#Dregora

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cold aurora
covert epoch
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Dregora

sand dock
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Dregora - RLCraft Edition

For those unfamiliar, summer 2022 I started the process of making Dregora, a overworld custom biome mod compatible with RLCraft and with the start of 2023 the first edition was close to representable.

For this I still have to upload a new trailer showcasing what's all in RLCraft but here's a trailer showing the gist of what's Dregora: https://www.youtube.com/watch?v=pnl4hbKA_38

The possibility of adding BOP also becomes viable through Dregora for which I am willing to help adjusting RLCraft's configs where applicable. There's also test versions out there already which come with the following features:

Dregora is a preset that procedurally generates terrain containing more then 600 biomes & 20.000 custom objects using OTG at it's foundation.

โ—ผ Information:
โ—ฝ Discord: https://discord.gg/8NBxYCD
โ—ฝ Website: https://dregora.com
โ—ฝ Download: https://www.curseforge.com/minecraft/mc-mods/dregora

โ—ผ Songs Used:
โ—ฝValhalla By Rok Nardin

โ—ผ Software used...

โ–ถ Play video
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The [Default] version can be dropped in RLCraft requiring only OTG as dependency and contains the following main features:
Default version download link: https://www.curseforge.com/minecraft/mc-mods/dregora-rlc/files/4380830
Default version dependency: https://www.curseforge.com/minecraft/mc-mods/open-terrain-generator/files/3559986

- Adding over 700 new biomes to your overworld generation
- Over 20.000 structure objects (Huge trees, big underground chasms, rocks, villages, cities, dungeons and more!
- 80 vanilla mobs with custom attributes such as wither skeletons with shield on top of polar bears (Basically blights)
- Integrated Defiledlands & Traverse
- Semi-Compatible Dynamictrees (OTG is working on full compatibility for RLCraft which is awesome!)
- This mod can be customized a lot and easily so, handy if team RLCraft wants me to make either drastic or small changes!)
- RLCraft + Dregora makes RLCraft ever so slightly harder

The [BOP] version can be dropped in RLCraft with the following dependencies:
BOP version Dependency: https://www.curseforge.com/minecraft/mc-mods/open-terrain-generator/files/3559986
BOP version Dependency: https://www.curseforge.com/minecraft/mc-mods/biomes-o-plenty/files/3558882
BOP version Dependency: https://www.curseforge.com/minecraft/mc-mods/dtbop/files/3268265
BOP version download link: https://www.curseforge.com/minecraft/mc-mods/dregora-rlc/files/4378948

Everything default has +
- More dynamictrees
- 80+ additional biomes
- Most of the default biomes have much more resources and look way cooler!
- Biome ID slot count stays roughly the same as default basically meaning it has better compatibility with additional dimension mods!

**If you support this project please leave a like! ๐Ÿ‘ **

sand dock
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Changes to RLCraft configs made:

------------------------------------- BIOMES O PLENTY ------------------------------------------------

ORES:
All Ores are purely for decoration except for the gem_ore found in the end (amethyst)

SPECIAL BLOCKS:
biomesoplenty:ash_block (These are the same as Coal Ore Blocks)
biomesoplenty:crystal (Same as glowstone, can be found in the end)
biomesoplenty:gem_ore (Is a ore required to make the Biome Finder)
biomesoplenty:hot_spring_water (This is not added to generation and thus does not exist)
biomesoplenty:blue_fire (This fire does not hurt but teleports you around for 10 seconds with curse effect. The fire stays on indefinitely unless extinguished)

SPECIAL ITEMS:
biomesoplenty:biome_finder (Is a tool that if activated with biome essence found in the end will direct you to a biome that is the same)
biomesoplenty:jar_filled:1 (This jar is filled with blue_fire and can be placed)

CONSUMABLES:
Berry: 1 Hunger Points
Pear: 5 Hunger Points
Peach: 5 Hunger Points
Pessimon: 5 Hunger Points
Filled HoneyComb: 3 Hunger Points
Shroom Powder: 0 Hunger points + Nausea 10 seconds
Rice: 2 Hunger Points

TERRARIUMS:
These could become quest rewards, they are entirely cosmetic.

ENTITIES:
biomesoplenty:wasp (These spawn in the nether and in some of Dregora's skyscraper biomes. They have nests which can be looted for Honey)

SPECIAL PLANTS:
Poison Ivy (Removed these from all biomes, I think they are too OP but if you want I can place them back)
witherbloom: applies wither effect for 10 seconds if walked over.
tiny cactus: same effect as cactus.
Bramble: same as cactus
Burning Blossom: sets you on fire if walked over. Spawns only in nether.

------------------------------------- NO TREE PUNCHING ------------------------------------------------

Added grass, dirt leaves, sand, etc (All BOP blocks that represent the default blocks predefined in this list) to S:alwaysBreakable < in notreepunching.

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------------------------------------- SIMPLE DIFFICULTY ------------------------------------------------

Added biomesoplenty:blue_fire to have a temperature of -5 (this spawns in cold area's and rarely in the nether on soul sand)
If you come to close to the fire you will get shifted around (much like Raamon rats)

  • STILL NEED TO ADD CONSUMABLETHIRST, CONSUMABLETEMP, FLUIDTEMP, BLOCKTEMP and MATERIALTEMP

------------------------------------- DYNAMICTREES ------------------------------------------------

Cancelled vanilla replacement using .json files to allow regular tree() resources to exist within Dregora. Tree() was often used as it has a particular behavior.
Rocks and other important things are spawned using tree() in dregora so we don't want to cancell this.

Instead Dregora (RLCRAFT) has it's trees adjusted to make space for dynamictrees.

------------------------------------- DLDUNGEONS ------------------------------------------------

Added these biomes to all DLDungeon Blacklists:

-todo

------------------------------------- LOOT IN DREGORA ------------------------------------------------
-todo

Screenshots below:

sand dock
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Improved the tunnel entrance spawn by adding a hill to the structure

sand dock
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Output of generation test:

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This area is about 42.000x42.000 blocks

sand dock
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๐Ÿ™‚

sand dock
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Well, quite a few issues showed up. Thought them to be easily fixable but it's a annoying process which I need to complete. I'm getting there though

sand dock
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Issue seems to reside within OTG, currently making changes to the mod and will do a pull request once I'm done

sand dock
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Removed the limitation within OTG ๐Ÿฅณ Will do a pull request tomorrow after I clean up some of the code!

sand dock
sand dock
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That's full dynamictrees compatibility there guys ๐Ÿ˜‰

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Many many thanks to Audun, OTG developer โค๏ธ ๐Ÿฅณ

sand dock
sand dock
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So some sad news, DynamicTrees wont be compatible for all OTG presets due to some technicalities but I had accounted for this happening and prepared a alternate solution to the issue together with my brother which has helped me a ton.

There's a few more thing that will need to be done but there will soon be a new OTG version alongside a new RLCraft BOP Version. I'm currently looking into including BOP within RLCraft (E.g. grass strings from grass and so on)

sand dock
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crimson bobcat
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God i love this!

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Best New expansion pack I have ever seen!

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For those who don't get it, this will make rlcraft a whole new experience!

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Thus worthy of the title: Expansion Pack!

cold aurora
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RLCraft: Degora Edition

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imagine these same screenshots with like a 64x texturepack

crimson bobcat
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I am

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Or 128 like I do

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I love my minecraft being as beautiful as it can be!

sand dock
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Heh, my gpu will melt and die lol :p

crimson bobcat
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Kek

sand dock
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Some screenshots of the Nether with BOP installed of which two are made with shaders

crimson bobcat
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Wow!

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Nether a new vacation destination

sand dock
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Noteworthy is that I can convert problematic Recurrent Complex structures to make use of the CustomStructure format for even better terrain blending ๐Ÿ™‚

sand dock
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Slowely expanding DynamicTrees Compatibility [Featuring BOG Biomes]

sand dock
sand dock
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After this & some config adjustments it'll be pretty much done

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It's looking real good ๐Ÿ™‚ So yeah in not too long Ill also make a trailer

sand dock
sand dock
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Done with vegetation in fromimage coral biomes

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This makes for a nice view ๐Ÿ™‚

crimson bobcat
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yes yes yes

sand dock
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Added all canyon biomes to dungeon blacklists so this kind of stuff doesn't happen any longer:

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heh

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roguelike accepts only whitelist XD

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well that's 700 biomes I have to note down

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probably even more

hybrid epoch
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Good job

sand dock
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804 biomes needed to be whitelisted leaving roughly 200 being blacklisted

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So yeah it may spawn in one of these biomes heh:

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Fun comparison... The top bit = Vanilla, Defiledlands, Traverse and Biomes O Plenty together and the bottom part is Dregora

sand dock
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And Yung's mineshafts are also fixed now

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they dont spawn in canyons any longer

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Or well... at least not as frequently because it still does happen heh

sand dock
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Last thing that remains is blacklisting a few biomes in which RC shouldn't spawn

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like here

sand dock
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So yeah RC & Lycanite blacklists are what's left

crimson bobcat
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You are the best!

sand dock
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I could make a special lycanite biome

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acid biome\

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Hmm ill leave that for now though, want to get a full version out

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redone trench biomes

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yung mineshafts now also go underneath

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Some random screenshots of procedurally generated terrain around spawn

sand dock
sand dock
hybrid epoch
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AWESOME

sand dock
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Thanks ๐Ÿ‘ ๐Ÿ˜„

crimson bobcat
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I want soooo bad!

