#announcements

2 messages ยท Page 1 of 1 (latest)

tranquil glen
sonic cape
hardy tapir
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I'd like everyone to give a warm welcome to this server's newest Mod, @timber gull - we will continue to do our utmost in making this a great place for the community to hang out and have fun, and of course shoot eachother ๐Ÿ˜‰

sonic cape
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We are looking for users to help test the next Foxhole build before it goes live. This will just be a quick test tomorrow from 11:00AM - 12:00PM EST. If you are able to participate, you will need to be available on discord at the time to communicate and provide feedback. If you are interested, please PM myself or one of the mods. Thank you for taking part in our first Foxhole community test.

vast eagle
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We just got Greenlit!
Thanks everybody that helped so far! =

hardy tapir
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It has been brought to my attention that people are using the @everyone feature too frequently, and some people have begun turning off their notifications because of it. This obviously is not something we want because we'd like for that feature to be used for important updates regarding the game. However, the decision has been made that, for now, everyone will still have access to the feature, if it is ever actually needed. If this feature is continually used innapropriately it will be taken away; let's hope it does not come to that. Thanks everyone for being SO awesome!

sonic cape
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The Foxhole team is looking to hire a game programmer. Candidates must be local to Toronto, Canada or willing to relocate. Let us know if you know anyone who qualifies! http://www.foxholegame.com/jobs

sonic cape
sonic cape
sonic cape
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We are looking for users to help test the next Foxhole build before it goes live. This will just be a quick test tomorrow at 3:00pm EST. If you are able to participate, you will need to be available on discord at the time to communicate and provide feedback. Steam will be required. If you are interested, please PM myself or one of the mods. Thank you for taking part in the Foxhole community test #2.

vast eagle
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@everyone We are launching the combat demo on Steam! You can download it for FREE, at http://store.steampowered.com/app/505460

Any future updates will be through Steam, making it much easier for everybody. And if you have the old version, you should get the new Steam demo, since the greenlight stand-alone version will be deactivated soon.

sonic cape
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@everyone The Foxhole Steam community hub has also launched

sonic cape
sonic cape
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@everyone Please report all bugs from now on to the "Bug Reports" forum on our Steam community hub: http://steamcommunity.com/app/505460/discussions/1

sonic cape
sonic cape
hardy tapir
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The discord server is currently in need of mods.


If anyone is interested in joining the mod team, please PM me. If you could, please give a little information about yourself in the PM; I will most likely follow with a few questions, and then decide on who I'd like to join the mod team.

Also, for anyone wondering, @timber gull has taken a voluntary leave of absence from the mod team, and will most likely return in 1-2 months.

hardy tapir
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I'd like everyone to give a warm welcome to the server's newest mods, @swift solstice and @wooden tundra - Thanks aswell to all the applicants. If we find ourselves in need of more mods in the future, you will be on the shortlist. Have a good day everyone!

sonic cape
hardy tapir
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New text channel! #foxhole-creative will be a channel for creative works such as photoshops, artwork, and screenshots. Please refrain from having conversations about anything not related to the content (especially the warden vs colonial chat).

hardy tapir
#

Another new channel has been made. #bug-reports - This channel's purpose should be fairly clear by its title; however, it's been requested by the devs that this channel remain as clean as possible. Please keep ALL idle chatter OUT of this channel. This includes any conversing about the bug itself. Once it has been reported, there needs to be no further discussion. This will help the devs actually fix things, instead of sifting through hundreds of unimportant messages.

hardy tapir
#

The decision has been made to dissolve the 'testers' role.

The role (along with the private text channel) was created before Foxhole was on Steam, because it was an easy way for the devs to stay in contact with the testers, and explain how to download the new branch of the game. Now that Folehole Prototype is on Steam, getting to the new branch of the game is much simpler, and does not need to be discussed in private.

The 'testers' role and text channel will be dissolved, and we will be adding #devbranch-bugs - This channel will be used for discussion related to the (you guessed it) experimental branch of the game. It is not to be used for idle chatter, and will only really be used when the devs decide they want to run a playtest on the new build. When a test is in progress any people in the test, please use this new channel for bugs related to the new build. #bug-reports is for bugs regarding the live build, not experimental.

sonic cape
sonic cape
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@everyone There is now a "Recruitment" forum on our Steam community page. This can be used for recruiting clan members over the long term. Please move any existing recruitment posts over. Thank you!

Recruitment Forum: http://steamcommunity.com/app/505460/discussions/2/

vast eagle
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@everyone We will be showing Foxhole at PAX West next weekend and we are planning on dedicating part of our booth to showing off community made videos. If you have a video that you would like us to show, please PM me (@vast eagle) with the link to it. We will display your name (your Youtube/Steam/etc name) over the video while it is playing. While we will try to include as many videos as we can, we will be selective in the content. By submitting a video, you are giving us permission to display it to the public at PAX West.

The deadline for video submission is Sunday (august 28) at 11:59PM EST.
We wanna show the cool things you guys find interesting, so let me know! Thank you!

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(please do not PM the other DEVs with this. Only me, since I'm the one organizing it)

#

๐Ÿ˜™

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Also: we will try not to change the videos, but by submitting them, you are giving us permission to eddit them to a more suitable one to be shown at PAX

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@everyone Remember: PAX is an event that has fans of ALL ages. So avoid any content that might not be suitable. Even if we don't care for things like that in the game, we will be cutting those down for the sake of a clean PAX showing. That includes trying to avoid profanity, sexual content and copyrighted material

sonic cape
sonic cape
sonic cape
vast eagle
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@everyone The deadline for the video submission is today, people! We are looking for gameplay videos to be shown at PAX this weekend, so if you have any, and would like to see it shown there, PM me with the link. Cheers!

sonic cape
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@everyone We would like to welcome @sage ore, who has joined the Foxhole development team.

vast eagle
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@everyone Last chance to submit a video, old or new, of your gameplay to be shown at PAX this weekend.
(PM me if you have a submission)

sonic cape
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@everyone New development branch build is up (0.0.4). See #devbranch-bugs for notes.

vast eagle
sonic cape
#

@everyone The Foxhole team is at PAX West this weekend! Stop by booth 6115. We'd love to meet you!

hardy tapir
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Hello! Quick announcement from user @hoary mountain ---

He will be holding an event on the 10th of September at 10 am CET. The plan is to fill up the servers. All are encouraged to join, from clans to solo players, hardcore to casuals.

For further details about the event, PM @hoary mountain

hardy tapir
#

#223085432622022657 is now live.

If you have suggestions to improve it, PM me @hardy tapir please.

sonic cape
vast eagle
#

New update 0.0.5 going live in 5 minutes!

sonic cape
sonic cape
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@everyone For the community event tomorrow morning, the world will be reset at 10AM CET / 5AM EST so that the war can start from a clean slate. While this isn't a rule, we encourage players to not rush to a quick victory so that the event can last long enough for other time zones to participate. Good luck everyone!

sonic cape
#

@everyone Thanks everyone for participating in the community event yesterday. While we had some technical difficulties, the event was also a success in many ways and there are more players playing Foxhole today and yesterday than there has been in weeks. Due to a server crash that occurred, the event was inconclusive, but we were still able to salvage a lot of data from the war.

A full report of the community war (including some fun statistics) is now available here:
http://www.foxholegame.com/single-post/2016/09/08/Community-Planned-War

We are planning on adding a world backup and restore system so that wars can persist through server crashes in the future. Stay tuned.

sonic cape
hardy tapir
sonic cape
sonic cape
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@everyone The first official weekly war will begin in a few moments! Join in for the countdown and world reset! Results will be posted here after the war ends: http://www.foxholegame.com/wars

sonic cape
hardy tapir
#

Impromptu battle going on right now from @hoary mountain Colonials needed.

hardy tapir
#

Quick announcement - New text channel #227094127374761987 please use this channel for any talk that is bug-related. #bug-reports is for SINGLE reports ONLY. This will help the devs actaully read all the bug, instead of scimming through hundreds of msg's that aren't actual bug reports.

Thank you, and please remember to use the appropriate channel.

vast eagle
sonic cape
sonic cape
#

@everyone Weekly war #2 will begin in a few moments! Join in for the countdown and world reset! Results will be posted here after the war ends: http://www.foxholegame.com/wars

sonic cape
hardy tapir
#

Hello - Quick announcement, please give a warm welcome to the newest member of the mod team @uncut gull!

sonic cape
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@everyone There was a slight error in the War Report posted earlier today. The casualty count was reversed.

The correct casualty count is: Wardens - 965 vs Colonials - 1074.

The original post has been updated to reflect this.

sonic cape
#

@everyone Just wanted to say that we are aware of the issues that some players have been having with weekly wars. We came up with the system to help us achieve a high concurrent player count, which we need in order to test and improve our networking technology and to validate certain game design decisions. Without this testing, it will be difficult for us to develop the core features of Foxhole.

We currently hold the weekly wars at a time that we feel yields the highest player count. We realize this doesn't work for everyone so we're working on ways to improve the game so that more players can participate. Ideally, we would like wars to last a lot longer so that the starting time of the war becomes inconsequential. We thank you for your patience as we work towards this goal.

sonic cape
sonic cape
hardy tapir
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@everyone If you are looking to submit weapons please PM them to @hoary mountain and NOT @potent elm for the time being. You will be notified if anything changes in the future.

sonic cape
sonic cape
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@everyone Weekly war #3 will begin in a few moments! Join in for the countdown and world reset! Results will be posted here after the war ends: http://www.foxholegame.com/wars

sonic cape
#

@everyone Pleased to announce that Foxhole is now officially on the Twitch directory. Everyone follow and get streaming!! https://www.twitch.tv/directory/game/Foxhole

sonic cape
vast eagle
sonic cape
sonic cape
#

@everyone Weekly war #4 will begin in a few moments! Join in for the countdown and world reset! Results will be posted here after the war ends: http://www.foxholegame.com/wars

sonic cape
sonic cape
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@everyone There will be a war mode training session starting at 4PM ET today. It will last for roughly 12 hours and will take place on a secondary server. The war will not end during this period and players will be free to explore the map and practice strategies.

sonic cape
sonic cape
#

@everyone Weekly war #5 will begin in a few moments! Join in for the countdown and world reset! Results will be posted here after the war ends: http://www.foxholegame.com/wars

sonic cape
sonic cape
sonic cape
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@everyone @meager eagle has begun work on a community made Wiki for Foxhole. For anyone interested in checking it out or contributing, here is the link: http://foxholegame.wikia.com

hardy tapir
#

Please give a warm welcome to newest moderator, @verbal marsh!

sonic cape
sonic cape
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@everyone Weekly war #6 will begin in a few moments! Join in for the countdown and world reset! Results will be posted here after the war ends: http://www.foxholegame.com/wars

IMPORTANT:

  • Note that faction locking will be in effect so choose your starting faction wisely!!
  • We may also have a full server this week so I advise joining in early
sonic cape
vast eagle
sonic cape
sonic cape
#

@everyone We had to patch the server & client again with a critical bug fix. Sorry about that. Server is back up again!!

sonic cape
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@everyone Weekly war #7 will begin in a few moments! Join in for the countdown and world reset! Results will be posted here after the war ends: http://www.foxholegame.com/wars

IMPORTANT:

  • Note that faction locking will be in effect
  • We may also have a full server this week so I advise joining in early
  • Please keep all post war discussions productive and remember the welcome-rules

Good luck!

sonic cape
sonic cape
maiden plover
#

@everyone

Today is your last chance to get questions in for tomorrow's Live Q&A at 5:30pm EST. PM your questions to me, or @vast eagle of course we will be taking questions live if you can be there!
The stream will be taking place on my personal channel at http://twitch.tv/northernpixels - We're streaming 25 hours for charity!

If you have any questions about the stream itself, feel free to ask

Thanks!

(Ps. This event is being run by me, and outside of the Q&A is not affiliated with Foxhole or Clapfoot)

Twitch

Extra Life Test Stream! Come hang out!

sonic cape
sonic cape
sonic cape
#

Weekly war #8 will begin in a few moments! Join in for the countdown and world reset! Results will be posted here after the war ends: http://www.foxholegame.com/wars

IMPORTANT!!

  • Faction locking will be in effect so choose your starting faction wisely
  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur

Good luck!

sonic cape
vast eagle
sonic cape
sonic cape
#

Weekly war #9 will begin in a few moments! Join in for the countdown and world reset! Results will be posted here after the war ends: http://www.foxholegame.com/wars

IMPORTANT!!

  • Faction locking will be in effect so choose your starting faction wisely
  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur

Good luck!

sonic cape
sonic cape
#

We are going to be tracking bugs from now on using Trello. Anyone can vote and comment on bugs to help us surface and reproduce issues, though a Trello account is required. If you have been with the Foxhole community for some time and want to be able to create new bug reports, please PM @sonic cape or @dark pebble and we will grant you permission.

We hope this will help us surface the most critical bugs during the pre-alpha phase of Foxhole. Feel free to continue using #bug-reports to report and discuss bugs, but know that Trello is where we will be tracking bugs long term. To avoid further redundancy, we will be closing #227094127374761987.

Link to the Foxhole Bug board: https://trello.com/b/U3Jv2Ggu/foxhole-bugs

For bug reporting guidelines, please read this: https://trello.com/c/cLubfiiG/67-instructions-please-read

sonic cape
#

@everyone The first ever Foxhole developer stream is happening this Thursday. We will be revealing and talking about a very important new feature. You won't want to miss this!

There will also be a Q&A so please PM me any questions you want to see answered in advance. See you all on Thursday!

Date: Thurs, Nov 17 @ 1:00pm ET
Follow us: https://www.twitch.tv/foxholegame

Twitch

Foxhole #gamedev #design

sonic cape
sonic cape
sonic cape
sonic cape
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A small hotfix was released (0.0.15.6) to address a few small issues with the last update. Please update again before rejoining the server. Thanks!

sonic cape
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@everyone Due to a server issue, the war will be postponed by at least 1 hour. I will keep you posted.

sonic cape
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@everyone Weekly war #10 will begin in a few moments! Join in for the countdown and world reset! Results will be posted here after the war ends: http://www.foxholegame.com/wars

IMPORTANT!!

  • Faction locking will be in effect so choose your starting faction wisely
  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur

Good luck!

sonic cape
#

Hey guys. Unfortunately, the 0.0.15 update has caused several server instabilities. Earlier today the server a crash shortly after the weekly war started. We were able to eventually fix the issue and restore the state of the war. Things were running well for about 9 hours, but a new issue has just shown up where the server would disconnect all players intermittently. In short, the day has been full of problems and they don't seem to be ending!

We're going to let the weekly war continue throughout the night (Eastern Time), but I would completely expect that more issues may arise. We will continue investigating the issue in the meantime. Thank you for your continued patience.

sonic cape
sonic cape
sonic cape
sonic cape
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@everyone Weekly war #11 will begin in a few moments! Join in for the countdown and world reset! Results will be posted here after the war ends: http://www.foxholegame.com/wars

IMPORTANT!!

  • Faction locking will be in effect so choose your starting faction wisely
  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur

Good luck!

sonic cape
sonic cape
sonic cape
#

I would like to welcome @true grove to the dev team! He's our new concept artist.

sonic cape
#

If you want to help spread the word about Foxhole, please vote for it as Indie game of the year on IndieDB. Every vote counts! Thanks ๐Ÿ™‚

http://www.indiedb.com/games/foxhole

sonic cape
#

@everyone The Foxhole dev stream is going live in a few minutes. Join us to hear us talk about community highlights and new features and to ask us questions!

https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

sonic cape
sonic cape
sonic cape
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@everyone Weekly war #12 will begin in a few moments! Join in for the countdown and world reset! Results will be posted here after the war ends: http://www.foxholegame.com/wars

AS WE ARE TESTING A NEW MAP THIS WEEK, THERE IS A GOOD CHANCE THAT UNEXPECTED PROBLEMS MAY ARISE. THANKS FOR YOUR PATIENCE.

IMPORTANT!!

  • Faction locking will be in effect so choose your starting faction wisely
  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur

Good luck!

sonic cape
#

Help us grow the Foxhole community! If you haven't done so yet, please vote for Foxhole as Indie of the year on IndieDB.

http://www.indiedb.com/games/foxhole

sonic cape
sonic cape
sonic cape
#

@everyone Last call to vote for Foxhole as Indie of the year on IndieDB. Help us grow the Foxhole community!

http://www.indiedb.com/games/foxhole

sonic cape
sonic cape
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@everyone Weekly war #13 has begun! Results will be posted here after the war ends: http://www.foxholegame.com/wars

IMPORTANT!!

  • Faction locking will be in effect so choose your starting faction wisely
  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur

Good luck!

sonic cape
#

@everyone Congrats guys! Foxhole has been voted #1 upcoming tactical shooter on IndieDB and is officially a top 100 Indie for 2016. However, the event is now moving to PHASE 2 and we need everyone to VOTE ONCE AGAIN. Click on the link below to help get Foxhole into the next phase. Thanks again for your support!!

http://www.indiedb.com/groups/2016-indie-of-the-year-awards/top100#vote52813

sonic cape
sonic cape
#

@everyone Foxhole devstream is going live in a few moments! We will be showing off a new part of the world (Callahan's Pass) and a brand new vehicle. Don't miss out!! https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

sonic cape
sonic cape
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The weekly war taking place on Sat, Dec 17 will be fought in the Deadlands

sonic cape
sonic cape
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@everyone Thanks to all of your support, Foxhole has been voted as a Top 100 Indie on IndieDB (and #1 upcoming tactical shooter).

We've made it this far, but we need you to VOTE AGAIN in PHASE 2 to help Foxhole make it to the top of the list. If you want to support Foxhole and help grow the player base, this is your chance to do it!

http://www.indiedb.com/groups/2016-indie-of-the-year-awards/top100#vote52813

sonic cape
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@everyone Weekly war #14 will begin in a few moments! Join in for the countdown and world reset! Results will be posted here after the war ends: http://www.foxholegame.com/wars

IMPORTANT!!

  • Faction locking will be in effect so choose your starting faction wisely
  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur

Good luck!

sonic cape
sonic cape
#

@everyone Foxhole 0.0.19 is released and live! Armored Half-track, Callahan's Gate (New Map), and more! Update your build on Steam to play now.

A SPECIAL WAR (WITH THE DEVS) IS HAPPENING AT 1:00PM ET TODAY. DON'T MISS IT!

Release notes can be found here: http://www.foxholegame.com/single-post/2016/12/20/Foxhole-0019-Release-Notes

sonic cape
#

We've changed the "Holiday War" time to Dec 28th @ 4:00 ET so that players in other time zones can participate. The updated schedule can be seen below.

We got a couple of special events planned for the holidays! Check out the calendar above for the dates and below for the details.

  1. Dev War - Dec 20th @ 1:00 PM ET
    To introduce Foxhole's brand new map (Callahan's Passage) and to kick off the holiday season, there will be a special war on Tuesday that the entire dev team will be participating in. We will be fighting on the side of the Colonials. No favourites here. It was a coin toss decision!

  2. Christmas Event - Dec 25th (All Day)
    There will be a special feature enabled on Christmas day that should provide some extra fun for anyone dropping in.

  3. Holiday War - Dec 28th @ 4:00 PM ET
    We will be running an extra war between Christmas and New Years so more Foxhole fun can be had for those of you with extra time over the holidays. Matt will be joining in on the war and also doing a live stream and Q&A on Twitch (www.twitch.tv/foxholegame).

sonic cape
#

IMPORTANT NOTE ABOUT THE CURRENT "DEV" WAR: If the war does not end by Friday morning, we will be rebooting the server and effectively ending the war. This is being done so that we can apply a hotfix update to the game that will fix several issues before the holidays. Thanks for the patience!

sonic cape
sonic cape
#

0.0.19.3 Hotfix Update is released!

Update Notes:

  • Fixed bug that caused Half-track mounted players to experience visibility issues
  • Fixed bug that caused players to rotate off axis after driving a Half-track
  • Fixed bug that caused Technology Part UI to show up on other structures
  • Significantly improve frame rate when Campsites are on screen
  • Workshop Technology Level 2 now requires 50 Parts instead of 100
  • Vehicle Factory Level 2 now requires 250 Parts instead of 300
  • Vehicle Factory Level 3 now requires 100 Parts instead of 400
  • Rate of acquiring Tech Parts increased
sonic cape
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The tentative schedule for map rotation over the holidays is as follows:

  1. Dec 24 Weekly War - Callahan's Passage
  2. Dec 28 Holiday War - Deadlands
  3. Dec 31 Weekly War - Upper Heartlands
sonic cape
sonic cape
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@everyone Callahan's Passage has been snowed in for Christmas day! Get out your Hammers and pack some snow for some holiday fun. I heard of some talk about a Christmas day ceasefire, but I'll leave that up to you guys.

The Foxhole dev team wishes you guys a Merry Christmas and Happy Holidays!

sonic cape
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In lieu of our regularly scheduled developer stream, Matt will be doing a special stream on Wed, Dec 28th @ 4pm ET. He will be doing Q&A and also will be fighting in the special "Holiday War" that will be starting at the same time. Follow us on Twitch to tune in.

https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

sonic cape
#

@everyone The "Holiday War" is going live in a few moments! Join in for the countdown and world reset.

Remember that Matt will also be streaming the first part of this war on our Twitch channel. Don't forget to tune in!

Good luck everyone!

https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

sonic cape
#

@everyone Weekly war #16 has begun! Results will be posted here after the war ends: http://www.foxholegame.com/wars

IMPORTANT!!

  • Faction locking will be in effect so choose your starting faction wisely
  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur

Good luck!

sonic cape
sonic cape
sonic cape
sonic cape
#

@everyone Foxhole devstream is going live in a few moments! We will be discussing some important changes coming to the game. Tune in here!! https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

sonic cape
vast eagle
hardy tapir
#

With this title, we now have new perks., like VIP voice channels, a custom invite Splash, early access to new Discord features and more!

Thank you to everyone for being here, and helping to make this the best Discord server it can be. โค

Link for more info: https://discordapp.com/partners

#

@everyone

sonic cape
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@everyone Foxhole 0.0.20 is released and live! Town Hall, New Win Condition, and more!

http://www.foxholegame.com/single-post/2017/01/13/Foxhole-0020-Release-Notes

Notes:

  • Known Bug that will be fixed in the next update: Town Hall marker icons on the map don't always show up for all unbuilt Town Halls
  • Some of the features from the 0.0.20 dev branch aren't included in the live versions
sonic cape
#

Please note that we ended up pulling the feature for syncing profiles across servers due to a last minute bug. This will hopefully make it into the next update. Sorry for the confusion!

sonic cape
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To all new players, the Weekly War only takes place on one server right now (Foxhole-Main). We hope to figure out a way to include more players in the Weekly War event in the future. We apologize for the confusion.

sonic cape
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@everyone Weekly war #18 is currently live (on Foxhole-Main)! Results will be posted here after the war ends: http://www.foxholegame.com/wars

IMPORTANT!!

  • Faction locking will be in effect so choose your starting faction wisely
  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
sonic cape
sonic cape
sonic cape
#

IMPORTANT INFORMATION REGARDING 0.0.21 AND THE WEEKLY WAR

If things go as planned in the next 24 hours, we will be releasing 0.0.21 and going forward with a special plan for this weekend's war. As always, if there are any last minute show stopping issues, we will abort. There will be a lot of new things happening behind scenes with our servers, so the chance of something going wrong will be higher than usual this weekend. We wanted to communicate this ahead of time, so hopefully we can have your patience in the event of technical problems.

Two important things to know:

  1. We will be running two overlapping wars, each taking place on a different front (and server instance). We understand that this may result in less players per server instance or possibly even a "dead" second war, but we need to test out this process now to prepare us for handling a higher player population in the future. Also note that is less of a new format for the game and more of an experiment to help us scale up in the future.

Foxhole-One: Upper Heartlands (Starts at 11:00AM ET)
Foxhole-Two: Callahan's Passage (Starts at 1:00PM ET)

  1. With 0.0.21, player profiles will finally be synchronized between server instances. While this may not seem like a big feature right now, this is a necessary step towards building out War Mode in the future. Due to the complexity of the synchronization system, technical issues may arise. We've done our best to test things internally, but there are just some issues that we won't know about until a hundred players are playing and jumping between server instances. Rest assured that we have backed up all player profiles, so there will be no permanent loss of player data if something goes wrong.

This is just a heads up. I will be making another announcement tomorrow when the update goes out.

sonic cape
#

@everyone Foxhole 0.0.21 is released and live! Rocket Propelled Grenade, Gun Turret, and More!

http://www.foxholegame.com/single-post/2017/01/20/Foxhole-0021-Release-Notes

The Weekly War will be fought on TWO fronts this weekend (UpperHeartlands and Callahan's Passage):

Foxhole-One: Upper Heartlands (Starts at 11:00AM ET)
Foxhole-Two: Callahan's Passage (Starts at 1:00PM ET)

Please see my post above for additional important information about this update and the upcoming weekly war.

sonic cape
#

Weekly war #19 will begin in a few minutes! Results will be posted here after the war ends: http://www.foxholegame.com/wars. Remember that the war this week will be taking place on two fronts:

Foxhole-One: Upper Heartlands (Starts at 11:00AM ET)
Foxhole-Two: Callahan's Passage (Starts at 1:00PM ET)

IMPORTANT!!

  • Faction locking will be in effect so choose your starting faction wisely
  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
sonic cape
#

@everyone Weekly War #19 will be starting on Foxhole-Two in a few moments. Join in now for the countdown and world reset!

sonic cape
sonic cape
#

Our developer stream is going live in 1 hour @ 2PM ET. We'll be talking about a new map region in Foxhole. Don't forget to tune in! https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

sonic cape
#

@everyone Our developer stream is going live now!. We'll be talking about a new map region in Foxhole. Don't forget to tune in! https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

sonic cape
#

We're gonna be at PAX South this weekend. If you're attending, be sure to stop by and say hi. We'll be at Booth #10295. http://south.paxsite.com

sonic cape
hardy tapir
#

Introducing new roles!

You can now rep your favorite faction with new roles, 'Colonial' and 'Warden'.

All you have to do to have a role assigned to you is get the attention of someone on the Discord staff, either through PM, ping, or any other way you can think of getting their attention.

sonic cape
#

Weekly War #20 will take place at Callahan's Passage (Foxhole-One) and the Deadlands (Foxhole-Two)

vast eagle
sonic cape
#

We're at PAX South all weekend long! Stop by booth 10295 to say hi.

sonic cape
sonic cape
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Weekly war #20 is now live! Results will be posted here after the war ends: http://www.foxholegame.com/wars. Remember that the war this week will be taking place on two fronts:

Foxhole-One: Callahan's Passage (Starts at 11:00AM ET)
Foxhole-Two: Deadlands (Starts at 1:00PM ET)

IMPORTANT!!

  • Faction locking will be in effect so choose your starting faction wisely
  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
sonic cape
#

@everyone Weekly War #20 is now live on Foxhole-Two. Join the second front now and help claim victory in the Deadlands!

sonic cape
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Congratulations! This Discord has officially has grown beyond 3000 members. Thanks again everyone for making this server such an important part of Foxhole and amazing in it's own right.

sonic cape
sonic cape
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Weekly War #21 will take place at Endless Shore and Upper Heartlands. The war will commence simultaneously on both fronts at 11 AM ET. Prepare for war!!!!!

NOTE: This plan is contingent on 0.0.22 update releasing tomorrow. If there are any last minute issues that prevent the update from happening, Deadlands will be used in place of Endless Shore.

sonic cape
sonic cape
#

Foxhole 0.0.22 is planned to be released in the next 1-2 hours. All servers will be reset at that point. Thank you.

sonic cape
sonic cape
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@everyone Weekly War #21 will begin in a few moments! Join in now to secure a spot. Results will be posted here after the war ends: http://www.foxholegame.com/wars. Remember that the war this week will be taking place on two fronts: Endless Shore & Upper Heartlands

IMPORTANT!!

  • Faction locking will be in effect so choose your starting faction wisely
  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
sonic cape
#

Weekly War #21 Post Mortem thread is up. The purpose of this thread is to surface the most important issues and suggestions from participants of the recent weekly war. This is something new we are trying and may not become regular thing. https://www.reddit.com/r/foxholegame/comments/5seyt7/weekly_war_21_post_mortem/

sonic cape
#

A reminder that our developer stream goes live in about 2 hours from now at 2PM ET. We'll be talking about some cool new features coming to Foxhole. Don't forget to tune in! https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

sonic cape
#

@everyone Our developer stream is going live in a few minutes! We'll be talking about new features coming to Foxhole. Don't forget to tune in! https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

sonic cape
sonic cape
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If you are experiencing severe framerate drops sometimes when running Foxhole (but not at other times), you can resolve the issue by restarting the Steam client. There is no timeline on when a proper fix will be available since the issue seems to be rooted in some unexpected behavior from Steam.

sonic cape
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Update 0.0.23 will not be released until next week. In addition, we've made the decision to change our regular game update schedule from weekly to bi-weekly. We may still occasionally update on consecutive weeks, but we are finding that it's more optimal for us to develop in two week cycles at this point in the project. This allows us to work on larger features and gives us time to work on chronic issues that typically get swept under the rug due to the weekly update schedule. As the complexity of the game grows, it also inherently takes longer to test and integrate changes into the game. Please let me know if you have any questions about this. Thank you.

vast eagle
sonic cape
#

At the moment, profiles will only be syncing between Upper Heartlands and Endless Shore servers. Any profile progress made on the Callahan's Passage server will not be saved. A reboot of this server will be required to fix profile syncing. Given the high volume of players on this server at the moment, we're going to hold off from rebooting it until the player popluation dies down. Thanks for the patience guys.

sonic cape
#

Callahan's Passage has been rebooted and the issue mentioned above has been resolved. Profiles will now be sync'ed across all servers. Thanks again for the patience.

sonic cape
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Weekly War #22 will take place at Endless Shore and Deadlands. The war will commence simultaneously on both fronts at 11 AM ET. Additional fronts will open up if there are enough players online. Prepare for war!!!!!

vast eagle
hardy tapir
#

Say hello to new server mod @wanton tree! Welcome to the team ๐Ÿ˜ƒ ๐Ÿ‘

#

Also say hello to @zenith burrow! Thanks for helping out โค

hardy tapir
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Please give a warm welcome to the newest member of the mod team, and last one for the near future, @left raptor!

sonic cape
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In light of the recent increase in players, Weekly War #22 will take place on all active server instances to allow everyone to participate. However, we will only track statistics and post war reports for 4 servers (Foxhole - Endless Shore, Foxhole - Upper Heartlands, etc), so these can be considered as the "official" fronts for the war with respect to the war archive.

