and all what stay higher then me
getting shot off screen without sound queue's or tracers is getting really annoying
No joke bug reports please.
How to fix minecraft?
This Garrison House is not in range to be built, even when the safehouse/townhall is upgraded.
This rock (mini mountain?) in Fish cannot be approached, invisible wall. The other sides of the rock can be walked to and touched as normal, but this side cannot. this is as close as my character can get
This tree is floating in midair in tempest
Description
Something wrong with pulling crates out of containers
Pre-conditions
Have a container with crates in its stockpile
Reproduction Steps
- I attempted to pull out a single crate of FMG ammo from container.
Result
Received one clip of FMG ammo
Expected Result
Containers do not store clips of ammo. I put in the crate of FMG ammo myself. I pulled out 1 CLIP of FMG ammo when I should have gotten 1 CRATE of FMG ammo.
Reproduction Rate:
Never seen before or since (happened yesterday).
Environment:
Current build
@nimble ingot (sorry for ping but this is pretty important)
Reaching train to Callahan's Passage. You have to turn 90° to be able to traverse.
This rock has a tenuous relationship to reality
Two horrible and game breaking BUG:
1st: MAP bug when i set a marker i cannot close the map for like 10-15 second... thats game breaking
2nd: voice chat constantly error, ppl voice are mostly breaking up, and every 3rd word can be heared.. reconnect voice for sure not working
When the space around Field MG is obstructed it is possible to take a driver seat, but not possible to leave it ("Door blocked" message)
Should I be able to interact with a container from the other side of a wall?
my game stopped working while I was driving my truck. I closed the game, reopened it, went to the spot where I had the disconnect, but my truck was unfortunately gone
Sir, the freighter's not moving. Come on
Gunnests decay unusually quickly, even faster than foxholes.
driver and gunner still glitching in FMG / FA / HT gunner they are invisible for the other and cant see properly what are the other do: for example driver cant see his gunner on gun, gun is not moving , the gun is shooting from the air,
Invisible Resources container, can interact with them, but cannot be seen neither moved with cranes. Restarted the game and steam client (in case of random update) and still there
is is underneath the map not invisible had it happen to me before
strange currents in a river
Description
Gunboats made my game freeze
Pre-conditions
Be inside a Gunboat
Reproduction Steps
First Try
1.- Attemped to exit the gunboat cuz error at control pressed Q intead of 2 (for binos)
2.- Got inside again and got gae freezed in place
Second Try:
1.- Filling a Gunboat, i tried to get inside to move it
2-. Got Frozen game
Result
As i mentioned, games get frozen. I can hear BGM, see the game, do second instance work, but cant do anything with foxhole. First Try i had to kill the process, losing all the itmes i had on me. Second Try i stayed for like 15 minutes in the hope it got unfreezed; no luck. No Log for the crash when i tried to pry upon the local app data
Expected Result
Reproduction Rate:
Happened twice by accident.
When you spend ages preparing a truck filling it with bmats for the next war...take it to temptest island from loch mor and on the barge the transport truck dissapears ._.
when putting a container onto a locked flatbed you must stay in the crane until its fully loaded otherwise it stops and pulls it back up. if its unlocked you can start loading it jump out and get into the truck by the time its done. just an annoyance tbh
Unable to pass underneath Iron's End bridge with LUV. Untested with other vehicles, can pass underneath on foot.
The Hex thingie didn't show up in the screenshot 😦 But oil stains from old Oil node is still present north of Terra.
Terrain glitches in this spot in oarbreaker, land is odd/transparent
Another screenshot where the hexmap didn't show up. But floating pieces of paper in Terra, Farranac Coast.
wat
Hey I have a rubberbanding bug where I also move faster. I have a video I am uploading. Apparently others also saw it
it is not due to latency
just floating in the air
floating in the middle of the ocean, and the corner map doesn't line up with ingame borders, because i sailed there and went off the corner map but still hadn't reached Tempest Island's border with Godcrofts
When i look at monument (in park on near TH), i can see the result, but when i try to close display or walk away it crashes the whole game.....
Problem with refinery. Put in around 70 tech for research, the refine give me 31
update: it was personal refine
Tried to get into the barges driver seat, but instead the game put me into the back of the truck. Now I am stuck, because the door is blocked and I cannot switch seats.
G8k4 in Endless Shore, Flatbed Truck is stuck. Screenshot follows.
Put a halt to our logi plans.
If anyone could assist, would be grateful.
### Description
Support Button on Main menu Corrupts game EXE
### Pre-conditions
Have certain antiviruses installed like https://www.avg.com/en-ww/homepage#pc or Avast Antivirus
### Reproduction Steps
1. Start game and click on Support
2. Game exe gets corrupted and quarantined by Antivirus
### Result
Can't start game. Steam says file is corrupted.
### Expected Result
Clicking on Support should not cause problems that result in inability to play
#### Reproduction Rate:
Unknown
#### Environment:
Alpha
0.27.7.3
27131
### Additional Info:
Issue has not been my problem but of two other users like these:
https://discordapp.com/channels/203512636556574720/203512636556574720/604092508313747468
https://discordapp.com/channels/203512636556574720/203512636556574720/604093357156728833
Possible issue due to EXE being modified while running?
Callahan's Passage D8, K4, ladder is totally blocked by shoreline rocks!
Changing the language setting found in the chat cogwheel symbol can filter out your own messages without any hint why. (I tried to write to a russian with google translate and it auto set my language to russian which I didnt notice and which I found out now a week later)
A private fell asleep in a howitzer. I entered it, but after I got out, I couldn't move.
@shadow copper that’s an intel leak may want to delete that photo unless it from and old war
a colonial man walk with no name in the colonial spawn of linn of mercy in H-7--6. We can't kill it and he just walk in a wall
Floating random Pitchfork in Umbral Wildwoods P6-Keypad 8 top right corner of the square
Typing anything in map post sends the cursor to the end of the message
### Pre-conditions
Map and ability to place map post
### Reproduction Steps
Clear steps to reproduce issue.
1. open map
2. create map post
3. try typing anything in the middle of your map post message
### Result
The cursor gets sent at the end of your message instead of staying at the spot you trying to type something. Trying to add something to your map post means u are forced to type what u want one letter at the time and moving your cursor back where u want it after each of those letters. This issue was in the game before and it was affecting the in game chat.
### Expected Result
The cursor stays at the position you are typing the letters into the map post and does not get put to the end of the message automatically after each input.
#### Reproduction
100%
#### Environment:
0.27.7.3 - 27131 / anywhere```
For map bugs, please use the shortcut Ctrl + Alt + Shift + P as described in the pinned message. 😃
I 've been experiencing a number of bugs when entering shallow water. in drowned vale my walking animation stopped when I entered shallow water, two other times in Endless shore I entered shallow water and drowned even though I should have been able to walk
Cant use enemy unlocked cv.
@harsh tapir That's game feature nowdays
is this a bug
Gun nests STILL shoot dead hostiles WELL after they have been killed
just had an incident resulting in 4-5 friendly deaths
Please for the love of god give them foxhole hostile recognition or something
Getting sick of this damn bug
1
2
I can post of me exiting
but I dont think I need to, not sure if this is intended
Computer crashed and restarted when gunboat blew up:
Description
Sitting in the artillery seat of gunboat, no other members on board. An apc with two guys in the back drove up and threw the stickies at the gunboat, destroying it. When the boat exploded my computer completely locked up, and after about 15 seconds it restarted entirely.
Environment
War 34 - Loch Mor - beach northeast of feirmor (gunboat was backed up to the beach)
Help me Plz I'm stuck
Please help me quickly.\
@long sapphire I'm so sorry, but can you help me?
plz anyone help me...
@signal cedar intel leak delete those images
Reminder: When reporting with map screenshots, please remember to turn off any intel from the map legend toggles on the left side of the map screen when you are reporting bugs, and to include which map and the specific coordinates.
How to Report Bug?
@high quarry check the pins of this channel
@signal cedar Please DM @bitter ravine next time and mods will assist. Devs cannot as they are busy developing the game.
Resource Container was dropped below the terrain level here.
Ok after assisting a player again with glitched Resource Containers, I'd like to report this entire area. The player drops a Container down but it teleports to a nearby spot underneath the terrain. Happens repeatedly.
Game breaking bug:
When a guy reviving another one with trauma kit the revive still finishing when the "medic" guy dies doesn't matter when, at the start of the reviving or at the end.
Hole in textures
Ships, especially the Freighter, become stuck at this location
### Pre-conditions
Have a Freighter
### Reproduction Steps
1. Raise the draw bridge @ K7K8, Marban Hollow
2. Attempt to cross North to South
2. Get close to the wall, or come in at an angle and bump the walls of the bridge
3. May take a couple tries, but if you don't hit it perfectly straight you will become stuck
### Result
The freighter becomes stuck. This also happens in the water close to the shore on the West side, South of the bridge. It appears that the water is too shallow, pushing the freighter above water level and making it stop working.
### Expected Result
Passage should occur without needing precision to navigate.
#### Reproduction Rate:
80%
#### Environment:
0.27```
Please use the Bug Template posted in the pinned messages when reporting bugs in this channel. This will give the Dev's most of the information they need and will greatly increase the chances of the bug you found being fixed.
Truck rotating 90 degrees and glitching out of Barge after landing on a beach
### Pre-conditions
Have a barge loaded with a transport truck
### Reproduction Steps
1. Land the barge on a beach
2. Lower the ramp
3. Get into truck and instantly get rotated 90 degrees.
### Result
The truck will glitch out and start to drift off the barge into the water, while being stuck on one side of the barge. Sometimes you will even get thrown further into the water when you get out of the truck, sometimes you can safe yourself. Had it happen three times this war and one time last war, and was never able to safe the truck - it just glitches uncontrollably into the water and dies.
### Expected Result
The truck does not rotate, but stays in place until you drive it safely off the barge and onto the beach.
#### Reproduction Rate:
20%
#### Environment:
Alpha
0.27.7.3
27131```
ANYONE SEEN THIS ERROR BEFORE?
LowLevelFatalError [File:Unknown] [Line: 1766]
Detected negative delta time - on AMD systems please install http://files.aoaforums.com/I3199-setup.zip.html - DeltaTime:-0.006263, bUseFixedFrameRate:0, bTimeWasManipulatedDebug:0, FixedFrameRate:30.000000
0x000007fefd06b87d KERNELBASE.dll!UnknownFunction []
0x000000013fc4acab War-Win64-Shipping.exe!UnknownFunction []
0x000000013fc1a198 War-Win64-Shipping.exe!UnknownFunction []
0x0000000140d029f3 War-Win64-Shipping.exe!UnknownFunction []
0x000000013f4a91ce War-Win64-Shipping.exe!UnknownFunction []
0x000000013f4aee5c War-Win64-Shipping.exe!UnknownFunction []
0x000000013f4aeeca War-Win64-Shipping.exe!UnknownFunction []
0x000000013f4b5abe War-Win64-Shipping.exe!UnknownFunction []
0x00000001414a0977 War-Win64-Shipping.exe!UnknownFunction []
0x0000000076fc556d kernel32.dll!UnknownFunction []
0x000000007722385d ntdll.dll!UnknownFunction []
Allows the system to automatically adjust the CPU speed, voltage and power combination to match the instantaneous user performan
orignal message
had to restart.. trying again
Description
Vehicle near Barge ramp may confuse game as to refueling target
Pre-conditions
- Vehicle that you can put on barge + can be refueled to some degree
- Barge that can be refueled to some degree
Reproduction Steps
- Put wheeled vehicle in proximity to lowered barge ramp
- Attempt to refuel wheeled vehicle
Result
Refuel action was applied to barge even though player was not in close proximity to barge or barge ramp (see picture)
Expected Result
Refuel wheeled vehicle, not barge
Reproduction Rate:
Unknown, did not attempt to reproduce
Environment:
Live game as of 2 Aug 2019
HMG isn’t loading when I press r, sitting positions and foxhole won’t help it work
In a contest between a crouched dude with an AT rifle and a Gunboat 14.5 MM cannon. The AT rifle won in this situation because he could shoot through 2by4 planks and I could not.
