#Thorns/Adv Thorns should prioritise damaging the arm which hit them instead of a random body part.

16 messages · Page 1 of 1 (latest)

glad river
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Thorns on armor, while an enchantment so not bound by the laws of physics, would be sensibly administered by contact. As such, the weapon you hit the thorns mob with would be what takes the thorns damage, and the hand you hit with would be closest to the mob. It should take the damage instead of what is inevitably your head.

lime shadow
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wont fix, firstaid is stupid

vital socket
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if someone does ever make it different this damaging system probably would be more accurate

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minus the head going to damage body when head is 0

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I think fall damage works like that for legs but other damage no

sage matrix
vital socket
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I mean on how the damage is transferred among body parts

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in dregora I got hit by a haunter so hard that it broke one limb and the leftover damage went and damaged a random body parts that wasnt connected in any way to the broken one

sage matrix
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That implicitly happens if you turn off head=death

vital socket
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as my hand broke and it damage the leg after from leftover

sage matrix
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Ohh It did? Hmm Gues I was wrong about assumptions from feet/legs

vital socket
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I mean if the system that I mentioned was here then I guess it would activate the undershirt and go to body and activate broken heart

lime shadow
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not all dmgs use standard distribution though, but i would assume that melee damage always does

timid path
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Would be nice if it was like that, getting instakilled by thorns/vengeance early game full hp has gotten really old
I'd rather it always cripple the arms first (similar to how fall damage is handled in firstaid, always starting with damaging the feet, then legs, then body)