Also.. congratulations! We've officially surpassed 4000 Discord members!

sonic cape
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@everyone Weekly War #22 will begin in a few moments! Join in along side over 800 players in Foxhole's biggest weekly war event ever!!!!

IMPORTANT!!

  • Faction locking will be in effect so choose your starting faction wisely
  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
hardy tapir
#

With so many new members joining the Foxhole Discord server, I'd like to remind everyone to check out the text channel descriptions before chatting. This will help keep all channels as clean as possible. You can find channel descriptions here.

sonic cape
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Foxhole 0.0.23 Update will be rolling out at some point within the next 24 hours barring any last minute issues. Due to the high volume of users, we will be updating servers in stages. Any server with a reasonably high player population will not be updated immediately. We will update all servers before the weekly war begins on Saturday at 11AM ET.

Due to the high player population and the number of servers we are currently running, the chance of technical issues arising during the update process is high. We ask for your patience as we adopt our process to the large player base. We will let everyone know when the update rollout begins. Thank you.

sonic cape
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@everyone Foxhole 0.0.23 is released and live! Revolver, Sledge Hammer, Structure Upgrades! Full release notes can be found here: http://www.foxholegame.com/single-post/2017/02/16/Foxhole-0023-Release-Notes

We will be rolling out the update to servers in stages. Servers that have not been updated yet will appear greyed out in the server browser. Please refer to my post above for additional details. During the rollout period, you can still access the 0.0.22 client by switching to the "0.0.22" branch on Steam via the "Betas" properties tab.

Weekly War #23 will begin on Saturday at 11AM ET. Only servers Fox1, Fox2, Fox3, Fox4 will be running the event. All additional servers will not have a world reset at the time of the Weekly War.

This is our largest update rollout yet, so we ask for your patience in the case of technical issues. Thank you!

sonic cape
#

There was a server side bug in our 0.0.23 update yesterday that causes Half-Track and Field Artillery vehicles to not be repairable. We have fixed the bug and applied it to 6 of 8 currently active servers. Baker1 and Fox3 are the only servers that have not received the fix yet. We will apply the fix to these servers in due course. Thanks for the patience.

sonic cape
#

Due to an error on our end, we won't be able to generate a War Report for Weekly War #22. Also, due to the high number of servers we are currently running and the amount of maintenance this is requiring, we are re-evaluating our process for generating War Reports in the future. Stay tuned for more information in the coming weeks. We apologize for the inconvenience.

sonic cape
sonic cape
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@everyone Weekly War #23 will begin at 11AM ET on servers Fox1-4. Join early to secure a spot and be part of the world reset! All other servers will continue to have their wars persisted through the event.

IMPORTANT!!

  • Faction locking will be in effect so choose your starting faction wisely
  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
sonic cape
#

If you'd like to participate in the community clash event, join server Clash right now. It will be active for 2 more hours.

hardy tapir
#

We are proud to say the Discord server is gaining a lot of members. To help players get answers to their questions in a timely manner, we are introducing a new role, <@&282920218462912512>. This role is given out to players who are knowledgable and helpful in the community. This will be the go to role to ping about in-game questions.

sonic cape
sonic cape
#

@everyone Our developer stream is going live in a few minutes! We'll be talking about new features coming to Foxhole. Don't forget to tune in! https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

sonic cape
#

Hey guys, due an error, we missed this slide on the Stream. This was suppose to be up when I was talking about production.

sonic cape
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We are in talks with Gamepedia to make a partner wiki and we are interested in migrating the Wikia wiki content over. We believe we'd be able to build a higher quality wiki at Gamepedia since their spaces don't have a ton of distracting ads. However, we don't want to do the migration unless we have full support from our wiki contributors. You can find out more about Gamepedia parner wikis here: http://www.gamepedia.com/wikiconnect

I have directly messaged the most active contributors to the wiki to gauge their support, but if any other contributors have any objection to this move, please let me know within the next 24 hours. Thank you.

Wiki Connect

Embrace Your Community Join the largest wiki platform for gaming. Join Wiki Connect About Wiki Connect What is Wiki Conn...

sonic cape
#

There was a server crash on Fox 3. The server has been rebooted and we've restored the world state. All structures and vehicles have been restored to their former state and the war can continue. Town Halls have been properly restored as well.

There were some side effects from the restoration:

  • Locks aren't accessible by their previous owners
  • Player inventory and offline characters have been reset
  • Server will no longer be labelled as weekly war on the server browser or in-game map
  • War Correspondent has stopped reporting on the war

We are investigating the crash and looking into improved restoration procedures for the future. Thanks for the patience.

sonic cape
#

Information regarding Weekly War #24 and a server hotfix

The Weekly War will take place at 11:00 AM ET on Saturday on the following servers:

Able 1 - Callahan's Passage
Able 2 - Upper Heartlands
Able 3 - Endless Shore

All other servers will NOT have their world's reset when the Weekly War event begins. If you are unable to join a Weekly War server, please join an ongoing war on one of the other servers. There are currently no gameplay differences between Weekly Wars and regular wars.

In addition, we have a hotfix currently rolling out to servers that fixes two crashes that occur in extremely rare cases. It may take awhile before we can patch every server since we don't want to disrupt ongoing wars. We ask for your patience in the event of a crash. Thank you.

sonic cape
sonic cape
#

@everyone Weekly War #24 will begin in a few moments on servers Able* (see above for details). Join early to secure a spot and be part of the world reset! All other servers will continue to have their wars persisted through the event.

IMPORTANT!!

  • Faction locking will be in effect so choose your starting faction wisely
  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
hardy tapir
verbal marsh
#

Hey @everyone,

We are going to try something new to help streamline the process of getting your fantastic suggestions, bug reports, and creative content into the hands of the developers. The recent surge of player activity has caused a lot of noise in our #foxhole-creative , #game-feedback-archive , and #bug-reports channels that, frankly, has been an impossible task to try and moderate.

So rather than stifle the conversation around your creations, when you want the developers to see your work--whatever it might be--please post it into the relevant channel and mention <@&282920218462912512> .

These awesome volunteers will take your work and get it into a central place for the developers to find.

Any questions at all, feel free to DM @verbal marsh.

hardy tapir
#

Thank you all for your wonderful contributions to the community, and helping to make this a great place to hangout and play games. See you on the battlefield!

#

@everyone

vast eagle
sonic cape
#

The Foxhole community wiki has found a new home at Gamepedia. Hopefully we'll be able to build a higher quality site here. All the content from the Wikia site has been migrated over. I want to thank everyone that has contributed to the community Wiki thus far. I want to give special mention to @meager eagle and @rapid harness for supporting the migration process.

Check out the new Wiki right here: https://foxhole.gamepedia.com/Foxhole_Wiki

sonic cape
sonic cape
#

@everyone Foxhole 0.0.24 is released and live! Umbral Wildwood, Barbed Wire, Dynamic Spawn System, and More!

Release notes: http://www.foxholegame.com/single-post/2017/03/03/Foxhole-0024-Release-Notes

We will be rolling out the update to servers in stages. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.0.23 client by switching to the "0.0.23" branch on Steam via the "Betas" properties tab.

sonic cape
sonic cape
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@everyone Weekly War #25 will begin in a few moments on servers Able1-3 (see pinned message for details). Join now to secure a spot and be part of the world reset! All other servers will continue to have their wars persisted through the event.

IMPORTANT!!

  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
  • Able 3 is running a new map (Umbral Wildwood) so the likelyhood of bugs/issues occuring will be higher here than normal
sonic cape
#

A reminder that our next developer stream is happening on Tuesday, March 7th at 2PM ET. We will be revealing a new vehicle that will be coming to Foxhole soon! Be sure to tune in! https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

sonic cape
#

A hotfix for the "checkerboard" landscape material bug was just rolled out on Steam. You should receive a very small update for this fix. Please let us know if you encounter any issues. Thanks.

sonic cape
#

@everyone Our developer stream is going live in a few minutes! We'll be talking about some pretty cool stuff including a new vehicle. Tune in! https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

vast eagle
sonic cape
sonic cape
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Weekly War #26 Schedule

The Weekly War will take place at 11:00 AM ET on Saturday on the following maps:

Able2 - Callahan's Passage
Able3 - Umbral Wildwood

All other servers will NOT have their world's reset when the Weekly War event begins. If you are unable to join a Weekly War server, please join an ongoing war on one of the other servers. There are currently no gameplay differences between Weekly Wars and regular wars.

Update: Server that will be running Callahan's Passage has been changed to Able2

sonic cape
sonic cape
#

@everyone Weekly War #26 will begin in a few moments on servers Able 2 & Able 3 (see pinned message for details). Join now to secure a spot and be part of the world reset! All other servers will continue to have their wars persisted through the event.

IMPORTANT!!

  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
sonic cape
#

Weekly War #27 Schedule

The Weekly War will take place at 11:00 AM ET on Saturday on the following maps:

Able1 - Deadlands
Able4 - Upper Heartlands

The names of servers running the Weekly War will be announced Saturday morning. All other servers will NOT have their world's reset when the Weekly War event begins. If you are unable to join a Weekly War server, please join an ongoing war on one of the other servers. There are currently no gameplay differences between Weekly Wars and regular wars.

In the not too distant future, we will be removing or drastically changing the format of Weekly Wars. We are happy to keep it around in the meantime so that long time players can continue to have this fun event to rally around on Saturdays.

sonic cape
sonic cape
#

@everyone Weekly War #27 will begin in a few moments on servers Able1 & Able4 (see pinned message for details). Join now to secure a spot and be part of the world reset! All other servers will continue to have their wars persisted through the event.

IMPORTANT!!

  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
sonic cape
sonic cape
sonic cape
sonic cape
vast eagle
sonic cape
#

Weekly War #28 Schedule

The Weekly War will take place on Saturday at 11:00 AM EDT on the following maps:

Able4 - Endless Shore
Able 3 - Umbral Wildwood

The names of servers running the Weekly War will be announced Saturday morning. All other servers will NOT have their world's reset when the Weekly War event begins. If you are unable to join a Weekly War server, please join an ongoing war on one of the other servers. There are currently no gameplay differences between Weekly Wars and regular wars.

In the not too distant future, we will be removing or drastically changing the format of Weekly Wars. We are happy to keep it around in the meantime so that long time players can continue to have this fun event to rally around on Saturdays.

hardy tapir
#

The Foxhole Discord server is in need of more mods. Specifically mods in Asia/Australia timezones. If you are interested, please PM me or one of the <@&213133977681264640>.

sonic cape
#

@everyone Weekly War #28 will begin in a few moments on servers Able3 & Able4 (see pinned message for details). Join now to secure a spot and be part of the world reset! All other servers will continue to have their wars persisted through the event.

IMPORTANT!!

  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
sonic cape
vital sable
#

We are conducting a timezone survey! Please take the time to complete this form, it only takes about a minute or so.

https://goo.gl/forms/O1hj2XjTDL0H5JQf1

If you don't know your timezone refer to this map: https://www.timeanddate.com/time/map/
The UTC offset is provided at the bottom of the map.

If you require assistance don't hesitate to tag @vital sable

Please note: all user data collected is anonymous

sonic cape
#

Weekly War #29 Schedule

The Weekly War will take place on Saturday at 11:00 AM EDT on the following maps:

Able1 - Upper Heartlands
Able2 - Callahan's Passage

The names of servers running the Weekly War will be announced Saturday morning. All other servers will NOT have their world's reset when the Weekly War event begins. If you are unable to join a Weekly War server, please join an ongoing war on one of the other servers. There are currently no gameplay differences between Weekly Wars and regular wars.

In the not too distant future, we will be removing or drastically changing the format of Weekly Wars. We are happy to keep it around in the meantime so that long time players can continue to have this fun event to rally around on Saturdays.

IMPORTANT
The tentative plan is to release Foxhole 0.0.26 update before the Weekly War. This is a very large update with may changes so there is a higher than usual chance for bugs and unexpected server issues to occur. We ask for your patience in the event of a problem.

sonic cape
sonic cape
#

@everyone Weekly War #29 will begin in a few moments on servers Able1 & Able2 (see pinned message for details). Join now to secure a spot and be part of the world reset! All other servers will continue to have their wars persisted through the event.

IMPORTANT!!

  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
sonic cape
sonic cape
sonic cape
sonic cape
#

Weekly War #30 Schedule

The Weekly War will take place on Saturday at 11:00 AM EDT on the following maps:

Fox1 - Deadlands
Fox2 - Endless Shore (Clan Prioritized - See follow-up post below for details)

The names of servers running the Weekly War will be announced Saturday morning. All other servers will NOT have their world's reset when the Weekly War event begins. If you are unable to join a Weekly War server, please join an ongoing war on one of the other servers. There are currently no gameplay differences between Weekly Wars and regular wars.

In the not too distant future, we will be removing or drastically changing the format of Weekly Wars. We are happy to keep it around in the meantime so that long time players can continue to have this fun event to rally around on Saturdays.

sonic cape
#

The Weekly War server running Endless Shore will be clan prioritized this week. This means that Discord based clans will have first access to the server beforehand. This DOES NOT guarantee access to the server in any way.

To register for clan prioritization, please fill out this form. ONLY ONE representative per clan should be registering.

UPDATE: Clan registration is now closed.

https://docs.google.com/forms/d/15suSmg3Hpo8Ch9b-CmXaGl9oDrHt4aTgEDujX_ayxbg

Google Docs

READ CAREFULLY BEFORE REGISTERING: Registering here will allow you and your clan members to have prioritized access to the server running ENDLESS SHORE for Weekly War #30. This means that the server will be password protected for a duration of time before the war starts and all registrants will receive the password before the server goes live. Registering DOES NOT GUARANTEE you or your clan members access to the server, it only guarantees that all registrants will receive the password at roughly the same ti...

sonic cape
sonic cape
#

@everyone Weekly War #30 will begin in a few moments on Fox1 (see pinned message for details). Join now to secure a spot and be part of the world reset! All other servers will continue to have their wars persisted through the event.

IMPORTANT!!

  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
sonic cape
vast eagle
sonic cape
#

Weekly War #31 Schedule

The Weekly War will take place on Saturday at 11:00 AM EDT on the following maps:

Able1 - Umbral Wildwood
Able2 - Upper Heartlands

The names of servers running the Weekly War will be announced Saturday morning. All other servers will NOT have their world's reset when the Weekly War event begins. If you are unable to join a Weekly War server, please join an ongoing war on one of the other servers. There are currently no gameplay differences between Weekly Wars and regular wars.

In the not too distant future, we will be removing or drastically changing the format of Weekly Wars. We are happy to keep it around in the meantime so that long time players can continue to have this fun event to rally around on Saturdays.

sonic cape
sonic cape
#

@everyone Weekly War #31 will begin in a few moments on Able1 & Able2 (see pinned message for details). Join now to secure a spot and be part of the world reset! All other servers will continue to have their wars persisted through the event.

IMPORTANT!!

  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
sonic cape
sonic cape
#

A reminder that our developer stream is going live at 2PM EDT today. We'll be going through community highlights, doing a live Q&A, and talking about World Conquest mode. Be sure to tune in!

https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

sonic cape
sonic cape
#

If anyone encounters a bug related to items disappearing from vehicles or structures, please PM me. We are trying to resolve this issue, but have been unsuccessful in reproducing it thus far. Thank you.

sonic cape
#

There will be a clan prioritized server for Weekly War #32. This means that Discord based clans will have first access to one weekly war server. This DOES NOT guarantee access to the server in any way.

To register for clan prioritization, please fill out the form below. ONLY ONE representative per clan should register. Clans will also be able to vote for a map to play on if they register before Thursday 10PM EDT.

https://docs.google.com/forms/d/e/1FAIpQLSdV8PpRXoJ5rTpmXhWlzhqkNPiy_srKOK83FaW5QrEyxeJnfA/viewform?usp=sf_link

vast eagle
sonic cape
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Weekly War #32 Schedule

The Weekly War will take place on Saturday at 11:00 AM EDT on the following maps:

Able1 - Upper Heartlands (clan prioritized)
Able3 - Callahan's Passage

All other servers will NOT have their world's reset when the Weekly War event begins. If you are unable to join a Weekly War server, please join an ongoing war on one of the other servers. There are currently no gameplay differences between Weekly Wars and regular wars.

This will be the last weekly war, but bigger and better things will be coming soon to Foxhole. Stay tuned for more news in the coming week on what's next!

sonic cape
#

@everyone Weekly War #32 will begin in a few moments on Able1 & Able3 (see pinned message for details). Join now to secure a spot and be part of the world reset! All other servers will continue to have their wars persisted through the event.

IMPORTANT!!

  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
sonic cape
#

The Last Weekly War

Today the clan community held a special festival event in the Upper Heartlands as a send off for Weekly Wars. We were totally caught off guard by this and our minds were completely blown! On behalf of the dev team, I would like to sincerely thank you guys for pulling off such an awesome event and for reminding us once again how lucky we are to such an amazing community supporting Foxhole.

I also wanted to thank everyone in the community that has been involved with Weekly Wars since it was launched last September. Your participation has truly helped the game flourish and grow to what it is today.

Now that the last Weekly War is over, it's time to look to the future of Foxhole as the best is yet to come! It won't be long before we have some new things to get excited about. Stay tuned for announcements in the coming days.

sonic cape
sonic cape
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Path to World Conquest

If everything goes as planned, we intend to launch the first ever World Conquest War next week. There will be a couple of events happening before the launch, including a Prelude War on Saturday that will be used to stress test our new server infrastructure.

There is a lot of complexity to launching World Conquest and the risk for things going wrong will be higher than ever. We ask for your patience and understanding in the event of delays or technical issues. If there are any changes to the plan below, we will let you guys know as soon as possible

1) 0.0.28 Update (Thu Apr 27 - Fri Apr 28)
This update will contain many under the hood changes required for World Conquest to function. We are rolling this out ahead of the full World Conquest update so that these changes can be stress tested during the Prelude War on Saturday.

2) Prelude War (Saturday @ 11:00AM EDT)
This will be a one time unique war with a special win condition. This war will take place on the Deadlands and Upper Heartlands. The war will be won when the enemy overruns both regions simultaneously. A region is overrun by claiming a certain number of towns (6 for Upper Heartlands / 8 for Deadlands). Other than the Win Condition, this war will be played like any normal war and will not be related to World Conquest otherwise.

3) 0.0.28.x World Conquest Update (Wed May 3 - Thu May 4)
This update will contain the final logic required for World Conquest to fully function.

4) World Conquest Trial War #1 (TBD)
This will be the first of several experimental releases for World Conquest mode. More features and improvements will be added in subsequent trial wars.

Update: This plan has been revised. The original plan was to launch World Conquest mode sometime Thursday. Due to the increasing number of gameplay corner cases we've been encountering, we are going to be taking a different approach with the rollout. See 4) above for details.

sonic cape
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The win condition for the Prelude War this Saturday has changed (see previous post for details). Our main goal for this event is to test the back end logic for the upcoming World Conquest mode in a live environment. To that end, the win condition has been changed to better support this goal while hopefully still providing a good experience for players participating in the event. Apologies for the late change in plans.

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@everyone Foxhole 0.0.28 is released and live. Sticky Bomb, Destructible World Structures, Firing Ranges and More!

Release Notes: http://www.foxholegame.com/single-post/2017/04/28/Foxhole-0028-Release-Notes

A reminder that a special event war will be happening tomorrow at 11:00AM EDT. See pinned messages for details

sonic cape
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@everyone The special Prelude War event is starting in 30 minutes. The war will be fought on two fronts and victory will not be achieved until either the Colonials or Wardens have overrun both regions simultaneously! Join Fox1 & Fox2 now to participate in the countdown and world reset. See pinned message for details.

sonic cape
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Prelude War Results
Big thanks to everyone who participated in the Prelude War this weekend. The goal for this event was to both test the back end for World Conquest mode and provide a special event for players this weekend.

From the technical side, the event was a success for the most part as both servers we ran (Deadlands and Upper Heartlands) maintained communications with our master World Conquest server throughout the weekend in a live environment.

On the gameplay side of things, things went reasonably well but there were obvious holes in the design of the event. The scenario where one side owns all the Town Halls of a region wasn't handled in a complete manner (something we were aware of going into the event). There were also several issues raised with regards to how hard it is to hold towns and regions after taking them. We definitely see this as a problem in the long run and we look forward to addressing it in the future.

The Prelude War was just the first basic test for the concept of fighting a war over multiple regions. I want to stress that there are a lot more technical and gameplay problems to solve before such wars will run smoothly.

How the Wardens retook the Upper Heartlands
After the Upper Heartlands was dominated by the Colonials, a lot of defences were built to ensure that the Wardens couldn't retake the region. Over the next 11 hours, a small dedicated group of Warden players were able to slowly retake the East side of the map, leading to the eventual Warden victory.

The group was comprised of at least 7 core players and a few others that helped along the way. They found materials left behind by Colonials in Greenfield Orchard and used them to build walls and create a safe path to the Manufacturing Plant. Once they reached the M. Plant, they were able to slowly build additional weapons, Outposts, and fortifications. They specifically did not retake any Town Hall to avoid alerting the Colonials on Discord of their activity.

sonic cape
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Revised World Conquest launch plans

The original plan was to launch World Conquest mode sometime this Thursday. Due to the increasing number of gameplay corner cases we've been encountering, we are going to be taking a different approach with the rollout.

Over the next few weeks we will be running a series of trial World Conquest wars. These trials can be seen as an extension of the Prelude War we had this past weekend. We plan to iteratively introduce and test World Conquest features in the coming weeks. Time and time again, we've proven that nothing beats real world testing and community feedback when it comes to tackling hard design problems for Foxhole (e.g. going from Combat Prototype to open world, Factory system, Win Conditions).

I won't be setting any hard release dates again, but our current goal is to run the first trial this weekend. I will update you guys on our status throughout the week. Thanks again for your patience.

If you have any questions, please feel free to PM me.

sonic cape
vast eagle
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The dev-stream will be a couple minutes late. Fixing some thechnical dificulties

sonic cape
vast eagle
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Dev stream #12 is up on youtube. We discuss community highlights 19, more World Conquest details, new map "Weathered Expanse" and do a Q&A.

https://youtu.be/bth54gjOO_M

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Just wanted to give a quick update. We just released 0.0.28.12, which contains some bug fixes, gameplay changes, and support for World Conquest. We are currently on track to bring World Conquest online tomorrow morning at 11AM EDT for the Trial War. See my post above for additional details on the event. I will post additional details and release notes later tonight....

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World Conquest Trial #1 & 0.0.28.12 Update

0.0.28.12 Update is released and live. This update adds initial support for World Conquest mode and also contains some bug fixes and gameplay changes.

Tomorrow morning, World Conquest will come online at roughly 11AM EDT.

Full release notes and details on the event can be found in the link below. If you don't want to bother reading the post, please keep in mind the following important points:

*- World Conquest mode is in highly experimental form a the moment and unexpected bugs or gameplay issues may occur

  • We will shut down the event in the case that a major unresolvable problem occurs during the event
  • There are several known bugs that affect gameplay in a serious manner (See Important Known Bugs with World Conquest below)
  • The starting conditions of the war is visualized in the image below*

http://www.foxholegame.com/single-post/2017/05/05/World-Conquest-Trial-1

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@everyone World Conquest Trial #1 is currently live! Join the event now to fight in a single unified war spanning multiple world regions. See post above for details.

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Important Known Bugs with World Conquest
There are several serious bugs with World Conquest mode and region travel that players should be known of before playing

  • If you travel to a neighboring region and your faction is full, you will be put back to your previous region but at a random travel point.
  • If you travel to a neighboring region that is completely claimed by the enemy and die, you will spawn at a random travel point
  • There are two region travel points in the Upper Heartlands that lead to slightly offset destination points in neighboring regions
    • Travel point on the road East of Oleander Homestead goes to one road north of the intended one in Umbral Wildwood
    • Travel point that is North East Upper Heartlands travelling to Deadlands brings you to one road West of intended one in Deadlands
  • Player counts for each faction are not being reported on the World Conquest screen

I will update this list as more issues are discovered. Thanks again for the patience with this release. We are aware of it's current rough state and will be working on rapidly improving things in the coming weeks.

sonic cape
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@everyone Foxhole 0.0.29 is released and live! Bunkers, High Explosive Grenades, and lots of changes to combat and World Conquest

World Conquest Trial #2 begins on Saturday May 13th (tomorrow morning) at approximately 11:00AM EDT

http://www.foxholegame.com/single-post/2017/05/12/Foxhole-0029-Release-Notes

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@everyone World Conquest Trial #2 is currently live! Join the event now to fight in a single unified war spanning multiple world regions.

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Thanks everyone for participating in World Conquest Trial #2 today. As some of you know, the war started 15 minutes before 11:00AM EDT today. We did this intentionally to give ourselves some time to reboot the server or address any critical issues with the World Conquest bootup before dozens of players joined in. We thought this would be ok since we started the war last week in the exact same manner. Unfortunately this was a very bad approach and it caused some players to get a head start over others in an unfair manner. We will be correcting our bootup procedure in future wars so that everyone has a chance to access the server at the exact same time. This was a clear mistake on our end and we sincerely apologize for it.

After reading through some of the discussion on Discord today and there are a few things I wanted to make clear:

  1. At the present, we allow players to switch factions for each war if they please. If you don't like this system, feel free to leave feedback or criticize the game, but please be respectful to other players and do not blame or harass anyone for playing within the established rules of the game.

  2. We don't consider the experience of playing Foxhole to be a zero sum game of winning and losing. While game balance is very important to us, it's not the highest priority. From our perspective, the unique narratives of each war, like the intense battles, unique strategies, back and forths, and unexpectedly cool little events are the core of the game, not a string of text at the end of each war that says "Victory" or "Defeat". If you are looking for a completely symmetrically balanced experience, you're probably playing the wrong game. Foxhole will never be that.

vast eagle
sonic cape
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Devstream and Trial War #3

A reminder that our bi-weekly developer stream is happening tomorrow at 2PM EDT. We look forward to seeing you all there!

Shortly after the Devstream ends, we will be running World Conquest Trial War #3. The war will start at 3:30PM EDT. We understand this is short notice, but the plan going forward is to run World Conquest wars as frequently as possible so that we can gather as many data points as we can. We will still strive to always leave at least 2-3 days between wars to ensure that the experience and significance of ending a war is not diluted or diminished. We will also interrupt wars that intersect with update releases. Such wars will be declared a draw.

Special Note: There will be a small, but special reward granted to the winning faction of this war. We will be revealing what this reward is on the Devstream tomorrow. This reward will only be granted if the war runs to completion without any significant technical or gameplay issues. The reward will not affect the in-game experience in any way.

https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

โ–ถ Play video
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@everyone World Conquest Trial #3 is currently live! Join the event now to fight in a single unified war spanning multiple world regions.

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World Conquest Trial #4 begins on Saturday May 20th at 11:00AM EDT

Starting conditions

Deadlands - overrun by Wardens
Upper Heartlands - contested
Endless Shore - contested
Umbral Wildwood - overrun by Colonials

Tentative plan: In the Upper Heartlands, the Warden starter town will be moved to Greenfield Orchard and the Colonial starter town will be moved to Deeplaw.

vast eagle
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Dev stream #13 up on youtube. We discuss community highlights #20, a world structure called "Border Checkpoint", the new "field machine gun", take a deeper look at the new map "Weathered Expanse" and do a Q&A. Cheers!

https://youtu.be/1MILglRadxs

Foxhole devs discuss community highlights #20, a world structure called "Border Checkpoint", the new "field machine gun", take a deeper look at the new map "...

โ–ถ Play video
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@everyone World Conquest Trial #4 is currently live! Join the event now to fight in a single unified war spanning multiple world regions.

IMPORTANT!!

  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur

We understand that there are some concerns over the current state of this game mode. World Conquest is still in it's infancy and there are many underlying issues with game balance that we have identified and are working on, particularly with the early game. Despite these issues, we feel that there is still tremendous value in running multiple trials per update iteration. Each data point will help us make the mode even better in the future, even if the results may be frustrating in the short term (e.g. unbalance or short wars). It will take a lot of testing, feedback, and careful problem solving to resolve these issues. It took over half a year to get regional wars (non conquest) into a reasonably good state and it got better because of continuous playtesting and constructive feedback from you guys. We hope that World Conquest can go through a similar process of improvement. Thanks again for helping to make Foxhole a better game.

sonic cape
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We are currently making plans on when to hold the next World Conquest event and how to set it up. If you are the sole representative of a clan or an individual player, please fill out this form here. Thanks! https://goo.gl/forms/GiPNVPcEZBAUOV0v1

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World Conquest Trial #5

Saturday, May 27th at 11AM EDT

DETAILS

  1. The war will take place over the top 4 regions of the world: Callahan's Passage (Warden Home), Deadlands (Contested), Weathered Expanse (Contested), and Endless Shore (Colonial Home).

  2. Win condition: Claim all towns in all 4 regions.

  3. We will be enforcing some gameplay restrictions during the first 2 hours of the war as a temporary workaround to certain pacing and team balance issues with the game. These workarounds will be replaced with proper solutions in future updates. See section below for details.

EARLY WAR RESTRICTIONS (2 HOURS)

  1. No traveling between regions.

  2. Joining a faction that has more than 15 players than the other in the region will not be allowed. This only applies to contested regions.

  3. No building structures at far distances from friendly Town Halls (this includes rebuilding world structures like Town Halls and Weapon Factories). The initial allowed build distance is roughly half the length between Sun's Hollow and Liberation Point. This distance increases over the span of 2 hours, until it encompasses the entire map.

