#bug-reports

2 messages · Page 1 of 1 (latest)

graceful glen
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Might be so start of war gets logi boost to loosen up ppl to enjoy more

formal dragon
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forgot to put resource nodes in two hexes

zinc needle
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Got stuck in this spot

spring sage
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When change using TAB stockpiles it crop a name. After that if moveover mouse from seaport and move back it show full name.

oblique spire
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I confirm that bug is still hapenning

hot anchor
ruby stream
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permanent fall ditch

shrewd needle
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Bug-wise they reached a new level of fail, impressive 🥀 !
Fixing nothing in response to half their playerbase leaving, lol, instead they add more broken or uninteresting content … players? 6.5k now, 3.5k in 10 days, 1.5k in 16 days and 1.2 in 20 days … great success 🥀 !
(What’s uninteresting? e.g. both mine pooping scout planes julianlollol)

shrewd needle
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missing, but long overdue, QoL was not even the last straw that broke the camel back. Planes and legacy unbalance did, 65% of the playerbase just wanted most planes gutted from game.

oblique spire
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Cannot submit anything from the small train (from the driver). Still works by getting on the wagon and submitting with left click

hearty stag
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hole (deleted map pic forgot to use safe mode)

shrewd needle
shrewd needle
hearty stag
dusty haven
north cave
blissful rain
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The BMS mineseeker is in a bugged state with the BMS railtruck
If you have more than 1 BMS Railtruck on it you are unable to use the inventory menu to submit items (can still pull items)
You are able to jump onto the seat of the carts and submit it that way otherwise you have to grab it manually and submit

dawn karma
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seaport cranes in treasury are broken

cerulean pendant
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This is literally killing most of facility gameplay

tulip arch
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If u spam click things in armory as soon as they pop up, they disappear

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<@&203548617481388034>

tawny juniper
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Rank and level seem to be connected to the server rather than an account. Not sure if it's a bug or intentianal <@&203548617481388034>

languid wigeon
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If you use the Czech keyboard layout, you cant use 1,2,3 <@&203548617481388034>

fading nova
restive cedar
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Apparantly the factories can still be climbed upon

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Someone said he just had the 'first person' glitch

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Can't provide more details because I'm lacking them as well, already referred to this channel

light seal
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Alright, I'm that guy

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Here's the picture

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I was at hamlet on colonial side with an SMG and was vaulting and building a lot, that's all I really remember. Then when the round restarted I had the first person thing.

austere rose
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@light seal So it happens upon war reset?

light seal
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It did for me. It's the first time I've ever experienced it.

ebon sable
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<@&203548617481388034> I can elaborate more on the First Person thing as it has happened to me a couple of times I tried to get a deeper look into it. It doesn't seem to happen during normal play but, by alt tabbing out of the game during the "result screen" and then getting back on when the round starts the first person camera seems to increase its chance of happening, the bug never happened to me without alt tabbing out of the game. The only way I've found to fix is by leaving the server.. If possible, one time I couldn't call the menu and leave the game. I thought this was already a known bug, saw a user experiencing it and the player said he would report it oh D:..

Also, there's a different bug that can happen in the same fashion of alt tabbing during the result screen, the camera stays isometric but this time a big black transluscent box will appear in the middle of the screen along with "abandon game" box on bottom. the only way to fix this is to Alt + F4, you can't click the "abandon game" box nor you can press ESC to call the menu. However this one only happened to me twice.

There's one more bug :3... By exiting the shallow part of the river in 'The Crossing' and entering the deeper part you may die and fall endlessly through the floor forcing one to leave the server as the player would be unnable to respawn, Saw it happens to other players, and once to myself recently.

fading nova
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Sometimes I get locked for 0.5-1s after I shoot with my rifle. But most of the time when I shoot I instantly can move again

austere rose
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@ebon sable Thats really really useful information! We were trying to reproduce some of these issues yesterday but couldn't. This will certainly help us. Thanks!

ebon sable
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I'm glad to help! :3

mighty pawn
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When you go from the circle and then directly east you can find a piece of grass floating in the air

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<@&203548617481388034>

mighty pawn
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featuring this cat guy

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goddamn furry

lapis notch
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Not an in game bug report but some routers/ISPs have flagged the foxhole website as malicious which blocks people from accessing it

tawny juniper
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on the server ending with 84 I was WO1 rank earlier today. However, it seems that I'm now back at Ssgt

Not very important yet, but there is a bug somewhere

queen night
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@tawny juniper It might be the other server since rank isnt tied globally

tawny juniper
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no it's the correct server

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I'm only sergeant on the other server

queen night
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Maybe it got rolled back with the crash earlier?

tribal birch
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Lets keep this channel only for reporting bugs, not talking about them

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As requested by the devs.

dawn geyser
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at the very corner of land in I9 (map doesnt match up btw) you can fall off the water crossing and spawn infinite death packs as you fall. Also, the mouse lockes even when you alt-tab 😦

On the dev bracnh obv

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everything is normal upon game restart

queen night
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<@&203548617481388034> Finished my preliminary walkthrough of the development-branch map.

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One that isn't in there is that you can still punch and stuff by left clicking while the map is open.

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Oh! Also found the reason why @mighty pawn 's friend couldn't be seen. There's a bug with prone where you can be laying down and your name will sometimes dissapear.

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And a lot of the trees in the J6 area don't have collision as well.

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If a player is standing and gathering resources while standing in the position of a respawning resource node, they will get stuck inside it.

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You can place a bunch of barricades and other buildings to get around foxholes.

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If a teammate throws a grenade at you and you lay down, the crater becomes stuck to your feet and follows around below you.

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You can phase into the plaza factory on respawn by placing a tent next to it.

queen night
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Also, when zooming in on the new map, it also makes the text on locations smaller. In some cases it makes it near unreadable.

queen night
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Another one. While it doesn't really mean anything, Colonial players and build an outpost inside the Warden base.

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Apparently after a certain point people won't be able to hammer the outpost tent anymore. (This is according to Steelgate, not me.)

austere rose
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@queen night Thanks a bunch for taking the time to document the issues and provide screenshots. We will look into fixing some of these issues in the future.

queen night
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And I just realized I posted this in the bugs channel, against the announcement request by Nickleeb. My bad!

tawny juniper
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bug/exploit: When you build a ghostwall, foxholes will not shoot at them. You can therefore block a foxhole with an unbuild wall (temporary) and then start building it to make the foxhole useless

queen night
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^ forgot to mention that one. You can also use the ghostwalls to bypass foxholes.

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By building more and moving behind it before the last one dissapears.

queen night
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One of the buildings on the southeast side of the abandoned ward can't be entered through the southern door. This is in both the live and the dev build.

austere rose
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@queen night It's been partially fixed for the release

high umbra
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If you die with a hammer in your hand and your rifle unequipped, you seem to respawn with no rifle. Is that a bug or intended?

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Sorry - I read the patch notes 😉

tawny juniper
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<@&203548617481388034> when sandboxes are uphill (higher than you) you cannot get over them, even if the elevation is very small

ember dagger
high umbra
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They need to be built

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Hit with a hammer with materials in your inventory

ember dagger
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Oh, i see

high umbra
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Yeah 😃 They've just not been fully constructed. It does look weird at first, I was confused as well

ember dagger
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Didn't place them myself, didn't know they were just ghosts, just got the update

high umbra
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Same thing has happened to me. I've got quite a few bugs recorded for you devs, I'll upload them tomorrow.

queen night
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<@&203548617481388034> Getting some pretty bad lag on the server atm.

remote ingot
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Something like that happened to me, Idk where exactly but in the war that ended in the last few hours, the colonial base I was spawning at near the river/bridge spawned me at D11 instead.

austere rose
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It happened to me as well. We'll look into it.

tame wadi
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each time you spawn and if players are near

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you will hear shooting sound and shoot fx, even if the players are working on building stuff

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it happens for like 1s after spawning

lapis notch
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It mainly happens when foxholes are near by

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It plays all fire sounds at once

languid wigeon
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Not everywhere, just in a few places

mighty pawn
languid wigeon
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when you're overweight and u move on swamps your animation doesnt work properly

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it happened to me yesterday, dont know if it still works.

mighty pawn
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<@&203548617481388034>

tawny juniper
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<@&203548617481388034> having a lot of issues going over many of the sandbags

jade pewter
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I was building a foxhole, I pressed F1 to look how many players as at waht side. When the foxhole was finished I left the "F1 screen" and even when I stopped pressing the left mouse button the character keep bashing that foxhole wiht a hammer.
Using "Tab" to access the inventory didnt work unless I pressed it at least 5 times. I managed to unequip the hammer, But it did not sovle to problem, the character kept swinging his fists into empty air.
I tried equiping the rifle and shooting but nothing changed.

Had to leave the game and join again
(here a link to a gif)
http://imgur.com/a/zu2wj

Imgur

Imgur: The most awesome images on the Internet.

normal storm
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I dont exactly know what I did but I am stuck hammering, not pressing anything, I can only turn around

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and now I am stuck punching with a pistol.

remote ingot
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same happened to me

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I tried opening chat while hammering mats, then pull my gun out when enemy showed up and I got stuck with swinging motion and my inventory open

jade pewter
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I am trying to reproduce it. So far i only learned that if you press left mouse button and then open map or "F1 screen" then you can put your finger off the mouse button and your character will keep hammering even after you leave the map or the "F1 screen"
But the character will stopp after you click.

There must be something more happening

queen night
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It can also happen with the escape or tab screen

jade pewter
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yea, starting any UI

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I got it!
repro:

  • equip hammer
  • start hammering
  • while hammering, press "tab" key several times to engage inventory UI
  • unequip the hammer
  • now you are stuck st swinging your fists
remote ingot
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I did it by. hold hammer. open chat/close so its swinging and i dont have to hold it down myself, then opened inventory and switched to gun mid swing and inventory got stuck open

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stand in tehcenter of all 4 of the mats that spawn yo ucan reach them all

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thats why I use the chat auto mine thing

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so I can move mouse around and just collect from all 4

jade pewter
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i think you would be able to close the inventory by pressing "tab" several times... though you would still be stuck at swinging

wicked holly
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When a resource respawns where you are standing, you become stuck.

queen night
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@wicked holly So...Urgh does not approve? 😛

wicked holly
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Someone has been reading the comment section of the devblogs 😄

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❤ ❤ ❤

queen night
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{Sorry, had to. Plz don't be mad Nick. :c )

wicked holly
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@austere rose If you leave a server and rejoin, you can avoid spawn delay.

nova nimbus
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When you mine on resource and hit tab you get stuck in animation

lapis notch
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@wicked holly but doesn't that make you spawn at the furthest back outpost?

remote ingot
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first time I joined with teh new outposts, I spawned at the original base, last time I joined, I spwaned at the farthest forward

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so idk its goen both ways for me

lapis notch
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Yeah it seems to depend

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How does the spawning mechanism work?

