#Damage Functions
1 messages · Page 2 of 1
n
n
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this is internal and the nerd group stopped using this
because it was confusing
exactly
aa - 1
a1 - 2
a2 - 3 and so on
no
u try using it in a guide and let me know how it goes
2nd skill
aka 2
done
aqw lorepedia guide on forges already did this
its also not like theres an entire immortal joe yt account teaching people rotations using shit like 24152534252
2nd skill and skill 2's logical abbreviation is straight up s2 tho
ok ill give ya that
and honestly i do that too when strictly listing down rotations
is there a reason freezing flame synergizes with evolved shaman
probably uses the same damage function as the evolved shaman scaling abilities
Uh mb I didn't put everything in the old version
so does it actually do more damage with grasp active
im gonna give it a try
I'll check later on
is there a new version i can install
omg yay
I forgot where I sent the link
fug
This inhabits multiple files
Uh
If you download as zip it'll give you a folder
Didn't put it all in 1 file because wanted to do it nicely
im cooked i dont even know how to use github
Pro
i finally figured out how to donwload as a zip
thank you
i still havve this main.py from the original should i delete it so it doesnt run this one and runs the new one
Uh sure
I just realised your windows there's no color handling
Society
what does that mean
hell yeah
i think i might still be running the old one somehow
how do i go to the folder in cmd
it says its looking for it in my USERS area
OK so yk the top bar with the path
mhm
Desktop packet aqw utils master
Ye double click then type cmd
Like empty space
It should open
what am i double clicking
double clicking doesnt open anything to type
It should let you put text
like rename it?
Like this
It should open in the directory
well cmd
command prompt
i just had to type here cmd i was so confused i thought that just renamed the folder
Stuff should be preinstalled from your previous one
Curses
cursed
curses
okay installed curses
Try again
i need to dm you a screenshot
alright its working
this is evolved shaman and freezing flame
wait nvm i just learned how to use it lemme highlight freezing flame
check if ids match
529 for freezing flame
i just realised i dont even have evolved shaman banked
wait they're literally samelol
they apply same effect so ig thats why it works?
well its got the same name
raw freeze flame vs freeze flame with grasp and some spells elapsed
im not sure it even increases in damage?
huh
glorp life
when skill 2 is applied, does the scroll stack or create a new aura.
yeah with my stats my crits are running at 2003
I think this is a DSG Execute/Ravenous Execute scenario
im confused what youre asking i think
So DSG's Execute Aura Handling is unlike Ravenous' Execute Aura. It has "correct" aura handling, what majority of classes use.
Basically DSG's Execute handling makes it so it doesn't create a new instance and only updates the pre-existing instance's timer. This doesn't effect any function, so it uses logic of whatever applied first but only updates the timer.
Ravenous' Execute handling completely deletes the previous aura and applies a new instance, resetting calculations and timers. Check logic here #1321392563168743454 message
[Go to message!](#1321392563168743454 message)
which aura am i keeping an eye out for
what is it called
2 applies Headwind
the scroll also only has 2 auras it applies, frozen and cold burn
it's frozen or cold burn
a 4 second stun and DoT respectively
yes
Evo shaman doesn't stack like that does it
It doesn't require aura stacks it just does it
it presses 5 then uses its skills doesnt it?
i dont see stacks actually rising when i strike
i believe so
Other stuff like SoS requires you to keep the aura stacked a certain amount, and if it expires it means you have to stack again.
But Shaman/Evo Shaman just work even if their effects expire (as long as 5 active)
Ye
Then idk
im asking primal
No idea how you test this
maybe 6 and 2 are just respectively their own things
does multiple 6's increase the damage it does?
i tried that earlier
like instead of stacking evo shaman skills just stacking freeze flame on grasp
no rise
mm
Unrelated Note but Evo Shaman has aura handling as Necromancer Weaken (independent instance)
oh amber there's config.toml file in the folder you can play around with if you want
oh cool thank you

im just weirded out the wiki and in game say two different things
with the wiki adding an effect
im not good with numbers but i have a question
hit me if this is stupid
guardian blast
its aoe1
AoE1 SP1 to the main target, halved damage to all secondary targets
i did find this to be the case
but when i put it in a calculator it tells me that its a 66% difference
i only currently have a 5% elemental damage boost from my Rocky Club
so they shouldnt be bothered as they arent elemental
so where do they get the 10% of current HP from?
It's literally 1132/2
i know
but im confused why that thing says 66%
i thought half was like 50%
Percentage difference calculates as a fraction of averages
It's
(Value1 - Value2)/average of values
oh okay
Then x100
so on scroll of heartbeat, is that 10% of current hp legit?
and its based on having more HP/ and your HP being full right?
