#Thorns/Adv Thorns should prioritise damaging the arm which hit them instead of a random body part.
16 messages · Page 1 of 1 (latest)
wont fix, firstaid is stupid
if someone does ever make it different this damaging system probably would be more accurate
minus the head going to damage body when head is 0
I think fall damage works like that for legs but other damage no
That's a config option
B:causeDeathBody=true
B:causeDeathHead=true
I mean on how the damage is transferred among body parts
in dregora I got hit by a haunter so hard that it broke one limb and the leftover damage went and damaged a random body parts that wasnt connected in any way to the broken one
That implicitly happens if you turn off head=death
as my hand broke and it damage the leg after from leftover
Ohh It did? Hmm Gues I was wrong about assumptions from feet/legs
I mean if the system that I mentioned was here then I guess it would activate the undershirt and go to body and activate broken heart
firstaid standarddamagedistributionalgorithm distributes on neighbors first. the neighbors are defined here
https://github.com/ichttt/FirstAid/blob/master/src/main/java/ichttt/mods/firstaid/api/enums/EnumPlayerPart.java
not all dmgs use standard distribution though, but i would assume that melee damage always does
Would be nice if it was like that, getting instakilled by thorns/vengeance early game full hp has gotten really old
I'd rather it always cripple the arms first (similar to how fall damage is handled in firstaid, always starting with damaging the feet, then legs, then body)