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Because I think the death Korps glitched it yesterday

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The hidden out post spawned some people while other despite having destroyed their tents would always spawn back on be plaza outpost

austere rose
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@wicked holly @DrunkRussianBear#8215 There seems to be a bug right now that sometimes spawns you in a strange location. Besides that, you will always spawn at your campsite if one exists. Otherwise, you will spawn at the nearest Outpost (from your death location). If you log out and log back in you will spawn at a random Outpost (which obviously isn't preferable to just waiting it out)

lapis notch
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Yeah

tame temple
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Im so pissed I cant play this game

remote ingot
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why

tame temple
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errors

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a lot of them

wicked holly
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@austere rose Whenever I respawn, everyone around me does the firing animation (with the sound) even though they are not firing xD

lapis notch
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Usually happens when there are foxholes around you

queen night
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@lapis notch Yup. This. I wonder if maybe the game applys the team model after the game loads? This would make the foxholes think it's an enemy and fire while the player is on their side. I barely know anything about coding, though. So I'm probably super far off.

rapid gazelle
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maybe not i know some coding here and there and that could be maybe the code for the side comes a bit after respawn code so foxhole initiate shooting and stufff lke that

tame temple
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He has the same problem as me

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damn

queen night
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My game crashes every time the game ends. :c

rigid plover
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Outpost acts like non material object

austere rose
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@queen night If its not too much trouble, can you zip up this folder: C:\Users<user>\AppData\Local\Foxhole\Saved\Logs and email it to foxhole@clapfootgames.com? The files in there will help us debug the crashes you're experience.

queen night
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I've deleted the game and reinstalled and stuff since then, but if it happens again I will!

austere rose
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ok thanks!

queen night
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The character floats on the rocks west of the Warden spawn. The hitbox seems off.

ember dagger
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This must be the smallest bug yet

compact rover
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Huahuahua. we will eventually fix every grass blade. 😁

mighty pawn
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oh its still there

sick maple
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Found a bug with the hammer.

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When you hold MOUSE1 with the hammer and spam TAB, it will bring up the inventory.

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And you'll still be hammering while in inventory

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and once you let go of MOUSE1

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it keeps going

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so you have spam TAB again to get out.

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and left click once to stop the automatic hammer

compact rover
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It's a known bug, but thanks for letting us know. =]

sick maple
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kk

queen night
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@compact rover It might be worth adding a warning on launch telling people to use a QWERTY keyboard or something. People keep asking why they can't select guns and stuff, and it always boils down to them using an unspecified keyboard.

compact rover
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good call. I'll look into it.

languid wigeon
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Yes, i can confirm I got really confused earlier by that since I use a cz layout

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A better fix would be to make the keys that correspond to the 1 2 3 also work

compact rover
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I logged the keyboard problem. Thanks for the feedback, guys/gals

ebon sable
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Oh, Hello devs. I have 3 new bugs :3

1 - Sometimes when Alt Tabbing the game resolution may change, it happened with me sometimes, I'm not sure exactly what causes it besides alt tabbing, also I had swicthed the resolution myself in the title screen, I was playing it on windowed mode (1280x786) before maybe this is what caused it.

BTW, by taking a screenshot from the game (not using Steam screenshot feature) to try and catch a dual mouse bug, I noticed that the resolution was the same of my dischord window that resized (it was in fullscreen before lauching the game) also part of dischord showed in the pic and the game screen was pitch black, probably because you can't screen it ^^', Anyway I think the game took the resolution of it somehow, every time I alt + tabbed dischord window shrinked to the size it was before even tho I'd maxized it and every other window I had opened also resized to the same size (like when playing old games that forces windows to change resolution), however steam remained fullscren and the game resolution bugged even more switching between stretched or blurry everytime I Alt Tabbed, aerm, I think this would be useful info.

2 - And regarding the dual mouse bug, you end up with the in game "ball" mouse icon but windows mouse spawns only when entering in some inventory "box" where the items are held once you move the mouse alway of it, windows one disappears, also while in menus such as options it will be impossible to properly use your mouse as the mouse displayed doesn't match the mouse postion in the game. It seems to happen when alt+tabbing might be linked with this bug.

3 - Oh and the third one, the player can be stuck on a "Material Node" once it spawns close to a player, forcing one to mine it. If it spawns in the same place the player is in however, the player will not merge with the junk, but will be on top of it, however it doesn't always happens it seems.

compact rover
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@mighty pawn Hi mate. You tagged us but wrote no message. so.... ???

dire charm
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Not sure if you have encountered this bug, but ive had an issue with picking up items like rifle ammo, it would actually disappear and cause my dude to jerk about like theres too much sugar in his koolaid and would continue to happen until you die, or quit the game.

Not sure how to recreate this, but if i do ill record it.

compact rover
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Hum... recording it or finding the steps to reproduce it would be great. We did not encounter something like that, but if it happens again, please let us know. Thanks!

dire charm
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@compact rover roger that, if i do get a recording is there a specific way to send it to you or just post it here?

compact rover
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you can post it here.

north pine
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There is now a big problem of 'backdooring' occuring where one team destroys the original Outpost of the other team while the players are probably building up. Suggestion to perhaps put default spawn defences such as foxholes to protect the game from ending immediatley before it even gets started.

compact rover
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@north pine Sorry, what do you mean by "players are probably building up"? Building what up?
While the team is focused on building a new outpost the original gets destroyed (like a rush)? Is that it?

north pine
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Yes, ican come up a channel and talk if you like. But in essence. 4 games in a row now, we have won before even getting our first outpost up because a few(maybe 2-3) people just go str to enemy spawn and grenade it.

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The reason is cause the way it is now, both teams know they need to prepare. So while both are probably building up Outposts and foxholes in good positions to try get a foothold some guys just sneak round and easily through a bunch of grenades.

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Without both teams having people switched on enough to build some of their own defences the game just doesn't get started.

compact rover
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@north pine We will take that into consideration and see what needs to be done. This might be just a matter of players organizing themselves to fight of the invaders before running of to other places. If not, we will consider measures to combat the practice.

north pine
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Cheers, weve taken matters into our own hands by switching teams but yeah.

compact rover
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@north pine also, some of the changes on the next update might help combat that. Stay tuned! 😀

restive cedar
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@compact rover I believe Noble tagged you earlier to read the message above his.

dim sail
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@compact rover

restive cedar
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Perhaps instead you should mention how you got on it in the first place.

coarse current
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<@&203548617481388034> I get the LowLevelFatalError bug every time I try to play 😦 I have made a post on the Steam Discussions. Just trying to reach out to you guys so I can figure this out and hopefully get to try this game with friends

compact rover
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@dim sail You can climb rocks, yeah. Working as intended.

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@coarse current Has anyone of us responded to the post? If not, let me know, because I'm having a hard time finding the post you made. If it was not answered yet, would you mind linking me, please?

coarse current
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@compact rover No responses yet. It was in the technical issues sub forum on discussions

compact rover
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@coarse current I'll make sure it's logged in and we will take a look at that. Thanks for the report.

languid wigeon
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if i have two monitors i can move camera twice far moving mouse on other screen

normal storm
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Vsync option is not saving its setting on any other window mode than fullscreen <@&203548617481388034>

languid wigeon
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Vsync is a Fullscreen only feature. @normal storm

normal storm
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oh D:

rapid gazelle
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zero thanks for reporting on a sidenote its a known issue

floral schooner
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@austere rose my rank and commendation rank have been reset 😦

lilac tide
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2 times tent respawning me in wall

floral schooner
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@compact rover 😦

normal storm
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when you stand up from laying on the ground you can move at regular speed during the animation

plucky burrow
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you could put that down to GET UP SOLDIER OR YOULL FUCKING DIE

normal storm
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floating grass at bottom right crossing.

austere rose
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@floral schooner Can you send me your Steam ID (the #, not the name)

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I can try to restore your profile

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Please PM me the info, and i'll look into it later. Thanks!

ember dagger
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@austere rose the current Satchel system seems to be very much an annoyance to both the attackers and defenders

Wardens "took" the Plaza about 15 minutes ago, but have just been standing around at the Colonial FOB, spawnkilling them, because no one has Satchels, as they're expensive to make, and can't be made at Plaza

plucky burrow
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buq with lighting

normal storm
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flickering sometimes? I have the same problem but I dont know how to reproduce it.

plucky burrow
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it happens at 1133 and 2333 each day

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red at 1133 and blue at 2333

plucky burrow
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shit i missed the red

languid wigeon
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@plucky burrow thanks. It's a known bug, should be addressed soon. Thanks!

ember dagger
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@languid wigeon the smg often only fires 1 shot at a time, rather than automatic fire - and that's when it actually fires

echo falcon
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So I just finished playing a game and there was this guy named lucas, I threw 2 nades at him

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and shot him

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and he was flying

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it looked like he was lagging

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but i did throw 2 nades at him

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and still didint die

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and it was right next to him

ember dagger
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I've experienced nades basically going off under my feets without dying either

languid wigeon
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@echo falcon we did discover a bug that causes characters to basically ignore gravity but were unable to reproduce it. If you guys ever figure out definitive steps it would be really helpful. @ember dagger I noticed the smg bug too. Thanks for reporting, we'll take a look at it.

echo falcon
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yah no problem, thanks for noticing it

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@languid wigeon

plucky burrow
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the day night cycles fucked

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its getting dark at 9am

languid wigeon
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Yea. It seems de-synced from the clock. thanks @plucky burrow

plucky burrow
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👌

gilded crescent
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Hey guys im trying to play with some friends but the server isnt showing up for me, anyclue why that might be?

normal storm
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did you try verifying the cache in steam? this probably shouldnt be asked in bug report either btw 😃

gilded crescent
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fairpoint, unfortunatly however it seems nothing happens whenI try to verify >.>

normal storm
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alright, try asking a <@&203548617481388034> because I dont know otherwise 😃

gilded crescent
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thx for helping

unkempt maple
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<@&203548617481388034> just a heads up, but your server is reporting some.. hm.. ?out of date? ?incorrect? information in response to A2S_INFO requests

server_name,90103479717705728
map,Foxhole (172.30.0.84)
folder,unrealtest
game,Unreal Test! #great game name?
app_id,0  #should be your app_id
player_count,0 #should be a real player count
max_players,100
bot_count,0
server_type,Dedicated
vac_enabled,1
version,1.0.0.0 #not 0.0.0.7 as seen on http://foxhole-updates.s3-website-us-east-1.amazonaws.com/ ?
coarse current
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Lol

turbid juniper
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@compact rover @austere rose Any update on the rapid gathering of materials exploit. I notice it is more common now and also notice that it happens when building, thus allowing building in rapid time. A tell tale sign is 1 hammer strike animation sounds like 3 hammer strikes. With 1 hammer strike animation it is gathering 3 resources or building 3 resources at a time. I believe this is also impacting on skill levels, those players able to use the exploit are leveling up skill rather quickly. I watched 3 wardens bang together an outpost very quickly today and all I could hear was what sounded like rapid fire hammers.

austere rose
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@ShadowTongue#5746 Do you have any additional informatino on how to reproduce the exploit? Please PM me the steps. Thank you.

turbid juniper
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@austere rose Wardens have half built this campsite in current map. It can be found at the east entry to plaza, directly adjacent to the Factory at H8. I have mortared it twice, satchel charge twice, 5 grenades and shot at it however it cannot be destroyed. One can hide behind it and not be seen. The campsite seems to be indestructible. It has been like this for 24hours which is how long the current map has been active. Is this a bug. http://imgur.com/a/4XtAm

Imgur

Imgur: The most awesome images on the Internet.

tawny juniper
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I can confirm having thrown 2 grenades at an unbuild campsite earlier. It did not get destroyed

ebon sable
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<@&203548617481388034> Reporting a few issues :3

1 - Every foxhole fires at once for no reason when I spawn, there are a few Foxholes around Outpost, when I spawn they all fire even though there are no enemy around, also, everytime a foxhole vanishes from FOV (when the game stop rendering them I think) a smoke effect will spawn once they appear on screen again as if they fired recently even though they didn't, this confuses players making them think an enemy passed and triggered it.