I will be updating this post with additional information over the next few days. Please check in for possible changes. This plan is contingent on the successful release of the upcoming 0.0.30 update.

sonic cape
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@everyone World Conquest Trial #5 is currently live! Join the event now to fight in a single unified war spanning multiple world regions. For details on the event, please see post above.

IMPORTANT!!

  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
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IMPORTANT KNOWN BUG

If drive from one region to another in a vehicle that has been coalition claimed AND locked by another coalition member, the vehicle will end up in a bad state when it reached the other region (i.e. you will lose both the Truck and any items inside). To work around the issue, just unlock your vehicle before travelling between regions.

Thanks!

sonic cape
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Devstream and Colonial Tank Reveal

A reminder that our bi-weekly developer stream is happening tomorrow at 2PM EDT. We will be revealing the first Colonial Tank so you probably won't want to miss this :)

https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

โ–ถ Play video
sonic cape
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Community Wars & World Conquest Status

For important information about the status of World Conquest mode and our next approach to testing wars with the community, please see this post. If you have any questions about any of this, feel free to tag me on #foxhole-discussion in Discord. Thanks!

https://www.reddit.com/r/foxholegame/comments/6enpbm/community_wars_world_conquest_status/

vast eagle
sonic cape
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Community War (Jun 3)

The next Community War will be starting on Saturday, June 3rd at 11:00AM EDT. The server will go live in countdown mode at 10:30AM EDT. You will be able to join the server in countdown mode to wait for the rollover into the war. The war will take place on Weathered Expanse on Fox1.

The following gameplay rules will be in effect:

  • Tech. Part yield rate will be at 50% (same as the last World Conquest war)
  • Joining a faction that has more than 15 players than the other will not be allowed throughout the entire war
  • No building structures at far distances from friendly Town Halls at the start of the war (distance increases over the span of 1 hour)
  • All world structures other than vehicle factories will start destroyed in non-starter towns

Update: No password will be used. The server will just go live in countdown mode at 10:30 AM EDT. Sorry for the confusion.

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@everyone The community war will begin in 30 minutes on Fox1, but join now to secure a spot and be part of the world reset! See above post for details.

IMPORTANT!!

  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
sonic cape
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Community War (Jun 10)

UPDATE: A critical issue has been found that will affect the community war. The start time of the war will be delayed. Check #announcements for status updates

The next Community War will be starting on Saturday, June 10th at 11:00AM EDT. The server will go live and be joinable in countdown mode at 10:30AM EDT. The war will take place on Endless Shore on Fox2.

Btw... if you are seeing this Thursday evening, go check out the Foxhole Community stream on Twitch: https://www.twitch.tv/foxholecommunity now!

sonic cape
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Community War Delayed by 1 hour

We discovered a last minute critical bug with the Endless Shore that needs to be resolved before the Community War starts. We estimate this process with delay the war by 1 hour. The tentative plan will be to have the server go live at 11:30AM EDT in countdown mode and have the war start at 12PM EDT.

This will require a small client patch to be downloaded before joining the war. If you do not apply the patch, you will be unable to aim your weapons properly in the water crossing around Kelpie's Mane. Use the "Verify Integrity of Demo Files" option in Steam to ensure you have the latest update. I will inform everyone in #foxhole-discussion once the patch is live.

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A small client patch was released to resolve a bug in Endless Shore. Please download it before the Community War goes live. See above post for details.

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@everyone The community war will begin in 20 minutes on Fox2, but join now to secure a spot and be part of the world reset! See above post for details.

IMPORTANT!!

  • Remember to download the client patch mentioned above before joining the war.
  • Please keep all post war discussions productive and remember the welcome-rules
  • Remember that the game is still in pre-alpha and unexpected problems may occur
sonic cape
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Devstream and New Vehicle Reveal

A reminder that our developer stream goes live in half an hour! We'll be revealing a brand new vehicle... and it's probably not something you'd expect. See you all there!

https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

โ–ถ Play video
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vast eagle
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Dev Stream #15 on Youtube, my friends! We talk a little about the game development, discuss community highlights #22, present the concept of a Construction Vehicle and do a Q&A. Cheers!

https://youtu.be/S3twF2vorN4

Foxhole devs talk a little about the game development, discuss community highlights #22, present the concept of a Construction Vehicle and do a Q&A. Highligh...

โ–ถ Play video
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Community War (Jun 17)

The next Community War will be starting on Saturday, June 17th at 11:00AM EDT. The server will go live and be joinable in countdown mode at 10:30AM EDT. The war will take place on Upper Heartlands on Fox2.

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Looking for feedback on 0.0.31 gameplay changes

Now that 0.0.31 has been out for awhile, we wanted to collect some feedback on Tunnel Networks, Sulfur, and Sunken Pillboxes. Please read the post carefully before leaving feedback! Thanks.

https://www.reddit.com/r/foxholegame/comments/6i0u1w/looking_for_feedback_on_0031_gameplay_changes/

sonic cape
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Community War (Jun 24)

The next Community War will be starting on Saturday, June 24th at 11:00AM EDT. The server will go live and be joinable in countdown mode at 10:30AM EDT. The war will take place on Deadlands on Fox4.

This war will be part of the Campaign metagame.

Also a reminder that the Foxhole Community stream on Twitch just went live. Be sure to check it out! https://www.twitch.tv/foxholecommunity

sonic cape
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An early notice that our Devstream next week will be moved from Tuesday June 27 to Wednesday June 28. It will start at 2PM EDT as usual. Future streams will continue to take place on Tuesdays. The Warden Light Tank will be revealed on this stream. https://www.twitch.tv/foxholegame

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@everyone The Community War will begin soon. Join Fox4 now to be part of the countdown and world reset. Good luck everyone!

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Due to technical issues, the join queue on Fox3 has been disabled for now. You will have to just keep retrying to join if the server is full. We will reactivate the queue at a later time.

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We've found some additional issues with Fox3 that has caused it to be disconnected from the Campaign metagame and it is also incorrectly being displayed as an event server in the server browser. For now, you can still join the server through the browser. We are investigating the problem. Thanks for your patience.

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Update on server issues mentioned above

It looks like there is a bug that is affecting all of our servers that causes them to misreport information in the server browser and on the campaign screen. This means that the day # reported on the server browser screen may be incorrect at times and it also means that the E/C symbol usually used to indicate Event/Campaign mode may appear incorrectly. Servers may also not be joinable from the Campaign screen (but are still joinable from the server browser). Campaign progress (region status) should be displaying correctly though.

Gameplay itself is not impacted by these bugs and servers should continue to operate normally otherwise. We hope to resolve these issues over the next few days. Thanks for the continued patience.

Update: Client patch released that addresses some, but not all of the issues mentioned above.

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This weekend there will be no official "Community War" as we are in the process of evaluating how to best run curated events in the future. However, we will still be starting a new front in the current Campaign at 11AM EDT on Saturday to account for the increased weekend activity and for anyone who still wants to join into a war at a set time.

I have received and read various suggestions on the subject of event wars over the last week. I started a reddit thread so that a discussion can be had in one place. We would greatly appreciate your feedback.

https://www.reddit.com/r/foxholegame/comments/6kgrwr/looking_for_feedback_on_event_wars/

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@everyone A new front has opened in the Campaign. Join the fight for Endless Shore on Fox4.

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vast eagle
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Dev Stream #16 on Youtube, my friends! Discussing some game development, community highlights #23, show the design for the Warden Light Tank, the grenade launcher, new skirmish map and do a Q&A. Cheers!

https://youtu.be/V-z_5slF9qM

Foxhole devs talk a little about the game development, discuss community highlights #23, show the design for the Warden Light Tank, the grenade launcher, new...

โ–ถ Play video
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There will be no scheduled war this weekend as the focus will be on the completion of the current Campaign. We will be opening up additional servers on demand if necessary. If you are the representative of a large group or clan and anticipate a large influx of players at a certain time OR if you wish to organize a skirmish or training session, please PM me and we can try to accomodate you. Thanks!

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0.0.33 Client Hotfix Released
A client update has just been released that fixes the FPS drops and disconnects that some of you with AMD based PCs have been experiencing. Steam should automatically update your client, but if you don't get it you can force the update by:

  • Right click Foxhole in Steam and click Properties
  • Click on LOCAL FILES tab
  • Click on VERIFY INTEGRITY OF DEMO FILES

If a couple of you who had previously experienced this bug can verify that it's now fixed (PM me), that would be great. We know this affected a lot of you guys out there so thanks for the patience!

vast eagle
sonic cape
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0.0.33 Server Hotfix Released (Fox 4)

A server hotfix has been released that rebalances the Shotgun (Range reduced to 0.0.32 value, and Damage increased from 0.0.32 value by 20%). A new campaign front has opened on Fox4, which has this hotfix applied. All servers started up from this point forward will contain the hotfix.

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Happy to announce that Foxhole is now officially supported by Guilded. Thanks to those of you who bugged us for this. If you're a user of Guilded, you can now create a Foxhole team. https://www.guilded.gg

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There may be higher than normal network lag on Fox1 at the moment. We are investigating the issue. Thanks for the patience.

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A reminder that our next Devstream is happening on tomorrow at 2PM EDT on Twitch. We will be revealing another Early Access feature! Be sure to tune in. https://www.twitch.tv/foxholegame

As an additional note... there won't be a Community Highlights post this week due to our busy launch schedule. We'll definitely be looking at content that was created in the last two weeks in our next post though!

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We have released a client update that potentially fixes the client crash ("Corrupt data found" "Fatal Error") that was introduced in 0.0.34. Since the bug is difficult to reproduce, we can't confirm 100% that it is fixed. If you have experienced this crash, please grab the update by verifying integrity of demo files from properties. If you still experience the bug after updating, please PM me right away. Thank you!

vast eagle
still nacelle
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Hey guys!

We are organizing an event for the last day of pre-alpha Foxhole.

The idea is to organize some neat battles and mini-games.

If you are interested in joining, join our Unofficial Community server here: https://discord.gg/qU6kjfM and check the announcements channel.

sonic cape
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@everyone Foxhole has finally arrived on Early Access with Tank combat and other exclusive features We have a 10% discount for a couple of days so pick it up now if you can!

http://store.steampowered.com/app/505460/Foxhole/

Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the w...

Price

$17.99

โ–ถ Play video
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0.1.0.3 Build 15508 Client Update
We just published a small client update that has several improvements and fixes to server browsing and queuing

  • Enlarged server browser window that shows more servers at once
  • Servers are now sorted by name in the server browser
  • Vastly increased chances of all servers being found on both the Server Browser and Campaign screens
  • Position in server join queue no longer resets during poor network conditions
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As most of you know the community for Foxhole has increased dramatically over the last few days. The dev team is super busy in supporting the launch and dealing with the unprecendented growth in player population. We may not be able to respond to each and every PM we get this week. Thanks for the patience!

If you have an issue to report, please make a post on the Foxhole Steam forum http://steamcommunity.com/app/505460/discussions/ or reddit https://www.reddit.com/r/foxholegame/. We are dedicating our time to monitor these channels. If you have an urgent question, please contact a Community Helper. If you have an urgent issue that needs to be resolved, please contact Mods.

merry perch
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Hey everyone! As a reminder, as of the 1st of every month around noon (EDT), #330803236196057088 will be cleared out! Clan leaders can submit a new posting to a Mod at that time.

left raptor
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#341950998153265152 Has been wiped. Please message Mods to have your clan added.
Be sure to include the following information in the message:
[A] Clan Name
[B] Clan Leader
[C] Affiliation (Warden, Colonial, Neutral)
[D] Description
[E] Discord or other communication method link.

vast eagle
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Dev Stream #18 has been uploaded to Youtube, soldiers!

Attention: This dev-stream was recorded before the early access launch
Dev-streams and Q&A happen every other Tuesday at 2pm EDT on https://www.twitch.tv/foxholegame

We talk about some things regarding the Early Access period. We also get into a community content retrospective, the new map, and as always, do a live Q&A.

Cheers!

https://youtu.be/Yq_1PlnXzKw

ATTENTION: This dev-stream was recorded before the early access launch Watch our last dev-stream, where talk about some things coming for the Early Access pe...

โ–ถ Play video
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0.1.0.3 Build 15531 Client Update

We just released a small client update that drastically improves server refresh time and robustness, making it easier to find servers with free slots. See the full release notes here: http://steamcommunity.com/app/505460/discussions/0/1470840994972779346/

The full version of Foxhole is finally here! Play exclusive features like Tank Combat and Amphibious Warfare. Pick it up today and get a 10% discount. Don't forget to join our Discord community of over 15,000. Join the war effort now! https://s3....

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Foxhole Community Stream

@everyone The unofficial Foxhole community stream is going live in a few moments with special guest BlueDrake42!!! This is the first community stream post launch so don't miss it! https://www.twitch.tv/foxholecommunity

Remember that this stream is run by veteran Foxhole players from the community and not the devs. The official developer stream will be happening next Tuesday at 2PM EDT right here: https://www.twitch.tv/foxholegame

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Post Launch Status

I just wanted to update you guys on how things are going on our end. We've had one hell of a launch week and we spent most of the week supporting users through forums/reddit/discord and also fixing bugs and other critical issues that are impacting the most players. Due to the launch, we've gone off course from our regular schedule of devblogs, community highlights, and content updates, but we hope to get back to it as soon as possible. We'll keep you guys updated! We are still on track for having a devstream on Tuesday (https://www.twitch.tv/foxholegame) and there will be a couple of neat announcements so look forward to that!

Thanks once again for helping us pull off such a phenomenal launch!! The future of Foxhole is brighter than ever ๐Ÿ™‚

Client Updates
We've released 6 small client updates throughout the week as a result, with the most recent one just released moments ago (see patch notes here http://steamcommunity.com/app/505460/discussions/0/1470840994972779346/).

Server Update
We also internally have a new server build (that is backwards compatible with all existing clients) that fixes several stability issues that occur after a server restarts and restores the world. We will be rolling out this new server build on any newly started or rebooted servers.

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From this point forward, if you have an issue that requires the attention of <@&213133977681264640> please use the channel #344873396850655235 - This channel should be used if you cannot resolve the issue with the votekick system, you cannot resolve the issue peacefully and need to contact a mod. (griefing, ban disputes, reporting other players, etc.) - Only use this channel for serious offenses.

If anyone posting in other channels is unaware of the mod support channel, you can help us out by pointing them in the right direction.

This channel will be very strict about off-topic discussion and anything unrelated to support discussions will be deleted without warning.
Thanks guys! Hopefully this will help everyone out and get issues solved much faster.

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Community Servers

It was initially not a priority for us to support community servers for Foxhole. However, due to the size of the player base, the diversity of communities that exist, and the demand that we've heard for for it, were going to be taking some steps towards supporting this.

To start, there will be a testing phase for community servers where the Foxhole team will be provisioning servers (i.e. providing hardware, installing and running the server) and users will be given access to operate the server (i.e. change maps, set certain parameters, etc). Eventually, we'll consider releasing the server as a public application so that users can provide their own hardware and have complete control. We are taking this approach to ensure that server performance is guaranteed initially and for security reasons.

For the initial testing phase, we will be offering servers rentals for free to a select group of communities. If you are part of an existing community, please submit the application below. We will be selecting communities based on their size and involvement/standing with the Foxhole community in the past. Availability will be extremely limited at first, so don't be discouraged if you do not receive a response.

Application: https://goo.gl/forms/OuKZ1E7FgRBwUiCm1

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Foxhole Emoji Competition

Between now and 8-20, we are holding a competition to see who can make the best Foxhole Related emojis. We will be adding the best emojis to the Discord server!

Guidelines
โ€ข Follow all rules in #information
โ€ข Decent quality
โ€ข Still be readable at Emoji size
โ€ข Foxhole Related
โ€ข No copywritten/trademarked content

To submit your Emojis, post them into #foxhole-creative and tag me, @merry perch

Have fun!

Important Sidenote
Due to the growth of the community, we will be removing clan logo emojis from the Discord, as we simply don't have enough space for all of the awesome logos out there. So get those new emojis submitted so we have something to fill the void!

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Join the Foxhole Dev Team! (local candidates only)

We are looking to grow the Foxhole team to bring even more expansive content and updates in the future. Both programming and artist positions are available. To find out more, please visit our job page: http://www.foxholegame.com/jobs

These positions are strictly for candidates that are legally allowed to work in Ontario, Canada and are either local to Toronto or willing to relocate. No exceptions will be made.

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Server Renaming

Over the next few weeks we will be gradually renaming our servers in an effort to make them unique. Instead of Fox1, Fox2, etc, we want to name servers Carbine, Devitt, HalfTrack, etc.

We will make an effort not to rename servers while a war is in progress to avoid any unnecessary disruption. If you enter the game and your previously played server no longer exists, it likely means that the war finished and the server name was retired. Just join another server.

We never anticipated having to run this many servers when we launched so we didn't have a great gameplan for naming servers. This is something we're fixing now. Thanks for the patience!

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0.2 Development Branch Released

See pinned messages on #devbranch-bugs for details on how to test this update before it's released.

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Foxhole Community Stream

Once again, tonight will be the Foxhole Community Podcast LIVE on Twitch at 8pm EDT.
The Foxhole Community Podcast is a community ran stream that happens every other Thursday (opposite of the Dev Stream). We talk about the game, upcoming features, ideas, and more! Join us!
http://twitch.tv/foxholecommunity

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@everyone
UPDATE 0.2 RELEASED!!! Bayonets, 140 Player Servers, and More! Read the release notes here: http://www.foxholegame.com/single-post/2017/08/17/Foxhole-02-Release-Notes

**0.2 Update Rollout **
More details at http://steamcommunity.com/app/505460/discussions/0/1470841715969189999/

Update 0.2 will be rolling out between 3PM - 6PM EDT today (Aug 17). During this time, we will be updating servers one by one. When a server is updated, it will be brought down for several minutes. Once the update is complete, players will be able to rejoin. The progress of wars (towns, structures, vehicles, etc) will be restored in most cases, but for a small subset of servers things like squad claims and item orders will be reset. In the future we hope to improve the process for updating servers to minimize the amount of disruption that occurs. Thanks for the patience.

Servers with low population may be retired or have their wars reset.
Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the "Update-0.1" client by switching to the "Update-0.1" branch on Steam via the "Betas" properties tab

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0.2 Update Rollout Report

We've completed our 0.2 update rollout to all servers. While all servers were eventually updated successfully, there were a couple of hiccups along the way.

We were able to restore the state of wars on most servers, but due to a bug we had to do a reset on servers running Upper Heartlands and Endless Shore. The process of updating the servers also took much longer than anticipated, causing some confusion since some of you were only able to join certain servers and not others for a couple of hours. We also took the opportunity to reorganize our servers during this rollout. This also may have caused some strain for some of you since your previously played server may have been renamed or retired. Please refer to this thread for details on which servers have changed during this rollout: http://steamcommunity.com/app/505460/discussions/0/1470841715969189999/

We hope to improve our update rollout process in the future to make future updates as least disruptive as possible. Thanks for your continued patience.

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0.2.0.3 Update Hotfix

  • Language setting now saves
  • Fixed server browser UI so player count text doesn't get cut off at certain resolutions
  • Additional text localization for Chinese
  • Region drop-down now acts like a filter for the Refresh button instead of searching on click
  • Servers now sort by player count on server browser screen
verbal marsh
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Live Matches of the Foxhole Competition League are being Broadcasted here. (WARNING: This is still experimental, and stream health may vary.)

https://www.twitch.tv/connmoviemakers - UBGE vs. 501

https://www.twitch.tv/krazyflyinchicken Erotic vs. 82DK

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Join the Foxhole Dev Team! (local candidates only)

We are looking to grow the Foxhole team to bring even more expansive content and updates in the future. Both programming and artist positions are available. To find out more, please visit our job page: http://www.foxholegame.com/jobs

These positions are strictly for candidates that are legally allowed to work in Ontario, Canada and are either local to Toronto or willing to relocate. No exceptions will be made.

vast eagle
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Watch our last devstream on Youtube! We go through some items from community highlights #25, a few suggestions and upcoming features like the shipyard, landing APC and the barge. As per usual, we finish with live Q&A.

https://youtu.be/B9g__T_EE3Y

Also, don't forget we are hiring!
More details on http://www.foxholegame.com/jobs

We are hiring! More info at http://www.foxholegame.com/jobs Watch our last devstream, where we go through some items from community highlights #25, a few sug...

โ–ถ Play video
verbal marsh
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0.3 Development Branch now available

Development branch for 0.3 update is released. See pinned messages in #devbranch-bugs for details on how to participate in testing.

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left raptor
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Tommorow all posts in #353026916326047744 will be wiped. If you want to have your clan added remember to PM a mod.

merry perch
left raptor
sage ore
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Version 0.3.4.1 Client Update - Discord Rich Presence

  • Overhauls the "Now Playing" section in the Discord User Profile to include information about the server you're in.
  • Click on the attachment button in Discord chat (โž•) to create a join link for people to launch the game and join your server directly from Discord.
  • This requires Steam to be running with Foxhole installed and updated to 0.3.4.1.
  • Discord Game Detection also has to be enabled for Foxhole (User Settings -> Games->Foxhole Overlay should be On and Status Message should be Enabled).
tepid estuary
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Client has been rolled back to 0.3.4.0 while we investigate some users hitting a crash. Once we fix the issue we will roll it out again, thanks.

verbal marsh
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Devstream Reschedule
This week's devstream on Twitch has been rescheduled to Thursday Sep 7th due to our team travelling back from PAX. https://www.twitch.tv/foxholegame

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I wanted to welcome our new dev @wide zinc to the community. He's a very talented artist that's going to help make Foxhole even bigger and better than it is today!

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Devstream goes live in 3 hours!! We have our concept artist Julian coming on as a special guest today. If you have any questions for him.. get em ready ๐Ÿ™‚ https://www.twitch.tv/foxholegame

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FCL Tournament
@everyone FCL week 4 is live! Here is the lineup with streamer links:

11AM EDT
82DK vs 10CCE - Streamer: Stranger Day's
https://www.twitch.tv/stranger_days

PUG vs 1DFP - Streamer: MyHaven, KrazyFlyinChicken
https://www.twitch.tv/krazyflyinchicken
https://www.twitch.tv/myhaven

3PM EDT
FCL1: UBGE vs UCL - Streamer: MyHaven
https://www.twitch.tv/myhaven
FCL2: 11th vs Erotic - Streamer: Urgh
https://www.twitch.tv/urgh_of_tar

If you would like to help us out by streaming at future events, message @[FCL][LOGI] gamma27

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0.4 Development Branch is now live

See #devbranch-bugs for notes on how to participate in development branch testing!

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0.4 Release Status

We're gonna be pushing back the release of 0.4 (Amphibious Warfare) by a day to fix additional bugs and ensure that we have a stable release. We're currently aiming for an early Friday release. We'll keep you guys updated.

merry perch
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@everyone AMPHIBIOUS WARFARE FOR FOXHOLE IS HERE!!!

This is the biggest update in the history of Foxhole! Farranac Coast (New Map), Shipyard, Barge, Landing APC, Tank Traps!!

We also fixed a bunch of exploits as well in this update. Full release notes can be found here: http://www.foxholegame.com/single-post/2017/09/15/Foxhole-04-Release-Notes

verbal marsh
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Amphibious Warfare Feedback, Bugs, and Balance

Hey guys! We have been monitoring your feedback on Amphibious Warfare and are aware of the balance, bugs, and issues reported. This was a very large feature that has introduced a lot of next complexity on both the gameplay and technical side of things. We will be working hard to issue a hotfix update next week to address some of these problems.

We think it's important to give the update at least a few days of shakedown before we can get a good perspective on balance issues. Please leave us your feedback in this thread (thanks I Saw A Bear!): https://www.reddit.com/r/foxholegame/comments/70jcbv/current_issues_with_amphibious_warfare/

Again, thanks for all the feedback and for the patience on the bugs. Hope to hear more for you guys soon.

vast eagle
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A reminder that our devstream is going live in about two and a half hours from now. We'll have special guest @tepid estuary on the stream! https://www.twitch.tv/foxholegame

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Devstream is live!

@everyone Official developer stream is going live in a few moments. We have stephan (one of our programmers) as a special guest on the stream this week so get ready to ask him questions! https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

โ–ถ Play video
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Random Deaths Inside Landing APCs
We are working on fixing this bug ASAP. In the meantime, we've observed that being close to the back of the APC might be increasing the chances of the death occurring. It's no guarantee, but you guys may want to leave the rear area empty and not have passengers there until the hotfix arrives.

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Dev stream 21 on Youtube

Due to a small error, our past dev-stream, number 21 was never posted on youtube. Well, that has been corrected and you can catch it on https://youtu.be/VtVJu_6mVLI
Meet Julian, as we talk about community highlights #26, a few suggestions and upcoming features like faction vehicles. As per usual, there's a Q & A at the end.

[dev stream 22, that happened yesterday, will be on youtube tomorrow]

We are hiring! More info at http://www.foxholegame.com/jobs Watch our last devstream, where we go through some items from community highlights #26, a few sug...

โ–ถ Play video
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Channel Categories

You may have noticed the new Channel Categories that rolled out. This will improve the organization of the Discord server, and make it easier to get to the channel you need. For now, the categories are for the faction voice channels, as well as the language channels.

Important: You may need to update Discord if you haven't yet. That being said, you should still see the channels as normal until you do.

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0.4.10 Hotfix Update Released! (Improved D-Day style landings)

@everyone We just released an update that addresses many critical issues with Amphibious Warfare. Farranac Coast should be more playable now and D-Day style landings should work much better now. Much of the changes were based on feedback you guys gave us after 0.4 went out last week. We'll continue to improve Amphibious Warfare in the coming updates.

Release notes: http://www.foxholegame.com/single-post/2017/09/22/Foxhole-0410-Hotfix-Release-Notes

wanton tree
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I want to welcome programmer and latest dev team member @inland aurora to the community!

vast eagle
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Dev stream 22 on Youtube

Our dev-stream #22 from last week is now on youtube. Due to some problems during the stream, there might be some audio issues. Sorry guys. Matt will be back on the next one to ensure I don't screw sothing up agian, hahaha. Check it on https://youtu.be/AqtZZer21ZA
You get to meet one of our programmers, Stephan. We talk about community highlights #27, read some nice suggestions and discuss the development of the maritime wars. As per usual, we finish with live Q&A.

We are hiring! More info at http://www.foxholegame.com/jobs Watch our last devstream, where we go through some items from community highlights #27, read some...

โ–ถ Play video
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Community Stream

@everyone The unofficial Foxhole Community Podcast is going live in a few moments. Join us as we talk about upcoming features, the latest update, a few suggestions, and an exclusive look at never seen before concept art!
http://twitch.tv/foxholecommunity

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wanton tree
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The #364086062722842624 channel has been wiped. If your ad was removed or you would like to make an ad for your clan, please PM one of our Moderators.

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@everyone The Foxhole devstream is going live in a few minutes. We're going to be talking about new features coming in the Autumn Update including a brand new game mode! https://www.twitch.tv/foxholegame

vast eagle
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Autumn Update Live & 25% OFF sale

@everyone Foxhole 0.5 update is live!! This update includes new Half-Tracks, a new game mode, and improvements like visual damage states and swimming! The first War Games server will go live his afternoon. Stay tuned!

Foxhole is also on sale for 25% off on Steam in case you haven't picked it up yet: http://store.steampowered.com/app/505460/Foxhole/

Full release notes can be found here: http://www.foxholegame.com/single-post/2017/10/12/Foxhole-05-Release-Notes

Update: A small client hotfix was rolled out that disables seat switching (which is causing a rare server crash) and updates the Farranac Coast map image

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Community Stream

@everyone The unofficial Foxhole Community Podcast is going live in a few moment. Join us as we talk about brand new features, map changes, and everything else just released in the Autumn 0.50 Update!!!
http://twitch.tv/foxholecommunity

vast eagle
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Dev stream 23 on Youtube

Our dev-stream #23 from last week is now on youtube. The trio is back! Check it on https://youtu.be/FocVybHrN6E
We go through some items from community highlights #28, discuss community events, read some nice suggestions, discuss the Autumn Update, show the Colonial Halftrack, new features, unveil the Weekly War Game modes and demo the different damage states. As per usual, we finish with a live Q&A.

Foxhole is 25% OFF right now! http://store.steampowered.com/app/505460/ Watch our last devstream, where we go through some items from community highlights #2...

โ–ถ Play video
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War Games Server
The weekly war server has been shut down until tomorrow morning. We will notify everyone when it comes back up (currently targeting 11AM ET).

Modifiers will be:

Town Fortress - Only structures near Town Halls will be manned by AI
Explosive - Sulfur respawn rate is accelerated
No Man's Land - Outposts and Barracks are unavailable

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@everyone War Games is live! Server name is WARGAMES-LIVE.

Map
Callahan's Passage

Modifiers
Town Fortress - Only structures near Town Halls will be manned by AI
Explosive - Sulfur respawn rate is accelerated
No Man's Land - Outposts and Barracks are unavailable

We originally had planned to run the War Games server continuously throughout the week, but after an initial run we've decided to run War Games wars at scheduled times so we can better control the flow of users and have more focused testing on game modifiers. This may change at a later time. We're still experimenting with this mode to find the best format so please bear with us. Thanks!

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War Games #1 Post Mortem

Thanks for everyone who participated in War Games #1. Please post your thoughts and feedback in this thread: https://www.reddit.com/r/foxholegame/comments/76kwfc/war_games_1_post_mortem/

War Games #2
War Games #2 is scheduled for Tuesday Oct 17th at 4pm EDT. As a heads up, we're considering running War Games on Tuesdays and Saturdays on a regular basis, but this isn't set in stone yet.

Map: Upper Heartlands
Modifiers: PvP, Take Cover!, and High Tech

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A reminder that our next devstream is happening on Twitch tomorrow at 2pm EDT. We'll be talking about the next map among other features. https://www.twitch.tv/foxholegame

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Devstream #24

@everyone Join us live for our devstream on Twitch in a few moments: https://www.twitch.tv/foxholegame. We'll be talking about our next map and other things we're working on for the next update.

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War Games #2

@everyone War Games is now live on server WARGAMES-LIVE. Join now to participate in the live event.

