#Seeking (In-Gane) AudioFeedback For Upcoming Stream

1 messages · Page 1 of 1 (latest)

neat wasp
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Hello! I am seeking in-game audio feedback and advice for an upcoming Silent Hill f stream i have plan.

My main concern is the in-game audio: ESPECIALLY the voice acting. I am wondering if the audio sounds clear and if people can hear the characters talk.

The 23:15 to 26:41 timestamps is the key area of focus in terms of audio.

NOTE: The thumbnail for this test stream WILL NOT be the thumbnail for the actual live stream

https://youtube.com/live/LpA6Cko-QR8?feature=share

Just testing audio, video, lighting, screens, and other stuff for my upcoming livestream. Feel free to help and give advice, help, suggestions, tips, etc!

▶ Play video
runic olive
neat wasp
runic olive
runic olive
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If possible between now and then try to get a sample of that. In a real recording scenario you wont be pausing after every dialog and will be dealing with ingame audio as well during your talking.

neat wasp
# runic olive If possible between now and then try to get a sample of that. In a real recordin...

I gotcha. (Missed this yesterday was busy)
https://www.youtube.com/live/xE0FEGOjhGA

KEY TIMESTAMPS:

  1. 0:29 - 1:49 (First cut scene of game)
  2. 3:36 - 4:37 (Audio options for Silent Hill f)
  3. 4:43 - 15:15 (First few cut scenes, explorations of village, addtional cut scenes with heroine's friends with me talking shit about them)

Everything after 15:15 is for my personal testing and playback.

I pass all my tests by paying my professors off and treating the lovely older lady professors I have to Sunday Brunch meals. Unethical? Yes. Does it works...

▶ Play video
runic olive
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I think the biggest thing for me is the plosives are a bit jarring . Might consider throwing a sock on your mic (not trolling)