2 - I was able to see enemies behind walls and buildings in some parts of the map as you can see in the pics.

restive cedar
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<@&203548617481388034> @idle nacelle can't see the servers on his game, he tried restarting/restalling etc and it still won't help. I am aware we were able to fix this before but I can't remember how, think any of you could help this poor lad?

boreal badger
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@idle nacelle maybe try turning off firewall in Windows to see if that's the problem. If it is you could add an exception for the game possibly

idle nacelle
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I'll try turning off firewall for my next attempt, though I think I've already made an exception

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Gonna play Overwatch now, thanks for the suggestions so far

golden bison
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A problem occured when I stepped into the deep water near the east ford. I didn't instantly die as per usual, and the game showed me a redish-pink screen. The death timer appeared after a while, counting down from 45-50 seconds.

compact rover
#

@golden bison This might be working as expected. Deep water will cause you damage. But there are some shallower parts to the lake that don't kill you instantly. The pink screen you saw was you being damaged before dying. We can verify if that's what happened to you, but we would require a more precise location of where that happened. A screenshot of the location or of your coordinates on the map.

golden bison
#

it was just a little east of the eastern-most ford. From the northside. I appeared to fall through the map too, not just getting a partial bit of damage.

compact rover
#

Thank you for the info. We will take a closer look. It might be related to a bug that will already be fixed on next update, but let us know if it happens again. =]

ember dagger
#

@compact rover not sure if it's only in the Dev Branch, but i just cooked a grenade till it blew in my hand, and it glitched me out

#

i can still walk around and such, but i can't open my inv or switch weapons

compact rover
#

That's funny! That's a bug we found out today as well! We are going to solve that one in the next days. THanks for the heads up!

normal storm
#

I just cooked a smoke grenade and while standing still I kept hearing the walking sounds.

ember dagger
#

now i further glitched out; i can't turn or walk, but i can move my camera

fickle flicker
#

Invincibility?

compact rover
#

Yeah. it's all cause by the same bug. I apologize. We will be dealing with that one.

#

m(._.)m

fickle flicker
#

What's that face support to mean?

#

I don't know enough of them yet.

#

( ͡° ͜ʖ ͡°)

ember dagger
#

He's raising his fingers, getting ready to play the piano (trust me, i have a degree in memeology)

fickle flicker
#

Oh I see now.

#

Thanks.

#

I live in a place where only the worst is highlighted

normal storm
#

floating patch of grass

plucky burrow
#

here we go with remllys grass

normal storm
#

I will make it known when I find more floating grass

lavish tendon
#

Yesterday all of a sudden whenever I tried to pickup ammo it just disappeared, I tried taking some from a box or a corpse and every time the same result. This happened during a normal firefight, I was using mortar also. Not sure if that will be any help

compact rover
#

@lavish tendon I'll try to replicate the problem, but if you see it happening again, let me know

lavish tendon
#

I'll save a video if it happens again

compact rover
#

thanks!

normal storm
plucky burrow
compact rover
#

@plucky burrow Can you explain what is the bug you are experiencing referring to this last screenshot?

plucky burrow
#

im on top of the armoury

#

climbed up using the left most barbed wire

#

back can be climbed on from the right as well

compact rover
#

Ah thanks. Working as intended, though. =]

plucky burrow
#

really? ok then

simple holly
#

freedom!

#

to set up mortars and HMGs on the armory!

languid wigeon
#

An thrown smoke grenade

#

😒

turbid juniper
#

@austere rose @boreal badger Was able to hide in roof, almost unseen. This is at plaza in the house to the west of factory. The roof isnt solid.

turbid juniper
#

@austere rose @boreal badger Hiding in top of chimney in building near bridge at crossroads, close to factroy. Totally unseen and cant be seen by people walking past. Climbed up via the fallen roof behind me.

turbid juniper
#

Player is stuck in rocks, cant crouch or go prone. Cant jump or aim. This is at rocks at I6/J6

main cedar
#

Finally today I randomly found how to do a trick with fast gather of mat and fast building. When you press LMB near raw materials switch your hammer to fists and again to hammer, that will result in couple of hits. You can gather 100 mat less than in 10 sec. Also you can stuck on one place because of that with autockick for some reason

#

hf

#

😃

turbid juniper
#

@boreal badger @austere rose I can confirm this post by heyyo in bugreport. I tested it and the same happened although with mine i was stuck in position and got one hammer strike animation but remained in position and harvested the entire 10 mats. Collected 100 mats in 10 secs as well. Simply hitting 1 after the first hammer hit but character glitches out, staying stationary and i need to exit game or die to reset character. If i remain in position i will just continue to harvest with no need for mouse click as the piles reappear.

main cedar
#

buggy but still funny

#

😃

austere rose
#

@turbid juniper Thanks for information. We've been trying to figure out how to reproduce that one for awhile!

#

@heyyo#3501 ^

main cedar
#

Its a bit tricky. Whan you can do for sure is to get stuck on a place with autoclick at same time (no animation, no matter if you equiped hammer or just with fists). Also you can try to gather materials faster using that or similar method but it is even harder, need good timing with lmb press and "1". I cant do this every time but I think some players can do that well (maybe another method )

main cedar
#

How to gather twice faster, you need to be stuck in "autockicl mode" than you kick with your fist, that result in 1 mat from autoclick and 1 mat from kick

#

maybe there even more methods

queen night
#

Not a bug, but on the FAQ of the website, it says "...where the World Wars never ended an Earth has been at war for a hundred years." Just a little fix is needed. 😛

compact rover
#

Thanks! =]

turbid juniper
#

@austere rose @compact rover Killed by own teams foxhole. Is this normal. I stood between enemy and my foxhole and died. Only firing was from allied foxhole as enemy player was busy jumping fence. Confirmed with warden player that he or anyone else had not shot their weapon. Just had it happen to a second allied player as i type. Footnote - as enemy player was hiding between our fences, our foxhole also eventually destroyed our fence and sandbag that we had built from trying to hit enemy player dodging back and forth hiding from it.

compact rover
#

@turbid juniper At this moment, we are aware that Foxholes are not "smart". They will shoot any enemies in sight, and you and your structures can be hit by them. We are considering some alternatives on how to continue with this structure. Thanks for the report! =]

tawny juniper
#

bug:
When you log off and log back in, you tend to spawn at the outpost closest to the enemy spawn. It would however make much more sense if you respawn at the outpost closest to where you logged off.

fickle flicker
#

Is it a bug though*?*

main cedar
#

When I relog its quite often happens that I spawn on random outpost

tidal hatch
#

Bug report: encountered hacker, enemy team had vote of 5 out of 8 to kick him, and he was not kicked. Would assume that would be good enough for a kick. Used speed hacks, one shot me, attempted other cheats, and one point said he was bring in 5 other guys to hack as well.

fickle flicker
#

Get user pease

#

please*

daring nest
#

^ This was speed hacking, as in the user moving/acting faster than he should be able to. Please let us know if you guys encounter any other cases of this or if you are able to reproduce it yourself.

sudden lichen
#

@daring nest Didn't Epic games added something to fix that ?

compact rover
#

@sudden lichen Not exactly. Not for our case. It's a complicated issue, unfortunately, due to Foxhole being a multiplayer game.

sudden lichen
#

@compact rover oh Okay I just say cause in the 4.12 there is something related with this title "NEW: CHARACTER MOVEMENT SPEED HACK PROTECTION" but yeah each game have their different things

normal storm
#

I reported this earlier aswell but I dont know if it got through, but if you from prone to standing you can move at normal walking speed.

fickle flicker
#

Yup

golden bison
#

A bug for the stable, when I push the detail settings above low (namely to ultra and high) the game begins to get laggy. The steam FPS counter reports =<30. When I duck into Task Manager, it reports above average memory usage, with approximately a GB for Foxhole alone. I've also been having this problem for two weeks, although I never tested it since first loading it up. It is a consistant issue, usually requiring me to close the game to resolve.

flint vine
#

For me, I usually get fine FPS on Ultra

golden bison
#

It could be due to my system, or having stuff running in the background. I'm not entirely sure. It works great, for about 5 minutes. Then the lag kicks in and the experience is ruined.

tawny juniper
#

it's a ghost-tent I think

plucky burrow
#

well pillboxes and foxholes cant hit you in water

#

lol

plucky burrow
#

so, the most recent update bought HUGE fps drops

#

mines gone from 50ish to 15ish

#

<@&203548617481388034> pillboxes are horribly OP, the war is at stalemate as noone can cross the river to destroy the pillboxes

#

well smoke nades did good against them

#

but they are OP

austere rose
#

@plucky burrow Was the framerate drop only during night or at all times?

plucky burrow
#

all times, it got as bad as 10 fps

#

usually it drops to 30 minimum

#

ive got an i5-4460 and a AMD R9 380

#

lol

golden bison
#

@tawny juniper it is a ghost tent. Whether this is intentional or not, I though it would be a good thing to inform about

simple holly
#

in my opinion its not really a bug. more like, it was supposed to work that way, its working as it should, but this particular angle wasn't covered. it seems that lighting effects are turned off for unbuilt structures to make them stand out more, easier to see against the enviroment. it was added before the day/night cycle, so maybe the devs didnt think there would be a problem as long as the game didnt break because of it

#

but yeah, its the absence of lighting effects or whatever they call it on unbuilt structures that make them easy to see in the dark of night

static zinc
#

Do you guys know about dual monitor aiming? If you have 2 monitors you can aim on the second monitor/off the game window and still shoot etc...

rapid gazelle
#

they do

#

it is known problem

static zinc
#

ah ok

rapid gazelle
#

thx for bringing it up its alveys good

#

devs are alveys watching

scenic igloo
#

I literally get like 1 FPS if I put the detail settings above Low. When it's on Low it runs like butter.

normal storm
#

tried updating your drivers?

scenic igloo
#

I looked up the recommended drivers that pop up when you launch the game and my card isn't supported

#

GeForce 9800 GT

normal storm
#

that might be your problem then, otherwise ask <@&203548617481388034>

shadow plover
#

O.O

golden bison
#

I've had the same problem too, @scenic igloo (look a few posts up.) Where is this list of "recommended drivers" you speak of? I don't recall seeing any sort of list.

shadow plover
#

A 9800 that isn't supported?

golden bison
#

What is supported?

scenic igloo
#

"Supported products"

#

Again, the game works perfectly when the details are set to low

#

Anything above that is unplayable

fickle flicker
#

I play on ultra, but I have a really good PC.

scenic igloo
#

I'm fully aware that it's an issue on my side, but I still felt like I should post about it just so the devs know what works and what doesn't.

fickle flicker
#

The game is unoptimised rn

golden bison
#

very

scenic igloo
#

Can't wait for the full thing

golden bison
#

indeed

fickle flicker
#

The character models are extreamly high polly

#

But expect changes in the future

whole geyser
#

Woah

#

Bugreport is for reporting bugs

#

Not discussing them

#

It makes it easier for bug input when the devs don't have to filter through the chat

chilly tulip
#

My game is always running and cannot stop it and i can't see the window and it bugging me that i cant play it

severe dune
#

task manager

chilly tulip
#

i tried that

#

it doesnt show up

empty sundial
#

close out steam bootstrapper

#

basically the same as closing out steam

#

@chilly tulip

#

since it's not a "steam cloud" game there's no data to sync

#

so you won't lose anything

severe dune
#

oh. OH. STEAM thinks it's still running.