Map
Upper Heartlands

Modifiers
PvP - No AI inside structures
Take Cover! - Howitzers are available at Technology Level 1
High Tech - Technology Part respawn rate is accelerated

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Some miscellaneous news items:

Community Highlights #29

Highlights from the best community created content from the last 2 weeks! http://www.foxholegame.com/single-post/2017/10/16/Community-Highlights-29

Biweekly Feedback Thread #4

New feedback thread is up! Let us know about your top bugs/suggestions/issues here: https://www.reddit.com/r/foxholegame/comments/7780co/biweekly_feedback_thread_4/

War Games #2 Post Mortem

Let us know how War Games #2 worked out yesterday: https://www.reddit.com/r/foxholegame/comments/778161/war_games_2_post_mortem/

War Games #3 on Saturday

The next War Games is scheduled for Saturday Oct 21st at 11am EDT.

Map: Farranac Coast
Modifiers: Town Fortress, Explosive, and High Tech

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A quick reminder that War Games #3 is going live in half an hour (11AM EDT) on server WARGAMES-LIVE!

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There will be no War Games today. We'll let you know here as soon as the date, time, and parameters of the next one is figured out. Thanks!

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Dev stream 24 on Youtube

Our dev-stream #24 from last week is now on youtube. Now with 15% more rambling!! Check it on https://youtu.be/KlYI-kMFk8c

In our latest devstream, where we go through some items from community highlights #29, discuss community events, read some nice suggestions, talk about our path forward, the new map "West Gate" and how it will affect the game. As per usual, we finish with a live Q&A.

In our latest devstream, where we go through some items from community highlights #29, discuss community events, read some nice suggestions, talk about our p...

โ–ถ Play video
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@everyone Apologies for the network interruption on Campaign1 server. You should be able to join it now!

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War Games #4 Schedule

The next war games is happening on Sat, Oct 28th at 11AM EDT! If you want to secure a spot, be sure to join early. Details below!

Map
Callahan's Passage

Modifiers
Town Fortress - Only structures near Town Halls will be manned by AI
Take Cover! - Howitzers are available at Technology Level 1
Extra Labor - Manufacturing yields more resources for the lower populated faction

We're still figuring out the best times to have war games which is why we didn't run a weekday war yesterday.

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A reminder that War Games starts in 2 hours on server WARGAMES-LIVE!!!

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War Games #4 is LIVE

@everyone War Games is now live! Join server WARGAMES-LIVE to participate.

Map
Callahan's Passage

Modifiers
Town Fortress - Only structures near Town Halls will be manned by AI
Take Cover! - Howitzers are available at Technology Level 1
Extra Labor - Manufacturing yields more resources for the lower populated faction

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War Games #4 has been suspended since the majority of the usual participants were engaged in a community event today and weren't able to attend. The server is still live but has been renamed Fox. We'll definitely be back next Saturday with another War Games event!! Stay tuned for more info.

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quaint stag
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A new month has started, #364086062722842624 has been wiped clean once more! If you would like to see your clan ad return or want your new clan ad on there, please DM one of our mods!

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War Games #5 Schedule

The next war games is happening on Sat, Nov 4th at 11AM EDT! If you want to secure a spot, be sure to join early. Details below!

Map
Westgate

Modifiers
Supply Line - Defensive structures can be built anywhere, but require Garrison Supplies
Refinery - Sulfur respawns quickly, but must be processed at a player built Refinery

Update 0.6 is scheduled to come this afternoon!! Stay tuned

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@everyone UPDATE 0.6 IS RELEASED!!!! Gunboats, Westgate, Keep, Faction Server Queues, and many more features are packed into this huge update! http://www.foxholegame.com/single-post/2017/11/02/Foxhole-06-Release-Notes

Don't forget that War Games #5 goes live on Saturday morning with some brand new game modifiers (see above post).

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Community Manager

I'm excited to announce that @verbal marsh has joined the dev team as a community manager. For those of you that have been around for long enough, you'll know that he has been a solid community leader for over a year now and fortunately enough he also lives Canada (our home base) so it all worked out!

One of our main goals with the CM position is to respond to the increasing demands of the community so that the rest of the dev team can better focus on developing the game. We also hope to improve the community by supporting more events, getting better at collecting feedback, and responding more promptly to issues when they arise.

The admin, mod, and community helper teams will be unchanged and myself, HB, and other devs will also contine to be active on Discord, reddit, etc. The community manager will be there to support these teams and help them do their jobs more effectively in time.

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0.6.14.1 Hotfix Updateย was released on 11/3/2017 that fixes an issue that causes player characters to move erratically after being hit by vehicles under poor network conditions. Some minor UI changes were also made on the server browser and login screen. Verify your game files on Steam to force the update to be applied.

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Server Queue Bug & Workaround

We are getting some reports of players getting disconnected from servers while waiting in the join queue. We are investigating the issue. In the meantime, the work around is to rejoin the server immediately if you get disconnected. Your position in the queue will be held in most cases so you don't need to wait again.

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War Games #5 is LIVE

@everyone War Games #5 is now live! Join server WARGAMES-LIVE to participate.

Map
Westgate

Modifiers
Supply Line - Defensive structures can be built anywhere, but require Garrison Supplies
Refinery - Sulfur respawns quickly, but must be processed at a player built Refinery

Please leave your feedback here on the modifiers: https://www.reddit.com/r/foxholegame/comments/7atlpv/war_games_5_post_mortem/

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First Unofficial Foxhole Census

Hey guys! We're conducting an unofficial census to gather some interesting data about players and the Foxhole community.
It is required that you login to your Google account, and provide us with your DiscordTag#0000.

https://goo.gl/forms/dVad3hBZ9TmfeiPB3

Feel free to PM me any questions!

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Dev stream 25 on Youtube

Our dev-stream #25 from last week is now on youtube. No audio sync issues! https://youtu.be/iMik3dKdBiM

In our latest devstream, where we talk about community highlights #30, suggestions, take a look at the new map "Westgate" & what's gonna come on the next update. As per usual, we finish with a live Q&A.

Our latest devstream, where we: 6:07 talk about community highlights #30 & suggestions 25:14 take a look at the new map "Westgate" & new update 42:31 As per ...

โ–ถ Play video
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War Games #6 Schedule

The next war games is happening on Sat, Nov 11th at 11AM EDT! If you want to secure a spot, be sure to join early. Details below!

Map
Deadlands

Modifiers
Supply Line - Defensive structures can be built anywhere, but require Garrison Supplies
Refinery - Sulfur respawns quickly, but must be processed at a player built Refinery

And if you haven't given feedback on the last wargames yet, head on down to the reddit thread here:
https://www.reddit.com/r/foxholegame/comments/7atlpv/war_games_5_post_mortem/

sonic cape
#

Europe and Russian Server Status

All European and Russian servers went down about 6 hours ago. We are investigating the cause and will provide an update as soon as possible. For now, the Global servers are still available to play on. Thanks for the patience.

SERVER UPDATES

Frag - Russia is live and the war has been restored
Halftrack - Russia is live and the war has been restored
Baker - Europe is live and the war has been restored
Sledge - Germany is live and the war has been restored
Dog - Europe is live, but the war has been reset

UPDATE: All servers have been restored. We were able to restore war progress in all cases except for Dog Europe (a skirmish server). The server outage was caused by technical difficulties from our server host. We don't anticipate any further problems today.

verbal marsh
sonic cape
verbal marsh
#

@everyone
War Games #6 will begin in a moment

The next war game is starting up momentarily (at 11AM EST sharp)

Map
Deadlands

Modifiers
Supply Line - Defensive structures can be built anywhere, but require Garrison Supplies
Refinery - Sulfur respawns quickly, but must be processed at a player built Refinery

wispy dome
#

The Foxhole Community Bootcamp: Basic Course is starting in an hour and everyone is welcome to join!

The basic course covers logistics, engineering defences and how to fight effectively on the frontlines. The courses are made by veteran players to teach the community all the tips and tricks they know!

A link to the server can be found here https://discord.gg/KnzQm8d.

If you want to join the course, simply go to our announcements page and RSVP on our guilded team page and inform a mod.

The Community Bootcamp also does advanced courses over artillery, spec-ops, and large scale logistics. Join the discord server to see the course schedule!

Please contact @[10CCE] fiqrie28 for more details.

verbal marsh
#

A reminder that our next devstream is happening on Twitch on Tuesday at 2pm EST. Come ask us questions about upcoming features, and get the latest news!

https://www.twitch.tv/foxholegame

sonic cape
sonic cape
#

I want to welcome programmer and latest dev team member @hearty tusk to the Foxhole community!

verbal marsh
#

War Games #7 Schedule

The next war games is happening on Sat, Nov 18th at 11AM EDT! If you want to secure a spot, be sure to join early. Details below!

Map
Westgate

Modifiers
Supply Line - Defensive structures can be built anywhere, but require Garrison Supplies
Refinery - Sulfur respawns quickly, but must be processed at a player built Refinery
Beach Head - Unload barges anywhere.

And if you haven't given feedback on the last wargames yet, head on down to the reddit thread here:
https://www.reddit.com/r/foxholegame/comments/7crr5h/wargames_6_post_mortem/

Alternatively: you can leave your feedback on discord in our new #380221415380484106 channel!

If you've got problems not related to the War games, you can find the new Bi-weekly feedback thread here:
https://www.reddit.com/r/foxholegame/comments/7d1t55/biweekly_feedback_thread_6/

merry perch
#

Discord Mod

We are rolling out a new role (get it?) today, called <@&374193809174822912> . Discord Mods are here to help out around the Discord when needed.
You may notice that all Mods also have the <@&374193809174822912> role as well. This will allow those tags to still reach all of us.
We expect that as the Discord Mods get settled in, you will notice a quicker response around Discord itself when issues arise. Our hope is to provide the best experience possible for all of you.

verbal marsh
verbal marsh
vast eagle
#

Dev stream 26 on Youtube

Our dev-stream #26 from last week is now on youtube. https://youtu.be/ma2TMcUJCWE

We talk about community highlights #31, suggestions, and the next updates with a surender option, revamped communication tools and the lobby map . As per usual, we finish with a live Q&A.

Our latest devstream, where we: 3:07 talk about community highlights #31 & suggestions 18:33 what's coming: Communication tools, Lobby map and surrender mech...

โ–ถ Play video
sonic cape
#

Update 0.7 Released!

@everyone Foxhole 0.7 is live!!!! The latest update includes a new Lobby World, Drawbridges, and tons of bug fixes!!

There is a stand-alone Training-Grounds server is up that you can use for practice or hangout. Drop in to check it out!

If you want notifications on when new wars start, check out the new #war-is-starting channel.

Full release notes are here: http://www.foxholegame.com/single-post/2017/11/22/Foxhole-07-Release-Notes

verbal marsh
#

Steam Awards Nomination and Autumn Sale

Foxhole is on sale! We're sharing the shelf space with a lot of other games out there, but we're hopeful to see a few new players join us over the next week or so, so let's show them a warm welcome. It's currently 25% off.

Also, up again this year is the Steam Awards. If you feel so inclined, cast a vote for Foxhole. Many members of the community have opted to try and get us nominated for the โ€œEven Better Than I Expectedโ€ Award... but the choice is yours. You can vote for us by going to the steam page here: http://store.steampowered.com/app/505460/Foxhole/

verbal marsh
#

War Games #8 Schedule

The next war games is happening on Sat, Nov 25th at 11AM EST! If you want to secure a spot, be sure to join early. Details below!

Map
Farranac Coast

Modifiers
Town Fortress - Defences can only be active around townhalls.
Beach Head - Unload barges anywhere.
Refinery - Sulfur respawns quickly, but must be processed at a player-built Refinery
High Tech - Technology Parts drop faster.

And if you haven't given feedback on the last wargames yet, head on down to the reddit thread here:
https://www.reddit.com/r/foxholegame/comments/7dtrjw/wagames_7_post_mortem/

Alternatively: you can leave your feedback on discord in our new #380221415380484106 channel!

If you've got problems not related to the War games, you can find the new Bi-weekly feedback thread here:
https://www.reddit.com/r/foxholegame/comments/7d1t55/biweekly_feedback_thread_6/

sonic cape
verbal marsh
#

@everyone
War Games #8 is starting. Join now!

Map
Farranac Coast

Modifiers
Town Fortress - Defences can only be active around townhalls.
Refinery - Sulfur respawns quickly, but must be processed at a player built Refinery
Beach Head - Barges can unload anywhere.
High Tech - Technology Parts drop faster.

Remember to leave your feedback in the #380221415380484106 channel
Or drop us a line in this reddit thread: https://www.reddit.com/r/foxholegame/comments/7fg25p/wagames_8_post_mortem/

verbal marsh
sonic cape
verbal marsh
#

Dev Stream #27 is up on Youtube

Rapid-fire updates today. Our developer stream from yesterday (Tues. Nov 28) is up on Youtube. If you missed it, come watch as we talk about the new upcoming vehicle, as well as answer questions from the community.

https://www.youtube.com/watch?v=ee9ozi_niP8

Our latest devstream, where we: 5:20 talk about community highlights #32 12:40 New all terrain vehicle 19:40 As per usual, we finish with a live Q&A. Communi...

โ–ถ Play video
verbal marsh
#

Russian Challenge and Weekly Wargames #9

Weekly Wargames #9

The Weekly Wargames will be held this weekend on Saturday Dec. 2nd @ 11 AM EST. We will be running a unique scenario this time, so don't miss it.

Map: Fisherman's Row

Modifiers:
Town Fortress - Defences are only active when built near a townhall.
Refinery - Sulfur must be refined at a player-built refinery structure.
High-Tech - Technology drop rates increased.
No HE - No HE grenades

The Russian Challenge

The Russian Community has issued a challenge to the world to take them on in a 70 vs 70 match on Weathered Expanse on Saturday Dec. 2 @10AM EST. A number of clans have taken them up. Don't miss it.

Russian Streamers:
https://www.twitch.tv/badsantanvs_arma
https://www.twitch.tv/lapshazavr

English Streamers:
http://www.twitch.tv/krazyflyinchicken

vital sable
#

#364086062722842624 has been wiped as it is the first day of the new month. You can resubmit your clan posts to the moderators again at any time.
Don't forget to give us a permanent invitation though! Otherwise people won't be able to join your discord server if it runs out.

verbal marsh
#

Vote for us in the Indie of the Year Awards!

Over the past year you guys have been absolutely phenomenal. This community is better than any we could have hoped for, and you never cease to surprise us with your ingenuity, creativity, and spunk. At the top of the year, we're hoping to get your help in voting for us in the IndieDB - Indie of the Year Awards. To vote, just click the link. We'd really appreciate it!

http://www.indiedb.com/games/foxhole

**

verbal marsh
#

Russian Challenge Event Has Started!

A competitive match between the Russian Community and a number of clans participate in a 70 vs 70 match on Weathered Expanse. You can check it out at any of these streams:

Russian Streamers:
https://www.twitch.tv/badsantanvs_arma
https://www.twitch.tv/lapshazavr

English Streamers:
http://www.twitch.tv/krazyflyinchicken (Starts late @ 11:15AM EST)

If you can't participate, don't worry. There will be a Wargames server starting up soon. Stay tuned for the announcement

verbal marsh
#

Wargames #9 Will Begin in a Moment

The Weekly Wargames is about to begin. Come play with an advanced set of modifiers to help us test out potential changes to the game. Join the server now, and remember to leave us feedback in the #380221415380484106 channel!

Map: Fisherman's Row

Modifiers:
Town Fortress - Defences are only active when built near a townhall.
Refinery - Sulfur must be refined at a player-built refinery structure.
High-Tech - Technology drop rates increased.
No HE - No HE grenades

#

@everyone

verbal marsh
sonic cape
#

@everyone A major announcement is happening on a special devstream that is starting in a few moments. If you are interested in the future of Foxhole you should definitely tune in! https://www.twitch.tv/foxholegame

verbal marsh
still nacelle
#

Foxhole Census results!

Sorry for taking so long, I wanted to get as many responses as possible! Overall very interesting results about the game's community ๐Ÿ˜„

verbal marsh
verbal marsh
#

Weekly Wargames #10

Our weekly wargames will be taking place this saturday on Dec 9 at 11AM EST. This week we're going to test a special modifier.

Map: Endless Shore

Modifiers:
Refinery - An increased sulfur rate, but sulfur must be refined at player-built refineries.
Engineers - Defences can be built by CVs.
High Tech - Increased tech drop rate.

Special Modifier: Both teams will start the game with additional vehicles and resources at their starting town hall.

sonic cape
sonic cape
merry perch
#

Community Stream

@everyone The unofficial Foxhole Community Podcast is going live in a few moments. Join us as we talk about current and upcoming features, including the One World Revamp! http://twitch.tv/foxholecommunity

verbal marsh
#

The Great Bayonet Stampede Community Event

The Great Bayonet Stampede will begin in a moment. This is a community event. In it, two teams armed only with bayonets, will be pitted against one another in a maze built of sandbags, walls, and more. To participate, message @lime grove

verbal marsh
#

Wargames #10 Will Begin in a Moment

Our weekly wargames will be live in a few minutes. Join up early to guarantee yourself a spot. Remember to leave us feedback in the #380221415380484106 channel, or by making a post here on reddit: https://www.reddit.com/r/foxholegame/comments/7inh0c/war_games_10_post_mortem/

Map: Endless Shore

Modifiers:
Refinery - An increased sulfur rate, but sulfur must be refined at player-built refineries.
Engineers - Defences can be built by CVs.
High Tech - Increased tech drop rate.

Special Modifier: Both teams will start the game with additional vehicles and resources at their starting town hall.

verbal marsh
#

Less than 24 Hours left to Vote

Remember that we're not some AAA studio with an advertising budget. The reach of our game depends on you guys' word of mouth. If you think we're the kind of game that more people would enjoy (you better!!) then there's a chance for you to help us by voting at http://www.indiedb.com/games/foxhole. There's less than 24 hours to vote... And thanks guys. You're amazing.

sonic cape
#

Devstream Tomorrow Cancelled

Due to a busy development schedule our regularly devstream on Twitch will be cancelled tomorrow. We will keep you guys updated on when the next stream will be happening.

On the plus side, look forward to the Communications Update dropping this Thursday!!

verbal marsh
verbal marsh
sonic cape
sonic cape
#

Foxhole Communications Update is LIVE

@everyone A HUGE update for Foxhole was just released! The Communications Update is packed with new features and content including the L.U.V. (aka "Jeep"), Radio Backpacks, Map Intelligence, and brand new map and much much more! Full release notes are here: http://www.foxholegame.com/single-post/2017/12/14/Foxhole-08-Release-Notes

Join server Fox now to play on the new skirmish map Tempest Island.

War Games #11 Plan

Our next Weekly War Games will be taking place this Saturday on Dec 16 at 11AM EST with brand new modifiers from 0.8.

Map:
Weathered Expanse

Modifiers:
Encampment - Players can build Campsites, but not Outposts (Campsites act like a single player spawn point)
Stronghold - Town Halls are twice as resilient against all damage
Refinery - An increased Sulfur respawn rate, but Sulfur must be refined at player-built Refinery structures
High Tech - Increased Tech Part rate

Holiday Events

Look out for a calendar of exciting Foxhole events happening over the holidays. Stay tuned for more information!

sonic cape
#

@everyone Join server WARGAMES-LIVE now to secure a spot in our weekly war games. War Games changes things up by adding special modifiers that change the game in one or more ways.

Remember to leave us feedback in the #380221415380484106 channel, or by making a post here on reddit: https://www.reddit.com/r/foxholegame/comments/7k7rr9/war_games_11_post_mortem/

The war starts in a few moments. Good luck!

Map:
Weathered Expanse

Modifiers:
Encampment - Players can build Campsites, but not Outposts (Campsites act like a single player spawn point)
Stronghold - Town Halls are twice as resilient against all damage
Refinery - An increased Sulfur respawn rate, but Sulfur must be refined at player-built Refinery structures
High Tech - Increased Tech Part rate

sonic cape
tepid estuary
#

0.8.10.2 client hotfix
A hot-fix just went live that resolves the issue of tracers stuck in fences causing seconds long client stalls.
The patch should apply automatically, but can be triggered by verifying your game files through Steam.

merry perch
merry perch
#

Community Stream

The unofficial Foxhole Community Podcast is going live in a few moments. Join us as we talk about current and upcoming features, including a first look at some new concept art!

http://twitch.tv/foxholecommunity

@everyone
after the stream
Deliver the Christmas Present
Check out the VIBE Christmas Event at 9pm EST! "Deliver the Christmas Present"
For more info, talk to @lime grove

Twitch

Foxhole Community Media 12/7/2017 - One Madness Revamp!

โ–ถ Play video
verbal marsh
#

Holiday Skirmish Event Will Begin Shortly

Hop into the Holiday-Skirmish server to participate in our biggest war yet (on the smallest map, yet--Tempest Island!) It's going to be an action-packed bombshell of explosive Foxhole... so get in now and reserve your spot while you can.

@everyone

sonic cape
#

Holiday Devstream on Wed

We will be doing a special holiday week developer stream this Wednesday at 2pm EST on our Twitch Channel (https://www.twitch.tv/foxholegame).

This will be an hour long discussion with two devs Mark (aka Markfoot) and Alkas (aka Nooba) on a variety of topics including One World and other features coming in 2018. If you have questions you wanted answered on the stream, reply to this thread: http://steamcommunity.com/app/505460/discussions/0/1620599015879598447/.

Note that this will be far more informal than our usual devstreams since the studio is closed over the holidays and most of the team is taking some well earned time off. Expect even lower than usual production values :)

See you on Wed!

verbal marsh
sonic cape
verbal marsh
#

And The Winner of Indie Of The Year 2017 Goes To..........

FOXHOLE. We did it! You guys don't know how thrilled we are to get this award... and it's all thanks to you guys. We could not have hoped for a more vibrant, dedicated, simply awesome community. If there was space to go down a list and thank every one of you who took the time to vote, meme, or otherwise encourage your peers to support us--we would. Awards like these speak volumes about our playerbase, and really sends us a powerful message that we're on the right track. I'm sure once the rest of the team is in the office you'll be hearing their personal thanks... but I wanted to be the first. Thank you for being you.

http://www.indiedb.com/groups/2017-indie-of-the-year-awards/features/players-choice-indie-of-the-year-2017
*

sonic cape
#

HAPPY NEW YEAR from the Foxhole dev team! Thanks again for making Foxhole one of the best gaming communities in the world in 2017!!!

viral viper
#

Please DM either @dusk grove or @viral viper your thoughts, concerns, and/or your opinion on the role of the community helper. Tell us, what do you think are their responsibilities? How would you change that? What is your opinion of the current roster of helpers we have now? Feedback on these or any other topics would be greatly appreciated.

verbal marsh
#

The Special Developer Livestream is up on Youtube!

If you missed our special holiday stream last Tuesday, check it out now on Youtube here. In it, Alkas and Mark talk about the state of the game, current direction, as well as show off some new concept art. Don't miss it!

https://youtu.be/limo2td7smE

To celebrate the end of a fantastic year, Mark and Alkas joined in a special Q&A stream with the players. Check them answering your most burning inquiries! Y...

โ–ถ Play video
sonic cape
verbal marsh
#

Weekly Wargames #12 - Farewell Farranac

Farranac Coast will be undergoing renovations to help address some of the core problems with it. That means this'll be Farranac's last run for a little while, so come and give it one last playthrough. It will be held on January 6, @ 11AM EST

Modifiers:
PvP - No AI in structures.
Beach-Head - Barges can unload anywhere.
Refinery - Sulfur can be refined at player-built structures.
High-Tech - 3x Tech Rate

viral viper
verbal marsh
#

@everyone

Weekly Wargames #12 - Farewell Farranac - Will begin in a Moment!

Come and take your last chance to play on Farranac Coast before it gets revamped! The server is up now to begin shortly...

Modifiers:
PvP - No AI in structures.
Beach-Head - Barges can unload anywhere.
Refinery - Sulfur can be refined at player-built structures.
High-Tech - 3x Tech Rate

Also: The first matches of the FCL season are beginning now. You can catch some of those streams here:

http://www.twitch.tv/krazyflyinchicken

sonic cape
#

Devstream on Tuesday

We're back with our first devstream of 2018!! It's happening on Tuesday at 2PM EST on Twitch. Join us for community highlights, a live Q&A, and the reveal of brand new details for One World.

https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

โ–ถ Play video
sonic cape
#

A reminder that our first devstream of 2018 is happening today at 2PM EST. See you all there!

sonic cape
dark pebble
#

@everyone To celebrate over a year of creativity from the community, we present to you the official Foxhole Fanart contest! There will be two separate categories: Written and Visual. Each category will have their own winners.

For more information visit: http://www.foxholegame.com/contest

verbal marsh
verbal marsh
#

Dev Stream #28 is up on Youtube!

If you missed the devstream, check it out now on youtube! Listen and watch as Matt, HB, and Markfoot discuss the sweeping changes we expect to see in the One World content update.

https://youtu.be/g-LBObgXBOM

Our latest devstream, where we: 3:15 Talk about community highlights #34 & #35 10:38 Community Suggestions 15:04 One World - more info and details 41:58 As p...

โ–ถ Play video
verbal marsh
#

Weekly Wargames #13 - Deadlock Deadlands

We talked a bit about our upcoming One World changes on the devstream. We talked a little how towns are going to be different... so we're giving you a townhall/outpost themed Wargames on Deadlands! Come play this Saturday, Jan 13th @ 11AM EST.

Modifiers:
Town Fortress - AI for defences will only activate if close to a town hall
Stronghold - Town Halls are much harder to kill.
Encampment - No FOBs! Campsites provide a single-player spawn point.
High-Tech - 3x Tech Rate

verbal marsh
#

Shotguns Or Die event -- hosted by Sunchips!

In just 15 minutes there is a public event hosted by Vibe Events! Come and join everyone in "Shotguns or Die" where you will be able to tear through the enemy till they are out of shirts! DM @lime grove for info!

verbal marsh
#

Weekly Wargames #13 - Deadlock Deadlands Will Begin Shortly

The wargames will begin in a moment. To join up, join the WARGAMES-LIVE server. We'll start it up when the sides even out a bit.

Modifiers:
Town Fortress - AI for defences will only activate if close to a town hall
Stronghold - Town Halls are much harder to kill.
Encampment - No FOBs! Campsites provide a single-player spawn point.
High-Tech - 3x Tech Rate

@everyone

verbal marsh
wanton tree
verbal marsh
#

Weekly Wargames #14 - Endless Shore

We talked a bit about our upcoming One World changes on the devstream, including our thoughts on towns and FOBs. We got a lot of great feedback on the #380221415380484106 channel, as well as the reddit thread (below). So we wanted to try it again... this time on Endless Shore. Come join us Saturday, Jan. 20 @ 11AM EST!

Modifiers:
Town Fortress - AI for defences will only activate if close to a town hall
Stronghold - Town Halls are much harder to kill.
Encampment - No FOBs! Campsites provide a single-player spawn point.
High-Tech - 3x Tech Rate

https://www.reddit.com/r/foxholegame/comments/7qawqn/weekly_war_13_post_mortem/

merry perch
#

Community Stream

Coming up in about 6 minutes, we have our bi-weekly unofficial Foxhole Community Podcast! Tonight, we take a look at One World, Bases, AI Structures, and an exclusive first look at new concept art!
Tonight's special guest is none other than Markfoot himself!

http://twitch.tv/foxholecommunity

@everyone

Twitch

Foxhole Community Media 12/21/2017 - Communications!

โ–ถ Play video
verbal marsh
#

Weekly Wargames #14 - Endless Shore

Wargames will begin in less than 15 minutes! Join the WARGAMES-LIVE server to participate. This game mode is to serve as an experiment to test future game iterations. Here are today's modifiers:

Modifiers:
Town Fortress - AI for defences will only activate if close to a town hall
Stronghold - Town Halls are much harder to kill.
Encampment - No FOBs! Campsites provide a single-player spawn point.
High-Tech - 3x Tech Rate
@everyone

sonic cape
#

Devblog 36: World Conquest Edition

Check out our latest devblog, which finally reveals the details on World Conquest mode! http://www.foxholegame.com/single-post/2018/01/20/Devblog-36

Don't forget to tune into our Devstream on Tuesday, where we'll be continuing the conversation on World Conquest! https://www.twitch.tv/foxholegame

viral viper
#

In order to best serve the community, we will be recreating the Community Helper system to better align with our vision for the role.

The role of the community helpers is to act as a tool for those interested in helping the community to allow them to better achieve those goals. It is not meant to be a badge for veterans. Anyone can help without a special role, and that will be reflected in the guidelines. You, as a new Community helper, will be granted more tools to help, but you will be expected to use them and be a positive representation of the community. With great power comes great responsibility. This is the entry level staff position, as such you represent the Staff to the community just as you represent the community to the outside world.```

For this reason, we will be releasing all current Community Helpers on `January 23rd at 2300 EST`, and offering a new application for Community Helper going forward.
We welcome all of you to submit an application. When doing so, we urge you to fully read and answer the questions within the application to the
best of your ability.

We want to thank each and every one of you for your efforts in helping this community grow into what it is today.

https://goo.gl/forms/eVohDO2jilZlh9G62

*Discord Mods will remain in their existing Discord Mod and Community Helper role.
verbal marsh
#

Devstream on Tuesday

Get ready for a fresh batch of information during our Dev stream It's happening on Tuesday Jan 23 at 2PM EST on Twitch.

https://www.twitch.tv/foxholegame

sonic cape
verbal marsh
#

Wargames #15 - No-Rush Row

The modifiers for this weekend are geared toward gathering some insight into how HE grenades affect some of our other wargames game mechanics. Hold on to you seats because this ride's going to get wild... Happening on Fisherman's Row (140 players), Jan 27, @ 11AM EST.

Modifiers
No HE grenades - No HE grenades. At all.
Stronghold - Town halls have more HP.
Encampment - No FOBs! Campsites provide a single-player spawn point.
Town Fortress - AI for defences will only activate if close to a town hall

verbal marsh
verbal marsh
verbal marsh
#

Wargames #15 is live now

@everyone
Secure yourself a spot in the WARGAMES-LIVE server. This week is going to be a little special while we test out the absence of HE grenades. Here are the modifiers.