Description
You can't duck/crawl under a wooden structure in the Training Course.
Pre-conditions
Make your way to the wooden structure in the Training Course.
Reproduction Steps
- Read the sign that informs you that you can duck or crawl under things
- Try to duck or under the wooden structure immediately after the sign
Result
The wooden structure does not allow you to crawl or duck under it
Expected Result
The wooden structure allows you to crawl or duck under it
Reproduction Rate:
Every time during a given war for a given side(I think), but seems to change randomly between wars and/or sides.
Environment:
Alpha 0.27.7.3, 27131
Two Garrisoned Houses in The Plaza, Deadlands cannot be built due to a lack of AI range.
### Pre-conditions
Have both Safehouses built up and their Operating Post facility upgraded, as seen in Image A.
### Reproduction Steps
Try to build the Garrisoned House with a CV.
### Result
You cannot build it. It tells you, "Requires connection to a Tier 1 Town Base or Safe House".
### Expected Result
You should be able to build it. Alternatively, because the Garrisoned Houses are only partially within the AI range provided by the upgraded Safehouses, those Houses should not exist.
#### Reproduction Rate:
100%
#### Environment:
CL: 27131
Version: 0.27.7.3
Image A:
Location:
I cant play
@somber seal how so? can get some help in #technical-chat
Description
Using the monument while moving can crash your game
Pre-conditions
- A monument in the starting island
- A soldier
Reproduction Steps
- Interact with the monument
- spam w until you start moving
- run/move a distance until you get crashed
Result
Your game crashes with ue4 fatal error.
Expected Result
Your game does not crash and the monument overlay goes away
Reproduction Rate:
100 percent
Environment:
Live game as of 6 Aug 2019
Description
Ingame voice so lagy ..
it's been long time and no fix ! it's really annoying
Operations markers or grid reference only appears for the map you are in
### Pre-conditions
Operation in a region, player in another one
### Reproduction Steps
1. Join a region
2. Make a operation and put the marker in that region
3. Join a diferent region
4. Look at the first one
### Result
Can not see the operation marker nor the grid
### Expected Result
Operations appear in all maps and grids appear for the region where the cursor is
#### Reproduction Rate:
100%
#### Environment:
Screenshot taken in debranch
0.28.5.0, 27406
but the bug is also on live
they seemed to have fixed the memorial where you spam w but I found out another way where you jump off the side of a memorial while you're in the menu and it still crashes your game with a fatal error.
@soft condor Can you submit the crash report please? The instructions are in the bottom pinned message
Description
Using the monument while moving can crash your game
Pre-conditions
- A monument in the starting island
- A soldier
Reproduction Steps
- Get on the side of the monument
- Get the perfect timing where you are in the middle of the jump and interact with the monument.
- you access the monument menu and your game crashes at the end of the jump.
Result
Your game crashes with ue4 fatal error.
Expected Result
Your game does not crash and the monument overlay goes away
Reproduction Rate:
100 percent
Environment:
Live game as of 6 Aug 2019
Deadlands Abandoned ward, T3 TH clipping through stone fence
why are the friendly occupations low but still there is a queue for the wardens
Description
Sound volume from stationary objects changes depending on orientation of player.
Pre-conditions
Be in game
Reproduction Steps
- Listen to a sound from a nearby, stationary object (like a truck or a factory).
- Use the middle mouse button (or whatever button is used to drag the orientation) and change the orientation of the screen
Result
The volume of the stationary object fluctuates and possibly disappears.
Expected Result
The volume of a nearby, stationary object, should not fluctuate.
Reproduction Rate:
100%
Environment:
Live game as of 8/10/2019.
Mines on the road were invisible to vehicle crews, despite being on the road
Description
Parking a barge next to a freighter may result in player being locked out of barge cockpit
I was shipping a truck full of stuff from point A to point B, I get to the dock area, some nublet left their locked freighter at the pier. I pulled up to the freighter in an attempt to wrench it, failed, and for whatever reason I was now locked out of the barge pilot house.
Pre-conditions
Freighter, in a locked state, cargo hatch open
barge, backed up against side of freighter (see picture)
Reproduction Steps
- Maneuver barge so that the stern of it is flush with the side of the freighter with barge pilot house under an open cargo hatch half.
- Exit pilot house of barge.
- Attempt to re-enter barge pilot house, get "Door blocked" msg.
Result
Cannot re-enter barge pilot house, you get a "Door Blocked" message
Expected Result
Enter barge pilot house
Reproduction Rate:
Uknown, did not attempt to reproduce
Environment:
Live game as of Aug 10th 2019
This channel is for reporting bugs only. All requests for help we ask kindly go to @bitter ravine by DM. Thank you.
some mortar shells keep hitting the sky when i trying to use the mortar to garrison house
westgate k7k3 nearby
And cv glitch
When you upgrade the TH tier2 -> 3
My cv stucks in TH blueprint
So i moved the cv back
And this happens
Spider cv
And i could drove it like that short time
Vehicles sometimes fall through or act funny on M6K4 bridge, The Linn of Mercy
### Pre-conditions
Have a vehicle, trucks seem to replicate this better
### Reproduction Steps
1. Drive truck over bridge. Sometimes it will entirely ignore the ramp or bridge and vehicles go into the water
2. If this doesn't happen, drive very slowly across the bridge and observe near the joint in the middle, the axle of the vehicle crossing it wants to drop in. If you tap forward or back slow enough, the truck will drop down slightly on that axle. This is also shown very quickly at full speed, but it's easier to see exactly what is happening at slow speed
### Result
Vehicle either falls through the bridge, ignoring it and the ramp completely, or it will act funny crossing. This seems to be tied in with bridges in general as it is sometimes reported that vehicles fall straight through them and then suddenly function fine again on the next crossing.
#### Reproduction Rate:
Vehicles ignore bridge and fall through: <5%
Vehicles dropping axles slightly down when crossing the middle section: 80% (at least at this reported bridge)
#### Environment:
0.27```
http://prntscr.com/or94g6
http://prntscr.com/or94mu
Description
Exiting gunboat (probably from artgunner's seat) causes game to crash. You have to close it with task manager because game doesn't respond
I was at dock when I got out to get on the dock's bridge. Game crashes instantly. Also my partner in gunboat crashed as well at Jade Cove's bridge while trying to get out of the vehicle to open the bridge (we stole a colonial gunboat)
Pre-conditions
Exiting colonial gunboat arty gunner (maybe after being in water)
Environment:
Live game as of Aug 12th 2019
-
Description
Conflicting containers
If there are empty containers nearby, they prevent the full containers (i.e. with scrap) from submitting into refinery. You have to pack them first, and it's extremely annoying when there are more than five lying around
Please, make options to choose which one to submit or give priority to the stuffed containers over empty ones
-
Description
Unreachable to repair top (second) shipping container
I needed to repair shipping containers, but couldn't reach the second one on top
- https://steamuserimages-a.akamaihd.net/ugc/772849313862415635/DF91F317CBB0ECBC84E2D4729F4D7F2FFBEAC34A/
Sandbag wall doesn't reach it, pillbox doesn't reach it as well - https://steamuserimages-a.akamaihd.net/ugc/772849313862413630/4FD701D7CA41ABAB62B98D657630BE8A4EE20196/
This is the only (perhaps) way to repair the second shipping container - https://steamuserimages-a.akamaihd.net/ugc/772849313862416441/A6227D6D1FE437633A8BB612976B9585DFC53195/
- https://steamuserimages-a.akamaihd.net/ugc/772849313862417003/40858EF1990F640A9AD12F43081C376DA0467F22/
What is needed sandbags + flatbed truck + 2 resource containers
Note: please, make it possible to repair it with sandbag wall, or even without it
- Description - mistake on the map (Tempest Island)
According to the map, there should be a body of water on my left, however, it is not actually present
also this place
Map intel incorrectly displaying the amount of resources left in the salvage fields.
### Pre-conditions
Depleted salvage field, access to map
### Reproduction Steps
Clear steps to reproduce issue.
1. completely deplete any salvage field
2. check map intel about amount of salvage left in the field
3. compare the number with the number that is shown by pressing “E” on the field itself
### Result
Even though the field is depleted (this is confirmed by manually checking the field itself by pressing “E” at it) the map intel still shows some salvage left in the field. The field continues to respawn normally even after this bug. This bug may possibly be present with sulfur and component fields too. (unable to test this at the time due to lack of equipment needed to mine these fields)
### Expected Result
The map intel should show correct number of salvage left in the field.
#### Reproduction
100%
#### Environment:
0.28.10.0 - 27474 / anywhere```
Bright circle of vision during night doesn’t follow the spectator cam while spectating other players.
### Pre-conditions
Night, another friendly player in the area of 50m around your character upon death.
### Reproduction Steps
Clear steps to reproduce issue.
1. have your character die during night
2. spectate another friendly player in your area during respawn screen
3. check the bright night circle on your screen
### Result
The bright circle that is available during night stays around the area where your character has died and does not follow the player you are currently spectating. The FOV on the other hand follows the character you are currently spectating and you can only see what that player can see.
### Expected Result
The bright circle indicating FOV during night moves to the character that you are currently spectating.
#### Reproduction
100%
#### Environment:
0.28.10.0 - 27474 / anywhere```
On a low end pc, the game is still playable but when i enter the fort render range, my client can straight up freeze for 5-10 seconds, doesnt happen with any other structure
I should not that this doesnt always happen
no idea if it is a bug or not but I am having an issue with incessant stuttering, game is running at 60fps but every second there is some horrible hitching going on.
Great March-H4k8, salvage field is borked, shows 270 salvage available for pickup but none is available to be mined
i had fatal error near a fort in endless
Fatal error: [File:Unknown] [Line: 826]
Rendering thread exception:
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000018
0x00007ff690972693 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690d8e2eb War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690d99e3a War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690be3987 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690be179d War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690be80e1 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff69042f891 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690dad502 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff690dad588 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff69053fae7 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff69053cfec War-Win64-Shipping.exe!UnknownFunction []
0x00007ffd56f17974 KERNEL32.DLL!UnknownFunction []
0x00007ffd5705a271 ntdll.dll!UnknownFunction []
Crash in runnable thread RenderThread 1
Unable to lower ramps on Weathered expanse port of rime loading docks
### Pre-conditions
Barge
loading dock
### Reproduction Steps
1. Maneuver barge in all possible positions and all possible locations against the loading dock.
2. Spam E.
### Result
Cannot lower ramp. "must deploy on a shoreline or dock"
### Expected Result
Ramp lowers
#### Reproduction Rate:
100%
#### Environment:
Live shard Weathered Expanse M3k9 Port of Rime```
Movement lag.
When driving vehicles after 3 seconds there is a movement lag in which the frames stop and teleports. Also occurring while on foot as well.
Render/view distance issues?
looking with binocs, pretty much everything past 80m either dissapears from my vision or doesn't render all together. No single setting seems to change it either. Can't spot enemy howitzers at all because of it.
What @languid wigeon reported is happening to everyone on the server from what it sounds like.
@nimble ingot
Roger. Yes we're working on it
When using the spectator cam at night, the FOV stays around ur character’s body, meaning that u cant see the ennemies the guy ur spectating is shooting at, too dark
Was driving close to the shore and then my barge went under water and armored car I was carrying proceeded to mount the captains house on the barge.
this is where it happened
is there a bug what u cant hear speaking voice?İ can hear all voice except speaking voice since new patch?i am sick of that.it is realy bothering me.when will you fix if there 🙂
or did i broke something:)realy i dont kno
Bugged terrain rendering, one terrain seems to be clipping through other and flickering
There's uneven terrain / road in Tempest at The Gale, H13k9 where the two road join. It's difficult to drive south with any vehicle, especially with a flatbed. One has to go off road often. Vehicles keep hitting invisible obstacle, but that's probably due to that buggy terrain.
why is there a queue on every sing map?
