Apparently is subject to change because something something nominal dodge being only hypothesis and sometimes wrong.
https://www.reddit.com/r/AQW/comments/1itjyom/hit_miss_dodge_crit_mechanics_to_date/
24 messages · Page 1 of 1 (latest)
Apparently is subject to change because something something nominal dodge being only hypothesis and sometimes wrong.
https://www.reddit.com/r/AQW/comments/1itjyom/hit_miss_dodge_crit_mechanics_to_date/
Next, let's talk about the actual numbers. Monsters have these base stats (relevant to this question), to our current understanding, same as the player:
90% hit chance
4% dodge chance
5% crit chance
But these numbers are complete bullshit and will lie to you at every opportunity.
86.05% dodge chance = 100% effective dodge (AKA total damage avoidance, or tda), derived from testing almost a decade ago. This means you need to reach roughly 86% between your dodge stat and hit chance debuffs on the monster in order to avoid all damage.
For monsters, regardless of how much hit chance the player has, the monster will always have a small chance to dodge your attack, roughly 6-8% tested. The opposite is true as well, which is why you can dodge Malgor's Magia nuke, for example. This is not the case in PvP, where having sufficient dodge will always result in a dodge.
There is also an always present small chance to crit, regardless of crit chance, in both PvP and PvE. You also don't need 100% crit chance to crit, around 87% without affecting monster dodge.
Also, there remains a small chance to noncrit (mostly heals?), even with 100%+ crit chance.
There isn't a very clean explanation for the small omnipresent result chances away from round numbers yet, but the running hypothesis is called Nominal Dodge/Crit. Nominal Dodge proposes that there's a duplicate everpresent base crit chance and dodge chance, which cannot be diminished by affecting the interposing stat, and can only be affected by reducing the stat of interest. This explains many of the above effects, but doesn't explain noncrits resulting from max crit, negative crit interactions, and why 6-8% is the necessary dodge reduction instead of 4%.
Aqw dodge mechanics try not to suck ass challenge impossible difficulty
I have a question related to this
Lets say I have 82% dodge, so the monster can only crit when it lands a hit
And I reduce it’s crit chance by 50%
Does that mean the monster now has a 2% chance to crit and a 2% chance to land a normal hit
90% Hit chance
-45% crit chance
82% dodge chance
you are basically missing/dodging every hit
10% miss
10% hit
80% dodge
There is no crit roll
Because monster base stats are
90% Hit
5% Crit
4% Dodge
actually
lemme just ask
Even if your crit is like 0% or negative
there's always a chance to crit
@young valve if you care
dear sir is the hitchange of the monster (90%) and dodge chance of the monster ( 10% ) and your dodge chance ( x% ) all additive on the same scale ?
Uh
Player hit chance, miss chance, and monster dodge chance are in one pipeline
Player dodge chance, monster hit chance, and monster miss chance are in another pipeline
The priority on how it works is solely because of code
They can make it less ass but I don't see any big updates coming to AQWs system atleast till infinity