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But I must hold!

sand dock
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There's not too much left, I think I got nearly everything sorted except for dynamictrees

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and a issue with DLDungeons as they keep spawning in blacklisted biomes

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  • the same issue with RC Structures
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Ill probably leave it as is as it may as well be considered as rare all the way up to extremely rare

crimson bobcat
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fair

devout pollen
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does that mean we can get a shiv monument in a desert

sand dock
sand dock
crimson bobcat
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a snow desert perhaps

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xD

sand dock
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There's actually already a cold desert in which it snows ๐Ÿ˜›

sand dock
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Ah well I figured something out which turns out to do wonders for compatibility ๐Ÿ™‚

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So yeah mineshafts and stuff in general should spawn even better now

sand dock
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crimson bobcat
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Ara zona

sand dock
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sand dock
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The Undersea

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odd moon
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odd moon
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How many new block types would this introduce?

sand dock
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About this many:

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Nether, end and overworld are all affected by changes though overworld the most

odd moon
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thonk that would be a lot of beta testing methinks, all the ores n stuff alone would need recipes

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Then again I guess they could be cosmetic only

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Unless you've already done that xD

sand dock
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Those ores are used in a device which lets you locate you biomes, it's kind of underpowered as it sets to the biome you are currently within

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so if you ever find e.g. a desert and set it to desert, then you'll be able to hop to a new location and find desert easily

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I also tested each single resource and made sure all broken items are removed

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Two of them are healing water and the poisonous plant that has a habit of instakilling you

odd moon
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Lol

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Healing water sounds kinda nutty

sand dock
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it's a MLG bucket kind of a thing that heals you faster then the nimph does ๐Ÿ˜›

odd moon
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If it was rare and uncraftable I think it would ok
Maybe...

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So dregora makes changes to the end too, right?

sand dock
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Here's a waterfall by the way ๐Ÿ™‚

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Dregora itself doesn't change the END but BOP does

odd moon
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Hmm fair

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I know two of the ores up there are end stone ores so

sand dock
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yeah the crystal one is basically glowstone but then from the end... Good that you mention it because If I recall glowstone also gives off heat

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so ill have to adjust the config to include that ore as well

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Oh yeah and if the ores are deemed too worthless I can also remove them entirely

odd moon
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You could have it radiate cold, since it's from the end

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I think having them as decorative blocks would be fine for the moment

sand dock
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Just checked, glowstone doesn't emit any temperature. I thought it did tho

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But yeah, you're right it's best to leave it decorative

odd moon
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Light levels melt things in RLcraft so you'd think it would

sand dock
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Just wrapped up the jungle, will be nice to have a change of scenery ๐Ÿ™‚

odd moon
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Yes, jungle looks fancy

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Would dregora mess with the lost cities dimension too?

sand dock
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Lost cities stays the same, Dregora itself really only affects the overworld

odd moon
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That would be confusing for players then, usually lost cities is a 1 to 1 generated version of the overworld, minus world depth

sand dock
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Ah yeah, that'll definitely change as Dregora (RLCraft edition) has about a 1000 biomes. Dregora's generation also probably wouldn't work for LC

odd moon
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I wonder if it could even function with dregora in place...

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Idk I'm not even sure if the game could generate anything if it wasn't drawing off the dregora biomes

sand dock
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No worries, that's all been tested and LC works just fine ๐Ÿ™‚

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It simply uses the default vanilla generation

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But yeah, I have pretty much tested all the obvious big things that are part of RLCraft and most of it worked right from the start, for the things that didn't work I made the necessary changes.

One of the big things that didnt really worked is DynamicTrees

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but I have found a solid workaround for that

odd moon
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What would that be?

sand dock
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Minimalizing the amount of non-virtual biomes that are registered after DT initializes by either making them inherit from vanilla, traverse, defiled lands or bop biomes. This makes it so Dregora only occupies like 20 of the 256 biome slots greatly increasing compatibility with drag n drop mods.. Imagine dropping in betweenlands or so in RLCraft.. That however is just a bonus as the reason why i did that is so that dynamictrees grow on these inherited biomes.

As for the remaining non-virtual biomes and all the biomes that inherit from those.... My brother made and exported around 2500 dynamictree variants or so and I'm using that library to spawn them in heh

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For it to work as per default OTG would need to rewrite significant portions of their code... which they already did but for 1.16.5 lol so It's easier to just do the 2500 trees workaround

odd moon
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That sounds like an insane amount of work lol, idk how you have the time of day to do it

sand dock
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Ah well, the 2500 trees is just putting them into arrays and then match type array jungle with well jungle biome ๐Ÿ˜›

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then see if it looks good, adjust on the fly and move on

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I think the ice biomes.. (that are non-virtual) are super easy as well given there's only a bunch of biomes in there that actually have trees aboveground

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DT Dies underground so yeah that saves me time as I dont need to do the underground biomes and can leave regular trees there

odd moon
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Yeah that's probably for the best

sand dock
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Oh and I own a time machine, so yeah that's not a problem ๐Ÿ˜

odd moon
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D_ do me a favor and take me back to 2011 with that lol, I need to tell my younger self something

sand dock
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Ah well, I'm happy where I am and all the decisions, both bad as good made my present possible so I wouldn't want to change a thing ๐Ÿ™‚

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That however is kind of a deep response to what essentially is a joke heh, don't mind me ๐Ÿ˜›

sand dock
sand dock
pliant echo
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like yeah the sheer compatibility overhauls you have to do for this is nuts

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id have 0 time xD

odd moon
crimson bobcat
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Real love craft jake

sand dock
# pliant echo like yeah the sheer compatibility overhauls you have to do for this is nuts

Each one of us has their projects, RLCraft in general has been a pretty big time sink as well if I'd had to guess, Dregora is that for me whereas my motivation was to play on a epic custom map with my brothers back in 2011 when Dregora started taking shape much like you initially started RLCraft for and with friends.

I guess for both of us it became much bigger then we had first anticipated and we both found renewed fun in it being the case ๐Ÿ™‚

crimson bobcat
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And we love you all for it!

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Mad respect!

sand dock
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Finetuned a whole bunch of temperate biomes

sand dock
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Done pretty much most of the temperate biomes, mountains, farmlands and village plains remain the few groups I still need to adjust.
After this there's another 200 or so biomes I need to finetune which belong to the randomized group for which DT doesn't entirely works.

Once that is done Dregora will be ready I think

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throughout this process I'll take a look at how everything spawns and fix it but I consider those to be small tasks and do those on the fly

sand dock
crimson bobcat
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Big Heart_Lime

sand dock
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heh poor guys

sand dock
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devout pollen
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this is so good

crimson bobcat
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It really does bring life

devout pollen
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when this is done we need a separate official dregora server

crimson bobcat
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There is a plan for that and client RLcraft: Dregora edition

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If everything goes smoothly

devout pollen
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o there is a plan for official server? that i didnt know

crimson bobcat
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Well it is possible, at least the files to run it.

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If big enough support and success likely to get full inclusion on 2.10

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Since a wipe will be needed anyways

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But they would need to test eb with dregora

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Given what NLBlackEagle has been able to do with Dynamic Trees, I feel there is likely to be a success on that front as well.

devout pollen
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whats eb

crimson bobcat
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Electrobobs wizardry

sand dock
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That should be pretty much compatible from boot with Dregora that is

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Oh, actually it adds a biome I think? If so it needs a bit more work but should then still work

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Added another conjuring altar structure to Dregora Defiled Traverse autumnal forest biome, I kind of spend too much time on this singular structure but eh I guess it's still nice

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OTG's ability to seamlessly integrate structures is something to really marvel at ๐Ÿ™‚

sand dock
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Adding all of RLCraft's loottables to all of Dregora's structures & giving them some fancy names

sand dock
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So, Dregora does contain some lore, Im hoping it would fit in RLCraft as changing the lore of Dregora would probably give me a crippling depression when it comes to adjusting it heh.

If any if you here likes to read it and give some feedback as to how well it would fit into RLCraft please do let me know ๐Ÿ™‚

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Summary: The story of Dregora starts moment before an event that is referred to as the Blight in Dregora. It's a sci-fi apocalyptic story in which humankind has to deal with their universe colliding with another for a brief moment. However, a gateway seem to have remained... 
Background Story: The year is 2116 and the world is at peace, not because we took a better path as there are daily riots and looting, but because the nations fuel reserves reached a point where they could no longer fuel the war machines. This was the moment where the world leaders shook their hands and initiated Project Arcturus. The goal was to solve the global energy shortage by extracting zero point energy from their own universe, a source of power potentially dozens of times more potent than a Zero Point Module. However, the project suffered from a fatal flaw. By extracting zero point energy from it's own space-time it resulted in the destabilizing of space within the close vicinity of the zero point reactor. No longer obeying the normal laws of physics exotic particles where formed, they interacted in ways impossible to predict resulting in a runaway reaction in the containment chamber. 
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Without a lot of information to go on people came to the conclusion space-time has been bend and dimensions have molten together causing the effects of this catastrophe. First the electromagnetic shock wave, powerful enough to destroy the infrastructure as we knew it. Ships dead in the water, planes with complete system failures and earthquakes destroying our means of transportation on the ground. Months later, just as humanity started to find a grip the mutations came, also referred to as the corrupted. It started with a few but they quickly became a common occurrence from which even the inhabitants buried deep underground in their mighty concrete bunkers where not safe. Driven back to our last standing strongholds we foresaw the future with grim eyes. Far away, behind the horde our advanced nuclear saviors of old times stood, slowly ticking away our remaining time as there where none left to fix any damage done. Before long we retreated to our deepest bunkers, ironically powered by nuclear reactors and waited for the world to heal again. 
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Meanwhile a distant hope was approaching this broken, nuclear world, one that would earn the world's name and it's history as if they where twins. The Dregorian Voyager, a mighty ship with but one goal, colonize distant stars. A dream shattered by a simple malfunction within the hyper drive mainframe that caused the passengers to live a thousand years in stasis until they finally arrived back at earth.