@autumn sparrow This channel is for reporting bugs. Please use #technical-chat to discuss issues.
3 of us got sent back to main menu while travelling in a truck because the server was full.
It should stop us on the adjacent server we were already in if thats the case. 😦
And we lost everything we had when we spawn in on a different map...
Later when we were able to get across, the truck had spawned in on the other side. This is without any occupant whatsoever (everyone in the truck go kicked).
This happened travelling from Shackled Chasm to Allod's Bight
Cannot spectate nearest fort while dead
there is abug with harvester you can glitch somehow getting in and out and has to be something with refueling
then you run on foot on fucking lightning speeed
OK SO
way it happens is you refuel harvester after getting out of it, then when the can gets empty you spam running AWAY from the harvester then you get locked in animation and run super fast
When I set a base as spawn it will remove it if I don't click on that option, for example, if I clicked on the 'spawn at home' option then it will remove my set spawn. It's very annoying, please fix this.
This bug has been going around a while and many folks get it, where tracers dont show up and next thing you know is your downed with no indication as to why.
Just to add to that one, it appears to happen when the shot's come from off screen, long range. Won't hear the gun fire or see the tracers.
Bugged space under bridge in deadlands. You can enter it but can't get out. I'm (=3OO= Prottos) currently stuck here with =3OO= Bezi
@hoary blade that map post contains map intel, u should probably delete it, next u should disable intelligence on the left side on the map legend; also for future u should take screenshots with "ctrl+alt+shift+P" when reporting map specific bugs, this screenshot contains valuable map info for devs.
Okay, so I'm shooting at this Warden Fuel truck in a fully warden controlled sector as a colonial and it's saying I'm committing friendly fire? What?
@clever karma it’s probably had a colonial,jump in the driver seat making it friendly
There were about 100 wardens and the truck was damaged
when you change the buttons for use and use-menu yaou cant put it on the same button. tried switching it from E and shift+E to F and shift+F. shift+F becomes automaticly something else (shift+comma with me as i have a german keyboard), when i make use to F
and the buttons are not correct displayed in the bottom left.
experiancing extream lagspikes every 5 seconds in faranac, westgate and fishermans. I am on the northamerican server. The lag causes skidding and compleat stopping of all movment.
Faranac still having previously mentioned problems.
https://cdn.discordapp.com/attachments/203512636556574720/613556411720400896/20190724124501_1.jpg
super tiny bushes like these you can crouch in and be 100% concealed. plentiful in arctic regions (i.e. callahan's passage, stonecradle, etc)
a better example right here
if you take out technology parts from a fort to a truck that's full of technology parts, the parts will be taken out of the fort and dropped under the truck
i.e the truck is full but the parts are taken out but dropped on ground
That happens with anything if your truck is full ^
Hi, I'm having the following error message after I choose a faction and click "deploy", ""Lost Connection to Server. Please try again. If the problem persists please try refreshing the server lists." I played the game about 3 weeks ago before the recent update also. How to fix and play please?
@upper lake Please ask for help in #technical-chat, they will be able to help you. This channel is for reporting bugs to the devs.
I keep crashing about once every 10 minutes and getting the following message
Fatal Error: [File:Unknown][Line:200]
Unreal Engine is exiting due to D3D Device Being Lost.
(Error:0x887A0006-'Hung')
spike is blocking the road
In Deadlands, at F7 K4, there is a garrison house next to the bridge, near the river. Cant build it, needs a connection to TH or safehouse
"tied up" is censored in chat
Probably for the best
Town hall blueprint shows detection range (even though it doesnt work)
Anybody else get the bug where all voices in local get muffled until you exit the game and come back?
Anybody else get this bug people call a Battle Tank? I’ve only seen this bug happen like, 2 times and it seems pretty rare to occur. I wonder why it’s here, but I honk the devs should officialize it, it would make for a great vehicle if we could actually use and produce one.
When trying to join the server, game is stuck on loading screen
When the servers reset in LoM, I think my saved spawn point in CP was reset and I have to spawn at home region (obviously I don't have a way to do repeat tests)
I am also have issues spawning back at the home region, so I don't know if it is related
@hearty dew in fact the bug is more than this, you can respawn too when a TH is in blueprint
i may have some footage from the WC30 showing this
This entire area is weird: the water does not appear on the map, and there appears to be water above the rocks on the fall
Don’t reveal useful intel on your screenshot
It doesnt look like you can hit foxholes built in shallows. Example: Drowned Vale-G10,K9 has build spots for foxholes. Not sure if its just a render thing on the tracers but im fairly sure you cant hit a foxhole thats built
Please use the Bug Template posted in the pinned messages when reporting bugs in this channel. This will give the Dev's most of the information they need and will greatly increase the chances of the bug you found being fixed.
Lag spike when approaching and spawning at built forts (upwards of 10 secs common)
Pre-conditions
Fort is built
Reproduction Steps
Case #1
- Spawn away from a fort
- Approach fort on foot or in vehicle (in vehicle actually sometimes results in lost connection)
Case #2
- Spawn at fort
- After a split second of character "dropping" in, big lag spike as things visibly render.
Result
Lag spike of 10 secs +. Character continues moving in last indicated direction
Reproduction Rate:
Nearly 100% of the time, especially when fort area is highly populated
Environment:
Multiple areas. Last night: Fort west of Bleating in Marban's Hollow. I remember it happening at SW and W-SW forts in CP a few wars ago also. Other areas that I can't specifically remember. Also happens near the steep mountain east of Latch, oddly.
Drowned Vale - Baths: Safehouse out of range of town hall and cannot be built.
Damn, rubber banding is bad in Deadlands today.
This is not a tree in the road, this is a whole forest
Not marked in any way in the map
Ctrl+Shift+P did not work
I didn't ping you, my bad, you need alt as well for that combo :p
CTRL+ALT+SHIFT+P
@strong jetty
Deadlands, Callahan's boot.
Flying trucks. spawned at TH, running to front and a truck literally flew over my head and about 50 meters down the road.
After I mysteriously died a few minutes later, during the bleed-out, I watched two other players suddenly bleed and die. No gunshots, no artie, no grenade, just out of nowhere.
train station and windmill ghouses do not start built in backline towns
if you leave production parts alone do they disappear?
@languid wigeon #386353469776330762
They probably decay very slowly
@half schooner sorry, just was building harvestors and left the prints alone for an hour to get more rmats and they poofed
Someone probably stole 'em 😦
We can't fire with the SMG in a HT because it's considerate as a heavy weapons
hard to kill the foxhole in the swamp its impossible to aim it
its hard to kill at close range as well all gunfires go upper side of the foxhole
My game crashes whenever im at axehead port in godcrofts and someone from the OP uses voice chat
the bullwark still messes up your aiming
idk how to report something like this
Issues when using border travel: UI wont appear for a while after travel, and got stuck on loading screen
Pre conditions: traveling from endless to weathered
Reproduction steps:
- Travel from endless to weathered
- loading screen
- traveled but no UI, had to wait for 30s ish, then UI appear (minimap, stamina bar and vehicle icon, 'Press E to X' pop up
- worst case, got stuck on loading screen
Result:
- for missing UI, i had to wait for mentioned time above
- for stuck on loading screen, i had to force close the game from task manager
reproduction rate: since the lastest update, its been like that
environtment: any border
@languid wigeon I get that bug almost daily
If you enter a vehicle while the UI is lagged out, you won't be able to exit it again. You just have to wait, and even then it doesn't always fix itself
I've had to wait 10-15 minutes or more for my UI to re-emerge before
Ya that's not an issue specific to weathered/endless. I get it pretty much everywhere when I'm doing logi runs. As far as I can tell it's some sort of glitch with loading, maybe related to slower computers. If you try and interact with something, you basically cannot interact with anything else until UI appears (if at all). I can still move around, I just can't interact
@nimble ingot visual bug, between 2 wall connection. This second image just for location
Fortress walls still require RMATs to repair, and 1 RMAT repairs <1% to them.
40mm shells still require HEMATs to produce.
^Same goes for Bunker walls, they still require Rmats to repair and the total repair cost is greater then the cost to build a new bunker from scratch.
howdy there developers! 🤠 https://i.imgur.com/tgZElbc.jpg This here spot with the frowny man is a foot bridge, every time, 100% of the time, you pass under it in a barge with a truck on the back, it knocks the truck clear off of the barge! This is clearly a determent to the game, so I thought I'd post it here where nobody would ever see it
. Anyways, cool game. Big fan!
The large dock west of Longstone - Westgate, these rocks at this part of the dock makes it really hard to use both sides when using freighters, in this image, I'm stuck, I can't move because of the rocks in the bottom right.
Title: Decreased map navigation speed when dragging view camera
Noticed a few hiccups where sensitivity doesn't matter and more dragging on map canvas is required.
This occurs at any zoom level, where speed is relative to inverse of zoom level. (can't remember what the math would be...)
Applying this to help repro in development, when centering map on Deadlands I8k5:
This is based on observations where both the top and bottom of Deadlands is within screen boundries (mine being 1920x1080)
- Dragging to any of the East / West map borders would just about align the center of my camera over the other side of the map border
- Dragging to either the North or South border would be a full 3 or 4 squares short
This somehow fixed itself, while I was typing this... mouse sensitivity didn't kick in until I attempted to repro this to make sure```toml
Screencap key
Blue = starting position
Red = before unknown changes
Green = after ^ (that)
Yellow = remains the same / nothing out of the ordinary
Further strange occurrences include cursor displacement while dragging the map around and then attempting to realign to where the camera was originally.
I managed to reproduce twice the HUD travel bug
most of HUD not appearing after crossing regions
### Pre-conditions
None known, specs may influence.
This was done on a PC with:
4GB RAM
GTX 650 Ti
Pentium Dual core E5700 3Ghz
### Reproduction Steps
Enter Viper pit from callahan's passage with a normal truck, trough the southern road, The friars on Viper
### Result
HUD does not appear after crossing regions, only mouse pointer and minimap, F8 only removes these two, Map and escape menu are not visible. It does not come back within some seconds(did not come back in more than 5 minutes, i restarted)
### Expected Result
HUD appears in less than a second when crossing is complete
#### Reproduction Rate:
Not appearing ever 100% in that specific road
not appearing fast enough: 83% (small sample, repeating borders)
#### Environment:
Alpha
0.28.10.2
27500
Impossible to rebuild Safe House in The Bath (drowned vale map)
Killed friendly in home region
Description
Friendly was running circles on a motorcycle in home region. I shot the motorcycle to intend to disable it. Instead a few shots later and I killed the driver while using a pistol in home region.
Pre-conditions
Be in home region, have a pistol, be on the pedestal on the monument, have a friendly ride a motorcycle
Result
Friendly is dead by pistol shots.
Expected Result
Friendly should be invincible in home region
Reproduction Rate:
Unknown
Environment:
Colonial home region
Alpha 0.28.10.2
27500
if i remember it work with Motorboat too (when you are in a motorboat)
Deadlands-I5k4 Going under the bridge allows you to get stuck. Geometry lets you get under the southern archway but not back out
So I found a bug I dont know what to call it but this guy died then started walking away not like he was in control but it just was walking up
So where's my hat
It's what i call a ghost, i suspect this bug happen sometimes when someone is killed in a vehicle with a high speed.
@viscid timber maybe bcz he just quit his game
It happens to friendlies as well
It is a known bug.
Please use the Bug Template posted in the pinned messages when reporting bugs in this channel. This will give the Dev's most of the information they need and will greatly increase the chances of the bug you found being fixed.