Modifiers
No HE grenades - No HE grenades. At all.
Stronghold - Town halls have more HP.
Encampment - No FOBs! Campsites provide a single-player spawn point.
Town Fortress - AI for defences will only activate if close to a town hall

merry perch
#

Community Helpers

The first batch of Community Helpers has been selected. If you applied but were not selected, this does not mean you won't be selected in one of the future batches.
Community Helper selection will happen every two weeks from now on.

Fun Fact: Since opening up the application, we received 81 applications! Amazing!

To the first batch: welcome to the team!

wanton tree
#

FCL Match Taking Place Today!

Hello again, we've got a final match to round of this weekend that will be taking place soon.
We will be seeing 82DK Vs RS on Fisherman's Row
Our streamer for today will be Shinzo, so feel free to watch the match live https://www.twitch.tv/shizno

More matches will be happening in the coming weeks! Stay tuned!

verbal marsh
verbal marsh
#

Wargames #16 - Callahan's Capitulation

We're expecting this wargames to rock Callahan's Passage with explosives. Think: Michael Bay directs Mulan, where instead of the huns charging down a snowy mountain pass, it's a bunch of Wardens, and instead of an avalanche its a creeping barrage. These games will take place on Feb 3, @ 11AM EST.

Map: Callahan's Passage

Modifiers:

Explosives - Faster Sulfur Respawn Rate
Refinery - Sulfur refines in player-built structures, even-faster Sulfur respawn rate
Engineers - CVs can be used to build defences
Stronghold - Town halls have more HP.

merry perch
#

Clan Recruitment

As with every first of the month, #408689530179158016 has been wiped. You can resubmit your clan posts to the moderators again at any time.
Don't forget to give us a permanent invitation though! Otherwise people won't be able to join your Discord server if it runs out.

sonic cape
merry perch
#

Community Stream

The unofficial Foxhole Community Media Podcast stream will be going live in a few minutes.
Join us as we talk about the upcoming updates, throwable sticky bombs, dev branch, and an exclusive first look at new concept art!

@everyone

https://www.twitch.tv/foxholecommunity

Twitch

Foxhole Community Media 1/18/2018 - One World, Concept Art, and Special Guest: Markfoot!

โ–ถ Play video
verbal marsh
#

Wargames #16 - Callahan's Capitulation

@everyone

The wargames is now live. Looks like it should be a great matchup today with large clans on either side. Join in now, while there's still room!

Map: Callahan's Passage

Modifiers:

Explosives - Faster Sulfur Respawn Rate
Refinery - Sulfur refines in player-built structures, even-faster Sulfur respawn rate
Engineers - CVs can be used to build defences
Stronghold - Town halls have more HP.


verbal marsh
sonic cape
verbal marsh
sonic cape
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@everyone Devstream is starting in a few moments! We'll be talking about the first World Conquest test event. Join the stream here: http://www.twitch.tv/foxholegame

verbal marsh
verbal marsh
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Developer Livestream #30 is now up on Youtube!!

If you missed the livestream on Tuesday, here's the youtube video. These livestreams are run every other Tuesday. Don't miss the next one by checking for it on the calendar here: http://www.foxholegame.com/events-calendar

https://youtu.be/jNLvffyMrFE

The Art Contest is still going! Check rules and info here: http://www.foxholegame.com/contest Our latest devstream, where we: 4:40 Community Highlights 13:50...

โ–ถ Play video
sonic cape
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Status of 0.9 Release & World Conquest Test Event

We are nearing the release of update 0.9, which will include an experimental version of World Conquest. World Conquest will not be widely available in 0.9, but will be playable during a test event that will begin shortly after release. Capacity will be limited and players will be granted access on a first come first serve basis.

Remember that World Conquest is still highly work in progress and has missing features, balance issues, and potential bugs. The goal of the test will be to gather data that will be used to improve World Conquest in future iterations.

This is by far the biggest update in the history of Foxhole. We are currently aiming to release on Thursday, Friday, or Monday but there is a very good chance that things could be delayed further if additional last minute issues are discovered. We will keep everyone updated on our progress.

sonic cape
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Update on 0.9 Release The World Conquest Test Event will not be happening today. We'll keep you guys updated on our progress.

sonic cape
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0.9 Release Pending

All systems are good to go for a release of 0.9 this afternoon. We will be deploying the update shortly and then later this afternoon we will begin the World Conquest Test Event (we will give you a more exact time soon). Due to the complexity of this rollout and the experimental nature of World Conquest, there is a high probability that a show stopping technical issue may show up at the last moment and prevent the Test Event from happening today. We will keep you guys update on our status. Thanks.

sonic cape
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World Conquest Test Event Pending

The current target start time to the World Conquest test event is 3:30pm EST (1 hour from now). We will let everyone know if there are any delays. For now, please read the following details carefully (will be reposted later on).

The World Conquest shard will have a limited capacity and players will be allowed to join on a first come first serve basis. We will be monitoring the event closely but please be aware that it may end at anytime if any unexpected issues occur. If the event continues to run until Monday without hiccups, we will evaluate whether or not to continue further. Please join the Foxhole Discord for additional details and updates on this event. We will be iterating rapidly on World Conquest in the coming weeks so expect more Test Events in the near future. This test is just the first step of many in our ongoing One World revamp.

For an overview of World Conquest gameplay, please see this post carefully: http://www.foxholegame.com/single-post/2018/02/01/Overview-of-World-Conquest-Gameplay

Be aware that this is a highly experimental version of World Conquest so expect missing features, game balance issues, and potential bugs. If you want a smooth experience, we recommend that you wait for a couple of iterations before trying World Conquest.

sonic cape
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The event will be delayed. Standby.

vast eagle
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Event back on track. 5 minutes to go

sonic cape
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Update 0.9 & World Conquest Test Event is Live!

@everyone Update 0.9 is live! Join the Conquest-Test shard to be part of the first ever World Conquest Test Event. Please read below for details on this event!

This update contains an experimental version of World Conquest (a new way to play Foxhole!) which is available to play in a limited Test Event that is currently live. The goal of the test will be to gather data that will be used to improve World Conquest in future iterations.

The World Conquest shard will have a limited capacity and players will be allowed to join on a first come first serve basis. We will be monitoring the event closely but please be aware that it may end at anytime if any unexpected issues occur. If the event continues to run until Monday without hiccups, we will evaluate whether or not to continue further. Please join the Foxhole Discord for additional details and updates on this event. We will be iterating rapidly on World Conquest in the coming weeks so expect more Test Events in the near future. This test is just the first step of many in our ongoing One World revamp.

For an overview of World Conquest gameplay, please see this post carefully: http://www.foxholegame.com/single-post/2018/02/01/Overview-of-World-Conquest-Gameplay

Be aware that this is a highly experimental version of World Conquest so expect missing features, game balance issues, and potential bugs. If you want a smooth experience, we recommend that you wait for a couple of iterations before trying World Conquest.

IMPORTANT KNOWN ISSUE: Some players are spawning into World Conquest as the wrong faction after joining the war. If this happens, immediately log out and log back in otherwise you will be faction locked.

Full update release notes can be found here: http://www.foxholegame.com/single-post/2018/02/09/Foxhole-09-Release-Notes

sonic cape
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World Conquest Test Event Results

First off, we want to thank everyone for participating in the first of many World Conquest test events. The event is currently winding down and if it does not conclude on it's own, then we will be suspending it by the end of the day (as part of our originally planned Monday re-evaluation). Remember that since this is was a test, the results should not be based on who won or lost the war, but on what we learned about what works and what doesn't in World Conquest.

We had roughly 2000 players participate and we we're able to gather invaluable data that will help us build World Conquest and One World. While there were several technical issues, the 2-3 day long test validated much of our back end server architecture and has given us the foundation to push forward with more World Conquest features in the coming weeks and months. Remember that the reason why we run these tests in such a raw state is to accelerate the development of World Conquest and to gather data to make better design decisions.

For additional details on the event and what's next, please read this post: http://www.foxholegame.com/single-post/2018/02/11/World-Conquest-Test-Event-Results

verbal marsh
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Foxhole Community Media - Strat Chat - Live Now

The Foxhole Community Strat Chat's first livestream is going live soon! The World Conquest update has changed (and broken) a lot of things! Join us as we talk about the changes to the meta, the strategy, and the bugs!

https://www.twitch.tv/foxholecommunity

Twitch

Foxhole Community Media 2/1/2018 - Concept Art, One World, Throwable Stickies, and more!

โ–ถ Play video
sonic cape
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World Conquest Test Event #2

The next World Conquest Test Event will start this Thursday at 1:00PM ET following a hotfix update earler in the day. The hotfix will contain bug fixes and game balance for World Conquest. We will update you with a list of changes before the event starts. Stay tuned for more information...

sonic cape
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0.9.24 Hotfix Dev Branch & Release Notes

The dev branch just went live with the 0.9.24 hotfix. To help prepare for the event, I will be posting the hotifx release notes here as well. The hotfix update will go live tomorrow morning and the event will start at 1PM ET.

Thank you for all the feedback provided from the first Test Event. The majority of the changes and fixes that are in this hotfix were based on feedback from the community.

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GAMEPLAY CHANGES

  • Port Base defensive structures (Bunkers & Pillboxes) are now invulnerable
  • Soldier Supplies can no longer take up anymore than 5 item slots in bases

GAME BALANCE

  • Prebuilt bases in coastal regions now start at Tier 2 with maxed out Garrison Sizes (nearby Garrisions are now active as a result)
  • Foxholes, Wooden Pillboxes, Encampments, and Garrison Camps health increased by 50%
  • Frag Grenade Explosive Material cost increased from 0 to 40
  • HE Grenade Explosive Material cost increased from 40 to 80
  • HE Grenade no longer requires Blueprints
  • Rifle Grenade Launcher requires Blueprints
  • Scrap node resource amount and gather rate decrased by 50%
  • Component node resource amount decrased by 50% and gather rate decreased by 40%

OTHER CHANGES

  • A notification is now shown worldwide to the team when a new technology is unlocked
  • A HUD notification is now shown when a player is firing at an invulnerable structure
  • Squad lock automatically is removed after 45 minutes instead of 80 minutes
  • Discord Rich Presence no longer shows player counts in World Conquest mode
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MAJOR BUG FIXES

  • Destroying and rebuilding a T2 base no longer prevents players from using it as a spawn point
  • HE Grenades are no longer stockpiled in coastal region starter bases
  • Passwords work again on community servers
  • Home Base status no longer switches to another base after an upgrade occurs in enemy port regions
  • FMG and Field Artillery repair collisions have been fixed
  • FMG collisions have been fixed so mounted players can be damaged from behind again
  • Fixed issue with travelling not occurring after the countdown, but instead happening at a much later point in time after the player has left the travel aree
  • Fixed issue that caused players to spawn at the border instead of at the Port Base at the start of the war
  • Enemy Blueprints can now be properly submitted to the Vehicle Factory
  • Items inside a vehicle can no longer be duplicated at the border by destroying the vehicle before it travels
  • Fixed one issue that caused players to lose their vehicles when travelling between regions
  • Join Last War button on the server browser screen now properly works with World Conquest mode
vast eagle
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World Conquest Test Event #2 Status

We are currently in the process of rolling out the 0.9.26.1 hotfix, which will contain bug fixes and game balance changes for the next World Conquest Test Event which will start shortly. We released the update later in the day than we anticipated and want to give the update a bit of shakedown time before starting the World Conquest Event, so the current target start time has been pushed back to 3PM ET. Stay tuned.

sonic cape
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World Conquest Test Event #2 is LIVE!

@everyone The next World Conquest event has begun! We also just released an update that addresses many bugs and game balance issues from the first event. Due to your helpful feedback last week, we've been able to improve conquest quickly with this new iteration.

A few devs will be participating in the early part of the war.. so see you guys out there!

Join the server Conquest-Test to participate in this event. A reminder that the goal of the test is to gather data that will be used to improve World Conquest in future iterations. For an overview of World Conquest gameplay, please see this post carefully: http://www.foxholegame.com/single-post/2018/02/15/Foxhole-09-Release-Notes

The point of these World Conquest tests is to gather feedback so we can improve future versions. If you participate in the event, please leave your feedback on #380221415380484106. Thank you.

Be aware that this is still an experimental version of World Conquest so expect missing features, game balance issues, and potential bugs. The event may end early if technical difficulties arise. If you want a smooth experience, we recommend that you wait for a couple of iterations before trying World Conquest.

verbal marsh
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Come talk to the devs. Provide feedback to us in Voice!

We're going to open up the feedback channels and threads for this second world Conquest Test pretty soon. As such, we're going to be on Hangouts so you can guys can talk to us and we can discuss the changes and the war and share war stories.

verbal marsh
sonic cape
sonic cape
verbal marsh
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Community Highlights #38 is Out Now!

This week I really wanted to showcase as much of the world conquest stuff as I could. There was a lot of really great stuff, but I think a good portion is being held back for the art competition. Speaking of which, remember the Art Competition! This Community Highlights will be especially useful to those of you who have stressed frustration over the 1k word limit for the written portion. Letters from the Front, poetry, and all other forms of written art are accepted... as long as the word count doesn't exceed 1k! Take a look!

http://www.foxholegame.com/single-post/2018/02/20/Community-Highlights-38

Art Contest:
http://www.foxholegame.com/contest

sonic cape
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Hiring a QA Tester

The Foxhole team is looking to hire an in-house QA Tester. Candidates must be local to Toronto, Canada. Details about the position can be found here: http://www.foxholegame.com/jobs

verbal marsh
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Developer Livestream #31 is up on Youtube!

If you missed the livestream on Tuesday, don't worry we got you. The livestream is up, and is hosted every other Tuesday. Don't miss the next one by checking for it on the calendar here:

http://www.foxholegame.com/events-calendar

https://youtu.be/dgm_w3emoyw

The Art Contest has only a few days to go! Check it out here: http://www.foxholegame.com/contest Our latest devstream, where we: 9:50 Community Highlights 14...

โ–ถ Play video
sonic cape
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World Conquest Test Event #3

The last test was very successful as we were able to gather a lot of valuable feedback and validate both our technical and gameplay systems for longer term wars. The next World Conquest event will be starting on Saturday Feb 24th at 11AM ET. No game update will be applied for this test, but we are looking into tweaking some gameplay parameters (to be determined).

Gameplay Parameters: Workshops and Weapon Factories will not be available in the Deadlands and Upper Heartlands for this Test Event.

sonic cape
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@everyone World Conquest Event #3 has begun!!! Join server Conquest-Test to participate in this this 6 region war! Remember that we have changed the parameters for this war: There are no Workshops or Weapon Factories in the Deadlands or Upper Heartlands. Good luck everyone!

verbal marsh
merry perch
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Clan Recruitment

As with every first of the month, #418985143341154305 has been wiped. You can resubmit your clan posts to Discord Mods or Moderators at any time.
Don't forget to give us a permanent invitation though! Otherwise people won't be able to join your Discord server if it runs out.

sonic cape
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Devblog 39

New devblog is up! Read about what's under development, including our character uniforms research project, feedback from World Conquest tests, and upcoming release plans for the 0.10 Update!

http://www.foxholegame.com/single-post/2018/03/02/Devblog-39

sonic cape
sonic cape
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Information on vehicle desync bug

If anyone has any information on the bug that causes Trucks (or any vehicle) to "float" after exiting, please email foxhole@clapfootgames.com.

This is the issue where the vehicle "desyncs" from the player and appears to be in a different location than what the player client sees. This is NOT the issue of vehicles being stuck in a diagonal position. We are specifically looking for details on how to reproduce the issue, including specifics on the circumstances under which it happens.

Thank you.

verbal marsh
verbal marsh
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Developers play in the FCL - Today, March 7 @ 2PM EST

Join the Developers as we try an experimental version of Skirmish mode in a match hosted by the Foxhole Competitive League. If you want to help us stream the match, you'll have to check in with @wanton tree or @half flicker for a complete list of guidelines and to make sure that you're eligible.

If you're feeling left out, and want to try the skirmish yourself, don't worry. We'll have a developer branch to you as soon as possible so even if you can't play, you'll be able to check it out afterward.

Keep checking these threads for an updated list of streamers:

http://steamcommunity.com/app/505460/discussions/0/1697167168515498232/
https://www.reddit.com/r/foxholegame/comments/82m8xd/dev_skirmish_stream_links_march_7/
*

wanton tree
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Developer Skirmish Match Starts Soon!

@everyone Soon the staff team will be playing an FCL hosted skirmish event. The event will last for two hours, starting at roughly 2pm EST and if you are interested in watching the staff participate in the event you can check out our list of streamers on one of these threads:

http://steamcommunity.com/app/505460/discussions/0/1697167168515498232/
https://www.reddit.com/r/foxholegame/comments/82m8xd/dev_skirmish_stream_links_march_7/

A #devbranch-bugs of the upcoming skirmish mode will be out either later today or sometime tomorrow so you will be able to check out the game mode for yourself!

Please note this is an experimental build and there may be some bugs or issues with the new game mode.

sonic cape
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Dev Branch 0.10.10 Released

This includes an early version of the One World experience and the full 3x3 World Conquest grid. See #devbranch-bugs for details.

merry perch
verbal marsh
verbal marsh
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Developer Livestream #32 is up on Youtube!

If you missed the last developer livestream you can catch it now. In it, we talk about the One World conquest monuments, Skirmish, and more!

https://youtu.be/iwL5R4w8A6s

sonic cape
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World Conquest Begins at 4:30PM ET (Pending Stable Rollout)

We are close to rolling out 0.10, which will include the first general release of World Conquest. If the rollout is stable, the current target start time for conquest is 4:30PM ET. If the time is postponed, we will let you know ASAP here. Please standby for updates.

sonic cape
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World Conquest Update is Live!

@everyone Be part of Foxhole history and join the first official World Conquest War, which is starting in a few moments! Grab the latest update and get in there now to help lead the Colonials or Wardens to victory! This will be a long war, so remember not to burn yourself out on day 1. This weekend, we will be launching a promotion that will bring even more soldiers to the war effort.

This is a massive update that overhauls the main game modes for Foxhole and provides a new foundation that the future of the game will be built on. Before proceeding, please read this introductory post: http://www.foxholegame.com/single-post/2018/03/09/First-One-World-War-Begins-on-March-14

Full release notes for the 0.10 update can be found here: http://www.foxholegame.com/single-post/2018/03/14/010-Release-Notes

sonic cape
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0.10.16.2 Hotfix Update

We just released a hotfix patch that allows the player to view friendly player population (Low, Med, High, Max) for ALL regions on the travel screen, not only friendly owned ones. This makes it easier to know where the major points of contention are in the Conquest.

verbal marsh
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Foxhole is On Sale now!

This is the big promotion we talked about in the dev stream. We're thrilled to see so many people actively engaged in the World Conquest mode right now, but holy crow the queues! We're going to add a very very slight level requirement to enter the World Conquest mode as a temporary measure to help regulate the flow of players incoming to the game from the promotion. Do not worry. If you were playing the WC before now, and are suddenly unable to access it due to level, please send me a message and we'll get you sorted out.

In addition, if anyone is looking to run a recruitment event, or any event that is friendly to newcomers, please let a mod or discord mod know and we can organize a way to get you some voice channels on this discord to make it easier to reach people.

Take 'em to the front!
*

verbal marsh
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Come Talk to a Developer of Foxhole, or Read This for Resources

@everyone

At the risk of sounding like a call center voice recording; we are experiencing higher-than-usual queue times in Foxhole today as a result of the sale. For any new players that might be joining us today, take a look at this post to find out more about where to get help, resources, and be a part of the community!

You can also come to talk to a developer directly if you're having problems accessing the game. We're in the "Get Help Here" Voice Channel, or Ping @verbal marsh

http://www.foxholegame.com/single-post/2018/03/17/If-youre-reading-this-a-Dev-is-on-Discord-right-now-to-help-you-out

verbal marsh
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Reminder: Developer Livestream is on Tuesday, Mar 20 @ 2PM EDT

For all those new faces out there, this should serve as a notice that we hold our Developer Livestreams every other Tuesday at 2PM EDT. In it, we answer questions from the community, reveal information about upcoming releases, and show off community-made art! Subscribe to the channel to get a notification of when we go live.

http://www.twitch.tv/foxholegame

merry perch
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๐ŸŽ‰ 50k Members in Discord! ๐ŸŽ‰

@everyone

We just reached 50,000 members in our Discord community!
Thank you all so much for being part of something so purely amazing.

vast eagle
dark pebble
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The Art Contest Winners

@everyone
Come and view the amazing submissions for the first ever Foxhole art contest. Thank you to all the participants. Congratulations to @velvet kite for winning the Best Overall Prize!

http://www.foxholegame.com/single-post/2018/03/20/Art-Contest-Winners
@verbal marsh Will contact the winners directly.

dark pebble
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We need your fan art!

We will be at Pax East APR 5 - 8, 2018 in BOSTON, MA. Booth # 21115

We are creating a large printed collage of all of your amazing work. If you want to participate please drop your Foxhole Fanart into this folder: https://drive.google.com/open?id=1aDVo1DZyGtkqNyxASKbYKafJdsxZy69G
Please give your art a title as well as your public name so we can credit you at the booth! ex) WardenExample_ClapfootAdam

We really want to showcase all the amazing work that you have made over the last year. We will only use art found in this folder. Please get it in by Friday April 23rd, 2018 so we can get it printed in time!

sonic cape
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War #2 has Begun!

Skirmish
Skirmishes for the next war have already begun. Remember that Skirmish victories count towards the overall win condition of the war (which Monument is earned) and commends earned during Skirmish also count towards standings. We will continue to improve skirmish mode in near future updates. Stay tuned!

Conquest
The next conquest begins on Friday at 1PM ET. We are currently working on an incremental update that will help alleviate some of the pain points around queues. This won't be an overnight fix to queue issues, but it will hopefully be an improvement. Thanks again for the patience. The level requirement for accessing Conquest may be increased up to a maximum of 8 (this is the highest it will be set to for this conquest).

verbal marsh
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Hotfix Patch Notes and World Conquest #2

This is a reminder that the World Conquest that begins tomorrow will have a minimum level 8 requirement. We're doing this as an experiment to tackle the problem with the queues getting unreasonably long. If things are going smooth, it will be easy for us to reduce this requirement later.

Okay so on to the patch notes:

  • Fixed some minor crash occurrences in the Home Region.
  • An issue with Blueprints not properly stockpiling has been fixed.
  • Players should no longer be dropped from queue when the home region restarts.
  • The queue should now show up regardless of whether or not the queue status has changed.
  • The Sandbox is no longer under attack (Skirmish attack notification fixed).
  • Various travel screen changes.

The war will begin at 1PM EDT on Friday. Good luck.

verbal marsh
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Dev Stream #33 is up on Youtube

This stream contains the results of the Community Fan Art contest, as well as a short recap of who we are as a team, so that our newer players can get to understanding who we are and our philosophies. If you didn't catch the stream, here it is on Youtube. You can catch us every other weekend on Tuesdays at 2PM EDT, or check the community calendar for the dates! http://www.foxholegame.com/events-calendar.

https://youtu.be/CahYmxUg2ZU

Check out in full all the winners of The Art Contest: http://www.foxholegame.com This one is a bit different. No Highlights or Updates. But we do talk about ...

โ–ถ Play video
dark pebble
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Pax Fan Art Wall Submission deadline!
We will be closing submissions for the PAX Community Fan Art wall on **Sunday March 25th at 11:59 pm EST. ** please put submissions here https://drive.google.com/open?id=1aDVo1DZyGtkqNyxASKbYKafJdsxZy69G Please give your art a title as well as your public name so we can credit you at the booth! ex) WardenExample_ClapfootAdam

We really want to showcase all the amazing work that you have made over the last few years. This is not a competition. We want to show off all the cool and unique ways you celebrate Foxhole! Previously created art is welcome,

verbal marsh
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Level Requirement and Queues

We're making some minor adjustments to the queues to hopefully alleviate some pressure. We're sorry for such a long wait time. We're working on it!

We've also lowered the level requirement back down to 5. This will not go back up, but be prepared for more tweaks to this in the future while we try to keep up!

As always if you feel the need to vent you can DM me directly (but responses may not be immediate!) @verbal marsh

sonic cape
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Addendum to above post by KFC: After the adjustments mentioned above were made, we have successfully increased average player capacity by ~20% in the conquest today.

verbal marsh
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Community Highlights #40 is up!

Sorry for the delay! It was crazy busy with the sale this past week, plus a whole host of other things. We did get it done though! Check it out here:

http://www.foxholegame.com/single-post/2018/03/25/Community-Highlights-40

A reminder though that this Community Highlights only covers everything up to March 20. Everything after that will be on the next one!

sonic cape
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We're Still Hiring!

The Foxhole team is looking to expand! We're looking for both a Game Programmer and QA Tester. The positions are for candidates that are legally allowed to work in Ontario and are either local to Toronto or willing to relocate.

http://www.foxholegame.com/jobs

sonic cape
sonic cape
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0.11 Early Dev Branch

An early development branch for 0.11 has been released. See pinned message in #devbranch-bugs for details.

merry perch
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Community Stream

The unofficial Foxhole Community Media Podcast stream will be going live in a few minutes. Tonight we're talking about all things Foxhole since 2018! One World, Queues, New maps, Art Contest, 0.10, upcoming 0.11, and a whole lot more!

LET'S GO!

@everyone

https://www.twitch.tv/foxholecommunity

sonic cape
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Transitioning to the next War

The Aftermath
After 10 days of Skirmishes and Conquest, the second One World War is finally over!

The Colonials have taken over the Conquest mainland, but the Wardens were victorious in the Skirmishes that took place on the outskirts of the conflict. Neither side has yet to achieve the highest honor of a Platinum level Monument (earned by winning both the Skirmishes and Conquest).

Colonial Casualties in Conquest: 97024
Warden Casulaties in Conquest: 97656

We hope to provide more interesting statistics on wars in the future. Stay tuned!

A New War Has Begun
Skirmishes for the next war have already begun. Remember that Skirmish victories count towards the overall win condition of the war (which Monument is earned) and commends earned during Skirmish also count towards standings. Some big changes are coming to Skirmish in the 0.11 update next week. Stay tuned!

Note: The next Conquest will not begin for another week for two reasons. Firstly, we want to at least have several days between each Conquest to ensure that they remain signficant. Our ultimate goal with Foxhole is for players to have memorable experiences and be able to look back after a war interesting stories to tell. That can't happen if Conquests just run repeatedly. Secondly, we don't want to start the next Conquest until the 0.11 update is out so that we don't have to interrupt it part way in.

sonic cape
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0.11 Dev Branch

A new development branch for 0.11 has been released. See pinned message in #devbranch-bugs for details.

sonic cape
vast eagle
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0.11 Update is Live!
@everyone 0.11 Update is Live! Brand new skirmish map (Reaching Trail) featuring trench warfare. Supply Drops integrate skirmish with the Conquest.

By popular demand, we are starting the next World Conquest early: Thursday 1PM ET. And to up the stakes, we will be revealing the design of the next vehicle for the faction that wins the next Conquest. Good luck!

More details regarding this update: http://www.foxholegame.com/single-post/2018/04/04/011-Release-Notes

vast eagle
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Known issues on update 0.11:

  • On a few occasions, when queued for Skirmish, the UI might be missing for that. (but you are still queued)
  • Reaching Trail does not trigger spawn in the wild as often as it should
  • Returning home while driving a vehicle destroys the vehicle
vast eagle
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Dev Stream #34 is up on Youtube

Are you waiting in queue for the World conquest, Hoping to be the winning team and check out the new sweet sweet vehicle visual before everyone?
Well.... did you know you can join a skirmish and STILL maintain you queue position? What? You have an allergy against Skirmishes? Poor thing. Maybe you should spend your time watching the latest dev-stream on youtube.

This stream talks about this new update that just hit, a new faction vehicle and a bit about our plans for the future.
If you wanna see us live, you can catch us every other week on Tuesdays at 2PM EDT, or check the community calendar for the dates! http://www.foxholegame.com/events-calendar.

https://youtu.be/Mklq8FuihgY

Our latest devstream, where we: 5:15 Community Highlights' Snippets 11:59 Development updates: Warden Motorcycle & Skirmish Supply Drops 33:45 As per usual, ...

โ–ถ Play video
verbal marsh
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PAX East

The same way your neighbour might do when he comes to pickup his mail after returning from an exotic vacation, I'd like to invite you all to stare enviously at the pictures we took during PAX East in Boston last weekend.

And no, I haven't forgotten about the Community Highlights. That'll be coming soon. The dev blog will similarly be pushed back a week to account for our missing weekend, but the devstream will be on time as usual, next Tuesday @2PM ET.

http://www.foxholegame.com/single-post/2018/04/10/PAX-East-2018

merry perch
#

Community Stream

The unofficial Foxhole Community Podcast stream will be going live in a few moments. Join us as we talk about the war, skirmishes, game changes, and take an exclusive first look at some concept art!

twitch mic http://twitch.tv/foxholecommunity

@everyone

verbal marsh
sonic cape
#

War #5 Begins Sunday at 10:00AM ET

Remember that Skirmishes have already begun for the next war so get in there and start winning those Supply Drops for the next Conquest!

War #4
Thanks for everyone who participated in the last war. Congrats to the Wardens who were able to keep the Colonials at bay during the last 24 hours despite some very hard resistance. Well done!

We understand that there were some pacing and balance issues with the last Conquest, especially in the early game. Despite these issues, the devs would like to give recognition to all the Colonial clans and players that didn't give up and litereally fought until the very last minute. Thank you for contributing to the ongoing health of the game as it continues to evolve.

We have the same goal as you guys: Long and balanced wars filled with great war stories.