We, the Dregorians are their descendants. 
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^ All of dregora's lore has been centered around these main guidelines

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Loottable imports from RLCraft have been pretty much done, ill increase loot in the cities & add a whole array of those monster spawners from quark to protect them >:D

sand dock
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Ill be looking to improve performance in this area a bit tomorrow

sand dock
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Some shaders of Dregora (BOP) made by a friend, It's a older version that's already released on curseforge but looks cool nevertheless ๐Ÿ™‚

sand dock
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sand dock
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Underworld Biome (got whirlpools above leading down into a cavernous area that contains shipwrecks

crimson bobcat
sand dock
sand dock
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Will be adding more mountains to the mix as it feels too flat currently. I'll have to see whenever I add new or increase the rarity of the existing ones though

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Meanwhile I am giving all the biomes a final pass, between 80 and 90% done with that

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Here's a image of Dregora's generation about 20.000x20.000 blocks

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Here's what a vanilla world would look like at the same size:

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(aproximately)

odd moon
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A lot less ocean than vanilla it seems

cold aurora
cold aurora
odd moon
sand dock
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And not every biome has a unique biomecolor assigned for that map heh ๐Ÿ˜›

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But yeah, don't mind the vanilla ocean as that's bigger then actual vanilla would be. some OTG weirdness happening with oceans

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It was quite hard to fix it up but I did work around it ๐Ÿ™‚ There's now a decent amount of oceans

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Latest change, updated the dry plains

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added some traverse dynamictrees ๐Ÿ™‚

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always fancy having this popping up in the distance.

Currently regarding structures its rather bland compared to the real deal as I'm currently fixing up dregora with minimalist mods as I need to restart often and loading up RLCraft every time becomes old after the 50th time in the same day ๐Ÿ˜…

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Rare biome found within the dry plains

sand dock
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Dead Swamp (Not really dead but it does looks as if its dying)

sand dock
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Decided to add a couple more mountain biomes, White Mountain, Crimson Mountain and Trollheim Mountain

sand dock
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Pregenerating all of Dregora for mainly feedback purposes. It'll take about 100 hours to generate 40.000x40.000 but I'll likely review only part of Dregora.

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So yeah ill leave my pc running for at least tonight and see tomorrow how it's all like.

sand dock
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dregora rlcraft version for feedback, if anyone wants to join feel free to do so\

sand dock
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Biome distribution:

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Biome Heatmap:

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about 10.000x10.000 blocks

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This will still change a lot as I'm currently attempting to fix some of the issues with spawning biomes

sand dock
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Made the city feel much, much more ominous by adding blood streams flowing down from buildings and so on

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perhaps I'll add a few blood pits as well filled with bones and the sort

devout pollen
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the blood and bones of everyone slaughtered by parasites

sand dock
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Pretty much yeah ๐Ÿ™‚ There wont be parasites there but a lot of bad things will def spawn there heh

sand dock
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It's practically done now apart from a singular technicality I'll hopefully be able to fix in the span of tomorrow. Apart from that it's a matter of patiently waiting for the latest 1.12.2 OTG to be uploaded to curseforge and fixing some minor issues. If any of the development team for RLCraft wants to try out the current version I can see if I can get special permission for them to download it.

All that said, if the Dregora RLCraft version gets a full adaptation It'll come with huge compatibility improvements and down the line I'll consider adding the following features:

- Improved spawn mechanics for Gorgon Temple and most if not all recurrent complex structures. (99% of all spawns: never, NEVER ever unnatural looking any longer)
- Altered versions of Gorgon Temple and Cyclops Cave where e.g. the gorgon temple will have the same aboveground structure but different undersides (randomized structure)
- Slim chance of an additional dimension called the Shadow Realms for 1.12.2 which is reachable by digging down and/or by creating or finding a special portal. (I could e.g. use unobtainable blocks to create portals which are scattered around the world in difficult areas)
- Additional support/content originating from: "Feel free to give me a challenge, perhaps if it has something to do with world generation I can craft it up"
- More structures such as ancient bunkers and the sorts.
crimson bobcat
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Haven't seen anything related to ice biomes and shiv monuments. Was that handled too or left alone?

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Also have you tested cartographer maps with it?

devout pollen
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also damn for a second i thought that list was what was added

sand dock
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Well, for starters about 850 new biomes have been added alongside about a hundred or so structures and some very flashy environments to top it off ๐Ÿ™‚

Relative to what's been done specifically the list above is mostly a walk in the park ๐Ÿฅณ

As for the Ice biomes, those there are a whole bunch added but that was mostly early on, I can show some more screens as I fly about and bump into them though ๐Ÿ™‚

I'll likely do this tomorrow as we are currently celebrating my girlfriends birthday, binge watching demon slayer โš”๏ธ atm after having ordered sushi ๐Ÿฃ๐ŸŽ‰

devout pollen
sand dock
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Dregora really grew quite out of proporsions

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unpacked it's about a gb

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Currently fixing up a QOL thing

cold aurora
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@daring turtle

daring turtle
cold aurora
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No

crimson bobcat
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Wish

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But not possible at this time

cold aurora
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Possible split package like RLCraft: Dregora Edition

daring turtle
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what made you guys go for dregora

crimson bobcat
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Have you seen it?

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Your eyes alone should be enough reason

daring turtle
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what crazy person made this

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๐Ÿ’€

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no way someone made this many biomes and stuff

crimson bobcat
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That is the power of passion

daring turtle
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if this would be added, that would completely change the look of rlcraft

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that'd be sick asf

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no more plains

cold aurora
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We didn't NLB decided to make it compatible and we are just waiting for 2.9.2 to be done too really give it focus or to look into a split package because it's honestly amazing

crimson bobcat
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Last talk was a separate client called RLcraft: Dregora Edition

daring turtle
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yes

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this looks extremely promissing

crimson bobcat
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Ye, it does

daring turtle
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also, me saying 260k downloads isnt that much is belittling

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thats still a lot of recognition

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just not a lot of exposure i guess?

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imma download it and have a look

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(not combining it with rlcraft of course)

crimson bobcat
#

Me: Mom can we get Dregora?
Mom: We have Dregora at home
Dregora at home: Real terrain generator (2.9.2)

daring turtle
#

as someone who doesnt know shit about dregora, i dont understand this meme

crimson bobcat
#

Fair

#

Simple version, dregora is a better looking terrain generator than others in my eyes, but in 2.9.2 we do get a updated terrain generator RTG.

#

So 2.9.2 worlds will still be cooler then previous gens

daring turtle
#

ohhh i see

#

i wonder how long such compatibility development stuff would take

sand dock
#

The thing with RTG is... Try to lower your view distance to 10 and a lot of it's charm goes away. While this counts for all generates RTG has it's focus on grander view distance (vd) whereas Dregora has it's focus on medium vd.

That said, I can make Dregora generate like RTG so making it compatible wouldn't make much sense as it's a in-house thing if desired. On that note, each new version is a improvement over the previous one on a rather broad scale so if people really like RTG generation Ill see to making it more like RTG.