Description
There is no cancel button in the UI for Squad invites
Pre-conditions
--
Reproduction Steps
- Open the F1 Menu and Click the Squad button on any player
Result
Only options are to invite the player as an officer or member. Only way to make the UI go away is to alt+f4 the game
Expected Result
I want the window to go away without inviting somebody
Reproduction Rate:
--
Environment:
--
i can't submit techs in tech tree .. HALP
Bug: Vehicle health bleed
Description: There have been reports of a number of cases that vehicles are taking damage with no known cause. Users in the area cannot hear or see anything that could be cause damage to the vehicle yet the health ticks down faster than it can be repaired. This has happened to a range of vehicles (Halftracks and armoured cars but is likely not limited to just these vehicles).
The game is allowing us to over fill buildings with crates / items and it just deletes them, it doesn't drop them like it would when over filling a truck. Please fix ASAP.
@tame bolt if you want the but to be fixed asap i advise to fill the template of bugreport
I’ve lost connection to the server when trying to cross the boarder again...cant even deploy now... rip the mats on the truck lol
Fortress and bunker walls still require RMATs to repair, and require many more than is used to make them originally.
This Fence in Pleading Wharf is off at a 45 degree angle into the water and the Skeleton man is floating.
Been a bug for quite some time now, but placing a marker when ur on a bridge doesnt work. Like im trying to tell my allies to look on the other side but the marker just kinda disappears in the bridge
Chat bug, some players can't read my text in world or region chat, but others can, happening a lot.
is this a bug or something?
@languid wigeon it's a faction overpop
The cap of the faction overpop is fixed in function of the opposite population (if there is no collies the cap is fixed to very low) but i don't know the details of how it's calculated
Description
grande launcher tracker is keep blinking when I aim far and aim high ground
Pre-conditions
Reproduction Steps
Clear steps to reproduce issue.
-
use granade launcer and aim high ground and far
-
granade launcher tracker is keep blinking unlike aims near ranges
Result
granade launcher tracker is keep blinking unlike aims near ranges
It makes hard to know exact track of the grandes and make me confuse
Expected Result
granade launcher tracker is not blinking
Reproduction Rate:
always happens in this place
maybe it happens when i aim from deadlands N7K9 to deadlands N7K8 road
like low ground -> high ground
Environment:
deadlands N7K8
Westgate experiencing lag while driving again. Everyone in the region affected
^confirmed. its making driving unbearable
Fishermens Row is getting the same weird sort of lag, please fix.
Ya Westgate lag is bad. Cannot drive for 5 seconds without coming to a full instant stop for a second.
anyone else have a wierd bug that when you are hit by a vehicle while trying to climb up a sandbag wall then suddenly you are sent flying across the map?
it happens all the time
can you destroy the colonial star base at lynn of mercy plz. Warden use this fort as spawn kill without the intention of destroyed it, they surrunded it with gun nest bunker and wall
very important
@everyone
@half schooner I logged out for the day. I will check shortly. @south ibex Id suggest contacting @bitter ravine for that one. Seems like a clear abuse of game mechanics to me.
Dont know if this is already known... I don't do shipping very often... but when I was changing regions I moved slightly the barge after pressing "E" (to travel)... an when I got to the other side the Half-Track was absent... I came back and it was on water 😦
Happened 5-10 minutos before posting here.
Day 234, 1811 Hours (time now)
Mapping of the mountain borders is failed in Lynn of mercy. Visually accessible areas are blocked. It's like the mountain hitbox is physically 2-4 meters before the moutain visual.
black lines are the mountain hitbox
this is misleading
oh yeah that happens a lot if you spectated the last time you died and respawned before your spectating timer is up
it says you can’t spectate but... well... you can
Description
Container that atached to crane submited to storage depot and disapear.
Pre-conditions
Empty crane with attached shippen container
Storage depot
Reproduction Steps
- Place crane near storage depot with shippen container attached.
- Submit deliver
Result
Crane submit to storage when unload it again he have no shipment container attached. Shipment container just disapear.
Expected Result
Crane with attached can not be submited
Reproduction Rate:
100%
Environment:
Salt Farms storage depot.
Just died after 1 hour of partisan to get where I was, due to a mapping failure
the black line is the coast limit. You can't go back to the land from the coast. I went on the coast because there were bushes and beaches, things that give you indication it's an infantry-accessible area. But if you go there, u can't leave as infantry. An way out is missing.
Guys please fix the bridge in mardan
@meager sky More details would help you know...
I know my dude but my bug reporting wisdom is limited. There's a bridge in the marban between starbase and the scrap field in the east. It's a dam of some sort? Anyway when you try to pass that bridge, at the scrapfield side of the exit, your vehicle will get bugged and you can't pass it. It's like devs made that bridge's rigidbody a bit off. Just take a flatbed from Marban try to go to that scrapfield to the east, you will understand.
Hi Folks, noticed the mic in-game is particularly intermittent, or is it on purpose? You can simply test by doing a 30 second "hummmm" , can see other people notice this too here https://www.reddit.com/r/foxholegame/comments/7o6d8n/intermittent_mic_failure_ingame/ . Can't spot anything wrong my side, doesn't seem to be mic volume related either. cuts out no matter the volume.
Description
Vehicle duplication when 2 people, one with good and one with poor connection border travel and during the proces poor connection person crashes.
Pre-conditions
- border travel in a vehicle
- person with poor connection (who often crashes or has to wait a long time when border traveling)
- other person with good connecton
Reproduction Steps
- Poor connection player in driver seat travels, good connection player is in secondary seat. Tested with a bike.
- During travel poor connecton player crashes.
- Good connection player spawns in with vehicle and drives away.
Poor connection player does not appear. - When poor connection player restarts game and spawns in again he spawns at the border in a copy of the vehicle, but with empty vehicle inventory.
Result
Vehicle duplication
Expected Result
Poor connection person spawns in at border without vehicle.
Reproduction Rate:
Happens 100% if the player crashes and loses connection during border travel. But that only has a 1/10 chance. (With said person) Purposely closing the game during border travel was not tested.
Environment:
Border between weathered expanse and Viper pit.
Border between Marban Hollow and Deadlands.
barely allows you to walk like you were stuck in barbed wire. I have no idea what kind of error this is but its very strange.
ive been stuck in here for 25mins
@nimble ingot
Umbral wood K2 section 2 there are trees in the middle of the road
umbral wildwood H2K3 a lots of trees on road
respawn/spectator bug
ladder is in the wall. Marban hollow K7
get a basic anti spam => prevent empty message spam && prevent multiple message spam on a certain amount of time (10msg 10sec max)
not a bug, but just horrible when people spam
Bug where if you hold down left click on the harvester and open the menu for players, then close the menu, it maintains the left click (in effect click locking). Not game breaking but maybe useful to know.
same thing happens when you open the world map - I use it for cruise control harvesting
Random flying rocks on tree The Linn of Mercy-F8K2
Bayonet stab after death
### Description
This bug is linked to the fact that the stab animation of the bayonet occurs even after death, leading to players killing others while dead.
### Pre-conditions
Having a bayonet, having a player in range of the stab while getting killed.
### Reproduction Steps
Clear steps to reproduce issue.
1. Equip a bayonet
2. Get stabbed by a bayonet (would also work with other weapons, the general idea being to get an instant death)
3. While getting stabbed, press left click (to use the bayonet) in the general direction of the player that stabbed you
4. Die
5. Observe the death of the other player even though you weren't in the killing state of the bayonet animation at the time of your death
Here are some foxhole videos I found with the bug being displayed (timers included) :
- https://youtu.be/yfYchZNY3MQ?t=28
- https://youtu.be/mhHfd4P6C-w?t=147
### Result
Animation of the bayonet stab finishes after death killing anyone in front.
### Expected Result
You shouldn't be able to kill someone with a bayonet once you are dead, animation should not continue while the player is dead.
#### Reproduction Rate:
100%
#### Environment:
Alpha
0.28.10.2
27500
You can get under the Iron's end bridge easily, but you sure as shit can't get out of it once you're in
Extra stone wall at deeplaw, easy to get truck stuck
At deadlands D1k3
I am under the ground for a large section of the boarder with deadlines and linn
Idk if its a bug to get onto roofs but here https://clips.twitch.tv/HilariousLitigiousLobsterDendiFace
Description
the apc can't run over enemies but can run over friendlies.
Pre-conditions
get in an apc
Reproduction Steps
drive over an enemy.
Result
he gets stuck under my apc like a piece of gum under my shoe.
Expected Result
he needs to go splat
Reproduction Rate:
100%
Environment:
beta update 29
Spawn system seem a little bugged at the moment cant spawn anywhere but in 4 locations on the entire map .... I hope this is not how it's supposed to work
This logi tool doesn't show which type of shell is it
Not able to interact with stacked shipping containers
Pre - Conditions / Reproduction Steps
- Stack a shipping container on top of another container.
- Wait approximately 10 minutes for the top container to unpack automatically.
- Attempt to access the container with shift+e from the ground and you can select the specific container.
Result
I forget the exact phraseology but there is a black text box that appears which says you cannot reach the top container. In order to reach the container the standard procedure has either been to use a prop like a low wall or another elevated surface like a t1 sandbag to get higher or to even get on top of an adjacent container to access the top container. I have also heard of people packing the bottom container, moving it, and then standing directly underneath the floating container to access; however, I cannot confirm being a witness to this or attempting it.
Expected Result
I could understand that perhaps you don't want players to pull/submit items from containers that are stacked and not at ground level. However, the issue is for logistics is that if we want to utilize the storage density aspect of containers by stacking them we need to move the containers within 10 minutes (because the containers automatically unpack) or have a scaffolding system using sandbags to get on top of the containers. So either make it so containers dont unpack or return the ability to pack a stacked container from the ground.
Environment:
Foxhole - everywhere
(this was during the entirety of last war)
In home region, the string penetrates my body lol.
###Description
The little lore text on the statue of Callahan in home region is gone. @languid wigeon 
:/
???
Not able to interact with stacked shipping containers Pt. 2
In order to include more information for devs attached are some images of resource containers (which have the same issue) to give further context. All these resource containers had been left here and by the time I came back they had all been auto unpackaged. All the containers you see that are packed are the result of me packing them to demonstrate that i am interacting with the container on top in the shift+e menu. After attempting to access the resource container a black box appears that states “Cant access that from here”. If you use a sandbag as demonstrated you can access the resource container and pack it.
### Description
Character is aiming in only one set direction, I am unable to aim where my mouse cursor is.
### Pre-conditions
Be in this area.
### Reproduction Steps
Aim a weapon.
### Result
You aim far off into the horizon in a set direction.
### Expected Result
Aiming where my mouse cursor is.
#### Reproduction Rate:
100%
#### Environment:
0.29.9.1 - 27895```
this dont show what kind of howi shells
You can drive a harvester into a keep. (Is this suppost to be allowed?)
just encoutered a really weird bug :
truck full, still taking scrap from townhall, with RMB, so it should drop 300 scrap on the ground, but when i take it on my character inventory, it's only 44
I tested with LMB, and we go the regular 100 scrap
Actually, sometimes it's also just disapearing totally, when trying to take it from the ground (there were 200 this time)
unaccessable ladder found on Farranac Coast (at around G4k5)
A rock is to blocking the ladder.
Spawn system bug. The system allows players to deploy at a Th/FOB with no soldier supplies, provided there is garrison activity. This allows players to travel to the home region and back instead of using soldier supplies . Traveling to a th should consume a soldier supply
Voice connection unstable
Description
Windows 10's connection to Foxhole's voice communication service is unstable. As you can see in the GIF included, in the Windows 10 microphone permission settings the Foxhole mic usage keeps rapidly disconnecting and connecting. This also happens with output audio. This has the effect of making people talking to me hard to understand, as they keep cutting in and out rapidly. I can usually get the jist of what they're saying, but it is very annoying. The same is true for my input voice - it cuts in and out rapidly, and it makes me not understandable.