Addressing Pacing/Balance

We will be implementing solutions to help with pacing and balance in the upcoming 0.12 update, but that won't be released until the end of the month. However, we don't want to wait that long to see changes so we're going to be making some adjustments WITHOUT rolling out a new update. These changes will be limited, but will hopefully mitigate some of these issues:

Changes for the next conquest:

  1. Center regions will have no item production structures (Weapon Factory, Workshop, Supply Station), besides Medical

  2. Additional Towns will start as T2 in the center regions. EDIT: This list has changed since the initial post. There will be no starter towns in Callahan's Passage

  • The Spine (Colonial)
  • Callahan's Gate (Warden)
  • The Blemish (Warden)
  • Oleander Homestead (Warden)
  • The Foundation (Colonial)
  • Great Barrony Ranch (Colonial)
  1. Sticky Bombs will be removed from Supply Drops

  2. Total player population limits may be adjusted at certain times

IMPORTANT: Please check this post again before the start of the war since things may change.

verbal marsh
sonic cape
sonic cape
sonic cape
verbal marsh
#

Developer Stream is now up on Youtube!

Come join Matt, Mark, and HB as they discuss the new changes coming to patch 0.12. There's community fan art, unicorn slippers, and more! Take a look, and Stay Foxy.

https://youtu.be/F7OFxAB27bQ

wanton tree
#

Annual Foxhole Festival Event Showcase Stream Is Starting Soon!

@blissful juniper Will be streaming a showcase for some events that will be available to play in the Annual Foxhole Festival tomorrow
Twitch link: https://www.twitch.tv/pfcbannon

If you want to find out more about the festival information can be found on their discord: https://discord.gg/Tu3DPuz

verbal marsh
#

Annual Foxhole Festival Event is starting now!

@everyone The Foxhole Festival is an event hosted by the community to play a series of unique mini games dreamed up, created, and organized by players of our community. Come participate in Hunger Games, Tank battles, King-of-the-hill-styled defence games, Artillery sniping, APC jousting, Pirate boarding actions, and more.

To participate, join this discord in the Festival Briefing voice channel and ping @Event Staff

https://discord.gg/gnkJX9

This should be going on for quite a few hours so if you're seeing this message, come and join up. The more the merrier. There should be a few hundred participants to try to exercise some patience when joining.

https://www.youtube.com/watch?time_continue=1&v=lqWMSV4HlNs

sonic cape
#

FESTIVAL DAY 2 - OPEN FOR EVERYONE!!

@everyone Day 2 of the Annual Foxhole festival is about to start and everyone is welcome today! We hope to see you all there!!

SCHEDULE

Feel free to drop in for any of the following events. If you aren't there from the start, that's ok. You can drop in at any time throughout the day.

  1. TRENCH WAR - 10AM EST
  2. TEAM DEATH MATCH - 11AM EST
  3. HOWI DEATH RUN - 1PM EST

HOW TO JOIN

  1. Join the Festival Discord: https://discord.gg/eJrEn3a
  2. Join the GROUP A (Colonial) or GROUP B (Warden) voice channel to receive further instructions
  3. Start Foxhole and go to the Event Browser
  4. Join Festival-3 server (Umbral Wildwood)

EVENT PREVIEW

https://youtu.be/lqWMSV4HlNs

merry perch
#

Mod Mail

You may have noticed that there's a new bot floating around the sidebar. @brittle mirage is a bot that's been deployed to make getting in touch with the Mod team a bit cleaner. If you need the assistance of a Mod, simply message the @brittle mirage directly and the bot will relay everything to us!
For the time being, #344873396850655235 will still be around, but I encourage you all to give Mod Mail a try next time you need to get in touch with us.

sonic cape
#

Transitioning to the next War

The Aftermath
After 11 days of Skirmishes and Conquest, War #5 has finally concluded. The Colonials have defeated the Wardens both on the mainland and in the surrounding skirmishes. This has been the longest war yet since the One World revamp.

A New War Has Begun
Skirmishes have already begun for the next war! Start preparing for the next war by joining in and earning supply drops for the beginning of the next Conquest.

0.12 Update Tomorrow
Remember that a brand new update is dropping tomorrow, which will include the Armoured Car, the Great March (new skirmish map), a boat load of bug fixes, and more! For a preview of the Armoured Car, check out our last Devblog: http://www.foxholegame.com/single-post/2018/04/18/Devblog-41

sonic cape
#

0.12 Update is Live!

@everyone 0.12 Update is live and includes a content drop, new features, and a boat load of bug fixes. This release brings us the Armoured Car, an urban combat, patrol, and escort vehicle. We also have version 1 of the Great March, a new skirmish map that takes place in southern regions of the world and features open field combat.

The next World Conquest begins on Friday, April 27th at 11AM EST.

More details regarding this update: http://www.foxholegame.com/single-post/2018/04/25/012-Release-Notes

verbal marsh
#

Monument Faction Bug

Some players are reporting that their name is appearing on the wrong faction's monument from World Conquest #5. If you are affected by this, please fill out this quick form so we can correct you. Thanks.

https://goo.gl/forms/S1HXL1wkecFvnkV83

verbal marsh
sonic cape
#

Update 0.12.6 Hotfix is rolling out

Within the next hour, we will be deploying a hotfix for 0.12. It will contain the following changes:

  • Garrisoned Houses will now start built around Home Bases in Skirmish
  • Fixed bug where players can overlap vehicle/structure build sites
  • Fixed bug where players become hard to hit after being struck by an Armoured Car
  • Fix that allows Russians to access One World again

After the current skirmishes end, they will not rollover. You'll have to upgrade your client to join the new skirmishes coming up. Supply Drops for skirmishes currently active will be restored within a few hours after the rollout. Thanks for the patience.

merry perch
#

Community Stream

The unofficial Foxhole Community Podcast will be going live in a few minutes. Join us as we talk about the fresh update, the longest World Conquest yet, the armored car, community art, and more!

http://twitch.tv/foxholecommunity

@everyone

sonic cape
#

Conquest Begins Today @ 11AM EST

A note that on top of the towns claimed at the start of the previous Conquest, Sun's Hollow (Colonial) and Brine Glen (Warden) will also be claimed. Please refer to the release notes for further details: http://www.foxholegame.com/single-post/2018/04/25/012-Release-Notes

Good luck everyone!

*Edit:

  • Garrisoned Houses will start built around center region starter towns.
  • Population control will be in effect at the start so expect larger than normal queues during the first few hours of the conquest*
verbal marsh
verbal marsh
sonic cape
#

Devstream tomorrow

Just a friendly reminder that our Devstream is happening at 2PM EST on Tuesday (that's less than 14 hours away!). Join us for some important reveals and a live Q&A! Follow us on Twitch so you don't miss it: https://www.twitch.tv/foxholegame

wanton tree
#

Clan Recruitment Wipe

As per every month #440818544477732864 has been wiped. If you want your clan advertised in this channel please contact a discord mod or game mod.

sonic cape
#

I want to welcome QA lead and latest dev team member @swift tangle to the community!

sonic cape
verbal marsh
#

The level 5 Requirement to enter WC has been removed

For better or worse, we decided this was the better move for now. We realize this will introduce many new players into the world, but we have confidence in our community to properly instruct them and show them around.

We may place it back on in the future, as needs arise.

sonic cape
#

Transitioning to the next War

War #6 has concluded and Skirmishes for War #7 have begun. Start preparing for the next Conquest by joining in and earning supply drops.

Important information about the next Conquest

The next Conquest starts on Tuesday at 11AM EDT (edit: this time has been fixed to accurately reflect the in-game start time)

At the start of the next Conquest, we will be enforcing strict player population balance (much like the last one) to ensure that the start of the war is fair and stable. If you join the more heavily populated faction, queue times may be longer than expected. We understand that this isn't ideal, but we have observed that this approach results in healthier gameplay in the opening hours of the Conquest. We hope to continue to look for ways to improve the balance of Conquest in the future.

sonic cape
#

Please note that there was previously an error in the announcement above with regards to the Conquest start time. The next Conquest actually starts at 11am ET (that's roughly 3 hours from now). Apologies for the confusion.

sonic cape
#

Devblog 42

New Devblog just released! Dig in for details on the AT Rifle and North-South Conquest. It also features a special Art Devblog, which discusses some upcoming improvements to foliage! http://www.foxholegame.com/single-post/2018/05/09/Devblog-42

sonic cape
verbal marsh
#

The Developer Livestream (Apr 24) is up on Youtube

It's really late this week, sorry about that! We had some vacations and it got a bit lost in the confusion. We figured it out, though. The video, not the confusion. The confusion is perpetual and ongoing.

https://youtu.be/ogaSm3r5Vi8

sonic cape
sonic cape
verbal marsh
sonic cape
#

NORTH SOUTH CONQUEST IS IMMINENT

We've gotten ourselves into quite a situation. The War ended overnight (ET), which means 0.13 is ready to rollout now. Since we need the full technical support of the dev team to start Conquests after a new update, the next Conquest has to start either today or next week. We decided to go with today so that everyone can enjoy the Conquest over the weekend!

Important Info

  • Conquest for War #8 starts at 2PM EDT today
  • Conquest will be North South orientation
  • The following Bridges will be destroyed at the start of the war:
    • The River Mercy (Farranac Coast)
    • The Crossing (Deadlands)
    • Callahan's Boot - Concrete Bridge only (Deadlands) Note that there's a new wooden bridge here, which will be built
    • Saltbrook Channel (Endless Shore)
    • Dearg's Fang (Endless Shore)

Please check back to this post for any last minute information. Please note that there is always risk in the rollout of a new update. Technical issues are a possibility

We understand this start time isn't ideal for everyone, but we feel that the alternative would be a 4.5 day break which includes the weekend. More importantly, we also want to get feedback eariler on North South so we can react and make appropriate changes for 0.14 since we're already knee-deep in development for it. Feedback that comes too late won't be incorporated until 0.15. For those that can't play this soon.. thanks for the patience.

silent siren
#

Faction Unlocks

Due to the small skirmish window between conquests 7 and 8 we will accept faction unlock requests until Saturday 8 PM ET to accommodate those who might have missed the start of the conquest. Those who play a substantial amount of time for one side before the deadline will be denied.

sonic cape
verbal marsh
#

Developer Livestream #37 is up on Youtube!

Let the Developers tell you all about the future-past in this dev stream, covering all the things that came out yesterday! But just in case you want to hear it from the horse's mouth, or even if you just want to hear Matt exclaim his signature catch phrase, you can find it all up here on youtube. Just click the link.

https://youtu.be/iPx1BrIAZgQ

Our latest devstream, where we: 5:35 Community Highlights' Snippets 14:05 Development updates: New map visual, 0.13 and 0.14 updates 31:30 As per usual, we f...

โ–ถ Play video
merry perch
#

Community Stream

The unofficial Foxhole Community Podcast will be going live in a few minutes. Join us as we talk about the latest update, anti tank rifles, and an exclusive first look at some concept art for something coming in 0.14!

twitch http://twitch.tv/foxholecommunity

@everyone

sonic cape
#

Devblog #43 & Devstream on Tuesday

Devblog
The preview for 0.14 officially begins with this Devblog.

http://www.foxholegame.com/single-post/2018/05/26/Devblog-43

Devstream
A lot more 0.14 news will be revealed on our Devstream on Tuesday at 2PM EDT. We will also be hosting a very special guest from the community!! The organizer of FCL himself @half flicker will be joining us at our studio to be part of the stream. I expect this to be one of our longer streams so don't miss out.

https://www.twitch.tv/foxholegame

merry perch
#

Technical Difficulties

As you've probably noticed, many of the World Conquest regions are experiencing issues across both factions. The Dev team has been made aware of the issues and will get things up and running as soon as they can.
I swear my cat didn't chew on a cable...

sonic cape
#

Conquest Server Outage

All conquest regions are back online. We are currently investigating what caused the outage last night . Please let us know if you experience any further issues.

sonic cape
#

@everyone DEVSTREAM is starting in a few moments. We're gonna be revealing a brand new amphibious vehicle but more importantly we're gonna be having @half flicker from the Foxhole community as a special guest!! https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

โ–ถ Play video
verbal marsh
#

Community Highlights #44 is live now!!

HARVESTER! Fan art! And a whole new section for War Stories. I'm going to try and keep this one going because a lot of what we see in #423245933317324800 is truly fantastic and deserves some attention. Plus who doesn't want to read about what's going on in the war? I'm also going to start accepting screenshots, but only if they're in an album that I can link. So make sure you do that.

Check 'em out!

http://www.foxholegame.com/single-post/2018/05/29/Community-Highlights-43

verbal marsh
merry perch
#

Self-Assignable Roles - Languages/Communities

In order to better support the various sub-communities that have been around for a while or are forming and growing, we've added some roles designed to help players see others that may speak their native language. These roles are purely cosmetic. As communities emerge to support other languages, more roles can be added quite easily.

In addition, it's now as easy as clicking an emoji reaction to add roles, including the faction roles. To do so, head over to #information and towards the bottom, you'll find the reactions.

Clan Recruitment Listings Wiped
It's that time again, for the monthly wipe of #452183430352863232 . If you'd like to have your clan listed/relisted, please follow the format in the pinned message in the #452183430352863232 channel, and have the <@&374193809174822912> post it for you!

Stay Foxy

verbal marsh
sonic cape
sonic cape
#

Transitioning to the next War

War #8 has concluded and Skirmishes for War #9 have begun. Start preparing for the next Conquest by joining in and earning supply drops.

The next Conquest starts on Thursday at 11AM EDT

Remember that the Wardens and Colonials are tied at 4-4 with Conquest victories so the winner of this one will take the lead!

sonic cape
sonic cape
#

Conquest is delayed to 11:15AM EDT. Standby.

sonic cape
#

Remember that strict population control is in full effect at the start of the conquest to ensure that the game is balanced. This means that the side with more players attempting to join will have longer than normal queues.

merry perch
#

Community Stream

The unofficial Foxhole Community Podcast will be going live in a few minutes. Join us as we talk about the latest update, Dev blog, and some of the new things coming in 0.14!

twitch http://twitch.tv/foxholecommunity

@everyone

sonic cape
verbal marsh
#

Dev Branch Landing Event (Testing)

In about 1.5 hours at 11AM ET today (Saturday) we're going to be hosting a D-Day landing event on the devbranch server. The purpose of this test is to gauge the relative power of the new naval vehicles and to judge how it feels to storm some beaches. If this interests you, get the Foxhole Devbranch and hang out here on the discord. We'll be getting things organized soon.

How to get the devbranch instructions can be found here:
http://www.foxholegame.com/single-post/2018/06/08/013-Dev-Branch-Released

verbal marsh
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Dev Branch Landing Event (Testing) - Take 2

Our last test really showed how hard these landings are going to be. We want to test this more thoroughly so we're going to do another test Monday (Tomorrow) at 6PM ET. This time we'll be taking the landings to Farranac Coast, and possibly Westgate/Mooring. The objective of this test will be to see how the standard beaches hold up. So we're going to try a few tests, and this time I'm going to do some pre-prep so that resetting and running again will take far less time. I'm hoping to just get wave after wave of consecutive beach assaults going so that we can try as many different approaches as possible. We also want to try a speed run against a totally unmanned enemy position to see how that goes.

How to get the devbranch instructions can be found here:
http://www.foxholegame.com/single-post/2018/06/08/013-Dev-Branch-Released

sonic cape
sonic cape
sonic cape
sonic cape
#

Update 0.14 : Amphibious Assault is LIVE

The next big Foxhole update has arrived! 0.14 brings a complete revamp of amphibious warfare.

Key features

  • Oarbreaker Isles - New Island based map designed for amphibious gameplay
  • Cargo Ship that functions like an amphibious mobile forward base
  • Redesigned Gunboats and Barges that are more effective in beach landings
  • New strategic structures to claim in the world: Forts and Observation Towers
  • Expanded conquest that supports cross region amphibious invasions
  • Revamp of game modes that supports scaled up Conquest and Skirmishes

Release Notes
http://www.foxholegame.com/single-post/2018/06/14/014-Release-Notes

World Conquest #10 will feature an expanded world that allows for water travel and amphibious invasions. It starts on Tuesday, June 19th at 11AM EDT

@everyone

verbal marsh
#

Double Feature: Community Highlights #45 and Devstream #39 up on Youtube!

That's right folks, step right up. For hardly more than the cost of a Warden bath-house you can have two for the price of one! Community Highlights #45 and the Developer Livestream #39, both are now readily available for your perusing pleasure. No? Alright how about for the cost of a trip to the silver screen? A bag of popped corn? A haircut, perhaps. Still no? Alright fine you can have it for free but don't go telling 'ol Markfoot I gave it to ya, you see. He'd have my boots for sure.

https://youtu.be/WCLUpeql31c

http://www.foxholegame.com/single-post/2018/06/14/Community-Highlights-45

verbal marsh
#

Trench Warfare Community Event is going live NOW

Currently the festival team is going to be hosting a Trench Warfare minigame on an event server, it is capture the flag, with the only maximum size being the amount of players on the server! Come join us here https://discord.gg/fxMRXJC

verbal marsh
#

Team BugHunter, Go!

We've launched a testing shard for World Conquest for our Bug Hunters. We are extremely nervous about a lot of the landing areas on the mainland, so we launched this shard (with all the regions) so you guys can hunt bugs, rehearse your clan's landings, or just run around grabbing screenshots and making plans. The only thing we ask is that you please report all the bugs.

If you want to be involved in the bughunter discussion, you can join up by typing ?bughunter in any chat, or just click the bug reaction in the #information. To join the server, before you click "Join War" go to the top left drop down menu and select 'Internal'.

Happy Hunting!

sonic cape
#

Update 0.14.16 Hotfix is Live

We just rolled out a hotfix in preparation for tomorrow's big World Conquest #10. If you want to be prepared to jump right into the Conquest tomorrow, be sure to update your client ahead of time.

Release notes have been updated with hotfix changes: http://www.foxholegame.com/single-post/2018/06/14/014-Release-Notes

Good luck tomorrow!

sonic cape
merry perch
#

Community Stream

The unofficial Foxhole Community Podcast will be going live in a few minutes. Join us as we talk about the recent update, take a look at some new concept art, and have a chat with our special guest @sonic cape !

twitch http://twitch.tv/foxholecommunity

Don't forget about the Steam Summer Sale going on! Tell your mom. Tell your dad. Tell your friends. Tell your pets!

@everyone

sonic cape
sonic cape
sonic cape
verbal marsh
#

Community Highlights #46 - Brighten up your day

Depressed? Feeling like Sisyphus trying to push up that last hill before total victory against the Colonial menace? Breathe deep and let it out slow as you click through these amazing Community Highlights. We got everything from War Stories to Videos to comics and more! Got something to share? Put it into the #foxhole-creative channel on our discord, or post it to reddit in /r/foxholegame

http://www.foxholegame.com/single-post/2018/06/28/Community-Highlights-46

sonic cape
verbal marsh
merry perch
#

Clan Recruitment Listings Wiped

It's that time again, for the monthly wipe of #452183430352863232 . If you'd like to have your clan listed/relisted, please follow the format in the pinned message in the #452183430352863232 channel, and have the <@&374193809174822912> post it for you! picardtoast

verbal marsh
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Dev Stream #40 is up on Youtube

Just in case you missed the devstream last Tuesday, you can catch it here on youtube. Just clicky linky.

https://youtu.be/at5sWSJEjrc

sonic cape
verbal marsh
#

Community Highlights #47 is Live!

Forgive the intro. I read a short story that put me in a weird place, but the message is genuine, even if it is a little temporally distorted. Take a look at the stuff our community has created over the past two weeks. From stories, to war stories, to short stories, and also videos, artwork, and memes. Enjoy!

http://www.foxholegame.com/single-post/2018/07/10/Community-Highlights-47

verbal marsh
#

Going to PAX West? Let me know. We're making plans

No, we won't have a booth. But many of the developers will be there anyway to meet you. It'll be pretty laid back. We'll be going as attendees, like you, so the only way you'll find us is by getting in touch with us beforehand, so if you're thinking of going, send @verbal marsh a message on discord so we can add you to the group. We'll definitely be having some kind of big-group get-together, but the nature of this will depend entirely on you guys, so let us know what you want to see. Please only contact me if you know for sure you're coming, or if you're one of those special cases I've already reached out to from our posts back in June.

Still trying to decide if you want to come? You can take a look at this post from PAX East back in April.
http://www.foxholegame.com/single-post/2018/04/10/PAX-East-2018

vast eagle
#

Dev Stream #41 is up on Youtube

Just in case you missed the devstream last Tuesday, you can catch it here on youtube.
GO SOLDIERS! CLICK THAT LINK! GO, GO, GO!

https://youtu.be/TZWODYrhPmU

vast eagle
#

@everyone Hey Guys!

We are going live anytime soon to celebrate the 2 year anniversary! http://twitch.tv/clapfoot
(yeah... we are pulling a switcharoo and it's not gonna be on Matt's twitch anymore)
Come join us celebrate while we play some games

tacit mortar
#

Just to be clear, the mod team is stepping up on policing the usage of the jeep exploit. It is now a bannable exploit. We will be issuing out warnings and are handing out bans. Please do not discuss anything about how to replicate the exploit and avoid discussing it on the Foxhole Official Discord as discord moderators will be deleting those without warning. The exploit will be patched for 0.15.

Please communicate this memo to other players and announce it on clan discords so no one will think they are unfairly banned.

sonic cape
sonic cape
verbal marsh
#

@everyone HelpingHans has been a long time supporter of Foxhole, and is a distinguished streamer and caster for tournaments in Company of Heroes and so much more. He's logging in now to host a boot camp for the Wardens in the Home Region. Take a look at his channel, or if you miss his stream, you'll be able to see his VOD on his youtube channel below. Find him in the Warden Home Region right now!

We're going live now with a brand new Boot Camp series on twitch.tv/helpinghans . Tune in and feel free to participate ingame as well if you want to know the basics of foxhole as well as tips and tricks!

https://www.youtube.com/channel/UC_U_lJzNp9GN_jDPndZAuRQ

http://www.twitch.tv/helpinghans

Twitch

[ENG] Foxhole Boot Camp with Hans !engage !overclockers

โ–ถ Play video
sonic cape
verbal marsh
#

World Conquest #12 Starts in 24H (Tuesday @ 11AM ET)

The in-game conquest timer has been updated to reflect the correct start time. Sorry for the last-minute change. I'm a doofus.

Sincerely,
@torn thorn

sonic cape
sonic cape
#

Devstream starts in 5 hours from now (2PM EDT) on Twitch! We've got something pretty neat to show you guys. Veterans of the game will be interested. For newcomers... if you got a question to ask this is the place to do it.

https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

โ–ถ Play video
sonic cape
#

World Conquest #12 is starting at roughly half an hour. Strict faction population balancing will be in effect to keep things fair. Joining the overpopulated side will result in long wait times.

sonic cape
#

@everyone The official Foxhole developer stream is starting in a few moments! We're going to be giving you guys a sneak peak at a revamp of a very old system in the game. For those of you in the conquest at the moment... get to the backline and scrap while you watch.

https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

โ–ถ Play video
verbal marsh
#

Two Events happening now

Building Masterclass with Helping Hans We have two really great streamers up right now. We have @keen grove running a building masterclass starting shortly. You can find it on his stream here, or by joining the event server. Just click "Browse Events" instead of "Join War"

https://www.twitch.tv/helpinghans

Battle at Westgate with Freerk Alternatively, we also have @steep grove filming a battle at Westgate! Freerk is a long-time supporter of Foxhole and the creator of so much of our highlight art. Check him out!

https://www.twitch.tv/freerkwilhelm

verbal marsh
tacit mortar
#

Clan Recruitment Listings Wiped

It's that time again, for the monthly wipe of #474237248704086016. If you'd like to have your clan listed/relisted, please follow the format in the pinned message in the #474237248704086016 channel, and have the <@&374193809174822912> post it for you.

verbal marsh
#

Please welcome Leon to the Clapfoot Family!

For quite a while our team has been steadily growing. We began work on Foxhole nearly three years ago, and since then our team has over doubled in size. Today we welcome yet another! Please be gentle.

Here's a little from @south bison

I'm the new artist in team, I'm from China and just graduated from Sheridan College. I'm a big fan of games. I deeply love Warhammer , Military games (Men of War, Blitzkrieg, Total War, Sins of a Solar Empire, etc ) and D&D (Neverwinter Nights, Pillars of eternity, Balder's gate, etc). In the daily life I also like play badminton, world history and reading good stories (I'm also a big fan of A song of ice and fire, SCP foundation, Lord of the rings and Cthulhu Mythos). Also, I'm a good cooker too lol. In the team, I'm the new 3d artist, most likely focusing on hard-surface things like building and vehicles now, and I hope to become a level artist & level designer one day.

Here's his artstation, if you want to follow him there: http://leon_knell.artstation.com

merry perch
#

fcm Tomorrow: Community Stream Featuring a Logistics Q&A With @sonic cape !

You heard that right! Tomorrow at 8pm EST , FCM will be having our normal stream on Twitch. We'll be talking about upcoming features, recent changes, and the much anticipated Q&A regarding the future of Logistics! Get those questions ready! Yeah @worldly hollow , you heard that right.

Join us tomorrow on Twitch!

twitch http://twitch.tv/foxholecommunity

merry perch
#

Unofficial Community Stream

The Foxhole Community Podcast is starting in a few minutes! Join us as we take a look at the most recent changes, chat about the dev branch, take a first look at some new concept art, and have a live Q&A with our guest @sonic cape !

twitch https://www.twitch.tv/foxholecommunity

@everyone

verbal marsh
#

HelpingHans Vehicle Training Class is Running Now!

Join HelpingHans on the Event Server for his training class in Vehicles. Learn how to drive, fight, and work as a team. You can join him, or catch him on his stream here:

https://www.twitch.tv/helpinghans

sonic cape
sonic cape
#

A reminder that the official devstream starts in about 3 hours from now. We're going to have a special guest, Anthony (artist at Clapfoot) on the stream to walk through the process of creating an asset in Foxhole from start to finish. As always, there will be community highlights and live Q&A as well! See you all then.

https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

โ–ถ Play video
sonic cape
#

@everyone The official Foxhole developer stream starts in a few moments. Today we have Anthony on the stream to walk us through the process of making an asset in Foxhole. Don't forget to stay for the live Q&A at the end! https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

โ–ถ Play video
verbal marsh
#

Warden Authority-Sponsored - Community Highlights #49 is up!

Don't miss your chance to see all the incredible work done by The Finest Warden Artisans! Really, this week there has been a lot of Warden-themed content driven by a challenge to portray the Great Callahan, and coupled with the Glorious and Crushing Defeat of the Colonial Menace in War #11. We ended up with a lot of Warden-sided stories and screenshots and propaganda to ship out. Take a look!

http://www.foxholegame.com/single-post/2018/08/08/Community-Highlights-49

verbal marsh
#

Devstream #43 is up on Youtube

In this devstream we have two of our artists (Anthony and HB) walk you through our process of creating an asset for Foxhole, and of course coupled with some community highlights and Q&A.

https://youtu.be/QgiV5akIQSE

Our latest devstream, where we discuss: 6:45 Community Highlights' Snippets 12:40 Making of a Foxhole Asset 41:20 As per usual, we finish with a live Q&A. Co...

โ–ถ Play video
sonic cape
#

Devstream on Tuesday

Some important changes are coming to logi and the progression of the conquest. We're going to be revealing these changes on our Devstream on Tuesday at 2PM EDT on Twitch. Stay for the live Q&A!

https://www.twitch.tv/foxholegame

sonic cape
#

Pending 0.16 Release & Victory Town Reduction

Starting tomorrow, we will be reducing the number of required victory towns by 1 per day for War #13 to reduce the amount of time it will take to end the war. The required # of victory towns will not drop below three more than that claimed by the faction with more victory towns at the moment.

We've been holding onto the 0.16 update for over a week now and the conclusion of the Conquest will allow us to finally release it. In the future, we will be introducing features that will steer conquests towards a natural end as it progresses. Thanks for your patience.

still nacelle
#

Second Foxhole Census

Hello everyone! As some of you might remember, we hosted a Foxhole Community Census over 9 months ago, collecting feedback on problems and gathering interesting statistics about the game's playerbase.

We are now conducting a Second Census! I invite you all to answer the form, it takes around 5 minutes to complete.

https://goo.gl/forms/EmRY95S6Ta1UOhoW2

Feel free to PM me if you have any questions!

First Census results:

https://cdn.discordapp.com/attachments/204679927805509632/388114310045499403/Foxhole_census_p1-1.png
https://cdn.discordapp.com/attachments/204679927805509632/388114324406796288/foxhole_census_p2-1.png

sonic cape
sonic cape
#

@everyone The official Foxhole Devstream is starting in a few moments! We're gonna be discussing a roadmap for logistics. Stay for the live Q&A! https://www.twitch.tv/foxholegame

dark pebble
#

Devblog 48

New devblog has arrived! We are altering our development blog format to highlight some of the work we do that you may never get a chance to see. This will also be an opportunity for you guys to get to know the other members of the dev team a little better. Read about the latest combat mechanics and how we design for Foxhole.

http://www.foxholegame.com/single-post/2018/08/21/Devblog-48

verbal marsh
verbal marsh
#

Dev Stream is up on Youtube!

Missed the Live Dev Stream on Tues? No problem, we got you. You can watch it in replay here on youtube.

https://youtu.be/oLaYXwRyyXc

merry perch
#

Changes to Suggestions Channel & Think Tank Role

We've made some changes to how #game-feedback-archive and #406130138334625799 work to help promote quality suggestions. Long story short, there's a format, which can be seen in the #game-feedback-archive pinned message. I love reading through the suggestions and hope this makes it more worth perusing for everyone. So if you like making and sharing ideas, check out #406130138334625799 .

In addition, I've added a <@&483475487809732618> role to the role emojis in #information ( the ๐Ÿค” one). If you're like me and simply way too into brainstorming, that role is for you. You can also read about that role in the #game-feedback-archive channel.

That's all I've got for the late-night announcement. I blame the coffee. หขแต—แตƒสธ แถ แต’หฃสธโ„ข

sonic cape
sonic cape
#

Conquest Start Time Delay

After rolling out the 0.16 update to the live environment, we found a server bug that will affect the operation of World Conquest. As a result, there is a high chance that the start time for Conquest will be delayed to later tomorrow. Tentatively, the start time has been set to 1PM EDT. Skirmish servers will continue to operate normally without issues.