Ye
It's like scroll of voidstrike
Same function actually
I don't think it's actually 10% tho
yeah i noticed that void strike was just this on steroids
It's 0.2intHPSP so more like 20% of current hp
Ig
cool coo
It's just average percentage calculation.
SP1 to main target = 100%
Halved to other targets = 50%
( 566/1132 ) *100
Idk what this is called, it's just simple enough I don't think it even has a name
It's just division ig
so i can say it does 250% more damage?
im looking at Holy Bolt right now
can i say it does 400% damage to undead, since 1.5 = 150% and 2.5 = 250%
?
just test it on an undead and a non undead
i'm worried they will have different defense
like i'll naturally be hitting one for more anyways
that's when you do many trials against many different enemies, I suppose.
why
ur overestimating the amount of monsters with added stats
1.5 on base 2.5x on targeted race
not additive
u can get to command prompt / cmd thru the search bar in start menu too fyi
the actual formula is intHPSP like fish mentioned
intHPSP = current hp + 0.1 * spell power
i'd add "current" for
"Deals 20% Magical Damage based on your current HP. "
if i wanna be extra pedantic i'd go
"Deals 20% of current HP plus 2% of Spell Power as Magical Damage"
depends on how much detail you wanna drill down to
excuse my pedantic ass again
but if u wanna use "more" then i'd be 150% more damage
otherwise i'd say deals 250% as much damage or 2.5x as much damage or 2.5x the damage
and yes it's multiplicative
chu already mentioned most mobs not having any extra defense
but you could always test if they do by using a random magical skill and see if it does the same dmg
i'll take a look at evo shaman later too, looks interesting
thank you for the backread, i'm about to climb into bed so i will properly digest this stuff tmr
great stuff
do we know what scroll of pangs DoT is based on?
also, does it still rise in damage per tick?
i keep getting the same number the whole duration, both when i let the scroll run uninhibited, and when i attack alongide the effect.
update, i think its Attack Power?
this is based on using it raw and then with might vs sage, might caused it to increase
i need 2 open from folder otherwise it cant see the main.py stuff idk
yeah and i have a section for usage tips n shit so i can specify whether it benefits from having a fuller or empty HP bar i guess to be extra clear
ill just run with
Scroll of Heartbeat Deals 20% Magical Damage based on your current HP. 20 second cooldown. Benefits from a fuller HP bar.
dont worry about pedantics i need shit to be clear, i often tell fish explain like im 5 or some shit like that. i did (i think) figure out the numbers on this thanks to it being multiplicative. since 200% x 2.5 is 5 which = 500% and then
that should mean saying 150% x 2.5 = 3.75 = 375%
and 140% x 2.5 = 3.5 = 350%
is correct?
ill be so fucking brutally dead honest with you im embarassingly bad with numbers i have like zero confidence in deducing what something is myself
when it comes to numbers at least
i much prefer words and letters
on another note (since this channel is quiet ill leave some stuff for people to read) the doc only has this many scrolls left. after that i just need to shine up the chrono consumable section
yh
but deals X damage, deals Y to undead feels a bit off when writing that
probably deals X damage. if target(s) is undead, deal 2.5x more damage
also pedantic shit from me, apply implies it automatically places the aura on the target, inflicts implies it needs to land the hit to place it
ooh okay thank you
it's a riftburn dot, doubles with each tick
similar to chronomancer s5 or ynr s3
as for the base formula i forgor
needa check later
cant go ingame atm
had a pretty broken period back when room glitching was a thing
so apply for things like mystify that do zero damage and just apply auras, and scrolls that damage and apply auras are inflict?
is there something i did wrong to make it not go up
uhh
i'll have to check later in game
but i think it might've just gotten patched at some point
does fish's tool show anything out of the ordinary?
id have to open it up again to check
i know they tweaked it but i didnt think theyd neuter its use effect
that feels like it has been nerfed since forever ago
I have never used it when it wasn't feeling gutted
maybe I am using it wrong or maybe it doesn't work right for me?