That all is (for 1.12.2) if Dregora gets approved and adapted into RLcraft. And well with it's adaptation it'll also get a lot more feedback which I can assure will cause for milestones for improvements as well ๐Ÿ™‚

sand dock
#

Just loaded RLCraft on my server and was sure I made some sort of mistake as starting it up only took 3 seconds lol

#

Havent loaded up a clean new MC server in years so the server has a lot of upgrades, makes me happy to see it starting up that fast

crimson bobcat
#

100

sand dock
#

new cyclops den in the making

sand dock
#

Sponge/Lapis/Prismarine are chance based expansions to the cyclops den. Each offshoot may contain a additional cyclops making for a total of 4 possible cyclops sharing the same cave

#

As in regular dens there will be a x amount of sheep with 100% chance of spawning a single golden one

sand dock
#

offshoot one, it also contains trapped villagers (random chance)

sand dock
#

Made Dregora ships more common:

#

New cyclops den:

sand dock
#

Hey guys, could you give NLBlackHeavenNL permission to send in this channel? (Perhaps Titan could?) he wants to send a screenshot of the gorgon temple he's updated

cold aurora
#

@lusty tangle

#

Anyone can type here they just have to click the channel

sand dock
cold aurora
#

Does he have the tester role

#

That's what it is

#

He needs tester

#

#โญโ”†rl-dev-updates pinned

sand dock
#

Thanks, that was it ๐Ÿ™‚

lusty tangle
#

My bad thanks fam

sand dock
#

What do you guys think of this (Honest opinions) purpur blocks will become spawners - Is it too chaotic or is it good as it is? (Up for good as is - Down for too chaotic)

devout pollen
#

i mean what else is there? if its just those 2 spawners then yeah lets get them

sand dock
#

Too chaotic as in stalagmites, holes in ground etc

devout pollen
#

oh i think its fine then, if anything add even more spawners

#

i used to play maps with dozens of them hidden in the walls and shit

sand dock
#

Oh there will be more spawners Hehe

devout pollen
#

perfect

crimson bobcat
#

Feels like too much contrast between the blocks and the cave. Maybe if I understood the reason for the choice it will better help me decide.

sand dock
crimson bobcat
#

Ahhhh

#

Ok

#

Makes more sense that I see the "worked" stonebricks.

devout pollen
#

oh wait thats a part of a dungeon? Pog

sand dock
#

ended up changing the scene a bit after all

#

Bedrock blocks will have a x amount of chance to be a spawner

#

perhaps 10 or so as this dungeon shouldnt be too hard

devout pollen
#

nah make it 100

sand dock
#

haha nah too much for this dungeon, the loot would need to be increased then and that would probably make things unbalanced ๐Ÿ˜›

#

No need to worry though the addition of Dregora will make RLCraft harder ๐Ÿ˜›

#

Screenshot without nightvision

#

Dont be mistaken though, these dungeons contain your not so average traps I expect a lot of people to fall for, some of them are even pretty hard to avoid even if you know where they are

#

in addition to this I make a lot of use of both quark, normal spawners and monster bricks (silverfish) as I like to make use of all the tools made available to me

#

Plus if there is some new mechanic I can possibly make use of to invent new traps and the likes I will not skip the opportunity ๐Ÿ™‚

#

really doubling down on gameplay while making everything look visually pleasing

#

(or at least we try ๐Ÿ™‚ ) NLBlackHeavenNL also helped a ton

crimson bobcat
sand dock
sand dock
#

Modded stairs from other mods don't work very well with OTG's feature to randomly rotate structures. In 1.16.5 there was a feature added where you could define the rotation of a structure and I'll be attempting to backport it.

At the same time I stumbled onto what is very likely to be the cause behind cities not being able to generate beyond x chunks (likely 128 chunks) I've increased this to 1024 chunks. This currently has no effect given the cities where designed around the limitation of 128 chunks after finding out the limitation is there but and again... I know I mention it regularly I will try and look into making the cities much, much better if there'll be a RLCraft - Dregora edition.

This indirectly (possibly) means i may also add a fallout shelter to the underground deep tunnel structures & make the tunnel structures 1000 chunks long. (so yeah 16.000 blocks underground tunnel)

So yeah, ill be backporting the 1.16.5 change and maybe in the future I'll also attempt to make structures rotate but have anything that has a directional blocktag also rotate with the structure so stairs and etc always face the correct way ๐Ÿ™‚

sand dock
#

Rotation issues with modded stairs and such fixed and Mesuda's temple given a facelift ๐Ÿ™‚ If you want to know what the rest of the inside is like then give this suggestion a like, convince others to give it a like and perhaps all the likes combined will help this all to become a supported reality meaning your next RLCraft adventure will include these kind and MANY additional structures ๐Ÿ™‚

Meanwhile NLBlackHeavenNL & I will continue on adding troll caves!

sand dock
#

Spend yesterday fixing a ton of minor issues with Dregora, some generation quirks and balanced out the Cyclops + Medusa spawns to roughly match how often they spawned previously ๐Ÿ™‚

Today I'll continue on fixing a number of issues and hopefully be able to start on Troll Caverns ๐Ÿ™‚

sand dock
#

Improved cyclop caverns ๐Ÿ™‚ (again*)

crimson bobcat
sand dock
#

Taking a good while to get the version checker for Dregora done, this is required so that those who want to update don't need to do so manually, it'll all be automatically like it really should be

crimson bobcat
fervent quail
#

Am gonna force shiv yo implement those, somehow ๐Ÿ—ฟ

#

Only problem is that i need to find vanilla biomes, cause certain stuff only happens there

#

So i dunno how to implement it tbh

#

Only thing i can think of is to make a dimension for it, and also add loot so its worth to explore, i dunno

sand dock
lusty tangle
#

Altered version of the earlier mentioned temple. Finishing up the last details today.

sand dock
#

Took me a few days but required functionality is added to the java written part and Build was successful ๐Ÿ™‚

sand dock
#

The only thing that remains is to add troll caverns ๐Ÿ™‚

sand dock
#

One of multiple possible troll caves (diamond block will be troll spawn)

#

oh and brown wool will be villager spawn

lusty tangle
sand dock
dire smelt
#

is this safe to use now? and if so, can it be used for the rlcraft 2.9.2 that is in rl-dev-updates?

sand dock
# dire smelt is this safe to use now? and if so, can it be used for the rlcraft 2.9.2 that is...

The current available version on curseforge is lacking greatly in various areas and more or less meant as a proof of concept version. The version we are currently working on will be meant for usage and will be the version offered to Shivaxi for reviewing purposes and is build right on top of the 2.9.2 version of RLCraft.

Shivaxi will probably do a stream covering Dregora so keep an eye out for that and dependent on how it's recieved it'll be put on the RLCraft curseforge page kind of like the hardcore version for RLCraft.

Given the work to make everything compatible I'm not entirely sure when it will all be available for the public. I could say It's done in about a week but I also made changes to OTG (different mod, required to run Dregora) So to explain this simply the changes which I made to OTG are still pending release. I'm hoping that as soon as I send in the latest changes I made it'll take a week at max for them to upload the new OTG version.

Hope you didn't mind the comprehensive answer to your relatively simple question

#

Also... in general, troll caves are a thing now ๐Ÿ˜„ And they connect to natural cave systems too!

sand dock
#

Wrapping things up for the completed package, just did a pull request for the changes in OTG ๐Ÿ™‚

dire smelt
#

if shiv declines to add it in, will you still release the rlcraft version/config?

#

because I'd still love to use it in rlcraft

sand dock
#

I wont be able to release the compatibility changes I made to RLCraft as those are under the ARR license for RLCraft so less then optimal compatibility with Recurrent Complex, Ruins and Yung's Mineshafts are to be expected. Apart from those caveats there will be some minor incompatibilities but nothing gamebreaking.

On the other side of the spectrum if shiv does run with it there'll be improved compatibility with at least Recurrent Compex and there'll be a bunch of additional structures I would like to add and those most definitely won't make RLCraft easier heh

dire smelt
#

darn, okay

#

I'd at least ask shiv for permission in the end if you can still release it (if he denies it)

#

he'll probably say yes

sand dock
#

Oh I can still release it, the main portion is Dregora with added compatibility with a bunch of mods and adding a whole slew of dependencies to Dregora

#

It's just that for the best experience possible config files also need to be adjusted and that's something I can't do as its under the ARR license for RLCraft which is a good thing because otherwise it would've meant anyone could copy RLCraft and release it anew

dire smelt
#

I meant ask if you can release the config files; I mean there's no harm in trying; worst you'll get is a no lol

sand dock
#

Ah i see, we've been actively discussing the options since about 2 to 3 months as development progressed in which this specific topic also came under our attention and Shivaxi basically said it would be unfair to others if Dregora were granted special permission to release things on behalf of RLCraft. So when things are to be released it'll be by Shivaxi & his team

#

*That is for the RLCraft content itself, specifically the configs

#

And this is the last RLCraft structure having been converted by a internal tool ๐Ÿ™‚

crimson bobcat
sand dock
crimson bobcat
#

๐Ÿ˜

sand dock
#

Lets gooo

#

It takes a sweet time to unpack though

#

It's a huge mod in terms of filesize

gilded schooner
#

wonder if my viking house would show up somewhere

sand dock
#

RC still works, its quirky though

#

I basically have three options when it comes to RC;

Currently I've added all the biomes in which RC shouldn't spawn to a blacklist but it seems to be very quirky in how it works.
Secondly is to remove all problematic structures from RC and convert them to BO4's which is a format supported by OTG.
Thirdly is to change Dregora in a way so that RC has a better shot at recognizing the blacklisted biomes at the cost of better compatibility with additional biome mods.

If RLCraft gets a Dregora version I will continue on developing it for RLCraft and possibly do a combination of the first and second option.

dire smelt
#

I'm having an itch to play rlcraft again but I don't know if I should wait for this or not (especially since it may not ever release if Shiv says no). @sand dock what are you thoughts on this? Wait or?

sand dock
gilded schooner
#

Why do I have a feeling that hosting rldregora on a server is going to be an absolute nightmare

sand dock
sand dock
#

Perhaps in upcoming versions there may be a improved seperation of biome temperatures where e.g. hot and cold zones are seperates by temperate zones decided by the total average of biomegroup temperature.