We will keep everyone updated. Thanks for the patience.

sonic cape
#

Conquest Delayed to Tomorrow

Unfortunately the Conquest will be delayed tentatively to tomorrow at 11AM EDT due to the technical issues mentioned in the post above. We apologize to everyone who planned around the Conquest starting today. We'll keep you guys updated on our progress later today.

Conquest is tentatively scheduled to start on WED at 11AM EDT.

sonic cape
#

Conquest Is READY to go & Devblog 49

We've squashed the bugs that prevented Conquest from happening today so that means we're on track for it starting tomorrow at 11AM EDT! We're super excited to see 0.16 in action in Conquest. We again apologize for the delay.

To make up for it, we're bringing you another Devblog! Enjoy. http://www.foxholegame.com/single-post/2018/08/28/Devblog-49

sonic cape
#

A reminder that Conquest is starting at around 11AM EDT (that's about 40 minutes from now). Don't forget to take advantage of Operations ๐Ÿ™‚

sonic cape
#

0.16.16.5 Client Hotfix released

  • Fixed client crash that sometimes occurs when dying in the middle of another action
  • 'O' key can now be bound to an action again
  • Voice chat connection state is now indicated in the chat window
merry perch
#

Clan Recruitment Listings Wiped

It's that time again, for the monthly wipe of #474237248704086016 . If you'd like to have your clan listed/relisted, please follow the format in the pinned message in the #474237248704086016 channel, and shoot it on over to the @brittle mirage bot which does some magic and gets it over to the <@&374193809174822912> .

0.16 Feedback Chanel

Don't tell anyone, but I've opened up #485563275002642434 while KFC and some of the team are away in Seattle for PAX. If you're interested in leaving some feedback, check it out (and read the first/pinned message).

It's September already?

verbal marsh
#

Special Pax Devstream Tonight at around 11:30PM ET (We hope)

We will be having a quick stream tonight live from PAX, barring any technical hurdles...

Come say hi. Expect low quality stream, dim lighting, and drunk KFC (im a lightweight).

sonic cape
#

@everyone The official/unofficial PAX West stream is going live from Mox's Boarding House in Seattle. Colonials or Wardens alike... join us for a series of special guests from the community! Don't miss out. Disclaimer: Stream quality will be... https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

โ–ถ Play video
sonic cape
sonic cape
#

@everyone The official Foxhole devstream is going live in a few moments. We're going be walking through some important changes to the game's economy that will impact the future meta of the game. This stream won't be for the faint of heart. Consider yourself warned!

Prepare your questions for the live Q&A at the end.

https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

โ–ถ Play video
verbal marsh
#

The servers are experiencing some technical Difficulty. Please Standby

Take this moment to review your notes on temporal displacement. There will be a quiz later.

Move along folks, nothing to see here.

verbal marsh
#

PAX Live Devstream and Devstream #45 are up on Youtube!

If you weren't awake when we did the PAX livestream from Seattle around midnight EST this past weekend, you're obviously not committed enough. Step up your game. But also we have it recorded and loaded on youtube for you. Because you're soft.

And as a bonus, Dev Stream #45 is also up. So if you need to take another moment to understand what is coming up, you can review the whole thing here.

PAX Dev Stream: https://youtu.be/aCTwuC-INEU

Dev Stream #45: https://youtu.be/XbNeZ2Jh_IU

still nacelle
#

2nd Foxhole Census results

Thanks everyone who answered it! We got 563 responses in the span of 2 weeks. Overall very interesting results!

Feel free to do whatever you want with this data and info-graph. If you have any questions or want to know something else, DM me!
(Click on the image and click on open original for full size)

First Census results for comparisons:

https://cdn.discordapp.com/attachments/204679927805509632/388114310045499403/Foxhole_census_p1-1.png
https://cdn.discordapp.com/attachments/204679927805509632/388114324406796288/foxhole_census_p2-1.png

verbal marsh
late thunder
#

Friendly FCL Skirmish

The friendly match between FoE/TK/VOX v FG will be starting in around 15 minutes! PFCBannon will be streaming on Twitch providing quality commentary and memes. If you wish to watch you can find his stream at:

https://www.twitch.tv/pfcbannon

Hope to see you there!

Twitch

VOX+TK+FoE vs FG / 5 minute delay

โ–ถ Play video
dark pebble
sonic cape
sonic cape
verbal marsh
#

Community Highlights #52 is out now!

A lot of insanely great war stories this time around. I ended up taking a bunch of them that were centered around the battles happening in Endless Shore over the last few days. And of course there's some great fan art, videos, and more. Check it out here:

http://www.foxholegame.com/single-post/2018/09/19/Community-Highlights-52

verbal marsh
#

The first Foxhole Trench Talk Community Stream will be starting soon

The first Foxhole Trench Talk community stream will be starting soon hosted by Lek, SPScarFace, Lercas, and Heimdall. XOF's CrimsonSkies and 82DK's Stranger Days make a guest appearance in the trench to discuss the latest Devbranch and some community art. Stop on by and let us know what you want to see next time.

https://www.twitch.tv/foxhole_trench_talk

sonic cape
dark pebble
sonic cape
#

@everyone Major Update 0.17-Industry of War is Live! This is one of our biggest updates of the year. Take your time and read through the announcement post and release notes below. It's a lot to take in at once!

Update Announcement
https://steamcommunity.com/games/505460/announcements/detail/1698310827812825423

Release Notes
http://www.foxholegame.com/single-post/2018/09/26/017-Release-Notes

0.17 FAQ
http://www.foxholegame.com/single-post/2018/09/26/Update-017-FAQ

The next World Conquest starts on Thursday, Sep 27th at 11AM EDT

verbal marsh
#

While we've got your attention..... Anyone going to PAX SOUTH or EGLX?.

We're considering attending these two events in the near future, but we need to know if it will be worth our time. If you are thinking of attending either of these two trade shows, and would like to meet us, here are a few ways you can let us know:

Discord: #485588925457498123 channel
Steam Forums: https://steamcommunity.com/app/505460/discussions/0/1734340257884350293/
Google Form: https://goo.gl/forms/d72bK8PKJdoO6rUg1
Reddit: https://www.reddit.com/r/foxholegame/comments/9j83k7/going_to_pax_south_or_eglx_please_let_us_know/

Or just leave a post here on this thread with your Discord#### so we can contact you when the time comes.

No idea what either of these things is? Here's the websites:

http://south.paxsite.com/
https://eglx.ca/

sonic cape
#

0.17.16.3 Client Hotfix Released

  • Fixed crash on start up for some users after updating to 0.17
  • Fixed issue that causes "Lost Connection to Server. Please try again" under normal network conditions for some users
  • Fixed issue that causes players to disconnect when they are killed while shooting the Field MG

0.17.16.1 Client Hotfix Released

  • Rare in-game client crash fixed (not the one that happens on startup/main menu)
  • Fixed clipping issues with 4:3 resolutions
  • Map image errors fixed
  • Travel map queue icon updated
  • Main menu / options menu background image updated
  • Other UI style tweaks
merry perch
#

Community Stream

The Foxhole Community Podcast stream will be going live in a few minutes! Join us as we talk about the new update, logistics changes, UI, and more! Special guest: @verbal marsh

twitch https://www.twitch.tv/foxholecommunity
@everyone

verbal marsh
#

Dev Stream #46 is up on Youtube

This is a little late but we want to make sure you can see it and reference it later if you decide. The latest Devstream (from almost two weeks ago) is finally up on youtube. It covers a lot of the changes to 0.17.

https://youtu.be/ZiIKfxuAmJY

sonic cape
#

0.17.16.5 Hotfix Released (server + client)

  • Fixed another rare crash on startup
  • Fixed issue that caused border travel to break for certain vehicles like CVs
  • Fixed issue where client would disconnect from Operations after travelling between regions
worldly hollow
#

Clan Recruitment Listings Wiped

It's that time again, for the monthly wipe of #474237248704086016 . If you'd like to have your clan listed/relisted, please follow the format in the pinned message in the #474237248704086016 channel, and shoot it on over to the @brittle mirage bot which does some magic and gets it over to the <@&374193809174822912> .

sonic cape
#

Devstream tomorrow

A reminder that the next Devstream starts at 2PM EDT on Tuesday. Join us for community highlights, development updates, and a live Q&A!

https://www.twitch.tv/foxholegame

sonic cape
#

Steam Sale Tomorrow

Tomorrow we are kicking off a sale on Steam and are expecting an influx of new players. The majority of the Foxhole's gameplay is defined by the players and community. We're lucky enough to have a community that can deliver an experience like this to new players: https://www.reddit.com/r/foxholegame/comments/9kmc99/i_played_foxhole_for_the_first_time_today_here_is/

We ask that you keep an eye our for new players in the coming days and be helpful where you can. Foxhole's long term growth depends on the little moments of collaboration and comradery.

Thanks again for making Foxhole such a great community.

sonic cape
sonic cape
#

0.17.16.8 Hotfix

Client:

  • TAB key can be used again to close all inventory screens (not just backpack)
  • Increased opacity of text chat background so messages are more legible
  • New tutorial tooltips added to many in-game screens (Factory, Refinery, etc)
  • Existing help tooltips have been updated
  • Squad invite dialog button text is no longer cut off
  • Added some minor improvements to new player experience (directing players where to go when they enter)
  • Fixed issue that caused player list scroll bar to not disappear
  • Fixed issue that sometimes caused connection error dialog to not show up after failing to connect
  • Fixed issue that sometimes caused queue alert to not appear
  • Fixed another rare in-game client crash

Server (rolling out slowly):

  • Fixed bug that causes Smoke Grenades to not block visibility
lime tiger
#

Community Helper Application

Hi all, for those of you who have yet to hear I am working with KFC to change how community helpers work. If you are interested in becoming a community helper please fill out the form below. Any questions can be direct messaged to me.

https://goo.gl/forms/9tQrqURZa7ETuKG52

sonic cape
#

Reinforcements have arrived!

Later today, we will be expecting a good amount of new players enter the Conquest. To support additional soldiers, one or more new fronts will be opened.

verbal marsh
#

Missed the DevStream last Tuesday? Catch it here on Youtube

Every two weeks on Tuesday at 2PM ET we have a developer livestream where we discuss upcoming changes, community artwork, and take questions. If you missed the last one, here it is on youtube. If you want to catch the next one... it's on October 16!

https://youtu.be/MYIkFFxGzyE

sonic cape
#

Steam Daily Deal

Foxhole is today's Daily Deal! For the next 48h only, you can get your friends and family to pick up the game for 40% off!

sonic cape
#

0.17.16.11 Client Hotfix

  • Assign spawn point flashes now if spawn point is not set at the current base
verbal marsh
verbal marsh
#

@everyone

Foxhole Competitive League

What is FCL?
A player-driven tournament where groups of players team up against each other and strive to become the very best!
-<>-<>-<>-<>-<>-

The first match will be starting soon feel free to drop on by!
Any questions please message @half flicker

Twitch Links

onyx monolith
dark pebble
sonic cape
sonic cape
#

@everyone Week 2 of FCL Season 3 is live!

What is FCL?
A player-driven tournament where groups of players team up against each other and strive to become the very best!
-<>-<>-<>-<>-<>-

The second match will be starting soon feel free to drop on by!
Any questions please message @half flicker

Twitch Links

sonic cape
#

Devstream Tomorrow

Don't forget to tune into the official Foxhole devstream tomorrow at 2PM EDT on Twitch. We're going to be previewing 0.18, which will include some fun surprise reveals!

https://www.twitch.tv/foxholegame

sonic cape
vast eagle
#

Were you sleeping during DevStream last Tuesday? Did your internet stop suddenly and you couldn't connect to twitch? Catch it here on YouTube

Every two weeks on Tuesday at 2PM ET we have a developer livestream where we discuss upcoming changes, community artwork, and take questions. If you missed the last one, here it is on youtube. But stay tuned and catch the next one live on October 30!

https://youtu.be/A-OyXd2Qm4U

merry perch
sonic cape
verbal marsh
#

** Community Highlights #54 is up!**

Im sorry its super late. This is an important reminder that this highlight only includes work up until Oct 16. I was away on vacation last week so this one came a little late. If you posted work after October 16, dont worry. We'll add it to the next one which we'll do next week!

http://www.foxholegame.com/single-post/2018/10/22/Community-Highlights-54

sonic cape
sonic cape
#

Update 0.18 : Dead Harvest Rollout

Wednesday - Update Rollout
Just wanted to give everyone an update on the Dead Harvest Update. The current plan is to roll out the update and patch the servers/clients. There will be a brief interruption in the Conquest, but all progress will be restored.

Thursday - Dead Harvest Begins!
The event goes live on Thursday at 11AM EDT. The devs will be joining the Dead Harvest when it starts so this will also be your chance to play with the team!

sonic cape
#

@everyone Update 0.18 : Dead Harvest is LIVE This includes our limited time Dead Harvest Event (aka Zombie Mode), the Sniper Rifle, Collaborative logistics, and more!

Dead Harvest Spotlight Video
https://www.youtube.com/watch?v=kO9_5JBILVo

Update Announcement
https://steamcommunity.com/games/505460/announcements/detail/1699439896666762973

Release Notes
http://www.foxholegame.com/single-post/2018/10/24/018-Release-Notes

The Dead Harvest event goes live on Thursday at 11AM EDT and will last for roughly a week. The devs will be joining the Dead Harvest when it starts so this will also be your chance to play with the team!

sonic cape
#

Each night, as the moon reaches its peak, the curse will grow deeper. At month's end, on the eve of the harvest moonโ€”the 31st day of Octoberโ€”the dead shall consume the living.

verbal marsh
sonic cape
sonic cape
sonic cape
#

Dead Harvest : Halloween Day Challenge Mode

Return to Dead Harvest on Halloween day for a greater challenge. Undead will be significantly buffed for the final 24 hours of the event. At 11AM EDT, challenge mode will be enabled on all servers.

sonic cape
#

World Conquest Start Time

A reminder that the first World Conquest for Update 0.18 is starting on Thursday at 11AM EDT.

verbal marsh
sonic cape
#

0.18.16.3 Hotfix Released

  • Added reconnect button for voice chat (found in Options -> Voice -> Reconnect) that can be used to restore voice comms
merry perch
#

Monthly Clan-Recruitment Wipe

It's that time once again for the monthly wipe of #474237248704086016 . It's like clockwork. Or Calendar work? Except when @worldly hollow forgets about timezones. But we won't bring that up again...
Want your clan posted? Send a Direct Message to our lovely @brittle mirage bot with your post! And of course, a friendly reminder that posts must follow #information .

Also a reminder that the next World Conquest starts at 11AM EDT! That's in like, 4 hours, 15 minutes from this post.

burritospinsparkle But hey, it's 5:45am my time, so I think it's breakfast burrito time. burritospinsparkle
#BurritoOnly

merry perch
#

Dead Harvest - Survive, for Kids!
@everyone
Tomorrow (Saturday) at 4pm EST!

So you thought we were done with The Dead Harvest Accord event? Not quite!
For the past 5 years I've been participating Extra Life, where thousands of players united around the world play games to raise funds for the Children's Miracle Network Hospitals. Every year, there's a 24-hour gaming marathon as one big last push. So tomorrow at 8am EST, I'll be playing games and streaming for 24 hour straight, various games including Foxhole accompanied by friends, clanmates, and the Foxhole community throughout the event.

As part of my marathon, I'll be hosting our last stand against the zombies! Join me and many others at 4pm EST Tomorrow, Saturday the 3rd as we once again do our best to survive against the zombie curse, and possibly wind up becoming part of it. Depending on how long the rounds go, we can go once or a few times! Probably a good idea to show up slightly before the event starts just in case it gets packed.

You can learn more about Extra Life here: http://extra-life.org/team/reborn zombierungif
This will be streamed here: twitch http://twitch.tv/reborn_community

Oh, and I made this too. Enjoy https://www.youtube.com/watch?v=RoDAKVVux3g

๐ŸŽฎ Play Games, Heal Kids - http://reborngaming.pro/extralife โ–ฌโ–ฌโ–ฌโ–ฌโ–ฌ Game: Foxhole https://store.steampowered.com/app/505460/Foxhole/ โ–ฌโ–ฌโ–ฌโ–ฌโ–ฌ โ™ฅ Come exist with us...

โ–ถ Play video
stray meteor
merry perch
#

Survive against Zombies for the Children! - Dead Harvest Accord Encore Event
@everyone

The lobby for the event is open! Once people start to roll in the rounds will start! One last hurrah against the zombie horde to raise money for Extra Life!

To join the lobby, go to Browse Events and join the "Reborn-ExtraLife"

Couple channels have been opened up under the "Dead Harvest - Extra Life" category. Remember - If you turn into a Zombie, join the Zombie channel. This is the last chance to play Dead Harvest!

Stream is happening here: https://www.twitch.tv/reborn_community

Learn more about Extra Life - http://extra-life.org/team/reborn

Twitch

Playing games and saving kids with Extra Life!

โ–ถ Play video
verbal marsh
dark pebble
verbal marsh
sonic cape
sonic cape
sonic cape
verbal marsh
sonic cape
#

Update 0.19.7.2 Server & Client Hotflix Released

  • Fixed long stall that occurs after loading into the Home Region
  • Fixed critical bug that would cause the Home Base to unexpected transfer to another location
merry perch
#

Known Issue with Region Travel

We're currently investigating an issue with traveling between regions resulting in players and vehicles ending up in places they shouldn't, like under the map and teleported into the map somewhere (weird, right?). For the time being, please report these issues into #bug-reports and be patient as the lords in orange (Developers) are diving into this. Stay tuned for more later.

sonic cape
#

Update on Region Travel Issue

After an initial investigation, we have determined that the region travel issue described in the above post is intermittent and likely caused by a disruption in communications with our third party cloud services. The disruption has subsided for now, but we are continuing to investigate the problem and are looking for ways to mitigate it in case it returns. If there any additional occurrences of this bug, please report in #bug-report. We will be monitoring it closely over the next few days.

stray meteor
verbal marsh
#

Update 2 on Region Travel Issues

This patch has introduced a number of critical issues to the game. We're tackling them one at a time, but first-and-foremost is the region travel bug. On occasion, you may travel to a new region and your vehicle will spawn somewhere it shouldn't (usually near the middle of the map). If this happens to you, please report it to modmail with a screenshot of the truck's inventory as well as your chat window

As the moderators do not have the ability to spawn things in, I will handle as many of these cases as I can (as I am available). So while you may not necessarily get your truck back immediately, we will get it back to you as soon as we can.

In true Canadian fashion, we're deeply sorry for any inconvenience.

sonic cape
#

0.19 Bug Status

Please read this for an update on current bugs. http://www.foxholegame.com/single-post/2018/11/17/019-Bug-Status

UPDATE: Border travel fix has been rolled out to all servers so the issue should be resolved. There is still another issue that may occasionally cause players to spawn at an invalid location when travelling from the home islands, but this should have much less of a gameplay impact than the border travel issue.

Thanks again for the patience!

verbal marsh
#

Calling All Bughunters

This is a reminder that if you'd like to help us hunt bugs by getting pinged for critical issues to become a bughunter. You can do this by going to #information and clicking on the 'bughunter' reaction emoji. Thank you in advance for all your help, and for your patience while we try to solve as many of these as we can.

verbal marsh
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Issues with "The Persistent War is Currently Unavailable"

We've updated this post with some steps to try. Thank you to @grand pagoda for finding this information out and posting it to our steam forums. We continue to work toward a more comprehensive solution, but in the meantime, this will hopefully get you in to play.

http://www.foxholegame.com/single-post/2018/11/17/019-Bug-Status

dark pebble
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0.19.7.4 Server & Client Hotfix

Changelist:

  • Fixed issue that caused players to spawn at an invalid location when region travelling (all known cases are fixed now)
  • Fixed issue that allowed Construction Vehicles to submit materials to all structures
  • Fixed issue that sometimes shows the message "Can't enter an enemy structure' when using friendly structures
  • Fixed issue that allows players to access their backpack while inside a vehicle
  • Fixed issue where players can no longer perform any actions after entering/exiting vehicles
  • Fixed issue that allows players to shoot through Sandbags while prone
  • Fixed rare crash that occurs when switching seats in a vehicle
  • When the player can't access the shard, a support link is now provided with steps on how to resolve the issue
verbal marsh
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Steam Awards are on now until Nov 27th (And Sale!)

This is one of those weird things that we feel like we need to tell people about, but at the same time make us feel super awkward about self-promotion, so I'm only going to do this between one and three times. Five times tops. But if I go over eleven times stop me.

The Steam awards are out. You can do it by going to the game's steam page, scrolling down, and click the 'Nominate this game for an award' button. Then you pick what kind of nomination you want to give. For example, if you think Foxhole deserves The "Best Alternate History" Award, then click that radio button and hit save.

From everyone on the developer team, we appreciate your support. Click below to go to the steam page where you can nominate us:

https://store.steampowered.com/app/505460/Foxhole/

((Also, Foxhole is on Sale if you didn't notice. Tell a friend.))

merry perch
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Because @verbal marsh forgot:
You can also nominate "Clapfoot" (the Devs) for "The โ€œBest Developerโ€ Award". No pressure though. Okay, maybe some pressure.

sonic cape
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Tuesday Devstream Reveal

The official Foxhole devstream starts at 2PM ET on Tuesday, Nov 27th. For our 51st Devstream, we're taking the wraps off of a big feature coming in the next update so you won't want to miss this! Subscribe to get notified of when the reveal goes live: https://www.twitch.tv/foxholegame

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Quick reminder again that Devstream starts at 2PM ET (4 hours from now) this afternoon. In addition to an exciting reveal to look forward to, we're going to be having Foxhole concept artist Julian on the stream.

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@everyone The official Foxhole devstream is starting in a few moments. Tune in for major reveals and news about the big end of the year update! As an added bonus we have special guest Julian on the stream today!

https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

โ–ถ Play video
verbal marsh
verbal marsh
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The much-anticipated Dev Stream #51 is on Youtube

More Tonks! Friends been feeding you lies about what we said on the dev stream? There's been a vicious rumour going around about Battle Tanks coming in the next patch. Don't listen to them. They're just trying to get your hopes up. Find out about what's really coming by watching the dev stream on yourself on Youtube here!

https://www.youtube.com/watch?v=hOF1g9-F4BM

merry perch
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#474237248704086016 has been wiped!

If you wish to have your clan posted there, please DM the @brittle mirage bot with all relevant information. Please see the #474237248704086016 pinned message for the formatting used. Also a friendly reminder to set your Discord instant invite links to never expire for that channel, otherwise potential recruits and visitors won't be able to get in if it expires!

Not familiar with how instant invites actually work? Discord support has a worth-while article for you: https://support.discordapp.com/hc/en-us/articles/208866998-Instant-Invite-101

merry perch
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Trench Talk!
Foxhole Trench Talk stream is live!. Join them as they talk about upcoming updates, lore, and more! With 0.20 coming, this is one community stream you don't want to miss!

twitch https://www.twitch.tv/foxhole_trench_talk

dark pebble
dark pebble
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Devblog 56

A special new devblog has arrived! Part three of our introspective of the town revamp!

Remember that the town revamp goes live with Update 20 on December 12th, 2018!

http://www.foxholegame.com/blog-1/devblog-56

verbal marsh
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Shameless Self Promotion Plug -- IndieDB's Game of the year 2018

It's that time of year again. For those that don't know, IndieDB has a competition every year where you, the players, vote on your favorite indie title to win this prestigious award. No sign-up is necessary. You simply click the link below and press the 'Vote Now' button on the banner. That's it.

https://www.indiedb.com/games/foxhole
.

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2 Year Anniversary Devstream

Join us for our 2 year anniversary stream on Tuesday at 2PM on Twitch! There's 1 more thing about Update 20 you should know about. Tune in to find out what it is! https://www.twitch.tv/foxholegame

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Final Update 20 Release Reminder

Remember everyone that the pre-release patch for Update 20 goes live Tuesday afternoon. Get a head start on skirmish and a first look at some of the new features! The release officially launches Wednesday morning ahead of the Conquest which starts at 11AM ET. We're expecting a lot of traffic so be sure to show up early to avoid queuing in certain regions.

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@everyone The official Foxhole Devstream is going live in a few moments. Don't miss this special 2 year anniversary stream. If you think you know everything about Update 20... think again!

https://www.twitch.tv/foxholegame

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Update 20 Pre-Release Update is LIVE

Ahead of the official Update 20 launch tomorrow, we've patched the game early in Skirmish mode. Jump in to get a look at some of the new features ahead of the Conquest which starts at 11AM ET tomorrow.

Preliminary release notes can be found here (will be updated again tomorrow): http://www.foxholegame.com/blog-1/0-20-release-notes-preliminary

verbal marsh
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Dev Stream #52 is up on Youtube. So you can Watch it Again!

If you missed the special announcement/devstream today you can find it on Youtube here. Remember if you have questions you can leave them in the comments section, but no guarantees we'll be able to answer them all:

https://youtu.be/vTqku8_e9n8

Vote for us as Indie of the Year 2018 Game of the year: www.indiedb.com/games/foxhole Our latest devstream, where we discuss: 6:00 Highlights' Snippets 12:40...

โ–ถ Play video
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A bunch of Community Things -- and Community Highlights #58

First off, we have Community Highlights! Check it out.

Community Highlights: http://www.foxholegame.com/blog-1/copy-of-community-highlights-58

Next up, we want to let you guys know about an old-time streamer coming back to Foxhole after a long hiatus, named HelpingHans. Catch his stream at 11AM ET on Weds.

HelpingHans Twitch: http://www.twitch.tv/helpinghans

Third, Our very own @still oracle is putting together an unofficial Press! Find out how you can help him with his broadcasts by joining his discord below:

Press Corps Discord: https://www.reddit.com/r/foxholegame/comments/a4vlb5/introducing_the_presscorps_newswire_discord_link/

Fourth, we've made it to the top 100 list on IndieDB's Game of the Year competition. In case you're not sick of hearing it from me yet, you need to vote again to determine our ranking among those top 100. We got 1st last year. Let's do it again. No signup necessary, just click 'Vote'.

Vote here: https://www.indiedb.com/groups/2018-indie-of-the-year-awards/top100#vote52813

Fifth, if you're looking for the World Maps with Icons to plan your strategy for tomorrow, you can find them in the #foxhole-creative pins.

And finally, on a personal note: Remember yourselves. This is a major release for us, and that means a lot of new faces. A lot of players are going to be lost in a daze. The growth of our community depends on you. If you see someone being a bully, ask them to stop. If you find someone who needs a hand, lend it. I know you guys are the very best community on all the internet, now's your chance to show it.

No personal ownership. Everything for the cause. Viva la FOD.

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Update 20 Official Release Patch

A mandatory client update containing critical bug fixes is being rolled out within the next 15-30 minutes. It will be REQUIRED to enter the conquest. Please verify your files before entering and ensure you have 0.20.17.

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@everyone UPDATE 20 FOUNDATION OF WAR is LIVE! The biggest Foxhole update of the year brings a complete visual overhaul, world redesign, urban warfare, and full fledged end game content like Battle Tanks and Ballistic Rocket super weapons.

Welcome to the new Foxhole...

Update 20 Launch Trailer
https://youtu.be/FKWCmW6h1I8

Update 20 Walkthrough Video by ISAB (incl. Ballistic Rocket Guide)
https://youtu.be/hrMJ6WKcmW8

Update 20 Announcement Post
https://steamcommunity.com/games/505460/announcements/detail/1707325635788218070

Release Notes
http://www.foxholegame.com/blog-1/0-20-release-notes

If you enjoyed these videos, please like/subscribe to help them gain visibility :)

UPDATE: Foxhole is also 40% off on Steam so let your friends and family know so they can join in on the Update 20 fun! https://store.steampowered.com/app/505460/Foxhole/

sonic cape
merry perch
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Foxhole Trench Talk

We know a lot of new players have questions about the game, mechanics, community stuff, etc. Luckily for you The Foxhole Trench Talk community stream will be going live soon and you will have the chance to ask some quickfire questions about the game to the usual hosts of Lek, Heimdall, SPScarface, and Stranger along with guests Sir and Smokeage!

To gain access to the Trench Talk channel to share your question on the stream, head to trench-talk channel and read the instructions!

Tune into the stream live to watch your questions be answered and learn about the game!
@everyone

LIVE IN JUST A FEW MOMENTS!

twitch https://www.twitch.tv/foxhole_trench_talk

THANKS FOR COMING OUT!

verbal marsh
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Round Two Vote for us on IndieDB

We're in the final round of voting in a bid to get 1st place again this year on IndieDB's Game of the Year. You don't need to sign up or register. Just click the link below then click "VOTE" beside Foxhole.

If you're a colonial, you owe it to me to click this darn button for all the logi you've gotten from me this war.
If you're a warden you're evil scum search your hearts to vote anyway.

Remember if you voted the first time, you need to vote again for this final round.

https://www.indiedb.com/groups/2018-indie-of-the-year-awards/top100#vote52813
*

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Update 0.20.17.9 Hotfix

We're in the process of rolling out an update that expands the conquest with an updated Tempest Island region, improves visibility for faction flags, and fixes a few other things. Release notes have been updated with details:

http://www.foxholegame.com/blog-1/0-20-release-notes

verbal marsh
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My last announcement on the Matter of IndieDB Top 100 List

There is exactly 8 hours left to vote as of the making of this announcement. Please, if you haven't done so already, please vote for us on the IndieDB website. Voting for us gives us visibility and helps our community to grow. No registration is necessary. We need YOU to vote. Just click this link and press 'Vote'. Nothing else is necessary.

https://www.indiedb.com/groups/2018-indie-of-the-year-awards/top100#vote52813

@everyone

Credit of image goes to @hollow laurel

merry perch
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The Jade Cove Event

I just wanted to let everyone know where the dev team's head is at regarding this situation. The Ballistic Rocket has been one of the most difficult features the team has had to develop for Foxhole which is why we've been following the events so closely over the last day or so. We knew there were plenty of design risks and technical challenges, but it was our wish to surprise you guys with one more feature you could be excited about over the holidays. We've been really passionate about this feature and as a result probably a bit defensive about it, but understand that it's all coming from a good place.