@ionic rose
are you not getting rising DoT from pangs either?
welcome keith
nerd
https://www.aq.com/gamedesignnotes/aqw-patch-notes-6730 it was changed almost 7 years ago
lul was the description not updated
the wiki still has the old one
so either game desc is still old or someone forgor to update wiki
both are equally likely imo
@shadow sorrel what's the desc on it?
that's exactly why they changed it
u could cheese any boss with it lol
oh thank you
at least theyre consistent about not updating shit i guess
both are true
with fish's aqw utils i gotta check every scrolls numbers on wiki
theyre 98% wrong
its just like rlly minor things
like one scroll said it did 25% andn 15% to a stat or smth and they both were just 20%
like goin thru hitting myself with the scrolls to verify durations and percents n shiz
shuga asked why i dont just edit the wiki which is a really good question
i dont have a valid rebuttal to that still im just lazy and one track minded in cataloguing in the spot im cataloguing
that sounds like something I wouldn't normally miss, I either didn't do it or they changed it afterwards
it has been a long time since I did wiki stuff or anything aqw related
fair enough
im kind of reaching my backseat stage where i talk about it more than i play
but im still tuned in
yeah and it doesnt help when they change shit they dont update it in game consistently so if a wiki user doesnt directly see the change or in design notes it can go under the rug
and a lot of people use the wiki
thankfully the errors are in a really niche part
i dont think people are scrutinizing scroll of ice shard like i am
sometimes they'd update map artwork and not say it anywhere (like manor)
shadow drops too like you gotta be in 5 different circles to not miss new releases or limited shit
I only figured out manor got changed cuz the map file date was updated 
i joined a server at one point for their daily drops channel
the real endgame
ong
it happened to me on aqw until I quit, and now with warframe
my fingers are poked into a few other games
im still huge into terraria and im a 3ds geek so ive got an endless library there
aqw is rlly my only multiplayer game i consistently play 💀
if you have fun that's all that matters really
im also at the point in terraria where im using weird mechanics and wiring and stuff to usurp bosses instead of my raw battle input
dimmys been trying to get me into warframe
i borrowed my little brothers xbox one to download it but i never hooked it up to my monitor yet its just sitting in my sock drawer
I wish I had the will to play terraria more
it's a great game but it was a one and done for me (technically 2, one vanilla and one calamity)
i got it for free on the 360 in like 2015
im over 2k hours on every platform combined atp
i really liked it on the 3ds weirdly enough
it was ported really nicely i cant lie
but yeah it can be boring
i do find myself progression skipping to keep it fresh and fun
its also kind of info heavy and being engorged in it so long i have like a homely, familiarity
kind of like how in minecraft you know you gotta make a stone pick for iron
but way more info
i play it inebriated sometimes
Fair
What would happen if I ping Joe with the forbidden sheet
And ask why he doesn't publicise these aspects
Considering Joe is shinmuki
you’d definitely get banned lmfao
WOW
thats hella long ago
thats not his call
this is all internal shit theyre not going to air that out
you're purple now lul
i dont notice their colours because cloud
noticed cuz the color of the dragon rondel next to the name turned darker
poople qloud
back when I used it, I never got even a DoT IIRC
then again, I could have been using it wrong
or the boss I was fighting didn't let it get applied?
I just remember the scroll felt weird to me
good job
why he ourple
the wiki says acid rain does hybrid damage, which to an extent is true, its damage source is APSP2 but its type is M, would it be more beneficial for the player to write this as Magic so it knows it targets the enemies Mag In and All In or Hybrid so they know it scales from AP and SP?
have you had a precedent for this thing? where it scales from one and outputs another?
like for Scroll of Heartbeat, how'd you do that one?
that honestly feels like a question you should ask on the wiki server
I know they have some dogshit rules for not including that kind of stuff
yea, but amber's doc is standalone ain't it
if it's the personal stuff then sure
I don't get the point of posting the wiki version if that's true but it is what it is
to see if the wiki version is lies 
yes
the wiki also doesnt mention explicitly whether its targeting physical, magical, or both of the monsters defenses
(it sometimes is)
a lot of scrolls are like this
which is why im asking
i previously went off the damage source but i dont know if thats the best case of action
If you want you can just be verbose about it
i wanted to know if other people had thoughts. i am going to ping shuga and primal 
@brittle ravine @fluid pond
.
plz read and share your opinion
i wanna develop a precedent for other scrolls since a lot of them follow this format
how would you put it. the doc is already really fucking wordy
i dont wanna make a manifesto for each scroll
is this too wordy
not really
i wanna be transparent but i dont wanna be too technical that the average player needs an explanation to understand
i also dont think the average player really cares about scrolls considering most only use like enrage and lifesteal
Just say 'uses <stat> to do <damage type>'?
does magical hybrid dmg not work? similar to magical attack/spell dmg
alternatively i would just stick to hybrid dmg
since people into mechanics should find out that dots are pseudomagical at some point anyways
magical hybrid sounds contradictory to average player
yea it does
but at least its accurate
i would then hope for the player to dig and find out its true
-# but that's probably wishful thinking
actually on second thought idk if i would describe dots as magical hmm
not a very wieldy term
since amber did specify she wants to avoid overly verbose explanations
you mean a way average person would understand?