#

I completely forgot about that bug

west tiger
#

THIS is problebly arealy known but it is so stupid how when you are shooting at diffrent elevations the shots are most likely going to go over the enemy or hit the ground. it is so fruterating plz do somthiong about it thx

west tiger
#

egnor what i said i now know the problem there is a glich spot

umbral hawk
#

I'm late to the party but I just wanted to mention that we don't officially support the GeForce 9800 GT (note the double 0) or any cards that are not DX11 capable (card in question is DX10)
It will technically run, but any effects running on the UE4's DX10 path are quite slow, so we are targeting DX11+. Sorry if this ads to the spam, just wanted to comment.

cyan nest
#

So when trying to bind keys it will not let me bing the up and down arrows, including page down. Also if your are changing bindings and you click the mouse button it makes it where you can not press any buttons.

chilly tulip
#

Thx a lot cancerdox

tawny juniper
#

I am standing still

languid wigeon
#

@tawny juniper We'd need a bit more information to evaluate your report. The screenshot in this case doesn't really tell us a lot.

tawny juniper
#

at certain ranges, the foxhole or pillbox shoots without every hitting you

languid wigeon
#

Ah k. Yea. Thanks, we'll look into that.

tawny juniper
#

Also, when you put a satchel on a pillbox, the pillbox blows up before the satchel goes off (at least visually)

tawny juniper
#

<@&203548617481388034> there is a Warden outpost as far north as you can go up on a mountain. I have no idea how they did it, and cannot find a way to actually get there

normal storm
#

thats actually pretty amazing

boreal badger
#

yeah it's a really neat looking mountain stronghold. not sure how effective smoke grenades would be against those defenses

rain minnow
#

What

tawny juniper
#

I'm not even sure how to get up there

#

I can't seem to get up to that green part

normal storm
#

tried going via the rocks with a sandbag + fence?

boreal badger
#

you can walk up the face on the left

tawny juniper
#

the snowy part? I tried but it wouldn't let me

boreal badger
#

yeah. the left snowy face

#

one would need to bring half a dozen snoke nades to sneak up there i suspect

normal storm
#

''snoke'' I will keep using that now 😃 also I will stop talking bugreport xD

golden bison
#

I'd like to point out, we weren't the first to claim that mountain as a fortress. Me and a couple of other guys logged in and were terrified of it. Until we wrecked the defenses and claimed it as our own. Since said game is still running, (to my knowledge,) I'm not gonna betray our secrets. But it's not too hard to get up on the mountain, although some regions seem to be a bit hostile to having players move over them.

wet dove
#

@golden bison it's a new war, the warden now have 3 camps in warden FOB

restive cedar
#

So.. you acknowledge it being a bug but you're not willing to share with the devs how you did it, so they have to end up spending hours of figuring it out themselves? How nice and helpful of you.

mighty pawn
#

how nice

golden bison
#

@restive cedar @mighty pawn You misunderstand. I being competetive, and a tad bit exploitive, don't see anything wrong with it. And thanks to @wet dove , I now have no problem with sharing the details. The paths up the mountain are either straight up the cliff face, (ie suicidal) or a side path that is mostly hidden along the cliff face. Carry weight seemed to make climbing some regions impossible.

#

And, this is not a bug, since @boreal badger has pointed out above that there is a way up. I suspect there could be ways to make the fortress truly impenatrable, by making the paths so idiotically defended as to needing the later planned field guns to destroy emplacements, or huge expenditures of smoke grenades to have a creeping charge.

golden bison
#

Minor bug- sometimes with gathering materials, the hammer just refuses to work. Resolved with logging out and back in, and if you die. I've resolved to call this "Rubber Hammer Syndrome."

sinful bronze
#

I've "ALT-Tabbed" and it seems to work for me

sterile condor
#

^funny you mention that because sometimes alt-tabbing screws up the resolution completely and you have to restart the game completely

sinful bronze
#

Oh... I play in borderless window mode.

restive cedar
#

Any reason you shouldn't play in borderless?

sterile condor
#

no clue

craggy thistle
#

If I'm not mistaken some video cards prefer a proper fullscreen. Minor frame loss otherwise

#

@restive cedar @sterile condor

restive cedar
#

Ah, ty

sterile condor
#

Thanks

shadow plover
#

There is a guy in game using something to fast mine and fast build.

normal storm
#

probably a click macro or something else (cheats used in clicker heroes for example)

#

tbh the current mining and building system really tempts players to do it anyway 😃

sinful bronze
#

Using macros for mining is allowed, as in not expressly banned.

normal storm
#

in my opinion, it really shows why I dislike the mining system currently, too. much. clicking.

sinful bronze
#

Agreed. But with time will come improvements.

#

Maybe this will shape up to be something of a MMORTS with persistence.

normal storm
#

atleast its better than what we had before 😛

sinful bronze
#

Crafting ammunication does not stack when considering storage slots. Example: Two storage slots free, so I can only craft two at a time, even though the ammo stacks.

sinful bronze
#

Also while tabbed out of the game, mouse movement is still detected and applied in-game. Meaning you can use this to your advantage to see farther away, not to mention it's kind of annoying haha.

languid wigeon
#

hey, im having problems with steamvr starting when i launch this game,

normal storm
#

I just flew up in the air after approaching a pillbox to climb it

#

if someone told me how shadowplay works I can capture it 😃

#

really only works at that angle too

normal storm
golden bison
#

I was there when you came down one of those times. I went WTF faster than the stalemate at the bridge.

normal storm
#

haha 😛

plucky burrow
#

remlly?

#

how?

#

lel

normal storm
#

check the first picture, approach at that camera angle between the pillbox and car

#

it launches you in the air 😛

plucky burrow
#

lol

whole geyser
#

Okay, so I don't know why I have to say this twice, but I want to remind you all that this is for single bug reports. Not comments on bugs. Be they helpful or otherwise.

#

And this last span? not helpful

tribal birch
sterile condor
#

if you fall into this hole you can't get out and have to leave the game or grenade yourself. It's the rock cluster north of plaza, south of J6 armory and also where you can find the dead body with the binoculars

winter ember
#

When you try to cross water and you throw a smoke grenade into it, you move at full speed. The smoke doesn't block foxhole line of sight either when dropped into water.

tawny juniper
#

Not 100% sure if it is a bug but I will report it as such:

  • It is cheaper to blow up pillboxes with grenades (45 mats) than it is with satchel (50)
winter ember
#

Important thing to fix before saturday war: You can blow your own outposts up. Do i need to say more?

winter ember
#

You should not be able.

#

Well, strong reason: Fed up guy joins other team and sabotages all their outposts

#

"fun"

compact rover
#

I talked with the other devs about it and it will be changed for that exact reason. Thanks for the report! =]

golden bison
#

Big problem I'm having in the game: lag. I have everything at minimum settings, and average FPS is 7-8. Nearly unplayable.

fickle flicker
#

Yeah

#

The towers are probably the issue

#

We should try to make the characters a lower poly

golden bison
#

It could possibly be in conjuction with the 50+ unbuilt structures

#

Why people? Just why?

#

The lag mysteriously disappeared. Smooth sailing at 60

tulip tinsel
#

Cant pick up pages

#

The symbol shows up in the lower left

#

never added to inv

#

Ran through red wall

#

had to run at it with an angle

golden bison
#

@austere rose Not sure about latest drivers, but specs are as follows

#

8 GBs Ram

#

i7 Intel Core 2.60Ghz CPU

tulip tinsel
#

Nvidia droped some drivers today

golden bison
#

GTX960

#

drivers, will unfortunately be waited on to see if someone bricks something.

turbid juniper
#

I was unable to pick this Mouldy Page up, pressed E but didnt appear in inventory.

turbid juniper
#

Crash to Desktop - Had 2 crashes to desktop today on the dev server. First time i experienced this. I have e-mailed the below logs, with a brief description of what i was doing at the time, to foxhole@clapfootgames.com. Can you please confirm that the following files are all you need? - CrashContext.runtime-xml - UE4Minidump.dmp - cef3.log

#

Gas Grenade SFX - I notice the Green Ash Grenade audio last for approximately 8 seconds longer than the gas cloud. Just a minor thing but thought i would mention it.

austere rose
#

@turbid juniper Thanks for sending us your crash dumps and logs. We received them. We think we'll be able to track down the crash before the update releases

shadow plover
#

I had a Crash to desktop last night while playing, didn't report it. It said FATAL ERROR, and asked me to click OK.

golden bison
#

Quoting Markfoot here:

#

Can you send us your log folder (zip this folder C:\Users<name>\AppData\Local\Foxhole\Saved\Logs)? Email it to foxhole@clapfootgames.com

austere rose
#

@Ballistic_Dummy#7225 Would you be able to send us your crash logs?

#

It would be really helpful in helping us track down the crash

#

Also, do you have any additional details about the crash? thanks

golden bison
#

I had a rather unusual lag spike earlier. The game according to Steam didn't suffer a frame drop, but the game began to respond sporadically and I felt like I was being jerked around. Logging out and in didn't fix it, and I have just as many things running besides Foxhole as before. While it seems to have resolved on it's own, I believe it is worth a mention.

sterile condor
#

Maybe server latency?

golden bison
#

Possibily.

languid wigeon
#

@golden bison this was during practice mode yeah?? Did you happen to be near a boundary wall?

prime field
#

sometimes pistol shot give me mortar explosion sound. It happens very rarely.

golden bison
#

@languid wigeon Not near a wall, in central Plaza and Ward. It was during practice mode. It just came out of the blue.

languid wigeon
#

@golden bison keep an eye on that. If it keeps happening randomly, try to remember exactly what was going on around you just before it starts up.

golden bison
#

@languid wigeon Alright, I will. Thank you.

normal storm
#

presing vote kick immediatly bans people

sterile condor
#

<@&203548617481388034> ^

austere rose
#

@normal storm Thanks we'll investigate.

winter ember
#

@austere rose still banned T_T (username is 6slyboy6)

scenic igloo
#

When you're operating a mortar in crouched position, and hold sprint to immediately stand up, the character will only walk until you crouch and stand up again.

turbid juniper
#

Chat box missing last line - It may be just me but when last message typed by someone is two lines, I have to scroll down to see last line. As u can see in below pic. When I scroll down I see the remainder of his message or i have to wait for another message so it scrolls up. Is this a known bug?

languid wigeon
#

I have same issue ^

compact rover
#

@turbid juniper @languid wigeon Thanks for the report. It's a known issue and we have it logged to take a look at it. It's not high priority, so it might take a while. =]

turbid juniper
#

Vehicles and partly built structures - I can see a potential issue regarding partly built structures and vehicle driving. Just did a test in game and a partly built concrete wall could not be driven through by a truck. This may be by design however I foresee a number of partly built structures, several deep, being placed across roads that could prevent trucks from being driven along road, thus negating the free flowing movement of a truck. The problem with this is a soldier with just twenty mats, can place twenty fences with only 1 mat per fence which would take some time to clear. Is it possible to allow vehicles to be driven through partly built structures?