In some ways the two rocket events yesterday were in the spirit of what we have always been trying to accomplish with Foxhole: dynamic situations and content with real high stakes instead of canned content that plays out the same every time. This also means that we have to give players the power to make real decision, both good and bad. For better or worse, a piece of Foxhole history has been made, one that has been entirely crafted by the players.

On the other hand, some of you haven't been happy about the outcome so we clearly still have a lot of work to do. I'm not going to lie, we are excited about the potential that game changing features like the Rocket can bring. However, we also know things are not perfect so we are listening very carefully to all the feedback that's coming in. Please let us know what you think wrong with the feature in this thread: https://www.reddit.com/r/foxholegame/comments/aa485x/the_farranac_missile_crisis/

Thanks everyone for keeping the conversation productive and happy holidays!

EDIT: For any players that are new to the game, please check out this thread to see how you can communicate feedback to the dev team: https://www.reddit.com/r/foxholegame/comments/aacbhz/communicating_feedback_to_the_dev_team/

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IMPORTANT NOTICE ABOUT UPCOMING WAR #20

Due to the continued high player population, the next World Conquest is tentatively scheduled to begin immediately after this one as Skirmish mode is unable to support the current volume of users.

With the current player population, having an extended skirmish period would result in 100s of players stuck in queue (many of them new players). This is a design and technical limitation of the current Skirmish Mode unfortunately.

The situation may change in the coming days, but consider this a HEADS UP and please be prepared for this schedule. We understand this isn't ideal for all players that are accustomed to having a Skirmish phase and will be looking to better support player population spikes in the future.

Thanks for the patience.

merry perch
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@everyone

HyperTada Happy New Year!!!!! HyperTada

Thank you for an awesome 2018, and here's to an even better 2019!!! picardtoast

zenith burrow
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#clan-recruitment has been wiped!

If you wish to have your clan posted there, please DM the @brittle mirage bot with all relevant information. Please see the #clan-recruitment pinned message for the formatting used. Also a friendly reminder to set your Discord instant invite links to never expire for that channel, otherwise potential recruits and visitors won't be able to get in if it expires!

Not familiar with how instant invites actually work? Discord support has a worth-while article for you: https://support.discordapp.com/hc/en-us/articles/208866998-Instant-Invite-101

sonic cape
merry perch
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Hey Folks, the Trench Talk stream is returning this new year with some very special topics! Join Heimdall, Stranger Days, Lek, and SPScarface as they discuss the previous war, spying, and queue times with guests MrEevee and Dukesalt!

https://www.twitch.tv/foxhole_trench_talk

@everyone

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dark pebble
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Foxhole Merchandise

Youโ€™ve been asking for Foxhole merchandise, and so weโ€™re making it happen. As of today you can purchase Foxhole t-shirts.

We are humbled by the folks within the community who genuinely have a deep passion for Foxhole, so we plan to continue to provide more awesome items in the future. Let us know what else you would like to see on the discord, Twitter and Reddit!

There is a limited quantity so you must get in quick before they run out !! Click this link to shop! https://theindiebox.com/collections/foxhole

verbal marsh
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Community Highlights and Devstream on Youtube!

The highly anticipated, anxiously awaited, sufficiently sought-after Community Highlights is UP! Come take a look at (not all) of the amazing content the community put together over the holidays. NOW, a few disclaimers here: We didn't include everything. I tried. I really did. But someone sent me a folder of over 100 Jade Cove memes and it would have killed me to upload them all. Another big thing is that I may have simply missed some. If you go through this highlight and your art isn't featured, please repost it into the #foxhole-creative channel for the next one. There were soo many submissions I undoubtedly missed some. But remember that this Community Highlight only includes things that were posted up to January 1st. Everything after that will come on the next one.

http://www.foxholegame.com/blog-1/community-highlights-59

The Youtube video is also up! This is a reminder to all you new people that if you had a question during the livestream that didn't get answered, you can leave a comment on the youtube video and we'll do our best to answer as many of them as we can. Find it here!

https://youtu.be/suoQAA4lJyQ

Roundtable today

2PM ET. Just a casual chat about some of our present challenges, or whatever you want, really.

stray meteor
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Trench Talk
Trench talk is live? Wasnt it on last week? Well here it is again, Episode 9! Join on in for the usual topics of State of the war and Update Predictions along with a dumb segment that will involve some interaction with the chat. Here with the usual Hosts of Lek, Stranger, and Scarface. With singular guest and fellow train fanatic Shuncle!

https://www.twitch.tv/foxhole_trench_talk

Twitch

Foxhole Trench Talk - Episode 8 (War 19, Spies, and Queues)

โ–ถ Play video
dark pebble
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Devstream on Tuesday

The official Foxhole developer stream is at 2PM ET on Tuesday on Twitch. Special guest Julian (Foxhole concept artist) will be joining us on the stream to talk about future ideas he's excited to see in the game!

https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

โ–ถ Play video
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verbal marsh
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Important Note about World Conquest #20

Starting tomorrow, we will be reducing the number of required victory towns by 1 per day for War #20 to reduce the amount of time it will take to end the war. This is an unfortunate consequence of needing to release the next patch (0.21) which we don't want to do in the middle of an on-going war.

Thanks for your understanding.

verbal marsh
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Community Highlights #60 and the Dev Stream #54 Youtube Video are up!

If you have a question that wasn't answered on the devstream, you can also ask in the comments section of the youtube video. Fire away!

https://youtu.be/HIjNh2gXaRA

And here's the community Highlights #60. Read carefully. Contained in each of the comments is a clue that will lead you to a clue surrounding the next major Foxhole patch.

http://www.foxholegame.com/blog-1/community-highlights-60

Contain yourselves. Proceed in orderly fashion.

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Update 21 & War #21

War #20 is in the books and skirmishes are starting now for War #21! Update 21 will be rolling out on Monday and the next Conquest will begin on Tuesday morning at 11AM EST. Good luck everyone!

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Update 21 Build Menu Bug

We are aware of the bug that is causing all items to be greyed out from the build menu. We are looking into resolving this issue very soon. Thanks for the patience.

Update: ETA on fix is roughly 1-1.5 hours from now

merry perch
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War-Correspondent Retired

The output of active war updates to the War Correspondent channel has been retired as of this update. Ever since the introduction of the official War API, this was one of the goals of the Devs, to make room for community created projects. There's already a few fantastic community created services that go beyond what the War Correspondent was able to do, which can be found in #community-resources . If you're a developer or someone with way too much time on their hands and a desire to mess around with code, you can find the War API on GitHub here: https://github.com/clapfoot/warapi and come chat over in #code-talk .

Now if you excuse me, I must consume a burrito in honor of the War Correspondent. burritospinsparkle

Oh, and the Devs are looking into that issue of the build menu being messed up or something, so stay tuned for a fix, as mentioned in the message above.

verbal marsh
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The fix for Update 21 is now live. Sorry about that folks!

We now return you to your regularly scheduled skirmish mode. We apologize about that. The world conquest should still start at its regularly scheduled time tomorrow at 11AM EST barring any further problems.

sonic cape
dark pebble
merry perch
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thisright Clan Recruitment Wiped thisleft

Welcome to another start to a new month! Just like every other month, #clan-recruitment has been wiped! Please read the pinned message there for more info on submitting a recruitment post for your clan!

verbal marsh
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Trench Talk Going Live Soon

Hey folks!

Trench Talk is back after a brief hiatus. Come join Lek, Heimdall, Stranger Days, and SPScarface as we talk about map design and veteran players with Moorep8. See you in the trench! https://www.twitch.tv/foxhole_trench_talk

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Devstream on Tuesday

The official Foxhole devstream starts at 2PM EST on Tuesday on Twitch. Tune in for community highlights, new feature reveals, and a live Q&A!

sonic cape
verbal marsh
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Devstream #55 is up on Youtube now

We have uploaded the most recent devstream onto Youtube for your viewing pleasure. If you were there (or if you weren't) and you want to ask a question, you can feel free to drop one in the comments section and we'll try to get through as many of them as we can. Just make sure you check the FAQ first. http://www.foxholegame.com/faq

https://youtu.be/5ynzFgFVmsA

On our first dev-stream of the year we discuss: 6:15 Highlights' Snippets 15:35 Development Update 25:10 Fan Art contest! 30:05 As per usual, we finish with ...

โ–ถ Play video
verbal marsh
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Devblog 60

The latest devblog is up! We know that griefing has been a bit of a sore point recently. We've been working hard to address these issues and we're finally ready to talk about what's being done.

In addition, there's a ton of new quality of life features to talk about and another preview of Relics!

http://www.foxholegame.com/blog-1/devblog-60

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merry perch
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<@&543951676130852866> rainbowThis

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@everyone The official Foxhole Devstream is going live! We have special guest Anthony (3d modeller on Foxhole) on the stream today to talk about how we're revamping other parts of the world besides the town environments . Stay for the live Q&A! https://www.twitch.tv/foxholegame

Twitch

Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign

โ–ถ Play video
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verbal marsh
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Community Highlights #62 is live

Just because it wasn't on the devstream doesn't mean we forgot. This week i'm actually pretty damn impressed with the videos. There were a lot of excellently edited, well-pruned videos with some incredibly great content. Have a gander.

http://www.foxholegame.com/blog-1/community-highlights-62

verbal marsh
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Currently issues with Blueprints in-game

If you see any items in-game that should not presently be in game due to being locked behind tech, please let a moderator know. We're working on a fix for this ASAP. In the meantime we're going to do everything we can to try and track down these items and delete them. For updates to this issue check here:

http://www.foxholegame.com/blog-1/patch-0-22-unresearched-technology-issues

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Armoured Car Turret Rotation Issue

There is currently a known issue that is causing Armoured Car turrets to not rotate for BOTH factions. This bug has already been fixed internally and will be deployed to servers soon. Thanks for the patience.

UPDATE: A patch has been deployed to all servers, which has resolved the issue. Have a great weekend!

dark pebble
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Devstream on Tuesday

Join us on Tuesday, March 5th on Twitch as we reveal full details on the upcoming Spring Update and lay out the official roadmap for 2019. This will be the first devstream of 2019 that you won't want to miss.

As a bonus, KrazyFlyinChicken will be a guest on the stream so you can finally interrogate him with all those hard questions you've been saving up!

https://www.twitch.tv/foxholegame

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A reminder that there is a Devstream today at 2PM EST. We will be detailing the upcoming Spring Update. Tune in on our Twitch channel https://www.twitch.tv/foxholegame

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@everyone The official Foxhole Devstream is going live! Join us for the big Spring Update reveal, which includes new vehicles, resistance phase, world changes, and more! https://www.twitch.tv/foxholegame

verbal marsh
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Devstream Videos are up on Youtube!!

Both of the last two videos from the devstream are now up on Youtube. If your questions did not get answered, feel free to ask them in the comments section of the video and we'll do our best to answer them.

Devstream #57
https://youtu.be/BnQBIqWqyGQ

Devstream #56
https://youtu.be/Ow_dE3oZIto

verbal marsh
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For we must see the End of War

Starting tomorrow we're going to be reducing the Victory Town requirement count by 1 everyday. This regrettable circumstance is because we are operating under a constrained timeline to release patch 0.23 in the middle of this coming week.

0.23 will bring a fresh war and new content including the relic vehicles. Take a look at some of these amazing screenshots from the devbranch, taken by @unique harbor

https://imgur.com/gallery/lSrEUbe

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Prepare for Update 23 : Relics of War

The next big Foxhole update is launching on Wednesday, March 13th. The next World Conquest is also starting at 11:30 AM EST on the same day. Be prepared!

dark pebble
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Update 23 Preload

A reminder that the next World Conquest starts at 11:30AM EST tomorrow. If you want to participate at the start you will need to have your client updated to 23. The client update will be published at 11:00AM EST tomorrow, but if you would like to preload the update earlier you can do so by accessing the beta branch called update-0.23 on Steam. You can access this branch by right clicking on Foxhole in Steam and then clicking on Properties and then the Betas tab.

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Relic Vehicles Balancing

After reviewing the data on Relic Vehicles in the early war, monitoring the situation throughout the day today, and considering the massive influx of new players that don't have the necessary experience to counter armoured vehicles, we have decided to disable spawning additional Relic Vehicles into the world. When more Anti-Tank weapons become unlocked, we will ease them back into the game. We will reevaluate their balance for future wars as well. We definitely missed the mark a bit on balancing this one. Thanks for all the feedback.

For more information regarding the motivations behind these changes, please read my comment on Reddit https://www.reddit.com/r/foxholegame/comments/b125od/general_information_about_relics/eij7ow2/.

EDIT: Relic Blueprints will not drop as well until we begin easing back the Relic Vehicle Husk spawns back in.

verbal marsh
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Relic Vehicles Balancing (Part 2)

Now that anti-tank equipment has been made more readily available, we are going to start slowly reintroducing the spawn rates of the relic vehicles into the game. Please note that initially the spawn rates may be little more than toekn values, resulting in fewer than 1 relic vehicle per day. If things remain relatively stable, we will continue to bring up the spawn rates throughout next week so that more players may find and enjoy them.

EDIT: Blueprints are NOT presently enabled to drop out of component nodes. Only husks.

Thank you

<@&543952139022630953>

vast eagle
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Livestream #58 is live on Youtube! Ask Questions!

Nothing was revealed this livestream due to Mark/Alkas being away at GDC, but we still had a lot of fun, and you can still ask your questions in the comments section. So fire away!

https://youtu.be/MLG4cNMoh0Q

verbal marsh
dark pebble
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Resistance Phase, Update 24, and the next War

Just wanted to clarify a few things regarding resistance phase and the next war.

  1. A reminder that Resistance Phase is currently a bare bones feature and should not feel like any significant departure from normal conquest gameplay outside of what was described in the Update 23 release notes (http://www.foxholegame.com/blog-1/update-23-release-notes). Right now, it serves to bridge the gap between two wars and to replace skirmish mode. We implemented Resistance Phase early because it was necessary to allow us to internally begin work on other big unannounced features coming later this year. We hope to build on Resistance Phase in the future with new features and improvements that will hopefully make the experience between wars feel more continuous.

  2. The start of the next war will be announced tomorrow.

  3. The map will be completely reset when the next war starts.

  4. Update 24 will hopefully arrive later this week.

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Devstream on Tuesday

A reminder that our next devstream starts at 2PM ET tomorrow afternoon. We'll be doing a full preview of Update 24. Join us at https://www.twitch.tv/foxholegame

Addendum: The next world conquest will start at 12PM EDT on Thursday, April 4th

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@everyone The official Foxhole devstream is going live! Join us for a full preview of what's coming in Update 24. Stay for the live Q&A https://www.twitch.tv/foxholegame

sonic cape
verbal marsh
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Devstream#59 is up on Youtube

Catch the latest news on Foxhole Development on our livestream, which is now posted to Youtube (sorry about the delay). Ask us questions in the comments, or just sit back, relax, and enjoy

https://youtu.be/o0ZSWmRiJUc

sonic cape
verbal marsh
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Community Highlights #65 (Late but not forgotten!)

Sorry for the late post! Because of the release last thursday and all the problems we were having on the weekend we didn't get a chance to throw this up amidst all the announcements. It's here now though! Worry not.

http://www.foxholegame.com/blog-1/community-highlights-65

dark pebble
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Devblog 64

Check out our latest development blog. We talk about game design, uniforms and login flow refactoring!

http://www.foxholegame.com/blog-1/devblog-64

DISCLAIMER: All of the content is heavily conceptual and may never be in the game. All Images and Text are stand-in. Please read this before taking the images out of context!

verbal marsh
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Developer Livestream is now on Youtube

If you missed our livestream yesterday (Apr 16.), you can watch it now on youtube! You can also ask questions in the comments below and we'll do our best to answer them.

https://youtu.be/FripUaZpcPg

verbal marsh
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The Third Annual Foxhole Festival is on Saturday/Sunday!

Hey everyone, its that time of the year again! The Annual Foxhole Festival is back for the third year in a row! Come join us THIS Saturday and Sunday ( 4/20 - 4/21/2019). Weโ€™ll have a total of 4 big events set-up that include; Howitzer Death Run, Capture the Flag: Trench Warfare, Team Deathmatch in Foundry and the return of Foxhole: Hunger Games!

We have the official schedule posted in the #556984624610279454 channel so make sure you check that out to see when your favorite event will be starting! Weโ€™ll also be posting pictures of the Events as well as the rules for them in that channel!

How to Join Up

In the hours prior to the event start, there will be a voice channel in this discord (Foxhole Official Discord) under the #556984624610279454 channel. Join it anytime before or during the events and we will do our best to squeeze you in. The first event will be taking place at 11AM ET so try to show up a little bit before.

Additional Information

On a side note; This year weโ€™re going to be doing a closed parade so we donโ€™t have the same clusterfuck chaotic mess that we had last year. So if youโ€™re interested in helping us out with that, fill out this form: https://forms.gle/xAuuKoqFnDzWD34s9

On another side note; If youโ€™re interested in streaming the Festival at all, PLEASE send @empty pike a DM so he can provide you with more info.
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<@&543952139022630953>
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verbal marsh
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Community Highlights #66 is up! And the Art Contest is almost over!

Community Highlights #66 is up. You can check out all the waifus on this here blog post. And important: the Art contest is ending in less than a week! You have until Apr 28 to get your submissions in. So this is it! I'll put a link to the page below so you know where to send your submissions.

http://www.foxholegame.com/blog-1/community-highlights-66

http://www.foxholegame.com/contest

<@&543952139022630953>

dark pebble
sonic cape
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Dev Stream #61 Video up on youtube

Join Nooba, Mark, and HB as they discuss what to expect in our next major content release in Patch 0.26. Don't expect too much out of this one as we're still early in the cycle, but you can ask your questions in the comments of the video and we'll do our best to answer them.

https://youtu.be/uUpEQsH7DkU

Join Nooba, Mark, and HB as they discuss what to expect in our next major content release in Patch 0.26. Don't expect too much out of this one as we're still early in the cycle, but you can ask your questions in the comments of the video and we'll do our best to answer them.

verbal marsh
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Community Highlights #67 is ready for your viewing pleasure

Less anime this time. Everyone can thank Janeza for trying though. S/he was <--this close--> to starting an animu revolution in the community highlights last time, but this time we're back in the clear. So thanks for that. Let us never forget how close we came.

http://www.foxholegame.com/blog-1/community-highlights-67

<@&543952139022630953>

dark pebble
verbal marsh
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Developer Livestream #62 on Youtube

The Dev stream was a bit late to get up, sorry about that! You can watch it now. Carefully. Watch HB and Mark's expressions throughout. They give away more with their eyes and they do with their words. True story.

<@&543952139022630953>

https://youtu.be/fIYygqAcgTQ

Catch the latest Devstream as Mark, HB, and Matt talk about the major content patch coming to Foxhole. A brand new world, map transitions, some logistics hints, and more. This one's pretty huge. Watch carefully.

dark pebble
verbal marsh
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PAX West 2019 Tickets will be on Sale Soon

<@&543952139022630953>

We're going to be at PAX West this year! So naturally we're going to be doing another gathering which I'm henceforth lovingly calling 'FoxCon'. It's a meetup for all our fans, where we hope to give back to those of you who have made our community great (So for everyone except, @empty pike , who keeps showing up anyway). This post will tell you everything you need to know about planning your trip, from me, a veteran of the con who has gone for 6+ years before working at it.

http://www.foxholegame.com/blog-1/meet-the-devs-at-pax-west-2019
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verbal marsh
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Community Highlights #69 (Early, but Awful)

<@&543952139022630953>

This is coming a little early because I'm leaving for vacation starting tomorrow, and I wanted to make sure this got posted.

Which is ironic because this is actually the worst Community Highlights since its inception over two years ago. You can just go right ahead and skip almost all of this one.

Godamn Weebs.

http://www.foxholegame.com/blog-1/community-highlights-69
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sonic cape
sonic cape
dark pebble
verbal marsh
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Dev Stream #64 - June 11th - On Youtube Now

This will be the last preview you guys get before the launch of 0.26. So watch it carefully. Take note of every detail. Write it down. There could be hints hidden on the whiteboards in the background, or in the reflections of the glass! Or like, maybe not. Who knows.

edit: haha fooled you. This isn't the devbranch post.

https://youtu.be/-3yU4fG-RDg

dark pebble
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@everyone UPDATE 26 WAR MACHINE is LIVE! Foxholeโ€™s HUGE summer update has launched and includes a complete reimagining of World Conquest mode and a big overhaul of the logistics game.

Update 26 Announcement Post
https://steamcommunity.com/games/505460/announcements/detail/1609389464843854864

Update 26 Walkthrough Video by I Saw A Bear
https://youtu.be/K2zLwQ2-ljA

Update 26 Spotlight Video
https://youtu.be/9VHjj7M-V4k

Release Notes
http://www.foxholegame.com/post/update-26-release-notes

If you enjoyed these videos, please like/subscribe to help them gain visibility :)

Foxhole is also 40% off on Steam so go tell all your friends! https://store.steampowered.com/app/505460/Foxhole/

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Developer Livestream #65 is on Youtube now

In case you missed the livestream on twitch, you can catch up on it here. Join @vast eagle @sonic cape and @maiden plover as they tell you about the upcoming logistical changes in Update 27.

<@&543952139022630953>

https://youtu.be/NpxbLbdBDQs

In case you missed the livestream on twitch, you can catch up on it here. Join [HB] markfoot and Matt as they tell you about the upcoming logistical changes in Update 27.

verbal marsh
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Community Highlights #70 (June 24)

<@&543952139022630953>

It's late. I know. Shut it. But it's here and that's what counts. This one contains work spanning 4 weeks since I was on vacation, so please don't feel offended if your work is not on here. If you want it featured in the next community Highlights, just post it again. And remember it only covers work leading up to June 24. So if you posted after that, it won't be on here either.

For all you new people: Community Highlights is a collection of player-created content that is awesome and you should check it out.

http://www.foxholegame.com/post/community-highlights-70

dark pebble
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Devblog 69

Check out our latest development blog. We share our thoughts on working on some new systems including: Map Posts and Operation Stockpiles, and our first foray into vertex animation!

http://www.foxholegame.com/post/devblog-69

verbal marsh
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Developer Livestream #66 on Youtube Now

We showcased some stuff. If you missed the stuff, it's on Youtube now. Already know the stuff? Watch it again. Remember you can ask questions in the comments and we'll do our best to answer as many of them as we can.

https://youtu.be/3btRPoqZWNg

This livestream covers Community Highlights, Development Updates, and a Live Q&A. This one was done on July 7. We do these every two weeks so catch us next time!

verbal marsh
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Community Highlights #71 is out now

@austere thistle straight up took a break from this one. What the hell, man. You think you can just stop and take a break? What do you think this is some kind of game?!

<@&543952139022630953>

http://www.foxholegame.com/post/community-highlights-71

dark pebble
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Devblog 70

Check out our latest development blog. We share our thoughts on Visible Equipment in the world of Foxhole, Our numerous attempts of Map Configurations and Mark gives an Update 26 retrospective!
http://www.foxholegame.com/post/devblog-70

sonic cape
verbal marsh
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Developer Livestream #67 - Harvesters!

<@&543952139022630953>

If you missed the developer livestream on Tues Jul 23, you can find it on youtube by clicking here. Got a question you'd like to ask? Leave it in the comments section.

https://www.youtube.com/watch?v=-41TDSH8qJ0

If you missed the developer livestream on Tues Jul 23, you can find it on youtube by clicking here. Got a question you'd like to ask? Leave it in the comments section.

verbal marsh
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Community Highlights #72 and a Survey

<@&543952139022630953>

In case you haven't filled it out already, here's a survey from @civic iron . Fill it out at your leisure. Every once in a while we get a grass-roots survey pop up and it's just kind of nice to see their results. Because of the nature of anonymous surveys we obviously can't get any actionable information from it, but it's still fun to see the results. So fill it out.

https://forms.gle/yBbGq8GMM2rqp1Rn9

And of course, Community Highlights #72 is up and bangin'. Check it out here:

http://www.foxholegame.com/post/community-highlights-72

dark pebble
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No Devblog this week

Due to many employees being on summer vacation we have decided to postpone this weeks devblog until Tuesday August 13th. Thanks for your patience in the matter.

dark pebble
verbal marsh
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Foxhole Devstream #68 - Harvester Mechanics, Spectator Cam, and Roadmap

This devstream we covered a lot of the changes you're going to see coming to Update 28. If you missed the devstream you can find it now. Remember you can also ask your questions in the comments section of youtube as well and we'll do our best to answer as many as we can.

https://youtu.be/G5_JcKfANKk
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Extra! Extra! Come check out this dev-stream for a sneak peak on what's coming! On this dev-stream we discuss: 4:10 Community Highlight Preview 20:35 Develop...

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Community Highlights #73 - Includes a Cat

Have you guys ever wanted to see a CAT, in a COLONIAL HAT?! That's right we have that. You don't need to concern yourself with the rest of the art, but in order to see the cat you have to scroll through the other stuff too. Think of it like a mini-game. Except instead of some lousy token-prize you get to see @austere thistle 's depiction of a cat, wearing a hat.

http://www.foxholegame.com/post/community-highlights-73

<@&543952139022630953>

sonic cape
verbal marsh
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Devblog #71 is out - Aiming system tweaks, Godcrofts revamp, and Map Generation

Come see the latest devblog hosted by @dark pebble @inland aurora and @verbal marsh covering some of the technical challenges we encountered during the latest update 28 release!

http://www.foxholegame.com/post/devblog-71

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Community Highlights #74 is out now

BEHOLD, the 74th edition of Community Highlights is out now in all of its grandeur. In it, we have information pertaining to the FCL as well as PAX West. And speaking of PAX West, I'm going to PAX West! So if you have any problems over the weekend while I'm away... tough peanuts.

If you're going to PAX West, GREAT! Send me a message so I know you're coming.

Now go look at some community art.

http://www.foxholegame.com/post/community-highlights-74

verbal marsh
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Devstream #69 is on Youtube now

<@&543952139022630953>

In case you missed all the hubbub yesterday on the devstream, we put it up on Youtube for you. We talk about the roadmap to the end of the year, some plans to address community complaints, and PAX!

https://youtu.be/qwTquvLzl_8

We are back to our regular schedule, after a skipped week. The biweekly devstream resumes without further incidents. Except for the tiny orange warrior in th...

โ–ถ Play video
dark pebble
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__Devblog #72 is out - Pax West 2019, Logi Town Restructuring, and Quality of Life feedback. __

Come see the latest devblog hosted by @dark pebble @maiden plover and @verbal marsh covering some of the level design challenges, Pax 2019 and Quality of life Feedback!

http://www.foxholegame.com/post/devblog-72

verbal marsh
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__Devblog #73 is out - Region Zone Designs, Day and Night, and the Deployment System. __

Come see the latest devblog hosted by @sage ore @maiden plover and @sonic cape covering some of our work on Foxhole

http://www.foxholegame.com/post/devblog-73

verbal marsh
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Foxhole Devstream #71 - Fuel Station, Logistics Quality of Life

Catch up on the latest Foxhole Devstream. We detail a bunch of upcoming quality of life features and improvement for logistics including the Fuel Station and Coloured Shipping Containers.

Don't forget to join us on Tuesday, Oct 8th for the reveal of Dead Harvest 2019!

https://www.youtube.com/watch?v=D0kNwQahr8k

Bring out your dead! cling Bring out your dead! cling Bring out your dead! cling I'm not dead yet! CLUNK! See you next Tuesday, at 2PM On this de...

โ–ถ Play video
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Foxhole Devstream #72 - Dead Harvest Preview is on Youtube Now

Are you living under a rock? Did you somehow miss the dozens of reddit posts and endless chatter in the discord about the new Dead Harvest Mech? Well don't worry, I've got you. You can now go back and watch the whole devstream to find out what all the fuss is about!

And there's some other QoL stuff in there too, jus' sayin.

https://youtu.be/RamrXT5zeS0

You are all cordially invited to bring your tasty, tasty brains to be devoured by the Foxhole devs on October the 16th. Please RSVP and come bringing a side ...

โ–ถ Play video
verbal marsh
dark pebble
sonic cape
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Developer Livestream #73 is on Youtube now

This devstream we cover the upcoming suppression and cover mechanics coming to Foxhole, as well as a host of other changes including squad mechanics and removal of the tech tree! And don't forget to check out the Chronicle of Ash, featured here: http://www.foxholegame.com/blog-1/categories/chronicle-of-ashes

https://youtu.be/w5j6XqLxCUE

For Winter is coming. And then there shall be Spring. Or so I hear. I'm also waiting for the books...... Follow the Chronicles of Ashes: http://www.foxholega...

โ–ถ Play video
verbal marsh
dark pebble
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Devblog #75 is out - A behind the scenes look at moderation, the new combat mechanics and the upcoming winter update

Come see the latest devblog hosted by @verbal marsh and @sonic cape

http://www.foxholegame.com/post/devblog-75

sonic cape
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Foxhole Trench Warfare Reveal Devstream

If you missed it or you just want to watch again it again, our Trench Warfare reveal stream today is now on available on Youtube. We take a first look at our big end of the year update.

https://youtu.be/XU82T_oecC4

Foxhole Trench Warfare is coming in December! Join the event on Nov 30th Sign up for the event: http://www.foxholegame.com/redriver Follow the Chronicles of ...

โ–ถ Play video
dark pebble
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Devblog #76 is out - A behind the scenes look at designing player built trenches. We also dig deep and answer all of your trench questions

Come see the latest devblog hosted by @wide zinc and @sonic cape

http://www.foxholegame.com/post/devblog-76

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Trench Warfare Reveal Livestream on Youtube

If you've missed the 2nd part of our devstream, and the buzz about the development branch channel, you've probably been living under a rock. So here's your wakeup call, Patrick. Catch the reveal here:

https://youtu.be/c--gBo5ODww

Grab your shovels and get to digging! Trench Warfare go live on December 11th! In this dev-stream, we dive into the details of Foxhole's big end of the year ...

โ–ถ Play video
dark pebble