and it does push it further from the casuals
ye
im assuming amber is aiming for her guide to be usable for the average greenie(?)
and in the end if u wanna cater to those you'll have to make compromises to accuracy i suppose
You can't go any simpler than pseudo-magical
i did magical/physical ___ damage back when i made a doc that i scrapped like 1 day in
and ye pseudomagical is as simple as it gets
u will need to explain what pseudomagical is then
glossary would help
but idt greenies read those 
yea thats fine
u have to anyway if u dont want to explain what stats dot scales from every time
i always hated the term weapon dmg ngl
used to make 0 sense to me
since even sp skills were described as weapon dmg
you'd compare it with the auto and get nonsensical values
so what does it mean anyway?
Magical Damage is influenced by Mag Out All Out on player side and Mag in and All in on enemy side
DoTs are not influenced by Mag in on enemy side
Like uh when VDK procs its debuffs it's basically useless for DoT based DPS classes because they aren't using the debuffed modifiers on enemy
Ssot azalith comp doesn't use VDK for this reason
yes
i like this
its not exactly consumables for dummies but its like just above that
tbh practically speaking u don't really need to know about the term pseudomagical
since the main difference is just that dots aren't affected by mag in
(outside of dynamic/static stat shenanigans)
shortcut
shuga backread begins
idk if this was replied to yet, but I think he meant:
apply = guaranteed aura
inflict = aura applies IF hit lands
not exactly directly related to damage dealt
we could always just save it for AFTER everything's been documented 
oaky it seems this has been resolved already 
lul
if you want to add a section like a LEGEND on a map that describes what certain terms mean, you can...
Pros:
- shorter overall text in sections
- potentially "easier" to read
Cons: - people unfamiliar with terms will have to scroll up and down over and over again to remember what a term refers to, leading to an awkward experience when reading
you could also use the "uses sp & ap to deal magical damage" bit to not need the section overall 
Pros:
- no legend needed
- people don't need to be familiar with unique terms
Cons: - text will be a bit heftier
- aqw players are scared of reading text
the thing with the multiple stats into one.
gotcha gotcha
pretty much, if youve got a thought though i dont mind hearing
nah this is all I got lmao
lemme edit the message a bit more
yeah i went wthe the uses ap and sp to deal x damage
so like this is the updated description
i dont know how/if i can verify scroll of acid rains 250% hybrid damage DoT 67% per tick, thats really arbitrary info that isnt included for other DoT inducing scrolls so i omitted it
wiki says this for reference
message edited for my thoughts
yeah i already have like a mini legend on the info page, basically just explaining what HoT and DoT mean. i could add AP and SP to make descriptions shorter.
yeah that could work 
yeah you either have to completely omit it, or else you'd have to reverse engineer it and do the same for all the other scrolls 
coloring each of the damage types might help, but... it would also be a pain in the ass to keep up for each lul
eh, i could probably just ctrl f and highlight each instance?
alright, I'm going to backread in #🗡aqw_talk now, I see greenies
right, Find and Replace.
👻
have fun
physical red, magical blue?
the only issue is i have legend is purple
so i cant make hybrid purple unless i change its tone ?