#

Nametag Colour When Driving - Notice that allied players name appears in red when driving truck. This could be mistaken as an enemy in the truck, should it be green?

chilly tulip
#

When i threw a smoke and then a gas canister the gas canister went flying in the air

turbid juniper
#

Player Backpack is off ground when destroyed truck disappears instead of on ground.

#

Noticed that I could only enter truck after I set my keyboard bindings to default. It may have been mentioned elsewhere but couldn't see it.

slim shadow
#

As you can see I placed a mine on the road (image 2), and as the driver I could not see the mine from inside the truck( image 1). Is this intended for driving trucks then?

turbid juniper
#

As you can see, vehicle burns underwater. Certainly not significant in the scheme of things. I had no trouble entering water crossing at I9 on map but could not exit other side when heading north. Hence my epic fail in pic. lol

#

I was able to drive outside the red map barrier at this location just north of the road that heads west. There appears to be a gap where the two red borders meet at different angles. My player can also walk in and out of map boundary at same location.

#

Was also able to drive outside map border at location shown below.

#

Each time I enter Suns hollow I hear a foxhole rifle shot and see the graphic shown in below picture. You can see the rifle discharge smoke just ahead of my truck at the intersection. I am the only one on the server at this time.

#

This is the map location of the smoke graphic and rifle shot I see and hear at Suns Hollow.

#

Also able to drive outside map border at this location. Obviously this must occur wherever the red border changes direction. But as it is the Dev server it may be different on main server map

turbid juniper
#

Did some follow up testing in support of the earlier post by @slim shadow whereby he stated you cant see ally mine from truck. This appears to be the case only from the drivers side as the series of pics shows below. The first pic is of mine placed and me standing beside truck

#

Mine disappears approx. 1 second after one hops in drivers side of truck. When you think about it, this could actually be by design as you can see from my next photo and comment.

#

Mine is seen when seated in passengers side of truck. This makes perfect sense as like any large truck, your visibility is improved when you have a passenger keeping an eye out for you. Two sets of eyes are better than one when in a truck. So why not leave it like this with visibility of friendly mines limited for the driver thus putting a greater need on the requirement for a passenger when driving. Its kind of like a risk you take if u drive a truck by yourself. Just my two cents worth and happy to hear others in the #227094127374761987 channel.

#

mine is seen when seated in back of truck with no driver or passenger in truck. I think the rear passengers view should be limited to what they see out the back of truck if possible. Like a fog of war to the front due to limited visibility when in back.

turbid juniper
#

I notice that the engine SFX are still active when truck runs out of fuel. Not a big thing but just FYI.

austere rose
#

@turbid juniper Thanks for the detailed test feedback.

sterile condor
#

Not sure if this is a bug but now you can no longer climb over wooden or metal walls using a sandbag unless the sandbag is on slighty higher ground. Don't know if the sandbag height was lowered or if the wall height was raised.

#

I kind of like it the way it was before, and it makes even more sense now because we have concrete walls. Basically, "Build metal/wooden walls for basic protection and concrete walls if you want to make sure absolutely no one will be able to climb over"

#

And these are fully built walls

sterile condor
#

Also not sure if this is a bug but you can't blow up mines using grenades

languid wigeon
#

You have to use the wrench tool to deactivate mines. Unless I missed somewhere that you can blow them up with nades.

turbid juniper
#

Writing at bottom right states raw barrels when I'm at Liberation Point Factory. Should it be raw materials as fuel farm is at FOB. Also note that the salvage option isn't suggested yet salvage can occur here.

austere rose
#

@turbid juniper That's a really bizarre bug. Did you do anything out of the ordinary to get that to happen?

turbid juniper
#

@austere rose Negative, its all I see each time I go to the liberation point factory as seen in a later screenshot below. Will log out of server then check, if persists will exit game then join and see if same. Ok left server and still shows Hammer on Raw Barrels at Lib Point.

sterile condor
#

If you get into a truck when you aiming with some sort of weapon (has to have ammo in it) and then get back out, your move speed will be slowed down weirdly. It kinda looks like stutter stepping

#

And it makes it so that running does not make you speed up. Aiming with a weapon seems to fix the slow

turbid juniper
#

@austere rose Ok exited game and restarted and raw barrels has gone, replaced by the correct text.

#

Noticed that if u park too close to Cemetery Workshop with truck, and face workshop pressing e only gives u truck inventory as per hint at bottom right screen. Just need to move around a bit to engage workshop action.

sterile condor
#

If you park next to a set-piece building or metal/wood fence and get out of the driver's seat, you will teleport across the wall. You can also teleport back across the wall into the truck.

turbid juniper
#

As per @sterile condor above post, you can see in the pic below that as a passenger in the rear of truck, Tumbles was able to reverse up to house and when I dismounted from back I teleported through wall of house and was inside house, was also able to get back into truck from inside house by pressing q

sterile condor
#

It also works from the passenger side

turbid juniper
#

@austere rose As you can see from above and below pic, when I dismount truck at Liberation Point, it says I am in Abandoned Ward

sterile condor
#

Notice the green helmet and the blue warden flag on the outpost

#

I can access the enemy outpost and actually take supplies from it's inventory

#

I can also press the spawn at this outpost button but it doesn't seem to actually spawn me there

#

There is also another bug that occurs when salvaging weapons loaded with ammo. The salvage that you are supposed to get from salvaging the loaded weapons is subtracted from the salvage value of the weapon instead of added. For example, when I salvaged a loaded rifle, I only got 8 salvage instead of the 12 I should have gotten from the rifle + 1 ammo

rough jungle
#

I can't prove this but still I just wanted to mention. I wa playing and got to the rank WO1 and logged off shortly after. Now that I just logged on again my rank was reset to SSgt.

austere rose
#

@sterile condor @rough jungle Thanks again. We will be fixing some (probably not all) of these bugs for the next update.

normal storm
#

truck spazzes out at liberation point vehicle assembly building when spawning, corrects itself

barren cipher
#

camera very slowly moves on its own while sitting idle in the passenger seat of a truck

#

ok well now i cant reproduce it.

mystic crag
#

Cannot seem to join the main server. Keep getting this message.

#

LowLevelFatalError [File:C:\dev\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180]
Unreal Engine is exiting due to D3D device being lost. D3D device was not available to assertain DXGI cause.

Crash in runnable thread RenderThread 1

golden bison
#

<@&203548617481388034> Had another fatal error, near a truck that was on fire. You guys still want the log files, right?

austere rose
#

@golden bison Yes that would be really helpful

#

thanks!

golden bison
#

Thank you. Email sent.

solar marsh
sterile condor
#

@turbid juniper I got the same issue as you did earlier as you can see in the bottom right corner...says raw barrels, however I do not know how I replicated it. Seems like the screen froze on barrels or something

languid wigeon
#

When the truck blew up the AI PB and foxholes never stop shooting at it until it was removed from the map.

#

An enemy player tag stayed on the bridge after his truck was blown up. It could be related to him not re-spawning, but that doesn't make sense.

ebon sable
#

MINOR BUG

#

In the manufacturing Plant, the infobox... thing, is incorrect. It says "Use Hammer on raw barrels" instead of "User hammer on scrap" or junkpile

#

also, the "press E to salvage" is missing

ebon sable
#

MAJOR BUG

#

Fatal crash when getting inside a truck, it was loaded with ~1000 mats and 120 fuel.

steel sigil
#

Bug- trying to swap items around in my inventory, auto drops them

#

and in full screen windowed mode the screen kept trying to un fulscreen so flickered

#

restart fixes this

tawny juniper
#

exploit:
Since you can grab supplies out of the outpost as well, 'spies' could be used to grab all the supplies from an outpost and then do whatever they want with them

tawny juniper
#

bug: as soon as vehicle hits you, you are dead, even if it like hits your finger

turbid juniper
#

@austere rose Commendation Bug: I have been building for past hour, concrete walls, foxholes and pillboxes but have not earnt any commendations that i can award. This has been experienced by Arutyun as well.

languid wigeon
#

@tawny juniper That's a sad exploit to use by enemy! Thus I'm building a tent for my spawn!

normal storm
calm canyon
#

I spammed Q to get in and out of the truck passenger seat and couldn't get back out

golden bison
#

A problem with trucks, occasionally when you get in them, they rotate, and get stuck cause they rotated into a pillbox or some other static defense. It's happened a lot in the war so far, and created havoc.

sterile condor
#

yeah, i've seen that but i am not able to replicate it

#

it seems to be random

golden bison
#

Goot note. It is very random, and unpredictable.

normal storm
#

truck does not stop Line of sight of emplacements

plucky burrow
#

well maybe it can see your feet

normal storm
#

foxhole shouldnt shoot at your truck then either, it wont hit anyway and will just destroy your own truck

plucky burrow
#

ah right

turbid juniper
#

Earlier mentioned bug bout factory at lib point show barrels, it appears the same has occurred at the fuel farm in current map. Note text bottom right of screen shot and I'm farming fuel. Cant salvage which is good, just wrong text.

plucky burrow
#

when i got into a truck i couldnt get out

#

might be a bug

round coyote
#

some lines in chat are not visible if a line wraps, (1080p, don't know about others). Communication is very important in this game, but this seriously fails.

#

dead soldier backpack does not disappear instantly when it is emptied, the whole battlefield is covered in backpacks. Breaks the immersion.

#

my game session always begins with: login, relog, relog, relog, relog, relog - now I am in a vincininty of the front, so I don't have to walk for half an hour. I go there, set respawn point and then I can start playing. I suggest battlefield-like spawn selection instead of this random location stuff. We know it works better (from other games 😃

#

griefer tools: sandbags blocking the friendly supply road, removing supply towels from outpost, stealing trucks. This game is griefer heaven and it is sad. Please disable their tools.

solar marsh
#

you can get out of this by crouching

round coyote
#

current game design causes players to spawn tons and tons of tents, which block traveling by vehicle and on foot

young scarab
golden bison
#

An aiming bug that I believe has gon unreported: entering buildings and then firing at near point blank range often misses, or fires over the enemy's head.

round coyote
#

the most deadly weapon in the game is a truck accidentally running over a teammate as he disembarks from it. Temporary 100% resistance from friendly truck hit damage for a few seconds after disembarking was expected.

round coyote
#

yeah, someone reported that he is able to exploit the mining by making rapid clicks which mine the whole 10-stack with a single click

#

production of supplies is extremely boring, yet necessary game mechanic which cannot be done while AFK. I'd expect an option to produce 10 supply towels for 30 res.

#

I can hear explosions across half the map. I'd expect to hear from like 4 wide screens or so.

#

when supply station has less than 5 free slots, queue cannot be fully filled, despite the fact that the towels will be placed on a stack

#

when multiple stacks of material are available in supply station, queueing removes material from the first stack. Last stack would be expected. This is because slots will be filled from left to right, which will leave the smallest stack on the right side, so this one should be consumed first. Looks like a 1 LOC fix.