It'll mean there'll be very nice and smooth temperature transitions ๐Ÿ™‚

#

It's basically something to broaden my java skills so I can assist OTG in developing for 1.18 but all the while I am improving things for RLCraft - Dregora edition

gilded schooner
#

better be a biome where you get hyperthermia instantly

sand dock
#

the current temperature map is something like this: anything blue is cold, green is a nice spot to be in for pretty much all seasons

#

Ill generate a slightly bigger map so the oases are visible on it

#

(Not actually generate but generate a biome layout map, generating it all would take days)

#

So here it is, 40.000x40.000 blocks

gilded schooner
#

Ngl it kinda looks like a petri dish

sand dock
#

Minecraft tends to generate biomes in that way and for Dregora it's kind of amplified because there's just so many biomes.. plus the oases are there which cause that effect

sand dock
#

Oh wow

#

bloodmoon looks quite evil here

sand dock
sand dock
#

New OTG with all the required changes for OTG will be upload soon ๐Ÿ™‚

fervent quail
#

dayum

sand dock
#

Upload of OTG is upcoming week which will mean Ill be uploading Dregora as well ๐Ÿ™‚

#

I've been fixing some minor things behind the scenes so time wasn't spend idle

crimson bobcat
sand dock
dire smelt
#

this is so cool... I'm gonna lose my mind if shiv doesn't let you release the configs in any form whatsoever

sand dock
#

It wont be me releasing it though ๐Ÿ˜› it'll likely be listed in the same way as the hardcore pack as shown below ๐Ÿ™‚

compact nimbus
#

Will this work in the new version of RLCraft?

sand dock
# compact nimbus Will this work in the new version of RLCraft?

I've tested against RC4 and there werent any gamebreaking issues nor do I expect future additions to be gamebreaking. There are some quirks that do not exactly fit Dregora but they are native to the quirkiness of RLCraft so they are essentially a non-issue.

I will strive towards fixing even those non-issue if Dregora - RLCraft really becomes a thing

compact nimbus
#

Awesome. I plan to play through 2.9.2 full release with Dregora if I can

sand dock
#

Most of those issues are with how recurrent complex spawns as Dregora is massive but also quite delicate when it comes to biome positioning so when a big ocean port spawns it may partly hang over a huge lava trench heh. I'm planning on converting those structures to a format that works better with Dregora

compact nimbus
#

Interesting. Another small issue I just thought of, is the fishing for biome-specific fish.

sand dock
#

That is interesting, I should look into that. Thanks for mentioning it

compact nimbus
#

I hope it's something that is as simple as making sure the biomes are tagged correctly as "Swamp" or "cold" and isn't super extremely specific such as "This fish can only spawn in a vanilla taiga biome, nothing else works."

sand dock
#

I've took a look and that's exactly the case yeah ๐Ÿ™‚ For some biomes it may be a tad odd but most of the biomes should work fine. The reason for this odd-ness is because Dregora has around 850 biomes and minecraft 1.12.2 is coded in a way that only allows 256 biomes The trick is to "disguise" a lot of biomes to be one of the 256 possible biomes so that the limit can be increased

compact nimbus
#

Okay, so to be clear, as long as a biome is similar enough, it's likely I could fish up a specific type of fish there despite it not ACTUALLY being the biome it asks for?

sand dock
#

There's basically 100's of variations of desert that are both desert as e.g. mountains in this example, I had to choose what biome it should be then and I picked either one of those, mountains or desert

#

So the mountain you see may give desert fish or it may give mountain fish ๐Ÿ˜›

#

it all "sort" of makes sense

#

unless I lost myself somewhere which isnt weird to think with the amount of biomes I added ๐Ÿ˜…

compact nimbus
#

Fascinating. I can't wait to explore with this, and see how the dungeons and villages are. If all the structure generation works well enough, this is going to be a really fun experience exploring the world.

sand dock
#

Dregora's structure generation is something I am proud of ๐Ÿ™‚ It all also has been tailored to be explored

#

Like, if you wanna see some real cool places, follow the lava trenches and each different trench stretches out to some very special regions

maiden kelp
#

how do u add dregora to rlcraft?

crimson bobcat
#

Wait until it releases

#

Best strat

maiden kelp
#

is there an eta?

crimson bobcat
#

Soonโ„ข๏ธ

sand dock
#

I was hoping the day before yesterday

#

๐Ÿ˜…

#

But eh, life happens... So yeah we'll have to wait till OTG uploads the new version and then I'll be able to release the new Dregora as it requires some of the changes made

sand dock
#

Ill go see what I can do to speed things up a bit next week, last week there wasn't much progress or any updates as I got swamped by organizing a huge surprise party for a loved one that is about to go down tomorrow evening ๐Ÿ™‚ So yeah I'm absolutely psyched about having a very fun night in Amsterdam with the biggest collection of close friends I've ever been with ๐Ÿฅณ

maiden kelp
#

so its dregora a world gen mod or a map?

sand dock
# maiden kelp so its dregora a world gen mod or a map?

It's a world generator, likely the oldest one still going in the history of minecraft (since late 2012 - early 2013.. hard to remember heh) and it likely also has the most different biomes, around 800 or so without counting bop biomes even though I had to re-make those from scratch as well)

maiden kelp
#

damn so ur making it work with rl?

sand dock
#

It is already fully working with RLCraft ๐Ÿ™‚ I started roughly 7 months ago with the basics and I'm currently waiting for team OTG to release the latest OTG (Made some changes to their mod and asked if they could merge it so it has improved compatibility with both RLCraft & additional mods people want to throw in)

#

For example if someone wants to they can add in between lands, twilight forest and the midnight mod without issue

#

I found that to be important, to make sure people keep that freedom while adding in a lot of additional content

sand dock
compact nimbus
#

@lunar mist Here's the Dregora thread for you to look at

sand dock
#

OTG update has been uploaded ๐Ÿ™‚

#

Im taking a breather today and perhaps tomorrow as well since the last few days have been hectic

#

but the RLCraft version will be there shortly! ๐Ÿ™‚

compact nimbus
#

Take your time, we'll be here

sand dock
scenic gale
#

god the maps are so beautiful, i really hope that they would consider adding the maps to echo as its theme

dire smelt
#

So I've seen the maps for dregora, but what happens after you leave the border? Not the world border, the edge of dregora specific stuff around 0,0. Does it generate vanilla biomes or do you still get modded biomes from dregora?

#

Because I like to explore very far on flying mounts to look for villagers and I think it'd be kind of boring if it just transitioned to vanilla stuff at the edge

#

I know the parts connected to the trenches will end and that's fine, I just meant in general since it seems like it's more than just the trench stuff.

sand dock
#

Then there's random mode which will fill in each undefined spot on and beyond the map borders with a wide variety of random mode biomes. The two are combined to make the following end result:

#

So the difficulty of showing something that is infinite is because it is infinite but rest assured it keeps on generating for millions and millions of blocks ๐Ÿ˜‰

dire smelt
#

Alright, thanks ๐Ÿ˜Š

#

Looking forward to it; I've been playing dwarf fortress lately and the custom mountains and caves I've seen from the pictures are really making me want to go full dwarf in rlcraft lol

sand dock
#

haha nice, There's a good amount of underground stuff as well ๐Ÿ™‚ around 2018 I went through a phase where I really had the idea there wasnt enough happening underground and thus added a bunch of underground things from which some withstood the test of time ๐Ÿ™‚

dire smelt
#

The cities are also super cool and I'm just as tempted to make a ruined building my home too

#

Will be nice to have a city to explore that isn't overrun with parasites lol

#

Can't do shit in lost cities dimension owmysanity

sand dock
#

I've had the same idea, there was some cases while testing and improving performance where ruins and farm huts spawned on top of some buildings, really gave a cool "should live there" vibe

#

I can envision traveling down with grappling hook or flying past the buildings with a mount of elytra is gonna be wicked

#

or elytra*

dire smelt
#

I feel like the theme of a ruined modern or futuristic city combined with medieval themed characters and weapons is under appreciated. Like the idea that society used to be technologically advanced but then suffered some sort of apocalypse, and over a long period of time, the survivors and their generations of children forgot technology.

#

But the ruins are still there and are treated like magic even though they're not.

#

The game Kenshi does this really well

sand dock
dire smelt
#

In Kenshi there's no magic but it plays more like a fantasy rpg than a sci fi, but instead of monsters, you fight ancient robots that people think are basically mythical beasts

sand dock
#

I'd have to go over some of the stuff with the RLCraft team so don't consider it canon yet heh but Dregora itself has a pretty well establish story that is explained in a total of about 120 books scattered throughout the world

dire smelt
#

Nice

#

I mean rlcraft has lost cities so I don't think it'd be a stretch

#

It has magic too but that's almost more from just vanilla minecraft themes being expanded on

sand dock
#

Well I am sure the lore fits but it's more like, should there be lore in the first place or is it best to leave things up to the imagination of the one playing

#

On the other hand the books are so rare that the gaps of those interested will likely be filled with a imaginary tale so yeah there's stuff to be considered

dire smelt
#

When do you think we might get a release (if at all)?

sand dock
#

Ill have to drink another coffee but I am considering of uploading it today. It wont be the full experience given some things need to be configured on RLCraft's end, I do have those adjusted configs but I can hardly re-upload part of RLCraft. For that shivaxi needs to take a look and upload it himself to the rlcraft curseforge page.