you could make hybrid brown, like they used to have it
abandon the greens for the ultimate praise of being well versed in AQW math that you can explain it very well

it's certainly interesting that we haven't gotten a proper all-consumables guide lul
nah, a lot of people already have that mantle 
I'm fine with this little slice of aqw involvment I got related to "practical" gameplay
I am interested in amber's development however, since I'm sure vro got a ton more potential than I do
I'm already past my prime 
bruh, you can't be past your prime if someone like Mike Tyson took til 40 to be past his prime
If anything, Amber shall become what I would if I cared enough about AQW
but alas I don't so I contribute whenever I can but not enough
thats a good idea
Realest
i try mah best
you are smart but you don't show it often which is nice
don't push yourself to show it when you don't need to or it will burn you
I know from trying in the past
got too in my own head doing so
and realized I was less smart by that route
but otherwise you do show you are smarter than you give credit to yourself
no problem since it is true
that's not even correct 😭
another item into the backlog 
yeah i dont fuck with it
i mean like 250 / 4 = 62.5
not 67
havent tested so idk which value is wrong
fair
probable answer: all of them are wrong 
Thought SOS 3 heal, would be effected by damage reduction
But it's not
Seems to be effected by Heal Out
Absolution increases amount healed
That shi is weird

wtf is vamp1 dsrc
Yeah some scrolls just have different functions all together
Gotta do your own tests ig
Plug in numbers from stat page
Use a class with minimal modifiers, arachnomancer probably best for scroll testing
find out what scroll does
base damage of most funcs is usually any of the core functions
not a scroll, just one of vampire lord's abilities
same thing with desmos then if not documented lol
you just have to plug in modifiers
i dont have the class
💔
vamp1 shouldn't be too bad to test
since based on the skill desc there's no fancy scaling
I wonder what other skill has a simple description for how it works
seems to be the hybrid variant of leech1
it's variable, deals 0.35 apsp2 phys dmg, and heals for 1 apsp2, heal is unaffected by all/phys out modifiers and crits and gear boosts
some numbers for reference
probably will be somewhat tough to interpret tho
and yes heal amount is also based on targets hit
didn't do number crunching for this
just eyeballed
solve this
wkwkwkwk
randomly got reminded of the fact that indonesians use wkwkwk similarly to how english speakers use hahaha
what an interesting coincidence
in japan they use the kanji for grass as lol sometimes
i think
i heard that somewhere
In arabic they've got a letter "ha"
ﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـﻫـ
Reason: Duplicated text
ﻫــﻬــﻬــﻬــﻬــﻬــﻬــﻬــﻬــﻬــﻬــﻬــﻬــﻬــﻬــﻬــﻬــﻬــﻬــﻬــﻬـ
Reason: Duplicated text
that would be more accurate
honestly a pretty good text for decoration lul
I was really confused about it before
wwwwwww
kusa
that's japanese laughing
@dreamy fog wdf!!
u have a 🐛 sir
or is this python version issue
hmm lemme see
ok my bad seems like it is versioning issue
el stupido!!
python version
match statement syntax is like 3.10
tbf it's not even that great handling wise
devs kinda sucked and made it sugar syntax for if/elif statements
could've made it O(1) 😔
ye i found out soon after
sc1 on sos s2 seems to be based on sp1 dmg, and heals 1.5sp2
unaffected by all/mag out
Yeah super funky
now I relatively remember that reduced mana costs also lead to reduced mana recovery (for cases like CAv as an example)
but does it also affect classes that recover mana over time? (LP 3, PCM 5)
its effected by heal out
since it increases current hp past max hp
its very weird
wasn't there an issue with css and vim in apex azalith similar to this
no that was just math
css 2 skill has a cost of -1000
boss reduces mana costs by -90%
vim makes mana costs go down by -33%
lol
in order to use 2 in apex azalith without depleting your bullets you have to give 1230 mana back (impossible!)
just posting here for documentation, class point formula changed
what a vastly strange change indeed but I can understand why they would want to do such a thing
is this a case of the devs trying to force higher killings with new areas for that or is this just to gate keep folks who are not as low level when they get a class
I can see someone being level 22 or higher having to fight mobs that are now level 30 just to get class point even if it is longer of a fight where they are in the game
They're such pains in the ass.
If they were actually serious on being good they'd make that formula extend the other way, so if you were level 1 and were carried past a 99 monster you'd get +5% per level per kill.
they really should have a checksum for the players level to make the classes level up faster at lower points for more fun
now, if they want us to have a reason to farm class points along the way, make it like WF where each level is a benefit and not just rank 1-5 is the skills gaining and then you need to slog to rank 10 for a passive or nothing but needed when getting helm forge
i suspect might have to do with server load
since old had an rng component
looks like not changed on wiki yet
also kirbs told me exp and gold formula are standardized now
10x lvl for the former and 3x lvl for latter
haven't found the DNs for it yet tho
3x lvl for gold kinda sucks dick lmao
bro thinks the wiki people do anything this fast
Ah yes math.random(1,10)
Think it was negligible
But we'll see
wtf is up with my math
i swear i calculated this correctly before
this is archfiend 2 skill
getting 209 in game
ok i was doing some stupid thing using ap2 and sp2 instead of ap1 and sp1
still not 209
death by aqw math
are we sure they aren't adding a base level of damage to the value you calulate?
I doubt that would be something they would do but until other aspects are confirmed, this might be how it goes
i was using ap1 and sp1 when should've been using ap and sp
well, that would do it
@dreamy fog chaos shaper
So they did secretly nerf it
was it not part of the csp rework?