#

chat disappears after a few seconds while it is being scrolled (mouse button is down and on the scroll)

#

I realize I am reporting bugs like it was in beta, if there is a minimum severity for bug reports or something, please let me know. Public bugtracker would also be very handy.

round coyote
#

there is no option to unmute everyone by default, so playing for like 8 hours a day since the war began, I have not yet heard anyone

#

VSYNC option is not properly persisted, enabling it in menu and then in game results in the option still being shown as disabled

round coyote
#

I can't write on chat when I am dead, except for first 2 seconds.

scenic igloo
compact rover
#

@scenic igloo does closing it and opening again shows the same black screen?

scenic igloo
#

Yes. I had to restart

mighty pawn
#

oh yeah

#

you just had to drag with your mouse

#

it sometimes just opens up in the far left corner

#

and then you have to drag it back

#

with your mouse

compact rover
#

Ok. Opening to the side is a bug we will look into, then. Thank you for reporting! =]

round coyote
#

you can fly when you walk into mountains between Iron and Wardens FOB. Model and collision are quite far from each other.

barren cipher
#

when i crouch in this spot the foxhole is able to hit me

fickle flicker
#

doorway

fickle flicker
#

window

#

who knows

barren cipher
#

It's a solid wall

fickle flicker
#

Usually theres a window right there

#

The wood overhang makes it impossible to know from the pic.

solar marsh
#

on test sever

shadow plover
#

I have had the moonwalking glitch too.

languid wigeon
#

Not sure if this has been reported already, but you can get locked in the mining animation and automine when you quickly switch between 1st and secondary whilst mining. However a countereffect is that there's no way to actually move or get out of it other than restarting your game or logging out. Am using custom binds but have tested it with default keys as well.

#

have been mining 300 resources while being tabbed out like that just now.

#

and it even keeps mining when you unequip the hammer

scenic igloo
#

After the update, the river crossing kills me as soon as I step into the water.

languid wigeon
#

Something is wrong with the Rifle

#

I hit a lot more shots than before

#

Also the screen doesn't turn bloody after getting hit

languid wigeon
#

@languid wigeon the screen no longer goes red. Your character physically appears bloody.

#

Oh

#

That changes so much

#

For the better of course

#

Now medics can actually see who needs their supplies

#

@scenic igloo this is a known issue that unfortunately won't get patched before the war. But luckily there's many more ways to cross.

golden bison
#

That bit of fence near the armory and the stone wall flashes blinding ly bright at some angles. Might be intentional, or not.

hot pulsar
#

some colonials spawned in wardens land when the war ended and practice mode started

sacred sentinel
#

At one point I ran out of ammo from my rifle and any ammo I picked up from the ground would just vanish instead of appearing in my inventory

sterile condor
#

still unable to climb over metal/wood walls using sandbags. seems like the height changed or something

shut spade
#

When I join the main server It crashes me with an error code

scenic igloo
#

When supplies are put into an outpost, they can still be split. That allows people to split the supplies enough times to cover every space in the outpost inventory and therefore eliminate space for other useful items.

#

Scrolling the mouse wheel affects the map regardless of if you have it brough up or not. That's what causes the "black map" glitch that some of us encountered.

round coyote
#

MAJOR function loss: you can alt-click the supply towels in the outpost and they drop under your feet. Press E to pick them up. "supplies cannot be removed from the outpost" does not really work.

languid wigeon
#

^ Right

round coyote
#

when colonials are entering Plaza thorugh the stone bridge from The Crossing, they can see a chimney on the left. This chimney is very very high and it is possible to somehow get there, gaining a gamebreaking range.

#

when Colonials had an outpost in Brine Glen, spawning in the wild caused them to appear on the other side of the river, in N-12. Expected behaviour would be to only spawn on the same side of the river where friendly bases are.

round coyote
#

the dev client can see the main server. It fails to join it with "game out of date" message. Servers should be filtered by version.

#

ok it is because the live version is actually higher than the beta version (did not expect that)

round coyote
#

when you walk and aim with a rifle, aim crosshair size decreases slowly. But if you press shift to run, the crosshair size decreases RAPIDLY.

nimble ingot
#

so.... you're more accurate after you finish running?

round coyote
#

you recover accuracy faster when you run and aim, than when you just walk and aim or stand and aim

scenic igloo
#

Walk and aim at a direction = Normal crosshair
Walk and aim at a direction, then hold shift while still aiming = Crosshair becomes tighter

Basically walking and holding shift while aiming makes your aim as accurate as if you were crouching and not moving.

sterile condor
#

hard to see, but this set object doesn't have a hitbox

#

it's a cannon east of the vehicle factory at liberation point

normal storm
normal storm
#

speeding onto the stone bridge at ward can make your wheels clip through it, exiting puts the truck back ontop of it though.

nimble ingot
#

The new steel gate structures appear to be invincible. I could not kill it with more than 16 satchel charges (I was not playing on the same faction as the gate. I built it as a warden and bombed it as a colonial)

empty sundial
#

rekt

sterile condor
#

So you can still teleport across a wall into a vehicle now, but you can't get out

#

Sooooo if you get into a non-driver seat, gl hf to you

sterile condor
#

If you drive full speed over a mine, it won't blow up your truck

#

I don't know if this counts as a bug, but if you plant a mine on an open gate it will be blocked and you can't close it

sterile condor
#

Again, i don't know if this is a bug, but if you plant mines on top of a gate you won't be able to close it again

#

You also get floating mines

#

Sometimes when you respawn, open gates will appear to be closed and when you walk onto them you will appear to teleport onto the top of the gate. Seems to be the reason behind your bug @normal storm

#

Recorded this video as evidence for the bug

tawny juniper
#

going to report this one as a bug:

When you are 'hiding' in a building and an enemy runs in, the enemy soldier can see you before you can see him. Giving the attacker an unfair advantage

#

This same applies to running around corners, when you run around the corner, you will see the 'defender' before he sees you. Which is odd because it's actually the defender who should see the guy running around the corner first

shadow plover
#

Day/night cycle seems to be broken for me.

wicked holly
#

Was unbanned then immediately banned after 10 seconds without a vote. Only the player was kicked message appeared in-game. May be a bug or someone really hates me lol. I hope its the previous!

round coyote
#

supply towels can be split in outpost. A griefer split a stack so that it has taken the whole outpost inventory, prohibiting us from using it as a secure storage for sachel charges

#

Someone has found a way to get on a wall / building roof in Brine glen, getting insane range and becoming invulnerable. We could not shoot that high.

languid wigeon
round coyote
#

actually Colonials lost first 3 or so trucks due to bugs, glitches and teammates which stole trucks, often ones filled with materials. Team killing a truck is also an option. Please fix the truck stealing, it is a notorious problem, everyone knows it... A popup should ask the last owner of a truck whether he allows it to be used or not by another player.... or something...

#

also someone has managed to block our southern horizontal highway with 2 (two) sandbags. We threw like 3 grenades on that, but they didn't die from that. Sandbags need to receive damage from being hit by a truck or they should be destroyed by being punched (or knifed, really)

safe flume
#

ye

#

and locking supplies

slim granite
round coyote
#

The current system of material procurement, recycling, production, transportation and storage has two major issues. First is that a side needs like 6 people dedicated to the tasks outlined above and even large clans fail to find someone who will be happy standing near a salvage field / armory / supply station for extended periods of time. I might know how to fix it in like an hour of work, will write it up later.

#

The second issue is that the shared nature of facilities, vehicles and storage causes everlasting STEALING. I gather 50 material, produce a satchel and a random player just takes it a fraction of a second earlier from the workshop. Often I slow down with a truck to not run over someone and someone else takes stuff from my truck. Stealing of trucks is most critical.

tawny juniper
#

Please note that these are not really bugs. They are issues, but not bugs because they work as they are programmed to work

languid wigeon
#

@tawny juniper Well technically they are accidental game features

normal storm
#

please keep this channel for reporting bugs only. thanks

round coyote
#

I report things that are either clear bugs or that are gamebreaking. If a feature is designed in a way which does not work and breaks the game in a major way, I report it as well, especially if they are hard to spot. I'm sure that if Devs don't like it here, they will appoint another place to report gamebreaking borderline bugs 😃

tiny mirage
#

This pop-up window continues to show up even after I uninstall. It closes the game and I am not able to play it.

cedar basin
#

bug: camera keep falling after character is killed while falling from jumping over wall

little edge
#

Problem signature:
   Problem Event Name: APPCRASH
   Application Name: War.exe
   Application Version: 0.0.0.0
   Timestamp of the application: 578f8d3e
   Faulting module name: War.exe
   Faulting module version: 0.0.0.0
   Module time stamp errors: 578f8d3e
   Exception code: 40000015
   Offset exception: 000000000000183e
   Operating system version: 6.1.7601.2.1.0.768.3
   Locale ID. 3082
   Additional Information 1: 0d10
   Additional information 2: 0d109cf24a04445fa7400a2960ae2268
   Additional information 3: 2f05
   Additional information 4: 2f0527624346a308bab30036ae997719

Read our privacy statement online:
   http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0c0a

If the online privacy statement is not available, read the privacy statement offline:
   C: \ Windows \ system32 \ en-GB \ erofflps.txt

#

any help ?

golden bison
#

I spawned inside of one of the walls.

#

No way to get out

golden bison
#

In the first time a punch is thrown, often it does nothing, when my experient is it's a one shot kill. the second punch then kills

golden bison
#

Spawn in wild button occassionally takes time to accually spawn

round coyote
#

first hammer strike is also frequently ineffective, during building and mining

#

if a player carrying something important disconnects from the game, the items he carried dissapear with him. This causes ridiculous consequences, like that time when Colonials were trying to detonate the enemy outpost and one of the guys carrying a critical satchel has lost connection, or when a surrounded mortar operator prefers to disconnect than to die and leave his items to the enemy.

compact rover
#

@round coyote That last one is not really a bug per se, but more of a suggestion as to how to deal with players logging of. Still, thank you for bringing that up! There are changes planned that will be directed towards the offline players, so it's always good to have reports like these! =]

round coyote
#

many campsites decrease performance, frame rate drops

strange fjord
#

relogging to get a better wild spawn

#

if you spawn in the wild and you are at the other side of the world then where you want to be you can simply relog to get the wild spawn near where you want to be

#

also some wild spawns where spawned close to enemy position and next to enemy players

normal storm
#

this happened during the weekly war, it seems that driving full speed onto a bridge isnt quite a good idea. (west most bridge, liberation point - the spine)

round coyote
#

I survived a mine explosion today

frigid meadow
#

If you time it right, you can use the gates as elevators.

sterile condor
#

If you drive full speed over a mine, it won't kill your truck

cedar basin
#

enemies are spawning on the wrong side of the river

#

spawn killing is a problem

cedar basin
#

both sides are using the same spawn

#

I just spawned at the same time with ane enemy

round coyote
#

Colonials have put 5 foxholes near that spawn and are using the rifles of fallen Wardens to produce materials

#

after I get teamkilled intentionally by some dude, I need to wait 30s before I can report him on chat and votekick him. In that time he proceeds to kill other plauyers, who also cannot report him.

winter ember
#

I highly dount that can be fixed without ghosting

round coyote
#

ghosting happens on VoIP, not on text chat, so I wouldn't worry. 30s respawn penalty for TK might just be inappropriate.

carmine void
#

just me by 4 fps in plaza dating starts to dance?