This bug has been going on for me for the better part of 6 months+. I've been hoping an update will eventually fix it, but it seems you guys are completely unaware. This bug makes operations and even local voice with randoms completely unusable for me, which serveraly dimishes the teamplay aspect of the game for me, as I can only communicate thorugh text.
I have had some luck in using a software audio mixer such as Voicemeter to mitigate the issue by channeling Foxhole's voice input and output through the mixer, and that has worked for a few weeks, but it no longer does.
I will provide whatever logs, videos, and additional cooperation you need to help you fix this issue. This bug servely diminishes my enjoyment of the game and I need it fixed.
Pre-conditions
Unsure, something to do with my PC setup. There is a post about the bug on Reddit, but it seems quite rare and no concrete solutuons are provided.
Reproduction Steps
Clear steps to reproduce issue.
-
Launch Foxhole and join war
-
Have bug
Result
Voice input and output constantly disconnecting and connecting, causing voice audio to be choppy and not understandable.
Expected Result
Communicate with voice with no issues.
Reproduction Rate:
100% for the past 6 months+.
Environment:
0.29.9.3
27944
@nimble ingot
Description
Aim stability does not decrease while aiming as a motorcycle passenger
Reproduction Steps
-
Get into the motorcycle passenger seat
-
Equip a pistol
-
Hold the right mouse button and drag it around the screen
Result
Stability increases and never decreases regardless of mouse movement
Expected Result
Stability should decrease consistent with mouse movement in other states
Reproduction Rate:
Always
Environment:
0.29.9.3/27994
While testing out the new training course at the Warden Home Region, nyancat and I (Curt Tu) found that the storage boxes that spawn the weapons for the firing range can be damaged and destroyed (unlike the rest of the boxes in the course). For a temporary fix please replace the box that was destroyed (it was the sniper spawner) until you can give all of these boxes the proper structure invincibility.
I will also make the request to the mod mail as well.
so i have reinstalled and uninstalled the game and tried restarting my computer but with this update it has caused the sound in the game to either speed up or it has cause me to hear cuts in the sound both when hearing someone talk in game and hear vehicles in game i have 1154 hours on your game and this is the first time ive ever had something like this
its also slowly driving me up the wall
I've noticed a bug with aiming. Several times this evening, I'm lined up a shot on a target, fired, ammo gets ticked--no tracer or indication of having fired except for the sound. Clearest and cleanest shots I've had in a long while amounting to nothing at the end of the day. I've had this occur multiple times, and wonder if it's related to terrain inaccuracies on the map
This is one area in the Linn where the previous bug appeared, but wider terrain bugs exist as well.
My armoured car was rubber banded into a landmine. I assume it to be connection errors or something... or it somehow clipped in and shot me into the mine somehow.
I just pulled a truck from a stockpile and it's already squadlocked by an unknown squad. I guess it was squad locked when it was submitted, but it's a bug regardless.
Edit: I was imprecise; when I tried squalocking it for my squad, it would say the vehicle is claimed by another faction. Refueling it up fixed it and it became squad-lockable.
APC can be used as a mobile gun truck with soldier laying ontop shooting with perfect accuracy whilst moving
I had a bug where I had gone too deep in Colonial Lines and died in a Armored Car and it took me to the Respawn screen, so I respawned at the fort and started walking around and it teleported me back to the Armored Car and I got killed again.
Don't know what's up with that.
The Linn of Mercy-N11k6
This location causes players to freeze for a split second. This happens to me everytime. Others say it happens to when i freak out because im almost in the river.:)
More of a discord problem - it’s been 15 hours and I still can’t post in clan recruitment :/ the timers only goes down when I’m in the channel. Is there something I’m missing?
A flying crane
Tempest Island-H12k6 - If you angle a freighter while approaching the right side (coming from ocean) of stone textured dock, there is the potential for it to become stuck. Seems to become stuck if you collide with the shore.
a moment ago, after home region restart.
this happen, the camera change to first person view
When i returning to home island...
This looks like evil joke, i get it after first travel... agaaaaaaaaain
LOOOOOOOOOOOOOL
i got stuck on the wood
@languid wigeon those are some fun graphics drivers
@ivory wagon Whats you mean?
He's laughing that your graphics drivers failed in a manner that produced that effect.
@languid wigeon Update your graphics drivers.
@covert robin oh, i got intel HD only...
Yeah that would do it. Try updating drivers and lowering your graphics settings to the lowest possible in-game @languid wigeon
@languid wigeon u are now on the hall of “my graphic card vomited”
Resource container turned invisible. Hitbox was still present, but was unable to interact with the container. Footsteps show where the hitbox was.
@stable cosmos are you sure, that the ice didn't break?
me truck stuck crow's nest in weathered expanse
the terrain and difficult to pass
bruh report
Boat stuck for no reason nothing blocking it, no damage. full gas no engine sound
Landing ships do not let people spawn in, confirmed that the garrison size is Medium
I just spawned at a Cargo Ship @remote pelican , if you want to message me about the specific location of this one, we can look into it. Something else more edge casey happening, or maybe poor communication in that error message.
The cargo Ship Was in Weathered Expanse couldn't spawn in too
it's like that for 10 minutes
Three times today while crossing in truck I got 3 attempts connection error and although I could talk using T got know further. This is important logi trucks and I am forced to log loosing and risking a truck and all I have on me . THis is Ruining my gameplay. WTF are you gonna do about it!!!!! 😡
Steam maintenance day my dood
Engine crash 3 times at this location driving north on left hand side of the road from 2 unique players 3% of the time.
voice problem
More bugs concerning pulling system with trucks.
I pull 3 carbines ammo crates from Storage Depot, when assembling time is over, the crates are not appearing in the truck, but still depleted from Storage depot
update : there is actually a little delay before the stuff assembled appear in the truck, if spam right click during this delay, it may cause the stuff to never spawn in the truck, like if it was skipping this condition.
Shackled Chasm-I3k1 stuck with ship https://cdn.discordapp.com/attachments/481746369929936927/626479513571819550/unknown.png
Frontier bases spawning is not working properly
if you look at the collies we have a base in (censored for op sec) and it shows in the travel tent that we can go, but for some reason it says region has no friendly bases
@pine plank I think you are tracking this bug? ^
Yes, there's an issue spawning into offline characters with Frontier Bases / Landing Ships, but if it's something more general, then @mystic frigate please DM me the details.
Magic fuel cans, you can effectively get more than 100 fuel out of a single can, up to 199 fuel. Only tested with diesal so far: have two vehicles you want to fill with fuel, and an empty inventory fuel tanker, use the gas can on one of the vehicles you want to fill up until 90% or however close you can get to 1%, take the low fuel can and stick it into the empty fuel tanker and now enter the inventory of the other vehicle you wanted to fill up, fuel tanker accepts the non full can and fills whatever vehicle with 100 fuel. Could probably use this method with petrol but haven't tested, could be good to cheese when armoured vehicles are low on petrol, though fuel tankers maybe shouldn't be accepting non full cans? I dunno.
Collie are REALLY exploiting that APC bug where you sit on top of it and fire mgs for days
Another thing how do we board enemy ships at see and unlock them. I tried a few times and ended up floating suspended in air over them. Naval activity has been busy this war it should be able to board a ship like in RL and capture it and use a wrench if need be to unlock it.
@obsidian cobalt let me tell you
i talked with lercas
he said
"you have to drop the ramp to fire heavy weapons, so it's fine"
so
i don't know what you want us to do about it
also, i saw [WB] doing it last night, maybe you should ask them how they do it so you can try it too
also
i wouldn't point fingers at us
because some people climb refineries and snipe from up there
and if climbing an apc is unintended then so is climbing a refinery
Also
We taught half of WE last night so you can’t ban us all
Also
You can just shoot an rpg or even a Grenade and everyone on board is fucked
River from stonecradle to the moors is bugged
On the border while traveling I found out I was under the water level.
At the moors south river at the border
Also
If you right click on the loading time of border travel, the game switches from top down to the ground level (first person) view
does the first one mean that you are underwater until you drive?
also second one i think sounds pretty cool
could you send a screenshot next time you get it?
is it possible to die inside the driver seat of a tank while wearing gas mask + filters before the tank is destroyed?
because after 1 AT hit to the tank I somehow died in drivers seat
no it's not possible
there's a glitch involving BTs, RPGs, and the engine deck but not with LT AFAIK
(furthermore, whether it's even a glitch is up to dispute)
This channel is for reporting bugs using the format posted in the pinned messages. It is not meant to be a channel to host discussions about bugs. Please discuss these affairs elsewhere
saw a tank on fire moving didn't get a screenshot in time but it was near , serenity's blight
Problem at Serenity Blight town hall, we can't build a CV nearby
You also can't build a CV in kirknell in the same region.
More Specific Screenshot, Seems CV's cannot be built around this Area, quite strange.
This garrison house in Kirknell will shoot its partner to death.
This garrison house in Kirknell will shoot its partner to death.
"The neighbor had always been envious that the municipality of Kirknell had given me an exemption to build a wharf."
People can't deploy/change region, "lost connection to server"
I also can't login with the same error message. Likely connected
I'm hearing it might be steam related.
Steam is reported to be down.
...next level logistics
Harvester cannot dismantle radio towers or mines placed off-road.
i'd have something to report but it's in a video and it's over 8mb so i cant put it on here, is there somewhere else i can upload it?
You can upload to Youtube and post the link here @graceful orchid
is there something i can do about random crashes?
good evening i have a problem i just bought the game and when i run it my game is a black slice and this firm thank you google translation
this was at launch this morning for war start
OMg, pls fix that
i cant upload screen
fix bug
tempest island
surge island
crane in another dimension
on water place
he destroy cars
@austere sable its a feature, not a bug. It happens to me as well. It’s just really deep snow.
Bug: Crumbling Post refinery wont accept raw mats when trying to submit to stockpile
no scrap for you!!!!
### Reproduction Steps
1. Go to area near water in Blemish
2. Equip a pistol
3. Walk around
### Result
Area near ponds in The Blemish are "Shallow", and incur slow movement speed/visual "splash" effect/gun put away, even though there is no water on those surfaces.
### Expected Result
You should only get the effects of shallow water on areas that actually have water, areas that lead up to water but are dry shouldn't be shallow.
#### Reproduction Rate:
100%
#### Environment:
0.28```
The Refinery tutorial-sign uses a outdated name
should be "Salvage" instead of "Scrap"
### Result
confusion...
### Expected Result
Reading updated text in a beginner turtorial
#### Environment:
The sign next to Refinery - Home Island
@mint oyster memes in the #bug-reports channel..realy dude?
### Description
Boats in water getting stuck or getting locked.
### Result
Unable to unlock it because it’s in water. Even if it’s shallow water and a land vehicle, you can’t crouch in the water to unlock it.
If the boat is too close to land it’ll just get stuck without warning, and none of the movement keys do anything.
There is no vehicle collision to push them either. You cannot do *anything* whatsoever.
### Expected Result
Not being completely helpless when there’s a locked or stuck boat in the way.
Being able to move a barge close enough to shore to load something on it.
Not losing 5 shipping containers worth of supplies to a stuck freighter in the crevice at Marban Hollow, and completely preventing other boats from coming through in the process.
#### Reproduction Rate
Near 100%.
@nimble ingot
There is a spot right in front of weathered expanse main townhall where trucks get stuck on NOTHING. I was literally moving my truck around, and suddenly the tires go underground and I can't move my truck at all.
Small Garrison Facility does not prevent decay until the Operating Post Facility is upgraded.
### Pre-conditions
Have materials, a CV, upgrade parts. Image shows layout of FOB, Town Center, and defenses that decayed vs those that didn't.