I'd say we give the man and everyone standing besides him some slack though as they just finished 2.9.2

#

So yeah, you will be able to drop in BOP & Dregora to check it out in not too long

#

But as I said it wont be the entire thing (expect additional weirdness like mineshafts spawning in canyons and stuff eating away other structures a lot more lol)

dire smelt
#

How well does it work without the specific rlcraft configs?

#

In rlcraft that is

sand dock
#

It works pretty good, if I take a look in the configs I've adjusted bettermineshafts, doomlike dungeons, roguelike dungeons, recurrent complex and dynamictrees wont work fully as intended

#

those are the main configs, there are a bunch more additional ones like BOP compatibility with simpledifficulty which required some additional attention

dire smelt
#

What about mob spawns? I'd argue that's the most important because of mounts, dragon gear, etc.

#

Also need trolls for saddles

sand dock
#

Those all work ๐Ÿ™‚ I've made additional troll caves even

dire smelt
#

Alright

sand dock
#

thought they deserve a cave or two

#

I did something similar for dragon roosts in the blood peak mountains and both gorgon temples as cyclops caves on the beach

dire smelt
#

But wait I mean without the stuff you can't release

#

For mob spawns

#

Like is it worth it to wait until shiv lets you release everything? Or is it good enough to jump in day one?

#

I'm trying to decide if I should wait or not

sand dock
#

I'd say its worth the wait for an actual playthrough but it's worth it enough to take a look, It'll be a alpha release

dire smelt
#

What will compatibility be like between "alpha" worlds and more final stuff? I don't mind starting over actually but I'm still curious

sand dock
#

Better generation of reccurent complex, dynamictrees and the different kind of dungeons. Being able to play it on server may become a thing down the line as well, additional and improved cities are also possible but perhaps Ill leave that one for a later addition to Dregora - RLC

And after shiv takes a look there'll likely be additional changes dependent on what he likes and/or dislikes

dire smelt
#

Alright

sand dock
#

I know it's a bit vague but yeah I myself am not sure what will all change for the final version, all I know for sure is that there will be change

sand dock
#

still working on making that page look a bit better

#

approved as approved by curseforge and thus available for download

dire smelt
#

Will check it out after later today when I'm not restricted to mobile, but thanks for letting me know

sand dock
#

np

dire smelt
#

@sand dock sorry for the ping but this is kind of confusing

#

If you have rlcraft 2.9.2, which has its own versions of ice and fire and such, how do you install?

#

Just add the last three mods listed + Dregora RL?

#

The wording is just a bit confusing

sand dock
#

ill try to word it differently

sand dock
dire smelt
#

That's better

sand dock
#

Nice ๐Ÿ™‚

compact nimbus
#

@lunar mist @lethal hornet Hey guys, Dregora has a version we can test!

dire smelt
#

@sand dock actually just now able to test this; where do I find 1.12.2 versions of biomes of plenty? the curse forge page only has down to 1.17

#

wait nevermind found it

sand dock
# dire smelt wait nevermind found it

Nice ๐Ÿ™‚ ๐Ÿ‘ I contemplated adding a direct link to the 1.12.2 version but the landing page for the mod is there for a reason as perhaps the authors want to convey a message or two before people download their stuff (I would want it the other way around as well ๐Ÿ™‚ )

dire smelt
#

should I do "create OTG world"?

sand dock
#

Yeah ๐Ÿ‘ then select DregoraRL

#

I'm curious to see what people think of it ๐Ÿ™‚

dire smelt
#

alright, wish me luck lol (and yes I know I may not get to keep this save as updates are made, but I wanted to test this in survival for a more authentic experience)

#

I'm not sure if you changed it so the spawn is always the same or not, but regardless this spawn is pretty dope

sand dock
#

Yeah, this one is always the same, there's bridges and stuff leading outside and well quite some scenery on the way ๐Ÿ™‚ it acts as a introduction of kinds

#

I could make it so its different every so now and then but that'll mean I would need to make a bunch of different versions which would be better spend at other things

dire smelt
#

what happens if I die? do I spawn somewhere random?

sand dock
#

Yep, same as in RLCraft

dire smelt
#

oh I might just kill myself on purpose them (in game)

#

I like random spawns

sand dock
#

Sure thing, the first spawn is always at 0,0 and it then radiates outwards after each time you'll die

dire smelt
#

wait I died and it put me back at 0,0

sand dock
#

Heh, well that is a issue

dire smelt
#

might want to look into that because there's very few starting resources (like gravel) at spawn lol

#

so spawning here is a bit detrimental

#

also my opinion: I think it'd be cooler to spawn somewhere random on the first go as well and have 0,0 be something you can discover by exploring

#

right now I'm worried about getting stuck in a death loop at 0,0 because it's just a huge flat open area where mobs will spawn at night

sand dock
#

That may actually be a good idea, ill look into that ๐Ÿค” May have a fix for that in a small bit

dire smelt
#

as for potentially spawning in a trench... I don't think it's a huge issue given that rlcraft literally spawns you in oceans where you die instantly to a sea serpent lol

sand dock
#

I should be able to easily set a spawn radius, I did so for 5000 blocks around spawn

#

Yep, that works spawned here:

dire smelt
#

nice; I need to take a break to eat dinner so I'll just wait until you post the update (no rush though; you don't even have to post it today)

sand dock
#

Already building it ๐Ÿ˜‰

dire smelt
#

I also think having the random spawns is better because it gives the player two ways to follow the trenches to find cool stuff: inwards and outwards

#

and also means that if a bunch of youtubers play it, they're not all starting in the same spot lol

sand dock
#

hah yeah indeed

dire smelt
#

and I'm not trying to like dish the spawn or anything; it's cool, it's just rlcraft has always had random spawns and it's such a big part of it

#

because where you first spawn can be the difference between surviving the night and not

sand dock
#

Some parts of Dregora are static but without coordinates those are much, much harder to find

dire smelt
#

also putting everyone at 0,0 might give the impression that it's a set map with no random generation (when in reality it has both pre-built stuff AND random generation; you really don't want people to think it's only the former)

dire smelt
#

there's some structures in vanilla rlcraft that you can honestly never encounter even if you explore a lot

#

and I'm not even talking about the shivaxi monument

#

but these are just my opinions; you're not required to use them at all and I encourage you to get opinions from other players too; I just think I'm the first one to sit here and give active feedback lol

#

here at least; not sure if about the dregora discord server

sand dock
#

Uploaded it just now, also testing at the same moment and hoping it'll work as I am in a unexpected rush atm ๐Ÿ˜›

sand dock
#

Dregora discord server is relatively quiet... They are all waiting on a 1.18 release ๐Ÿ˜…

#

or a improved 1.16.5 one

dire smelt
#

oh okay

sand dock
#

So this time dregora will also take a long time initializing as it needs to unpack it all again but it should be quicker the time after this ๐Ÿ™‚

dire smelt
#

I will admit, there's something oddly fun about spawning for the first time in rlcraft

#

because it's interesting to see if you get lucky and appear near any structures

sand dock
#

gave you credit for the feedback in the changelog too by the way ๐Ÿ˜„

dire smelt
#

you don't have to, but thanks lol

sand dock
#

Dregora's not only made by me, there's a lot of community helping me and I think its only fair to give them credit for it as well ๐Ÿ™‚

#

Oh dear yeah I see where you are coming from

#

my spawn was rather unlucky XD

dire smelt
#

lol

#

looks cool though

#

I wouldn't worry about putting in a bunch of effort to try and "fix" that though; you can literally spawn on top of a dragon's next in vanilla rlcraft lol

sand dock
#

Ohh nahw its not a issue, its a good thing I think ๐Ÿ™‚

#

Not sure if they are currently working at curseforge but it shouldnt take too long to process and be approved

dire smelt
#

I'm installing it now lol

#

was just updating rlcraft since shiv posted a hotfix

#

okay maybe it needs a little work lmao

#

didn't happen the second time though

#

it's very pretty, but I think I'm dead lol

#

just wanted to let you know lycanites block spawns are working with the BOP blocks lol

#

I will say though, biomes feel kind of small (or I just got really lucky and spawned on the edge of one)

#

I was able to walk out of the cold one before freezing to death, which isn't something you can usually do in rlcraft

#

switched to creative mode to verify; the small biomes makes stuff like this pretty common (hot biome right next to a cold biome)

#

I'm not sure if it's something you can change easily or not, but just wanted to give my feedback on it

#

that or maybe rlcraft biomes are just large and dregora matches vanilla more; I haven't played vanilla in years

#

another example; this could happen in vanilla rlcraft but it was a lot less common; generally hot biomes like jungles were more likely to link to savannahs before linking to forests or ice biomes

#

also not complaining or anything, just trying to give feedback

#

like I'd still play this just because there's so many new things to find, but overall I do think this side could use some improvement

dire smelt
#

good god this is legit stressing me out, but don't change it; when I say stressing here, I mean like when you get scared in a horror game (not like work stress lol)

#

it's so expansive and ominous

compact nimbus
#

Yeah, I would also like to have larger biomes if I could

scenic gale
sand dock
#

Oeh, lots of spicy feedback ๐Ÿ™‚ I'll see what I can do about making biomes biggger... gonna do something risky to get that straight

sand dock
# dire smelt another example; this could happen in vanilla rlcraft but it was a lot less comm...