#

these gates are terible

#

for my pc

coral sand
#

am I the only one with huge framerate issues?

ember pivot
#

reinstall the game

#

worked for me

coral sand
#

ill try that rn thnx

golden bison
#

spawned in on the colonial side of the river, and they had a pair of foxholes waiting to catch Warden's that ended up spawning there

#

Odd thing was, I lived despite two firing on me from nearly point blank range

#

the character model is bloodied, but I think I should be dead

plucky burrow
#

Yeah same

#

Managed to kill some colonials with ease as well

#

Needs to be fixes asap

whole geyser
nimble ingot
#

Currently - there is no way to rebuild the bridges. They can be destroyed but we can't rebuild them. Also, when you kill your teammates using landmines, it doesn't report a friendly-fire incident in the chat log

sterile condor
#

War respondent seems to be reporting what's happening on the main server even though it says "development"

tulip tinsel
#

Dev server, apon truck leave the camra seemed to be at the corner of the map and was panning to me, this was on the back end of the truck

#

Sachal dose NOT report frendly fire

sterile condor
#

Bridge disappears when destroyed

#

at brine glen

fickle flicker
#

We did that

#

Year welcome

nimble ingot
fickle flicker
#

Hover mine - IW

sterile condor
#

Not sure if it's a bug but it seems possible to build on this particular mountain

#

It also works on some rocks along the river

#

Seems to work when the rocks are almost flat

charred flicker
#

Sometimes we spawn on the other side of the map. (on enemy territory)

nimble ingot
#

Some of the 75_RR guys let me know about this one.... said it was already reported but I thought I'd post it again because it seems pretty gamebreaking.....

#

You can enter a free-flying spectator mode that lets you fly around the map and view/spectate/scout on the enemy

#

Pretty cool for collecting usable footage.... but definitely game-breaking for the weekly wars

#

I wont type here how its done, in case more people get the wise idea....

#

PM me if you need to know how to replicate it

signal path
#

tbh

#

that looks like a good main menu screen

junior oyster
#

it sure does XD

frigid meadow
fickle flicker
#

The maps bean like that forever

tawny juniper
#
  • bug/exploit:

Once you have set a spawn point, you can leave the game.
If you then rejoin it, you will respawn at your set spawn point, without it costing a spawn.

By doing this you can in theory spawn on a tent (without supplies in it) forever

fickle flicker
#

Leave it to finger god to find this stuff out

#

Donger*

normal storm
golden bison
#

It is nearly impossible to kill some individuals on the south end of the stone Plaza bridge. I circled around a guy in the practice war, but I didn't land a single shot, even from point blank range.

languid wigeon
#

When I open my keyboard settings the UE 4 tell to me that there is a critical crash :(

shadow plover
#

The war corespondent is definitely short circuiting.

golden bison
#

Getting a truck through the shallows is a painful task. It took a lot of back and forth to get the truck out of the river into Waterfoot Gap.

#

Also, gates run a little animation sometimes when they come on the screen, rolling down to the open position. The gates usually are already down, and the animation makes no sense. Indiscriminate of either side

nimble ingot
signal path
#

tbh

#

partially constructed buildings are still counted as buildings

#

cept for pills, foxes, gates, and spawning buildings, you can basically use all the stuff to block stuff without using their function

#

though it's super easy to shoot them away

nimble ingot
carmine void
#

after death (probability driver) nick still see if under map was alive enemy

round coyote
#

gate ALWAYS renders as closed on the edge of the screen, then opens visibly if it really was open. For me this is the most visible bug in the game - happens every time when I exit a base.

#

The game does not explain how to procure material, so several times per hour people have to explain it on chat. Credit to @harsh tapir.

golden bison
#

At the northern entrance to Plaza, the Colonials errected a ghost construction of a concrete wall. It seems impervious to destruction, despite myself having sunk 5 to 10 clips into it myself

#

It's not been complete and it allows no passage

golden bison
#

Attempting to destroy with satchels (while on colonials) sunk three satchels in, it's still standing

languid wigeon
#

Probably yours, did you use a hammer with mats on it?

golden bison
#

Vote kick still seems to be broken. I was kicked from one vote (according to a friend.)

winter ember
#

pretty sure this ahs been mentioned before, but can we get it so colonials don't spawn on the iron passage?

#

Getting spawn killed every time

cedar basin
#

imo spawning needs fixing more so than griefing

#

... and neither has clear easy solutions. Game dev is full of difficult dilemmas...

winter ember
#

only if you want your game to have balance

#

:)

normal storm
winter ember
#

you're kidding right

junior oyster
#

I have spawned at enemy spawn point 3 times in a row now

simple holly
#

you cant see other people's names while driving the truck

#

also camera controls are inverted when in trucks, at least when compared to on-foot camera controls

normal storm
sterile condor
#

gates built under terrain won't close

tawny juniper
round coyote
#

i lagged a lot due to high ping and packet loss bursts, now my hammer doesn't pick salvage. It swings, it says "Salvaging parts...", but there is no hit sound and no salvage in the inventory. I tried re-equipping etc, doesn't work. Seems pernanently broken.

sterile condor
#

Ecumberance is 2% higher when you equip the rifle. Not sure if this is a bug

cedar basin
#

can't use factory because of backpacks covering all accessing area

ancient mulch
#

less a in game bug, more of a problem with the war in the books, My Name "ihasmagicpenguins" wasnt on the list even though I played for 3 and a half hours on the warden side and didnt switch at anypoint

carmine void
#

in pozition heavy mahinegun is 0, i definitely seen mg in game

carmine void
#

indestructible truck

round coyote
#

instead of waiting 30s for a spawn you can rejoin a server and it spawns you faster

round coyote
#

default faction to join is colonials, so the distribution of clueless players in teams is not uniform. Expected default would be to auto-select a faction.

tawny juniper
#

You can see in the screenshot that this foxhole has been build, after which a 'salvage mine' spawned on top of it. I have fired 6 mortars on this foxhole, of which 3 were a direct hit, yet the foxhole does not get destroyed

carmine void
#

If i come to the railing and next press "e" I can walk on the bridge blueprint

tawny juniper
round coyote
#

Wardens again havve another spawn on the wrong side of the river, Cementary this time, south from the default OP location. Covered with a Colonial pillbox now.

woven flare
#

Moat people on practise just litter spawn points with emplacements, it's common

#

Most*

golden bison
tawny juniper
#

This might be an interesting bug:

  • Slowing down when shot does not 'stack'/'restart'

In the normal sceneario, you slow down when you get shot.
I have however noticed, that if you shoot someone, take a second and then shoot again.
The enemy is often able to run away full speed again.

It seems that only the first bullet counts for slowing the enemy down.
If you shoot him again, during the time he is 'slowed down' it does not add to the time the enemy is slowed.

For example let's say the slow down period is 3 seconds.
If you hit him, and 2 seconds later you hit him again, he is only slowed down for that last remaining second.
meaning a total of 3 seconds, while he should be slowed down for a cumulative time of 5 seconds

compact rover
#

@tawny juniper Thanks for the comprehensive bug report. It's so much easier to understand when it's well written. We will log it and look into it. =]

round coyote
#

according to sound que you can fire before you chamber a round

slim granite
#

Some player on colonial side is not being slowed after hit on him, and he is running over circle around on the sprint like a mad that make him just imune to shots because nobody can aim at him and bullets going too slow...
But in the same time he is fireing back while sprinting and not being slowed down for the reload time (normal players can't sprint right after shot - they have to spent 1 sec. for reloading)! And while he is shoting us right on the move - he never missing and always hiting the target even if you laying on the ground on the maximum distance from him...
And worst of all - he is going out of cover, doing a shot and returning back in cover so fast that his 3D model have no time for appearing! You just can't shot him back!
His nickname is Arutyun and he earned 15 rank by killing whole warden army alone 24/7...

round coyote
#

foxhole at night can shoot from behind the render range. How can it see in camo me when I can't see the white sheets of it?

#

sometimes a mortar is fired, but it makes no sound and there is no explosion. After it is reloaded, it continues to fire normally. When that happens, a ghost item appears in the inventory. It is invisible, takes a slot. Can be transfered and this turns it into a mortar shell.

round coyote
#

near the tank in Ward there is a building with stairs in it. Wardens often use this building to get up, but then they clip through the roof and are so high that they cannot be targeted with a rifle. They also have insane range while advantage up there. It should not be possible to clip through to the roof

golden bison
#

Enemy players will appear to vibrate from time to time, making it nearly impossible to hit from my observation. They appear to be simultaiously standing/crouching, and flicker inbetween (Note, I've run across this a lot, and I don't recognize a pattern or have a clue on how to duplicate it.) The offending character that I missed multiple times over, tends to right it self after a bit.

round coyote
#

I am not sure whethere this was reported or not, but when someone steals your truck full of materials and you votekick him, the truck and materials within it disappear

sterile condor
#

Not sure if it's an important bug, but it's weird anyway. When a salvage pile spawns under a truck it does weird shit

nimble ingot
#

This is a VERY big bug that will need to be fixed before the next war. All of the items produced in the workshop/armory which had had their build materials altered, can be salvaged for A LOT more building materials than they were originally produced for

#

For example, you can produce 3x mortar for 60 building materials, then salvage each one individually for 45 building materials each

#

for a total of 135 build mats

#

It seems even the non-packaged items have had their building materials messed up as well. For example, you can produce 10 magazines of rifle ammo for 20 Building Materials. If you salvage all 10 magazines, you'll receive back 190 building materials

hushed latch
#

It's a feature

fickle flicker
#

^ Nice one

carmine void
#

Binoculars/Radio/Gas Mask not stacking

round coyote
#

truck glitching in z-plane is the same type of glitching as the one I reported 2 days ago about soldiers glitching through the roof on Ward

compact rover
#

@nimble ingot We will check the salvaging balance of these items.
@sterile condor @round coyote Although not strictly the same bug, they are somewhat related. This might take a bit longer to get a fix, but it will be logged as well.

#

@Vanter#0529 Those are working as intended. Complete items do not stack.

round coyote
#

what about truck disappearing when we kick the driver? Will that be fixed?