### Reproduction Steps
-Construct an Encampment.
-Construct defenses in range.
-Put G.supplies into Encampment.
-Upgrade Small Garrison Facility.
-(Decay is not prevented) Upgrade structure to a Tier 2 Field Base.
-(Decay is not prevented) Upgrade structures Operating Post Facility.
-Decay is prevented.
### Result
More manual labor from the player from a mistake. Town prevented decay during all steps, the Forward Operating Base did not.
### Expected Result
Small Garrison Facility works without an Operating Post Facility in the event of having low upgrade parts.
#### Reproduction
100%, (once)
#### Environment:
0.29.9.8 - 28027```
###Description:
When prone using a rifle, it's a coin toss if you actually hit the enemy or hit the ground right in front of your rifle causing a blood splatter.
Reproduction Steps
1.) go prone with rifle
2.) shoot
Result
Enemy finds you because you gave yourself away and you still can't hit them because the ground keeps spewing blood every time you shoot
Expected Result
Actually hitting the enemy as you'd expect
Reproduction Rate:
100% random, but very frequent
Environment:
World conquest, flat terrain.
This bug is EXTREMELY frustrating for the sole purpose it is out of the player's control.
Still getting very slow map loads between regions at times, up to 30sec
Frontier base visible from home travel tent and says travel available, yet when click and after some waiting with it saying 'traveling' it fails with a pop-up like ' travel not available to this region'
Right click fob extract takes out same number of for example 'research parts' if in Jeep or truck, leading to excess that won't fit from one click (x15) being dumped on the ground with out knowing this had happened. Should never be able to pull up too much and it go on ground..
Travel between regions at times can bring about a drastic change in time of day with one map/server being full daytime and the next full night darkness
Blueprints are being used to pop open sunken pill box to make it weak to gun fire, when these are anti vehicle ai guns and don't target built buildings do why bp's
Hello, I think because he was on the hill, the defences were not shooting. Also, if he used and RPG, I want to know how many shots did he fired. It is possible that he was in-range, close enough to take it down, but too high for the defences to shoot him which calls for a submission in #bug-reports so that thd devs will be aware of the issue and fix it next war.
The Linn of Mercy-N5k1
You can outrange ai with weapons
COLONIALS SHIP STUCK
Stonecradle-K4k4
While traveling and having a connection error, with 2 people in a truck, when you alt tab out and go back in, the game freezes.
Hasn't changed for 5+ minutes.
We traveled with our Barge+Crane and a Cargoship through Checkpoint Bua, when suddendly our Barge stucked and the Cargoship too, after we destroyed the Barge the Cargoship could continue its journey. (it wasnt possible to leave the barge.
If you shake around the application in windowed mode (hold mouse on the window and shake left/right) this happens. Can we have this as a feature ? 😛 turn on/off flag on the minimap
Description
When you look by binos from the hill, props don't render from like 80m
Result
unfair play, collie bias
Expected Result
I can see these props
Environment:
overlook hill
#Note:
Wardens (on hill) had a FOB and howi, and collies started barrage on our FOB, but we didn't see enemy howi though we had range from binos +180m 
63k and not respawning salvage field
Stonecradle-H9k8 SCRAP BUGGED
https://cdn.discordapp.com/attachments/214529208150523924/630433890724741150/unknown.png
Title: Partisan Island (at Fisherman's row) Town Hall
Description: It is impossible to make a CV next to a TH here. The building location is either "Obscured", when its too close, or not close enought to the Town Hall~
Edit: It's accualy true at more cities as well
Here is another photo, this time for Black well
I cant hear anyone say anything
@west sentinel opsec, I would advise against posting screencaps like this. (Unless it is from last war) It is advised to turn off the map intel or PM KFC directly.
I don't remember what I was submitting at the time but I don't think its suppose to display like that? :P
Was in refinery and didn't submit any tech related stuff but still came up as research part crate x0
Refinery has SS and tech part count on top of the logi tool
Weathered expanse is accessable when it should not be. I didn't get there but the guys who did is heading off to sleep. I also heard something about Westgate also being accessable?
@nimble ingot
@kindred holly Thanks, looking into it
Description
Water at Eristown doesn't behave like any other water in the game as it doesn't slow you down
Pre-conditions
Can get to eristown
Reproduction Steps
-
Go to Eristown
-
Go to the pond there
-
run about in the pond
Result
Can run at normal speed in water
Expected Result
Can run at normal speed in water
Reproduction Rate:
Should be 100%
Environment:
Great March, right now
@nimble ingot weatgate is definitely somehow accessible as well, so the problem may be more widespread, although I am not sure by what method.
@mystic frigate The problem should be corrected
Template:
Description
Cant shot enemy behind sandbag wall,tall bush(hiding in bush but head and gun is out of the sandbag wall)
Cant aim while enemy is in the bush
Pre-conditions
Conditions which should be met before attempting reproduction steps.
Reproduction Steps
-
Tries to shot enemy behind sandbag wall
-
Enemy hides in the bush
-
Enemy can shot me but i cant shot enemy behind the sandbag wall
Result
Cant aim the enemy in the bush+ behind sandbag walls
Expected Result
I can shot the enemy behind the sandbag walls
Reproduction Rate:
It usually happens at one of the tallest bushes in game
Environment:
Deadlands, abandoned ward south bridge
I can shot enemy if enemy is moving in the bushes
But if he stops and hides in bush i cant shot him
my truck was stuck on the bridge due to bug that made my wheels go under
abandone ward
Title: You can no longer unstuck trucks
Description: my truck got stuck and you used to be able to unstuck.
Title: Self bloodying shots Description: Sometimes out of the blue my shots will not land on the enemy but will splash myself with blood(not making me bleed or bloodied in the process just the effect) and not reaching to the target Proof: https://youtu.be/4tyiLqsCO1U
Description
Hitting particular bridge with empty truck glitches the truck
Pre-conditions
Have cargo truck @ 0% encumbrance, go to bridge NE of Ogmaran in The Moors.
Reproduction Steps
- Have truck go eastbound towards bridge at max speed, hit bridge ramp
- Truck will glitch out, go into a floating/sliding state, will stay in this state as long as you hold down forward key.
Result
Truck will be in a glitched state until you let go of forward key. If not reacted to in time truck may go over edge of bridge & be lost
Expected Result
Not to get into a glitched state
Reproduction Rate:
100% @ 0% encumbrance
0% @ 100% encumbrance
Seems to be a thing with truck speed
Environment:
Live game as of 12 Oct
getting stuck un unpacking crate animation, had to get someone to kill me, there needs to be a "kill self" option in the menu , as its not uncommon to get your self stuck somewhere and require someone to come and kill you.
There needs to be a way to "unstuck" vehicles. If they get jammed in a weird way, they are impossible to move. (like a transport truck between two buildings or between a mountain and a building) Or they end up flying, or something.
Also, while driving a vehicle, it's hard to determine the ground's gradient -- makes it difficult to understand whether you can or can't drive there.
If you get a vehicle stuck, you can get a crane to move it.
if your truck is empty and you are in the middle of nowhere better leave and make another truck
than run in foot 10 min to maybe find a crane, move the truck put back the crane, comming back to the truck.
And knowing that if your truck isn't full HP you can't package it
Well Wardens stopped their AC infront of the bush were hiding at, I've got a wrench so as soon as they got away from the AC we both ran as fast as we can, after we ran I crouched and tried to wrench it but it says "there is nothing to dissasemble" or something like that, I tried it 4 more times on the 2 sides and it still does not work, so we spent waiting just to get destroyed by their LUV
@fallow talon are u sure the AC was locked? This usually happens, when u are trying to wrench unlocked vehicle
For some reason I can see a group of zombies who are not in or anywhere near radar coverage:
Ive been watching and any Zeds going N over the bridge disappear just as they exit the N end
same thing happening with Lughbone Dam, I can see them spawn & run over the bridge towards Maidens Veil
random guess: Cursed towers are giving radar coverage to everyone ?
or at least the faction that owned them before becoming cursed
im a warden turned zombie but cant melee downed wardens only slow bleeding
Stuck bus in Blemish
@cosmic heart yes, I was sure it was locked because it has a padlock icon
please fix travel bugs, it happens all the time guys. Slower internet connections constantly can't transit over to other borders and me as a player of Foxhole for about two years now have constantly been harrassed by this.
I'm not sure what it is that you guys need to fix on it, but it's really getting old, to a point where i just dip everytime it happens, as i've lost tanks, trucks, all kinds of stuff on border transit.
@wet cargo live, bout an hr after they implemented Zeds
i intentionally got the day/time in there
Description
Fort Stops bleeding
Pre-conditions
Cursed Fort, SMG ammo
Reproduction Steps
- Fire on fort with SMG
- Continue firing
Result
Fort will stop "bleeding" after automatic fire. Will not resume bleeding thereafter
Expected Result
Fort continues to bleed
Reproduction Rate:
Unknown
Environment:
Whatever this test war in resistnace is
cant level up my zombie
i’ve reached level 11 twice as a zombie now but when it says press K to respawn and evolve it does nothing.
i’ve tried everything but nothing works
@boreal mesa Pretty sure it is 20 kills to evolve, the 10 is buggy
If you're having issues with evolving, try resetting your keybinds. Whenever we make a new keybind things usually end up messy for people. If it's still not working after that, please @ me.
ok it worked thanks
Description
Defences connect to Cursed Forts
Pre-conditions
Cursed Fort, some bmats and hammer
Reproduction Steps
-
Find Cursed Fort that was fully upgraded before it was taken
-
Build defences in range of Cursed Fort
Result
If Fort was upgraded before it was infected, later if it becomes Cursed one it still acts for defences as allied one they will connect to it and shoot.
Expected Result
Just it shouldn't happen.
Reproduction Rate:
100%
Environment:
Dead Harvest event / Westgate - Taswer Point Cursed Fort
Description
cpu usage
Pre-conditions
play foxhole
Reproduction Steps
- play foxhole, run around as a zombie
Result
80% cpu usage on a computer that can run almost any game at 40%
Environment:
deadlands
Zombie Towers Show Resources
Is there a way to change where the CTRL+ALT+SHIFT+P saves to?
Terrain hitbox launches players off the cliff
Rock hitbox much wider than it appears letting you climb onto air.
Neither emplacement houses in Gallows start built.
Players get caught on hitboxes of all objects here and require vaulting to go past them.
Players can fall and be stuck behind the refinery and depot in Gallows.
Being human in a squad then dying and becoming a zombie will boot you from the squad, happens everytime it seems.
Description
Huge stutter/lag spikes/audio distortion near a zombie, zombies, and as a zombie.
Pre-conditions
Be near a zombie, zombies, or be a zombie
Reproduction Steps
See above
Result
See above
Expected Result
See above
Reproduction Rate:
100%
Environment:
Every time I encounter zombie, zombies or am a zombie, regardless of zone or region.
####Attempted solutions:
Tried lower SFX and AMbient sounds to see if it was an audio issue, zombie noise is unaffected. Can still hear it with both on zero, and visual stutter remains.
I cannot fight a single zombie like this
no mechs all day for wardens i think they just arent spawning collies have 4 apparently
Maybe your dear clans hided it like they like to do ?
😂
I think I heard some collies stole it from wardens.
Black screen + instant crash (no error message)
The title litterally says everything, I'm also on windows 10, my GPU drivers are updated, and I also tried launching it in windowed, with my integrated graphics. Already tried checking the files integrity, uninstalled and reinstalled the game several times.