The hot-cold climate zones are tricky, there are ways on solving it but they do take time to realize ๐Ÿค” it would be best to still do it though so I'll def look into it ๐Ÿ™‚
Thanks for the feedback, it helped me realize a few things and I'll try my best to make the next release a lot better!

Now I think of it there's a big missed opportunity you pointed out... Gonna be epic if it's all gonna work the way you helped me realize ๐Ÿฅณ

sand dock
scenic gale
#

XD I'm such a big game of thrones fan, or anything with really good world building like Rezero, which makes sense why I am such a big fan of Ur work

sand dock
#

I've always been fascinated by post apocalyptic worlds, e.g. WaterWorld is a good one so I've pulled a lot of inspiration from those kind of titles, also things like terminator... last of us.. that one comes really close to the lore

#

but there are a few key differences

#

This is perhaps a bit too big lel

#

gonna scale it down by 1 factor ๐Ÿ˜…

#

Also fixed the spawn underground issue I think

dire smelt
#

I have a ton of more feedback I want to give and pictures of some potential issues I found, but I'm at work right now so can't share until later. There's also a lot so it might be better to dm you instead of posting here

sand dock
#

This is the size now, in comparison ๐Ÿ™‚

dire smelt
#

But the biggest issue I found was underground structures spawning in the trenches. Mostly mineshafts and doom like dungeons (one of which was a water one so it spilled water everywhere). I'm not sure if this is something you have already addressed or not though

sand dock
#

(dont be fooled by the blue spots, compare the other spots, left is new right is old)

sand dock
#

with adjusted configs all those issues dissapear for like 80 to 90% of the time

dire smelt
#

Oh okay; any estimates on getting the configs released?

sand dock
#

they sometimes still do happen though

#

They are done, but it's up to RLCraft (shivaxi) to release those as they are part of RLCraft.. Like can't really steal, adjust and re-release them ๐Ÿ˜›

#

Shivaxi and the rest of the team do deserve a breather after just releasing 2.9.2 but he ensured me they'll take a look ๐Ÿ™‚

dire smelt
#

Have you talked to him? He might just let you without messing with it because this is an addon, not an update

sand dock
#

Yeah we talked about it and the thing is if he allows me to release those configs (I'd also be the first one to be allowed then) why shouldn't he allow others to also release configs? Like it wouldnt be fair to all those other people who would want that

dire smelt
#

Yeah but you've put more work into this than most other people

sand dock
#

This doesn't mean it wont ever get fixed, shivaxi and the RLCraft team will take a look at dregora and see whenever its possible to make another version of RLCraft in close coordination with us

dire smelt
#

Er... I'll admit, this doesn't give me high hopes

#

Shiv can be really stubborn

sand dock
#

I can be too hehe, He's recognized the effort I put in and he's also not the kind of person who lets that go to waste ๐Ÿ™‚

#

My stance towards this all, there's no way it wont be good enough because if it isnt Ill make it good enough ๐Ÿ˜‰

dire smelt
#

I do wonder if some if these issues could be resolved in the code

#

Like if X mod is here, do Y

sand dock
#

Not very convinced I see, you worry too much ๐Ÿ™‚ I've had substantial conversations with shivaxi behind the scenes and I'll be honest, he has his doubts regarding adding BOP and in the event he still dislikes it I can throw it out and re-do part of Dregora-RL but he did agree to give it the benefit of the doubt and at least review it because he thinks it's good enough to give some slack ๐Ÿ™‚

#

Not his exact words, as his where even a bit shinier but it's close to what he said

#

Worst case scenario I can upload guides on what configs lines to adjust

dire smelt
#

Just know that if it gets popular enough and shiv still says no, someone will probably make their own configs and release them anyway, just not on curseforge.

#

I get there's a eula and I'm not saying to ignore it, but enforcing that kind of stuff is very difficult when dealing with mods.

#

It won't be me, I'll just tolerate the generation issues, but I can't speak for everyone.

sand dock
#

Oh yeah I am aware but those people also risk getting their systems infected by a virus or a keylogger stealing their minecraft account, whenever they want to take that risk is really up to them but yeah I do advice against it

dire smelt
#

I do config stuff myself, but I don't usually release any of it unless it's just sharing with a friend.

#

Sorry I just lost a lot of hope when you mentioned the argument that shiv has to therefore let everyone release stuff lol

#

Like I'm very much predicting him to say no, but I'd like to be wrong

sand dock
#

So.. I probably wont be able to entirely convince you as after all I too don't know the exact outcome but I've opened a conversation with the RLCraft team about 9 months ago telling them I was planning on making a generation mod specifically tailored to RLCraft. Since then I've talked with numerous people and have had a lot of conversations with Shivaxi. The fact that I still dont bore him with my talk makes me believe (beyond him saying so) he think what I do is pretty cool. There's several cases where he brought up the topic without me initiating it which also says a lot.

So yeah, I'm sure he wont just say no before he really considered it and I know what I made is pretty darn good because I, with the help of the community made sure it is ๐Ÿ™‚

dire smelt
#

But... if he says no, please at least release the instructions like you said. That shouldn't violate the eula because it's not illegal to modify mods on your own system

#

I just really love your work

#

Some of those biomes brought on a feeling that I haven't felt in a video game since first playing Subnautica

#

And it was amazing

#

The fear of things that are so expansive and massive...I think there's a term for it but I forgot

sand dock
#

Haha yeah that atmosphere is real nice, I've also adjusted the mob spawns over in the city areas and if this all becomes a success Ill make sure to add more like it but differently

#

I could even include another dimension that has wyverns, I believe ice and fire had this once but they got rid of it

dire smelt
#

Also I meant to ask yesterday but I forgot: what are the OTG portal settings you see when making a new world?

sand dock
#

dragons* not wyverns, i just committed blasphemy ๐Ÿ˜ฑ

dire smelt
#

I mean technically the dragons in ice and fire are wyverns

#

Same with Skyrim

#

They don't have arms

sand dock
#

Those are for making portals to different dimensions. Alternatively Dregora can be configured to... if you dig deep enough you end in the nether dimension or something else

#

I am planning on making a underground cavernous dimension one day

dire smelt
sand dock
#

Oh yeah I know they are wyverns but in rlcraft they are dragons ๐Ÿ˜›

dire smelt
#

It does vary between some lores but I think that's the most common

#

But I grew up with the mythology book series and always went off that

#

Mainly dragonology

sand dock
#

Same here, (ish) uhmm Dregora... it has partly Dragon in it's name ๐Ÿ™‚

dire smelt
#

I have that and the other one for all other magical beasts

#

Not really worth anything but lots of nostalgia

sand dock
#

Ohh heck, yeah you def are big on that then ๐Ÿ˜› My interest came from games such as Baldurs Gate 1.. Later also guildwars, runescape and so on

#

Apart from that I used to really like reading books about the dark ages but in a fantasy setting

dire smelt
#

I used to be obsessed with dragons when I was a kid

#

I have a lot of dragon books I kept for nostalgia, not just dragonology

#

One day we'll get a mod that does this right

#

Ice and fire is close but it's got dragons and wyverns mixed up

sand dock
#

Oh yeah lol, they even have a rule i think on their discord that wyverns are dragons in ice and fire's case and they wont condone anyone saying otherwise haha

#

well this biome surely grew a bit :p you should recognize it

#

still spawns next to this though, will need to make some good, big borders for those ice biomes making it so the transition isn't as hard

#

Here's a pretty scenery

#

this biome became huge lol

sand dock
#

Spawned at the worst place right next to a quark spawner xD

sand dock
#

new borders from hot to cold

#

Ill may be able to have v1.3 ready in a few hours. There's also a issue with the medusa temples NLBlackHeavenNL had fixed which we now need to re-add to Dregora

#

Pretty spawn loc:

sand dock
sand dock
#

64.000x64.000 render of dregora biome layout

#

the empty spots are WIP, I'll maybe fill them or ill leave them out in final release

devout pollen
#

give

#

whats with the outlined areas?

sand dock
#

Argh >.<

devout pollen
sand dock
#

๐Ÿ˜ข

devout pollen
#

real talk tho why are some areas outlined in dark red?

sand dock
#

dark red are the huge trenches.. in the following example i know what generates above the red line but I don't know what generates under the red line so the red line is there to make sure the border looks nice

devout pollen
#

ah

sand dock
#

because the blue is ocean and the orange may as well be a huge ass mountain thats being cut off

#

still needs to look nice even in that scenario

#

I've spend a good amount of time figuring out how to combine the two types of generation because some books contain coordinates to special locations

#

for example there is a city that has a 100% chance to spawn here

#

and a spooky church here:

#

and a kingdom town here... it keeps on going

compact nimbus
#

From what little I can tell with the maps you posted, I think I do like the larger biome generation. Seeing stuff like jungles or deserts that have a number of chunks you can count on your fingers gives very little room for biome-specific structures to generate.