#

(or when the driver disconnects?)

compact rover
#

@round coyote Yes. we look at ALL suggestion and bug. Eventually, we will fix those as well. (sometimes I respond to some just because I have the windows open and have a minute. But no all the time) 😛

#

but it might take longer for that one

normal storm
#

probably unrelated to the dev build; when prone with the machine gun, it wont turn although you can still shoot at normal angles.

compact rover
#

HeavyMachineGun or SubMachinegun?

tawny juniper
#

Heavy

normal storm
#

HMG @compact rover

tawny juniper
#

This one is interesting though! I will explain it in steps:

  1. Start firing the MG
  2. While holding the fire button, aim outside of the 45 degrees area (where you normally cannot shoot)
  3. The gun will keep losing ammo, however no bullets will be fired

The gun should of course simply stop firing when you go out of range, or keep firing on the max angle

tawny juniper
#
  • I'm not 100% sure about this one (could be due to ping or whatever)

But I have been trying to count my shots when firing with the SMG. It seems to be the case, that you actually shoot more bullets than you lose.
I have been trying to count when firing my last 10 bullets, and I counted up to 19 bullets fired.

golden bison
#

Disorienting set of trees. They aren't rendering properly. Observable when the the top of the screen is where you are headed. Rotating the screen to having your heading be the bottom of the trees brings them into view, albiet sporadically. Dev build issue.

sterile condor
#

Salvaging a weapon with ammo in it no longer adds the salvage calue of the ammo

sterile condor
#

When you sprint and then prone suddenly, your character will do a weird squat, realize that they can't prone, and then get back up again. Then your character is slowed as if they are moving prone until you prone or crouch and snap out of it

round coyote
#

0.0.12.1 salvaging price of a packed rifle is said to be 25 in the UI, but salvaging actual value is 4. Salvaging value of an unpacked rifle is 5 in UI, and tha actual value is 4.

fickle flicker
#

Good find reef

round coyote
#

0.0.12.1 packed rifles are heavier than the materials which they were made of. Some perpetum mobile physics right there 😃

#

0.0.12.1 one rifle ammo clip refines into 2 (says 20 in UI). 9 rifle ammo clips refine into 14 mats (WTF)

#

0.0.12.1 one green ash refines into 6. They come in packs of 3. The refine price of green ash in UI is 24. I suspect everything is like that.

compact rover
#

@round coyote Thanks a bunch. We will do a pass on all the production and salvage ratios to be sure they are aligned with what we want. Good catch

round coyote
#

could you make it round numbers this time, so that salvaging a larger amount of items doesn't give smaller outcome than refining it individually? 😃

#

or was this intended?

round coyote
#

smoke grenades are broken - if you smoke a pillbox, it will shoot you. If you smoke a cloud between PB and yourself, but you are not covered in the smoke, it will shoot you. Should not fire if the smoke cloud is hit by a tracer between the PB rifle and the target. Current implementation seems to judge only by the player being in the smoke cloud or not.

slim granite
#

i have no problems with the smoke 😮
Smoked pillbox today and exploded it with setchel without any problems

round coyote
#

perhaps the smoke cloud really becomes "effective" after a certain period of time which is not equal to the period of time after which the smoke cloud appears to be fully deployed upon visual inspection on my detail setting. Or I am wrong totally. But I don't think so 😃

languid wigeon
#

It takes two to really cover the PB. One is not enough too by pass it.

#

You must give it 4 seconds to deploy and block line of sight.

golden bison
golden bison
#

Landmines are not appear while crouched on the broken end of the bridge

#

I knew it was there (having stepped on both) but couldn't see the second when I was hunting for it while crouched

harsh tapir
#

how does salvage work?

#

doesnt work anymore try a metal jerry can wouldnt work

#

is it a bug ? we got random moving junk i aint sure why

compact rover
#

@harsh tapir Not being able to salvage fuel is working as intended. Until we have a more robust material system, it is not a bug. This was done to avoid certain gameplay exploits. (even if it makes low logical sense)

normal storm
#

the truck is bugged through the ground and makes you fall through it when entering

tawny juniper
#

Bugreport and cheat report at once: The player 'I saw a Bear' was using this glitch to kill enemy players with.
As you can see, you can get 'inside' the chimney and shoot outside from there.
Other players cannot hit you, but you can hit them

slim granite
normal storm
#

but only for me

scenic igloo
fickle flicker
#

@scenic igloo Still posible

#

but it takes some exploitation

round coyote
#

today I have loaded a mag in my rifle, then tried to destroy an unbuilt wall with it. I shot 10 times, all as usual on my client except no destruction actually. My guys were nearby and did not see or hear me shooting. I dropped that rifle on the ground, they said it is empty (not loaded). I picked it up and it still had 2 "ammo" in it.

wicked holly
#

@austere rose Glitched Warden FOB at C3, you can destroy it, but if you spawn at it you cannot get out.

tawny juniper
#

@round coyote I actually had a similar incident. Several times I took ammo out of an outpost however it simply dissappeared from the outpost and was not added to my inventory.

scenic igloo
#

There's a terrible mortar bug that happened to us today. I was carrying a packed mortar. I picked up a couple of shells (lets say 5 for example), unpacked the mortar, then equiped it. The ammo counter said 5/1. You could not reload the mortar and pressing LMB would only waste ammo without firing anything.
edit: "It seems to have something to do with replacing the rifle that is equipped with the mortar because the ammo count will be the same as the rifle"

round coyote
#

I had the same, my mortar had 12/1 but when I fired it, rifle ammo depleted. Mortar was fixed after I reloaded the rifle.

nimble ingot
#

The infamous Mountain FOB

normal storm
#

radio towers dont show up when inside a truck with a radio

golden bison
#

the one hit kill melee is bugged. Multiple attempts to punch enemies, have yielded blood, and ... then the enemy turns aroud and shoots me, because he didn't go down.

#

Inconsistantancy is the number one issue here

shadow plover
#

Hey Markfoot, my rank is glitched.

wicked holly
#

@austere rose Trucks open enemy gates.

golden bison
#

Error in for the #238337112187863042. It's reporting a Warden outpost spotted. To my knowledge, only a Colonial outpost was recently built

#

It's the 12am (Eastern time zone) report.

quiet fern
#

Thanks guys for the bug report guys! Ive personally logged them and we will look into them further.

quiet fern
#

@scenic igloo ty

fickle flicker
#

^ I thought you guys knew this for some reason

round coyote
#

dead soliders still move their feet! It makes a noise, very annoying after a firefight when you are looking for that last soldier who you can hear but not see, only to realize its the ghosts

frigid meadow
#

^

fickle flicker
#

@round coyote Bean in the game sense 0.0.0.1

sterile condor
#

If you watch at around 0:36, you can see how pressing shift while aiming and moving drastically shrinks the crosshair. If the crosshairs actually are representative of how well we aim, then this is probably a bug. In fact this bug was reported before but I figured a video would be more helpful

quiet fern
#

@primal rivet Hi! Stance currently effects your aiming and is reflected in the crosshair. If you are running you will be less accurate, if you are crouched you will be more accurate, and if you are prone you will have the greatest accuracy.

compact rover
#

So yeah. In this case, if sprinting gives you MORE accuracy, then it's a bug. It has been reported before, but it's very nice to have a video showing how to reproduce it. Makes it much easier to track it down and fix it. Thank you, @sterile condor

golden bison
#

I can across a slew of bugs, while playing. Here they are hopefully in soe semblence of order

#

The pillbox visible around the corner was able to shoot me through the house. This was near Cal's Boot, NW approach.

#

Trucks have vicious issues getting out of the circular indent at Cemetary. Stolen Colonial truck pictured.

#

At the spine, as I was attempting to use the outpost in the sea of tents, I got the "enemy outpost" message. I believe it's related to tents.

scenic igloo
#

Hitting doesn't always kill in one shot. Sometimes, I 100% hit the person, hear the hit sound, and see blood coming from them, but they still live.

atomic crag
#

Hi. Kindly reporting, that I'm unable to remap the movement keys to the keyboard cursor keys – especially, the Up/Down give no reaction whatsoever, Left/Right can be mapped properly. The game doesn't react on Up/Down keys, and sometimes even trying to map Movement Up hangs the game. [using latest install from Steam]

round coyote
round coyote
sterile condor
#

Yeah! that one 😄

nimble ingot
#

Maybe its cause its unlisted... can't get the video to embed. Anyways: this is the infamous AIM BUG that people have been trying to report for a while. It's not very clear in many of the videos so I thought I would make one that was a little more apparant

#

@rotund cloud @rough jungle @sterile condor credit for finding it.

fickle flicker
#

@round coyote Been there sense 0.0.0.1

sterile condor
#

^

round coyote
#

water crossing visual indication is insufficient. I lost track of the amount of times where I thought it is safe, but I fell into deep water and have died. It is impossible for me to determine where the safe area ends, I try to use the map to position myself properly but still I sometimes fall.

fickle flicker
tawny juniper
sterile condor
#

Shotgun seems to not hit at very close ranges. It seems like the shotgun is firing up into the air, but when I try to aim the same way with the pistol, it hits (in the first video)

warm moss
#

Just noticed it earlier dont have a video yet (will provide later) and i dont know if it was reported but the Shotgun seems to shot through the heavy gate. If you stand close up to it and shoot it looks like bullets spreading out behind the gate. (Dont know if they actually damage someone or not)

main gyro
#

So there is a bug with the artillery shells. Apparently if you fill the artillery inventory and you have some shells on you it let you shoot infinity amounts of shells.

plush widget
#

You can no longer dismantle truck locks properly, apparently. Tried on a friendly truck we wante to borrrow to move some mats

fickle flicker
languid wigeon
normal storm
carmine void
winter ember
#

Artillery creates floating hole if hits high target

hushed latch
golden bison
#

If you look into chat, there appears a guy's name twice, first red, enoting enemy, then blue denoting friend. There isn't any purple text suggesting he logged.

solar marsh
#

i think that when your picking sides

#

anything anyone say while your picking is consider enemy

golden bison
#

There is a flying truck at cemetary. We have no fucking clue what happened.

woven flare
#

i blame the wardens for this

nimble ingot
#

There seems to be a bug where most trucks are unlockable with the wrench? Or might might be that you can only use it on your own truck....

#

when I try it says, 'Unable to unlock'

sterile condor
cedar basin
#

truck's going slow over bridge (cemetary junction)

cedar basin
#

<@&203548617481388034> is this intended?

fickle flicker
#

@sterile condor COLONIAL bIAS CoNfiRMED!

#

(This is a joke)

golden bison
#

on some occasion, attempting to take items will remove it from the box, but instead of putting it into the character's inventory, it disappears.

sterile condor
#

lol

#

yeah our rifles are better, obviously

golden bison
#

there have been incidents with false fire with artillery

#

I can clearly remember not clicking when suddenly it fires

#

Also, trucks and artillery pieces are repeatedly getting stuck in the ground, especially away from roads

round coyote
#

I joined colonials and spawned twice north of the river just to be insta-shot by enemy foxholes overwatching the spawn points. I suggest that a spawn point anywhere else on the 70% of the map that we control, is chosen rather than this one

frigid meadow
#

We had the same when we controlled most of the map. @round coyote

#

Really annoying.

wicked holly
#

Shot 14 artillery rounds at a FOB, it did not go down even though we had 13 direct hits. We were hitting the side of it, the crater was elevated ontop of the FOB too. We were 113 meters away.

#

A FOB takes 5-6 artillery shots on average to take down

rough jungle
#

it takes 4 btw

wicked holly
#

4-6.

round coyote
#

truck unlocking is completely broken. I tried multiple trucks, from all possible angles, it just doesn't work. "Unable to unlock" it says.

#

wrong channel

wicked holly
#

We cannot unlock friendly trucks with the wrench anymore. (Bug or intentional?)

junior oyster
#

Foxhole 1st person ftw XD

#

(this was at the end of war after we respawned)

fickle flicker
#

I thought they iron that one out - it was an issue in 0.0.0.1

scenic igloo
tawny juniper
#

not really a cheat... but depending on if rank and level ever mean something, still a bit of an exploit:

Crafting weapons is probably the best way to increase your rank. What you can do, is to craft weapons, and then turn those crafted weapons into materials again.
Then you can those materials to build weapons, and turn them into mats again. You can repeat this process quite a few times, and rank up pretty quickly without doing anything for the faction

quiet fern
#

@cedar basin Yes the trucks going slower over the bridge is intended.

#

Thanks for logging the issues guys!

wicked holly
#

@austere rose The wrench only unlocks ones own truck, I cannot unlock other people's trucks anymore. Tons of unused tracks strewn across the map that I can't access :l