#Which thumbnail would you click on?

73 messages · Page 1 of 1 (latest)

late portal
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I originally took the first screenshot from my video and edited it then decided to hop into a sandbox rust server and edit 2 pictures of me together to look like im grubbing someone with a lot of gear

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then i saw the empty space and filled it with grub

sharp kiln
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To be blunt: neither of them.

At the very minimum, your thumbnail needs to provide baseline expectations to the viewer on what the video is like. Both compositions are extremely unfocused and most of your elements are blending together with the background.

Before we can even talk stylization/striking design, you need to convey basic glance value to a potential viewer.

late portal
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i feel like this conveys the expectation?

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im grubbing a guy for a lot more loot than i am carrying with a bad weapon

sharp kiln
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the grass, the trees, the corpses, none of it is distinct

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you can barely make out the maggot or what it's supposed to represent

late portal
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a grub

sharp kiln
late portal
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okay bro

sharp kiln
late portal
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yes

sharp kiln
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because their thumbnails are miles ahead of yours lmao

late portal
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theyre thumbnails are screenshots ingame the same as mine?

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what does this show

sharp kiln
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most of their screenshots are clear and have contrast with the elements they want to showcase

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y'know, the things that are important are immediately recognizable and pop out?

late portal
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they are all screenshots of the game

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what is the difference between their screenshots and mine

sharp kiln
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and basic graphic design

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yours don't

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would you like some math

late portal
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the rule of thirds as in take up the left or right of the image?

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these are all in the middle?

sharp kiln
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  • 1 Element
  • Occupies 65% of the composition
  • Is framed with a background that doesn't obfuscate information
late portal
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so the rule of thirds is 1 element

sharp kiln
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  • 2 tiny Elements (I would discount the maggot you think so highly of)
  • Occupies 15% of the composition
  • Framed in a manner that has tons of negative space or is an unrecognisable blur
sharp kiln
late portal
sharp kiln
late portal
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that was the 3rd thumbnail in the post

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i was simply asking if it was better than the other ones

sharp kiln
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and i gave you my answer

late portal
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okay

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which one are you more likely to click on

sharp kiln
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if I HAD to click on one, I'd pick the last one

sharp kiln
late portal
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so what changes would you suggest to the 3rd thumbnail

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and why

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because all of my thumbnails so far have been ss the video highlight something glow the outline and done

sharp kiln
late portal
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the whole point of the thumbnail is to convey i am killing him when he comes out of his base

sharp kiln
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instead of wasting 80% of your design space like this lmao

late portal
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i would understand making my character closer to the guy im killing to have less dead space but to remove the base entirely when it is an important part of the setting why would i do that

sharp kiln
late portal
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how is it unrecognizable?

sharp kiln
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thonking hmmmmmm

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i wonder if i'm repeating myself ...

late portal
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you look at that and cant say its a base?

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like that doesnt come to mind?

sharp kiln
late portal
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do you play the game?

sharp kiln
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here's what the thumbnail looks like when resized on the homepage btw

late portal
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the quality degridation is wild

sharp kiln
late portal
# sharp kiln

This is the same resolution so why is it much better quality?

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the quality is not that poor

sharp kiln
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a good takeaway from all this