Oh dw
There's something up with math
Can you test 5 skill without boosts, and send stat page
Also 2 skill
When alive
For chaos shaper
alright 1 sec
stat page (im smacking the testing dummy who is dragonkin so this is boostless by technicality ?)
they put elemental on this
i gotta get that hydra blade or whatever is static boostless
Ye that's fine
do you just want how much damage i do on 2 and 5
Alr I do meth
awesome sauce if you need anything else ping me
cruel hydra blade so good
EEAPSP
This might be considered a new "base function"?
cause im getting nothing that matches it
oh wait
mag out
stoopid
APSP2 after magout seems to match 180
additional 150% each stack
description adds up ig
Maybe it will be one giant research paper per class on how they think science should work for the class to their universe
https://docs.google.com/spreadsheets/d/1ch01cwS3F_0JX3dQCiEp8rVzmhVpU5tg1Vz29CQ5yCM/edit?usp=sharing
does it work
are you guys able to interact with drop down
uh
should be a sheet called main
there is a classes dropdown
that changes some stuff
currently the enhancement do nothing because no meth
Fail
Ig you guys are gonna have to copy the sheet
Also Amber and cloud I'm gonna need you guys to help me with that later, there's classes I don't own and need json data
If you don't mind
You can run aqw-utils with --logging arg, I usually use this for debugging the app or when I want packet data. The data will be logged to a file called game-monitor-debug.log
When you guys are free
https://stackoverflow.com/questions/66737689/enable-drop-down-lists-in-google-sheets-reading-mode
Looks like it isn't possible, cuz it would count as an "edit".
https://www.reddit.com/r/googlesheets/comments/ph43ue/share_google_sheets_as_view_only_but_allow_people/
Someone's suggested pulling it into Google Data Studio, though idk how closely that would resemble what is desired.
found you can protect certain ranges
but probably also not a good idea since a dropdown change from 1 person will be shown for everyone
yes no worries
i just climbed into bed so if you have a list of classes you need and i may have that would be neat
i will figure out how to do the debug stuff when i am properly at my desk and rested tmr
just make multiple sheets
me making multiple shits
ur a shit
lmfao
Can't I just have instructions at start where where it just points to people how to copy a sheet
yeah
but if u make changes they need to keep copying
instead of just referring to ur sheet with multiple calcs
are you saying I should have like 5 copies of one sheet
that i myself change
it sounds hassle for me
😔
no i mean like this
https://docs.google.com/spreadsheets/d/1if9TJWmXjs6egsKT501_j5PBmsoclO6tm1f6-XxeO0s/edit?usp=sharing
locked main sheet you just copy paste to the public ones
for changes
if its not database related
i found something actually
Imports a range of cells from a specified spreadsheet. Sample usage IMPORTRANGE("https://docs.google.com/spreadsheets/d/abcd123abcd123", "sheet1!A1:C10") IMPORTRANGE(A2,"B2") Use table reference
i will just use this function
oh ok
so i'll have a main backend sheet somewhere, which I'll update the json etc
and in main sheet which people can copy will import from it via the function
ig sheet best way to create "syncing"
sounds ass
its amazing nerd
gg
=IMPORTRANGE("https://docs.google.com/spreadsheets/d/1I8VTQ5nGjiYE7f6-UEmGoh-7Vgm459-aBPfCSyXhnAU", "A2:C900")
works
70 done
according to original sheet there's over 150 entries

gonna see what classes i can obtain and do em
otherwise rest is pretty much whale stuff
you might be able to make use of this: https://developers.google.com/apps-script
not too sure if it will work 100% easily with Google sheets but might get what you are hoping done with it via automation or something similar
tell me which ones you don't have as well
Uh go to classes page and just don't do the ones there
got it
youre gonna have to explain this to me like im 5
i know how to run aqw utils, dont know about the logging arg
So you do
python main.py --logging
And it should begin capturing stuff to a file called game-monitor-debug.log or something
ah yes the text doc has appeared in the folder
i tried swot and scrolled down, a bunch of description text appeared but the document is really fat
Anyway when you change classes there's like 4 packets that send. I think it'll take a while for you to get the specific ones so just from the first changeClass packet copy to the bottom. And just dm it since wall of text
sounds good
Like cmd sAct is one of them I need that's there
cmd auras+p is another
And there's one called changeClass that occurs before those two
Oke lemme find the name
kk
updateClass
From anything after that just copy paste to avoid you doing a billion things
okie dokie
im unsure what exactly to copy but this is abyssal angels shadow
i started at 'updateClass' and stopped at Finished parsing data
alr this is fine
because that sounds like it finished and underneath that was just
so you just want me to dump this raw shit for classes in here? just remembered dms lul
yes
did i send all the packets as one big message and thats the issue
ok found actual 2nd packet
{'t': 'xt', 'b': {'r': -1, 'o': {'cmd': 'aura+p', 'auras': [{'nam': 'Engraved Arrows', 'e': [{'val': 0.12, 'id': 823, 'sta': 'cdo', 'typ': '+'}]}, {'nam': 'Strategist Ace', 'e': [{'val': 0.18, 'id': 824, 'sta': 'tdo', 'typ': '+'}, {'val': 1.18, 'id': 825, 'sta': 'WIS', 'typ': '*'}]}, {'nam': 'Guess They Never Miss Huh', 'e': [{'val': 0.1, 'id': 826, 'sta': 'thi', 'typ': '+'}, {'val': 0.15, 'id': 827, 'sta': 'scm', 'typ': '+'}]}], 'tInf': 'p:5789'}}}
yeah but idk if you know when packet ends or starts
yeah maybe its better that way instead of me chopping it up
theres better chance of what you want being in there if i send as a whole rather than trying to cut it up, im scared i might leave something out
this is the 3rd one
ye its fine like this
okay ive got a class list ill compare against yours and see what i can contribute, ill drop raw data in dms
w worked
dw about chopping it up too much lol
okay so json usually like this sorta structure. "Key" : value and separated by commas.