Thanks for your help in advance !
https://cdn.discordapp.com/attachments/374272127953666048/632663999883903074/War.log
As I don't have any "crashes" folder, and that my issue is that hard to solve, someone on the discord technical channel suggested that I should add the log so... here it is
https://cdn.discordapp.com/attachments/374272127953666048/632698136447680552/War-Win64-Shipping.exe.13624.dmp
And this file too, cause huu somebody also told me to include it
Description
people can build cranes/CVs inside the invisible wall in the home region and block deploy tents
Pre-conditions
be in the home region and build within invisible wall/"safe zone"
Reproduction Steps
See above
Result
people spammed 4-5 cranes at a time, nearly making it impossible to move or deploy
Expected Result
see above
Reproduction Rate:
100%
Environment:
home region, specifically right outside the TH/deploy point
####Attempted solutions:
had to walk 50+ smg clips from the firing range to destroy all the crates/cranes; though this worked it was time consuming
here's a screenshot. as you can see both tents are blocked
https://cdn.discordapp.com/attachments/203512636556574720/634844215242915860/unknown.png
I am at Colonial Home Region now. Farranac Coast has queue, I joined the queue after 13 minutes I finally got deployed (I clicked Jade Cove for spawn) after loading it said to me "No spawn Available" then it has 2 Buttons 1 "Spawn at Loch Mor" 2 "Go back to Region", I clicked Loch Mor and it spawned me maybe 1mile from Jade Cove, literally disappointed me because I wasted my time just to be a victim of that stupid glitch
Description:
Just some floating firepit at Viper Pit-C5k7, i can drive a jeep under the thing!
Stuck truck next to Blemish Town Hall
@gusty granite please use #game-feedback-archive for your suggestion 😄 This is #bug-reports
When I turned in a zombie I was not auto-removed from the operation voice chat, and I could hear what they were saying
and there was no option to leave
Description
Ghost Squad Lock
Pre-conditions
I played the Squad lock on the A-Squad and all the Squad members went to the B-Squad, but it was the Squad lock.
Reproduction Steps
- Our Squad members are 5.
- In order to prepare for the operation, we played Squad lock on vehicle to A-Squad. But all the Squad members created a new squad B while they were preparing for supplies.
- However the vehicle is Locked to A-Squad(No squad members). So we couldn't do anything.
Result
The supplies we prepared were useless and did nothing. We tried to get ready again, but we didn't have time and as a result we lost one of our base.
Expected Result
If our squad went to the front line, the results would have been different. As far as I know, this Ghost Squad Lock problem has been around for a long time,
even though it's less than a year from the official game launch and two years from the Alpha test.
I think developers should reflect on the fact that these problems have not been fixed. The problem is a serious one and developers hope to fix it quickly.
fatal error pop up after leaving sanctuary in WG. never had this error ever in this game. i dont have much about it
I got to lvl 10 on zombies, got even 4 more extra kills after it, and the game didnt allow me to evolve.
Description: Unable to repair containers that are stacked on the top
Pre-conditions: A container has degraded or damaged over time (I'm guessing?)
Reproduction Steps:
- Containers are double stacked, top one is need of repair
- Unable to target for repair (always repairs the bottom one only)
Description
You can return to human by going to home region and respawning.
Reproduction Steps
Die without a charm.
when zombie, go to home region.
respawn as human
^ @zinc orchid That's by design, go read the release notes
I wasn't able to evolve to level 10. Thought it might have been because it wasn't night so I waited a whole in game day trying not to die and still nothing. Tried changing keys as well but nothing. Sorry if this isn't how to write a report, haven't done this before lol.
@lilac skiff iirc u need to reset your keybinds, it happens sometimes when devs introduce new keybinds in game
Hitting E twice on a monument at home island will crash the game.
all of my hardwork disappeared jsut because i disconnected due to bad net
@bitter ravine all of my hardwork disappeared just because i disconnected due to bad net now i need to harvest rmats all over again
140 rmats
2 hours of hardwork
It seems many people are experiencing this issue. I have been unable to find a fix. I've reinstalled Foxhole, restarted my PC, run steam as Admin, verified file integrity, reset router/modem, and I haven't been able to get into game.
@nimble ingot
@dim shore Put that into #technical-chat
@magic hedge You have to DM the mod mail bot for us to see it and get a response
AT turrets shooting at zombies is absolutely ridiculous. Please fix that.
Cranes and CVs cannot be built at friendly THs, forts, etc anymore ._.
@remote pelican, does KFC know? because that is serious if we can't make CVs.
Apparently the Wardens can still make them
huh? tonight we made 3 CV in Godcroft
My mech started to walk in a weird way witch I can baerly control plz help
whenever I try to join a server I get this message. I know it isn't a problem on my end because I can usually join the home region just fine and I can connect to servers on other games just fine.
Essentially, each time I enter the loading screen I get this message
even when I am crossing regions
Our mech is constantly tilted
we cant move it
we need help
oh shit we fixed it
but its still a problem
make everybody get out. Package the mech.
Mech's will space out the second they come in connect with a other vehicle.
@hazy silo
In this update you should not use mech if you don’t have a crane nearby
Hey ive been having a problem to where I cant hear other people but sounds are up and steam is connected to my proper Mic and Headset as well
Heartlands - Blemish: Can't build on the right side of the screenshot, but can build on the left side.
The right side has a large area front of the gate that can't be built, be nice if that could be fixed.
Fort is built but neutral on the map
Deadlands, North, some rocks are almost flying, with 2 m of space between them and ground
Bayonet stab after death
Description
This bug is linked to the fact that the stab animation of the bayonet occurs even after death, leading to players killing others while dead.
Pre-conditions
Having a bayonet, having a player in range of the stab while getting killed.
Reproduction Steps
Clear steps to reproduce issue.
-
Equip a bayonet
-
Get stabbed by a bayonet (would also work with other weapons, the general idea being to get an instant death)
-
While getting stabbed, press left click (to use the bayonet) in the general direction of the player that stabbed you
-
Die
-
Observe the death of the other player even though you weren't in the killing state of the bayonet animation at the time of your death
Here are some foxhole videos I found with the bug being displayed (timers included) :
Result
Animation of the bayonet stab finishes after death killing anyone in front.
Expected Result
You shouldn't be able to kill someone with a bayonet once you are dead, animation should not continue while the player is dead.
Reproduction Rate:
100%
Environment:
Alpha
0.30.5.0
28302
Highlights from the last day of the war. Well played everyone!
Foxhole KOOL & THE GANG - HOLLYWOOD SWINGIN
Pillbox glitch: Shots seems to be not fired
#lore-chat bois
cross roads at callahan's passage O5/4, bugs out a little (clips truck into ground) when ever i head from west to east on that raod
Last night shackled had a little thingy to click on to spawn at but when clicked it would fail to load and say no Friendly's in this region or whatever
So the things still there and message reads "region has no friendly bases" when clicked on :p
@nimble ingot
I don't know how to fix the error. I've been playing since 2016. everything was fine. last played 10 days ago. I couldn't come in today
@knotty musk Restart steam
not help
😔
Fishermans Row, East of Eidolo
at the Ports
J9k8 if that helps
Boats get stuck, pretty easily.
@icy spade you may want to look/ask in technical for a short term solution until the devs figure out and fix the real issue.
Done, many thanks.
BUG: Sound of destroying blueprint travels server wide in loch mor. I noticed wierd sounds, and radiocoverage did not provide any logical intel. talked about it in teamchat and retried reproducing the bug. player in feirmor shoots at a blueprint, player in mercy's wish can hear it.
Game client crash while driving in Weathered Expanse
Description
Sometimes the game client crashes while driving a vehicle in Weathered Expanse near the border
The message I and some other teammates get is:
The UE4-War game has crashed
Fatal Error
Maybe it has to do with the weather changes (snow)
Pre-conditions
Vehicle to drive
Reproduction Steps
- Get into Weathered Expanse and a vehicle
- Drive to the border, e.g. to the south resp. Endless Shore
Result
game crashes, need to restart game and hope to spawn next to vehicle
Expected Result
no crash
Reproduction Rate:
sometimes, I had this crash about 4 times in the last 2 weeks, also teammates complain about this
Environment:
current live server
Description
Animation stay the same after death (character standing)
Pre-conditions
Spotting far from our character location
Reproduction Steps
Spot far.
Get shot and die.
Result
Character still standing.
Expected Result
Character on the ground.
Reproduction Rate:
Test in progress.
Environment:
current live server
can't deploy after the game kick me when 10/10 connection retry over
Description
sometimes i can't travel broder and i click go main menu button , i cant deplay and says lost connection to the server. My internet in working and i can't connect to the game
### Description
Reconnection not functioning as/was intended; inventory deleted and player not restored to previous location upon hitting Deploy
### Pre-conditions
Be in the world with your inventory
### Reproduction Steps
Get forcibly disconnected by any means/quit the game/log out
### Result
Failed to download character profile upon first time hitting play from the main menu (Not the deploy button in the screen after); may be potential cause.
Load at Home Island instead of the area you left from immediately after.
### Expected Result
All of your inventory intact while spawning in the last position as left from within the given time... but also expected to have the inventory stay intact should the sleeping body not have been killed after leaving in the same map.
### Reproduction Rate: 100%
###Environment: 0.30 - Live Server
so apparently theirs supposedly a remembering to ww1
https://cdn.discordapp.com/attachments/203512636556574720/643877994586308638/20191112132104_1.jpg but for some reason i cant see it but inquisitor can
It's like the terrain there has no hitbox.
They phased through the terrain here.
Nah that just really deep snow
Description: All the rounds are not coming out of the barrel of the gun and instead out of the other side of the character for some reason, seems reminiscent of the old aiming system that snuck in again somehow.
https://cdn.discordapp.com/attachments/203512636556574720/644217015581802527/Bullets_make_sense_again_yes_lite.mp4
Note: Phone users are probably unable to see this since its using a funky format, can't upload videos bigger than 8mb sooo...
Description
I used CV for making BP for TH... than left it for other guy to finish it, when he went to build TH and make factory at Abandoned ward If I was close like 30m to him I could see how many "Basic materials to go" icon...
Description
seeing killed personel on map intel at AW DL after many refeshes... disapearing after few minutes...
anyone want the crash folder? travelling from heartlands to LochMor. Logs show Loading LochMorHex and connects to Loch-Mor5, then reverts and loads HeartlandsHex again, then i get WarService External already exists - Reconnecting, then authentication successful, then pretty much ends there (crash)
I think it has something to do with travelling with the vehicles (12 x travel on foot = no fatal error), (12 x travel on bus = 5 fatal errors)
Yeah, I'm crashing consistently too when travelling between lochMor and Heartlands
Also may want to check and see if Squad functions work correctly on the vehicle, was just in a squad of three, and we could not get our vehicles assigned to our squad
@fervent mesa @sleek vault If you have the time, can you send over your recent crash dumps my way via DM? Likely located in C:\Users\[YOUR USERNAME]\AppData\Local\Foxhole\Saved
Frag grenades now damage and kill (no damage absorption or reduction) through sandbags (lvl 1 & 2), stone barriers, etc..
Many 'Fatal Errors' when border travelling
I'm still seeing spawn points in turned off regions like last war, this time two spots in heartlands
frag grenade damage seems to go straight through sandbags, and the radius has been somewhat increased
### Pre-conditions
have a frag grenade in your inventory
### Reproduction Steps
1. have someone stand behind a tier 1 sandbag
2. throw the grenade not directly at the sandbag, but maybe 7-10 meters out
### Result
grenade will explode, killing (if not downing) enemy instantly
### Expected Result
same as result.
#### Reproduction Rate:
80-100% (give or take)
#### Environment:
update 31, most recent patch / deadlands```
The cover symbol is displayed in trucks (and probably other vehicles) when it is not really needed because the drivers can't shoot or be shot

ok medium graphics doesn't fix it my eyes
Reinstall?
other parts of the map were fine
Do others experience the same when visiting that area?
Might wanna ask a person to come and see that area, if they experienced the same, it might be a bug, if not, it might be a technical issue
umbral is fine
ok so i left the region and went back now its fixed
its also night in game now
Guys i keep getting this when i go from Drown vale to shackled chasm
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000008
0x00007ff743b59ab9 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff743b5bc77 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff743b58073 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff744e4467b War-Win64-Shipping.exe!UnknownFunction []
0x00007ff743b72d3e War-Win64-Shipping.exe!UnknownFunction []
0x00007ff744e03a65 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff74516c2d2 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff744de0563 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff744de7e7a War-Win64-Shipping.exe!UnknownFunction []
0x00007ff7438355f6 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff74383b7bc War-Win64-Shipping.exe!UnknownFunction []
0x00007ff74383b82a War-Win64-Shipping.exe!UnknownFunction []
0x00007ff743842fff War-Win64-Shipping.exe!UnknownFunction []
0x00007ff74593cce7 War-Win64-Shipping.exe!UnknownFunction []
0x00007ffb17ba7974 KERNEL32.DLL!UnknownFunction []
0x00007ffb1a5ca271 ntdll.dll!UnknownFunction []
@worthy raft i'm adding your graphic card spazzing out pic into the collection
Game Client always Crash while traveling to umbral wildwood
yup still travel crash when crossing borders
Border travel is still having lot's of issues
Crashed moving in Deadlands and now cannot deploy "Lost connection to Server"
connection issue: lagging to the point of being unable to scrap for salvage
Every time I move from one card to another I'm thrown out of the game. The UE4 War Game has Crashed. (Fatal error!)
In the case of the error quoted "The UE4 War Game has Crashed. (Fatal error!)", it appears we cant respawn in our previous location (30 sec and it was too late)
its still occurring
@languid wigeon is it still happenign? to which region?
0 of 12 shots landed, my aim is bad or has the new patch made it hard to hit. Fast forward to 60 second mark for the example. https://drive.google.com/open?id=1qMy0AarvKgYR8YSBlbcZAmEtAv4f5aRA
@austere rose It is happening in Farranac Coast
I keep getting the "The UE4 War Game has Crashed"
@languid wigeon can you dm me your crash logs? Zip this folder and DM it to me C:\Users\Username\AppData\Local\Foxhole\Saved\Crashes
also what version are you running? (check the numbers on the bottom right corner of the screen on the main menu)
'### Description
Grenade changes vector inflight by 15-20° after getting release out of hand if you turn around quickly.
Pre-conditions
Have a frag grenade and less than 20 weight for maximum speed.
Reproduction Steps
-
Sprint towards designated target.
-
Right click and cook the grenade while running.
-
Let go of the grenade.
-
Turn around quickly and sprint away.
Result
The grenade will not hit the target or fly the arc that you wanted it too and it will drift of 15-20° toward the direction you turn to after letting go.
Expected Result
If I throw a grenade on a bridge in a straight line I would like it to hit people on the bridge and not toss it without any sense into the river.
This issue has reoccurred in this patch. The last time it happened was in context of the "jitter"-bug which you probably remember.
Reproduction Rate:
100%. I need to stand still to throw frag grenades or I can't hit any intended target.
Environment:
Deadlands - 16.11.19 - current patch.'
80% of border travelling still causes fatal error
When vehicle is claimed by another squad it just says: "Vehicule claimed by squad" when you try to lock it (It doesn't tell you anymore by what squad it was locked).
@languid wigeon To follow up. That crash from yesterday is fixed now. It was supposed to be in an earlier hotfix, but there was a mix up and it wasn't included. Now it is. Validate your files to get the update.
@west sentinel ^
@crisp grove ^
i did validate the files an hour ago, crashes still happen
Thanks 😉
oh new patch i see now ok
Still occurring
lots of players receiving this now
we had 7 crashes at the border
@languid wigeon the patch was just pushed out when I posted my message above (about 40 mins ago). Are you certain you got the update? What version number do you see on the main menu?
You are certain the crash happened while playing with this version? Is it possible you exited due to a crash and then picked up the update on the way back in?
if you can zip up this folder and send it to me I can examine the crash and also see what version you were running when the crash occurred
C:\Users\<user>\AppData\Local\Foxhole\Saved\Crashes
finally the crash bug is fixed after more than 2 weeks
So with the new squad system it still requires you to have another 3 squad members in the same region to squad lock a vehicle, which is not what supposed to be anymore?
It's suppose to be like that
The base of the trees keep flickering
Hey all !! I'm unable to download the last update... It keeps telling me that it can't install on NTSF formatted drive and asks for FAT32 instead.. But the problem is it won't install on the FAT 32 drive either.
Got enuf room on your ntfs drive?
@vernal bane
Im using ntfs and works fine
Maybe verify files
If not working still then delete and reinstall foxhole
yeah there is enough room on both drives... but the game refuse to install on any... @thorny plaza
Am I the only one that lags out each time I border travel?
Ive never crashed when crossing except for once when it was an issue for everyone, it takes me a while to load in tho but that's on my end
Keep freezing near borders or close to the ends of the maps at least on roads everytime
This has been happening to players since update 26
Stockpile Bug
When a Shipping Container is on the Ramp of a Stockpile and the arm of the Crane is over the ramp and you want to submit the stuff from the container vai the submit button the crane will be submitted into the stockpile.
Description
Flatbed trucks getting stuck in wall.
In this case two flatbeds at almost the same place. (Seems like the walls and uneven ground makes this happen)
The Link to update 0.31 is missing on the http://www.foxholegame.com/blog-1/categories/release page.
Some how this is a thing now. (I found it like this, not sure how he got it that way)
@wind shard may want to DM KFC with your first bug, as it has to do with the website and not the game
@half schooner already did on 15th november, but he either forgot or is blind.
endless server is quite laggy atm
colonials halftrack has no animation/sound of shooting. just looks at you and 10 people around you ded af
Could that be the normal invisible bullet issue? Or is it a consistent thing?
Description
Can't make it up this road driving forward with a harvester
A little piece of string on a gun nest can block shots and even damage the gun nest itself.
Matt was made aware of this bug a while back.
Why is this not fixed then
Probably low priority bug.
I'd assume it'll be fixed en masse with other bugs and etc. with their winter update.
I joined a squad after asking to join them and getting accepted, but the squad chats like hidden and invisible and can't see anyone in it or squad name
Can still hear em and talk back and type in squad ect
Hmmmmmm 🤔🤔🤔🤔🤔
My mic is turning on and off when I hold down the buttons for voice chat. I'm not sure if this is where I should put this.
Matt answered my question thanks.
i dont think this is supposed to happen
Experiencing this crash more recently, not quite sure how its happening.
I'm pressing buttons for voice chat and nothing even comes up. I've checked to make sure my mics working and it is. Need help.
I'll press T to talk in local and the little pop up that says "channel: local" doesnt even come up.
this is permanant for me.. ttrying for hours to fix no luck
@languid wigeon post..ima discord noob 😋
and all a sudden bam! it works
😭
time to go take it out on the cat 🤪
Abondoned Ward Town Hall, Deadlands
Plaza area, many garrison houses can't be built even though they are in range of a safe house that is fully upgraded. When you try to build them, it says they aren't in range of a townhall or safe house when they clearly are. There is about 5-6 that are unable to be built at all.
I was informed you need the safe houses to be upgraded using upgrade parts in order to "power" the garrison houses. Sadly the game doesn't make that clear.
colo tactical
bridge in the baths
one and force to jump into the water so slow
for his part, he can pass the units and kill us, not us, we fall into the water
<@&440174949647515652>
its ok thx for reaction
@languid wigeon This is not the place for moderator requests. DM @bitter ravine
Contacting Mods via Mod Mail
Do you require Moderator assistance? Please send a Direct Message to the Mod Mail bot with your issue. The Mod Mail bot (located on the members list) will relay everything with the Mod Team and they will assist you as soon as possible.
GAME ABUSED
They are block my dors
@stoic cargo Please DM @bitter ravine if you are looking for moderator assistance.
Contacting Mods via Mod Mail
Do you require Moderator assistance? Please send a Direct Message to the Mod Mail bot with your issue. The Mod Mail bot (located on the members list) will relay everything with the Mod Team and they will assist you as soon as possible.
Deployment for Shackled Chasm is showing on home region map. If travel is attempted, returns "Deployment Point is no longer available."
@bitter ravine team voice chat keeps disconnecting every other minute, not sure how to fix or if this is even a valid reason to ask a mod for help. if not i wont do again.
@stone stream u should ask in #technical-chat
I logged back in it fixed itself
Motorcycle can't be fixed.
### Pre-conditions
We got some shots from Foxholes and AT Pillboxes
### Reproduction Steps
1. Take bike
2. Damage it
3. Try to repair
### Result
Idk why, but hammer doesnt hit it. I tried to repair a second damaged motorcycle, the situation was similar.
#### Environment:
Everywhere - current patch```
https://youtu.be/ukOlNR1UEj0
Idk. Is it severs lags? Because we couldn't fix it.
###Desc:
Active enemy sunken pillbox doesn't react.
Environment:
South of First Coin - current patch (02.12.19)
@grim tangle sunkens no longer target infantry, they are AT now
oh really? @cosmic heart When did that happen? I thought I kept in touch enough to not miss something like that. So I guess it works as intended. 😄 Thank you for clarification.
•Sea Borders - Sometimes while using a barge and crossing to another region will get your barge to submerge after crossing, it was a bug since 2018 and it hasn't been fixed. This so bad for Vehicle transportation using Barge because if the land vehicle gets submerged it will blow up.
•Land Border - If your crossing border and then the "Loading map" or whatever it shows and it take so long and then you realize that the Loading Screen is not loading after all...
Title: friendlist got removed
Describe: removal of friendslist ruined communication. You can’t message any clans. All clans have symbols in name. Either add back friendslist or make us be able to highlight chat and copy and paste(then we can translate Chinese too)
hmmm
I want to report 2 bugs.. first - i was driving armored half truck and gunnner died for no reason, and I received warning about team killing. that was my first such warning 😦 hope its just warning...
If the halftrack is moving fast and the gunner dismounts, the halftrack will kill the gunner
second - i was transporting AC on barge and when sector ended, where line to next sector - i collide with line with barge and AC with barge gone a bit lower in waterline, so water was inside barge.... then i start to enter new sector. when i spawned there - car spawned in 2 seconds later near barge in air... in other second it falled in water and blown up... i was building it for hour...
for compensation i can give my paypal name

🤔 
perhaps no one has reported this yet, but cmats are not stackable
@ember rover Please report this in #devbranch-bugs instead of here, thank you.
Keep crashing when exiting regions on dev branch
@languid wigeon open game option, voice. Check output and input devices. Then press refresh and reconnect.
And use #technical-chat next time
@candid river Please report this in #devbranch-bugs
This is the big report channel?
@candid river This channel is for reporting bugs in the live build only. Use #devbranch-bugs for all bugs found in devbranch. The dev's don't look here for devbranch bugs
I see
Blackthroat shipyard in Viper Pit is bugged. Freighter is stuck while normal docking process.
Looks like there are few invisible objects.
Shipyard in Marban Hollow H5 also bugged. Freighter can't move after undeploying. Character also can't leave vehicle. looks like driver exit position blocked but it's not.
Maybe it's not a shipyard but freighter issue.
@chilly plover put that in dev branch feedback, but as you know it is not a bug, just feedback
hey there, i just built a vehicle and it wont let me squad lock it and says it belongs to the other faction. But we just built it ourselves. what do we do about that?
it worked! thanks!
only happens when i join or create a squad
logging out and logging back in fixes it
kinda rare, only got it 3 times a week
@compact rover @boreal badger @daring nest Guys we have a gunboat stuck on a pier because it spawned on top of it when we entered the region and we can't do anything we've tried, Bronze, Oarbreaker isles
@silver vault Please don't ping devs. If you need help contact modmail
@silver vault There is never a need to ping any Dev. If you think you need a Dev, contact KFC but it's better to go through Mod Mail.