{"name": "jeff", "age": 12}
But you can have multiple objects. In one, hence multiple {}
{"name": "jeff", "age": 12, "school": {"name": "real high school", "location": "Poland", "class": "3A"}, "friends": 0}
People often think this is code but it's just a format of representing data. It's not anything that runs
jeff
Anyway it's not really necessary for you to know this, just make sure from 1st occurrence of "updateClass", you copy from the first {
and should be easy
ha jeffs a fuckin loser
he is a mega loser
oke since all the mem variants of starter classes are a 10% increase to stats I am just gonna add the following json to each passive.
{"nam":"Legendary","e":[{"val":1.1,"id":69,"sta":"STR","typ":"*"},{"val":1.1,"id":69,"sta":"INT","typ":"*"},{"val":1.1,"id":69,"sta":"END","typ":"*"},{"val":1.1,"id":69,"sta":"LUK","typ":"*"}]}
Reason: Duplicated text
assassin
Renegade is one apparently
yeah theres two sometimes
beast warrior and warlord have the same skills but theyre both warrior upgrades
i wonder if any others are like that
oh assasin is ninja upgrade
yea no need
anyway i think the legendary classes are
Sorcerer
Acolyte
Warlord/pumpkin lord/beast warrior
protosartorium
assassin
renegade
theres a couple odd others but these suffice
like witch is an acolyte clone and lightcaster test is sorcerer
other bits should be here I think
oh wtf, really? that's fun
its only 10% so difference isn't as large
considering after efficiency formula it's like
idk its just mid
it does
u can basically make your own custom functions
which is pretty convenient
so like u can do this
thats pretty convenient
but say if person copies the sheet, does it use this
or do they gotta enable scripts first
im not too sure actually
the scripts are technically tied to the sheet
but i think it depends on how u copy the sheet?
\
real
Knowing that the Community Team is filled with nonsense drama, it fills you with determination.
aya
Prolly, if you’re using internal docs lul
they will be gutting us if we do this
bro saying it like hes 100% in
True
Didn't you do testing some time back
and i got blacklisted
:crossed_swords: Congratulations Hero of Lore! @ancient marten, you've LEVELED UP! 
You are now level 17! We salute you, hero! :star2:
i will daily brazil u
Noob
Yes
i find it kinda funny u included battle healer/warrior
they're different right?
i thought there was something about the battle versions of classes that they didn't get the starter class changes or something
or that there was a weaker version to use for non op pvp
They're weaker ye
soooo
looks like you're missing these classes?
chrono chaorruptor
chrono dataknight
chronocommander
chronomancer prime
classic exalted soul cleaver
classic legion doomknight
cryomancer
evolved leprechaun
frost spiritreaver
glacial berserker
highseas commander
infinity knight
legion swordmaster assassin
lycan
mindbreaker
naval commander
necrotic chronomancer
northlands monk
obsidian no class
overworld chronomancer
paladin chronomancer
phantom chronomancer
prismatic clawsuit
psionic mindbreaker
quantum chronomancer
royal vampire lord
savage glaceran warlord
shadowscythe general
shadowweaver of time
the collector
timekeeper
and a bunch of other paid ones i dont have ig
okay i see
so u just delimited the 3 packets with |
lul
why not chuck em in 3 cells 👀
tho ig there's not much of a difference
There's some bit more because parser issue but that doesn't matter since I can fix pretty easily
But otherwise yes it's gud
Just send the data in dms or whatever to avoid wall of text
Thank yous
I think I can get LSMA now probably
he probably did it because i did
and i did it because it was unique enough
they did something else that u could read from as opposed to literal renamed kits
i have never even touched those classes 
they just do set values using cmpm in pvp
did LSMA
LSMA BALLS
idk
lemme get lycan
somehow rank 8
i thought i maxed it during that pirate war event
so this list probably lot smaller now
after ambers help
Abyssal Angel's Shadow
Acolyte
Alpha Omega
Arachnomancer
Arcana Invoker
Archfiend
Archmage
Archpaladin
Artifact Hunter
Assassin
Barber
Bard
Battle Bard
Battle Healer
Battle Warrior
Beastmaster
Berserker
Blaze Binder
Blood Ancient
Blood Sorceress
Blood Titan
Chaos Avenger
Chaos Shaper
Chaos Slayer
Chrono Assassin
Chrono Shadowslayer/Chrono Shadowhunter
Chunin
Classic Defender
Classic Doomknight
Classic Dragonlord
Classic Guardian
Classic Ninja
Classic Paladin
Classic Pirate
Corrupted Chronomancer/Timeless Chronomancer
Cryomancer
Daimon
Dark Lord
Darkblood Stormking
Deathknight
Deathknight Lord
Defender
Doom Metal Necro
Doomknight
Dragon Knight/Drakkar Knight
Dragon of Time
Dragonlord
Dragonslayer
Dragonslayer General
Dragonsoul Shinobi
Drakel Warlord
Elemental Dracomancer
Empyrean Chronomancer/Immortal Chronomancer/Eternal Chronomancer
Enforcer
Eternal Inversionist
Evolved Leprechaun
Evolved Pumpkin Lord
Evolved Shaman
Exalted Soul Cleaver/Exalted Harbinger
Flame Dragon Warrior
Frost Spiritreaver
Frostval Barbarian
Guardian
Healer
Highseas Commander
Horc Evader
Immortal Dark Caster
Infinite Legion Dark Caster
Legendary Elemental Warrior/Ultra Elemental Warrior
Legendary Hero
Legion Doomknight
Legion Paladin
Legion Revenant
Legion Swordmaster Assassin
Lightcaster
Lightmage
Lord of Order
Lycan
Mage
Martial Artist
Master of Moglins/Dark Master of Moglins
Master Ranger
Mechajouster
Mindbreaker
Naval Commander
Necromancer
Neo Metal Necro
Ninja
No Class
Northlands Monk
Oracle
Paladin
Pirate
Prismatic Clawsuit
Protosartorium
Psionic Mindbreaker
Pyromancer
Renegade
Rogue
Royal Battlemage
Rustbucket
Scarlet Sorceress
Sentinel
Shadowscythe General
Shadowstalker of Time/Shadowwalker of Time/Shadowweaver of Time
Shaman
Skyguard Grenadier
Sorcerer
Sovereign of Storms
Stonecrusher/Infinity Titan
Swordmaster
Thief of Hours
Timekeeper
Timeless Dark Caster
Troll Spellsmith
Ultra Omniknight/Dark Ultra Omniknight
Umbra (Infinity Demo Class)
Undead Leperchaun
Undeadslayer
Vampire Lord
Verus Doomknight
Vindicator of Thae
Void Highlord
Warlord
Warrior
Yami No Ronin
The current list
vindicator of thae
OK I forgo
I think I got used to saying vindicator of thae to the point I just instinctively wrote it when doing VOT
imagine it's just vindicator of mouse

if he really got vindicated he’d have been picked up by AE in the previous staff hiring lul
ello PRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIME.
Primal is here
how are ya?
Yes
No
Clearly I am stupid and failed to answer the questions
Good, u?
How do I prove my no is real
Could it be via letter of not being taken in?
no idea if AE has proper courtesy with rejecting candidates
lmao
had to do some tinkering with tshark but here ya go
@dreamy fog
oops wrong channel
they dont
OK this is great thank yous
Make a class that does so many checks, it singlehandedly slows down the entire server
LOL
(Also I'm deleting this comment after you see it)

When I see them reports it's already
that's so skull though
so maybe it interacts with each player depending on the mana, health, and their stamina
then it interacts wtih the enemy based on tag, health, and some other stats
@wise dew Also here
yeah
spell2 has joined the damage functions
dealing 237 in-game, ap1 based
grass gathered improves damage dealt of each spell2 skill
so stacking mechanic
increases by a factor of .5
mm
Inverted colour primal when
for skill 5 non-crit damage from 8 to 0 stacks
how does this work
52 is just ap1 * 0.25
spell2 gives 0.5 increase per stack
but 5th skill is doing something stupid
5th skill cannot be doing this
Your name is the sound of ducks walking