sand dock
sand dock
sand dock
#

I think i've flown around enough, time to pack the mod and upload

dire smelt
#

so most of the feedback I still have to give is on stuff that I think will be fixed in the config, so I'll wait until this version is up and do another fly around

sand dock
#

still struggeling with the weird spawn issue

#

Isnt this a rlcraft thing lol

#

spawned in lava at bedrock XD

dire smelt
#

nah that's not an rlcraft thing lol

#

was hoping for a new version tonight to test but take your time

sand dock
#

I may upload it in a bit tho and figure out the spawning issue as I go

dire smelt
#

well if you do, I'll check it out regardless

sand dock
#

processing currently

#

Got approved ๐Ÿ˜ฆ

#

๐Ÿ™‚ *

dire smelt
#

yeah I'm testing it now; also that emote lol

#

I really love the polluted ocean biome as it gives me MAJOR Kenshi vibes (one of my favorite games of all times), but just a minor suggestion (not sure if this is fixed in your unreleased configs or not): I think it'd be better if there wasn't any life in the ocean, so no sea grass and no spawns like squid

#

also I'm going to try not to post anything about rlcraft structures since it'll probably be addressed in the configs later, but I don't recognize this boat from rlcraft (and I've seen lots of boats in rlcraft). Is this an rlcraft boat? If not, then looks like it might need some adjusting lol

sand dock
sand dock
dire smelt
#

ah okay my bad

#

also not an issue, but I'm really amazed by this lol; I don't know if it was intentional or not but this is kind of awesome; there's no gaps between the walls and the water/land and the underground portion is intact

sand dock
#

yeah, for something spawned with RC that is pretty good

#

All Dregora structures spawn in the same manner ๐Ÿ™‚

#

These are some screenshots of how OTG/Dregora blends in structures

dire smelt
#

I won't post any specifics since I said I wouldn't go into this, but yeah you're gonna want to blacklist rlcraft structures from some of these static/pre-made areas

#

if you can at least

#

this is cool lol (other than those stupid pixies flying around)

#

okay I have been seeing this every now and then, and I don't think this is specific to rlcraft

#

I don't think this is intentional

sand dock
#

Yeah that isnt intentional

dire smelt
#

lots of really blocky water areas

#

this looks purely like dregora

sand dock
#

what coordinates are those? and what does it says when you do /otg biome

dire smelt
#

Dregora_Canyon_BogM

#

x: 1454, z: 4594

#

if I move to the edges, the biome changes to wasteland

#

also there's a river in the middle lol

sand dock
#

I've found a similar spot, I think I know what is causes but yeah ill be looking into fixing that

#

Yep, some borked wasteland isle biome that defaults to a random hidious one heh

#

this one is particular old, didnt knew I still had this biome

#

found it

#

Wasteland Mountain Edge that's gotta be it

dire smelt
#

nice

#

also I perfectly understand if you're not taking biome requests or any requests at all, but.... if you ever do decide to add new biomes, I think one based off the ashlands from Kenshi would be amazing https://i.redd.it/ibhmuw5h0so81.jpg

#

it's like the polluted ocean but with no water, all ash instead of sand, very hot, and the ruins are A LOT more broken apart; like you can't tell what they were supposed to be

sand dock
#

Ironically massive structures like that are in the planned features ๐Ÿ˜›

dire smelt
#

so like the existing building ruins but so tattered you can't tell they're buildings anymore (but still massive)

sand dock
#

There's also the salt plains, they are very hot and white

#

They tend to be quite rare though

#

havent seen them in a while

dire smelt
#

nice

#

it's basically a desert where it's so polluted that nothing can survive; it literally rains acid and the smog is so thick that it always looks like it's night

#

and there's giant pipes running across the ground that spit out fire

#

so if you had something like that, when the player enters, they'd take literal damage every second they're there lol

#

so you'd need some really good gear and supplies

#

also sorry I keep posting Kenshi; it's just Dregora really reminds me of it, but I don't mean that in a negative way; I think it's amazing

#

I'm honestly surprised you haven't played it (or have you?)

sand dock
#

I've seen a couple playthroughs I remember, Torso man lol

dire smelt
#

lol

sand dock
#

Didnt ring a bell until I saw that acid biome ๐Ÿ˜›

dire smelt
#

but yeah it's a lot like Dregora's world

sand dock
#

That's a nice comparison indeed

crimson bobcat
#

Love the direction

#

The pictures are making my heart futter

sand dock
#

I'd be absolutely thrilled to once make a industrial biome

crimson bobcat
#

Yay

dire smelt
#

also I might just be really lucky (or unlucky depending on how you look at it), but polluted ocean biome seems really common

sand dock
#

Perhaps I could achieve something like that if enough people were willing to help build the stuff hehe

dire smelt
#

I end up here a lot when I use /kill or a recall potion (with no spawn set)

sand dock
#

Like the cities were extremely hard

#

because it took so much time to build the structures

dire smelt
#

it's just... dead

#

no mobs either, other than hostile mobs that fit the theme (skeletons, zombies, undead, etc.)

sand dock
#

Industrial biomes would be toxic pits

dire smelt
#

they could be really dangerous but also have cool loot and stuff to find

sand dock
#

I mean in the style of minecraft/kensi it could contain a ton of skeletons

crimson bobcat
#

Poison and acid pools for days

sand dock
#

as it still is sort of death

dire smelt
sand dock
#

Oh yeah, i'd still be going for stuff like ghouls and such as I really want it to have that atmosphere

dire smelt
#

might also be cool to have some dragon skeletons; like maybe the idea is that they tried to go in and died

#

and I'd be down to help build structures for it, like the randomly generated stuff; I'm not a professional builder but god I love Kenshi and I think I can nail that look lmao

#

not that we want it to be exactly the same, but you get the idea lol

#

so you have at least one person who'd be wiling to at least try

sand dock
#

That would be pretty cool indeed ๐Ÿ™‚ We'd need a bunch more people making buildings that are of various sizes including basements and such but 1 is a start ๐Ÿ˜›

dire smelt
#

possible bug: I switched to spectator mode to see the underground better and found grass growing at the bottom of a lava bit at bedrock lol

sand dock
#

could you do /otg biome again?

#

right on top of the grass

dire smelt
#

I teleported away my bad; I'll do that if I see it again though, sorry

sand dock
#

np ๐Ÿ˜› it happens heh

dire smelt
#

I'm also not seeing any of the quark biomes, but that maybe a config thing (or maybe intentional). I do think it'd be nice to have access to the quark stuff too, like the spider caves and marble caves

#

wait I just found a marble biome my bad

#

but they seem pretty rare

#

and haven't found a spider one yet

#

and literally 1 second after I sent that I found one; nevermind what I said, I'm an idiot lol

sand dock
#

haha

dire smelt
#

also I just found the worst thing ever lmao

sand dock
#

lol wtf

#

I didnt knew that existed

#

XD

#

that is horrible

dire smelt
#

banshee spawner lol (I'm using lycanites redux because I like it when all the mobs are the same style lol)

sand dock
#

Found a lot of potential issues with the becomes other biome thing you've reported ๐Ÿค” good find

#

hopefully it never happens anymore after this

dire smelt
#

is this water supposed to be this brown? I turned off my shaders in case it was a shader issue

sand dock
#

Yep ๐Ÿ˜›

#

muddy pool

dire smelt
#

also with shaders it looks like this, but I won't fault you for that lmao; shader issue, not your concern

#

thought it was interesting though

#

complementary reimagined specifically; might be different with other shaders

sand dock
#

Some shaders also have the watercolor as intended

#

but they are pretty rare

dire smelt
#

this is actually the first case I've seen it be wrong; all other water looked as intended (at least I think; it didn't look out of place)

sand dock
#

Ohh that is interesting indeed

#

I am annoyed at this happening heh

dire smelt
#

what is it?

sand dock
#

the snow on top of leaves

dire smelt
#

oh

sand dock
#

whereas otherwise there is none

#

this is due to winter and the different temperature settings of the biomes

#

Perhaps it's better to turn serene seasons generate ice/snow off and just let it fall whenever it snows or become ice slowely as temp drops

#

makes for prettier generation

dire smelt
#

I think that's fine, just don't turn it off completely

sand dock
#

Oh no only at generation

#

like if you generate it snow will fall when it falls

dire smelt
#

alright

#

also this is why I keep bringing up Kenshi lmao (but I don't mean it in a negative way at all)

sand dock
#

heh nice, coincidentally I bumped into the same biome

#

but....

#

yeah blacklisting all structures there

dire smelt
#

I like it, although I think it'd be cool if there was variation in what colors the leaves could be per biome spawn

#

like maybe one of the biomes has the red/purple, and another the green

#

just my opinion though

#

LOL you might want to blacklist dragons too

#

he's stuck flying in place and taking damage from what I can only assume is suffocation

sand dock
#

Dragons can't really be blacklisted I dont think ๐Ÿ˜›

dire smelt
sand dock
#

ice and fire only come with a very limited amount of config options for 1.12.2 sadly enough

dire smelt
#

yeah it's free loot when it dies but I think if you get even a little close it'll be able to hit you, so still dangerous

#

I've also seen dragons in vanilla rlcraft kill themselves on falling trees before that they knocked down

#

also not a concern this is stuff you're already addressing, but I just wanted to share this thing I found; the tower in the back is like twice as tall

sand dock
#

cool base loc

dire smelt
#

either shiv made it possible for the towers to vary in length or something fucky is going on

sand dock
#

How does this all compare to vanilla I wonder?

dire smelt
#

I don't know, but I've NEVER seen one this tall before

#

not even close

#

and I've cleared so many of those before

#

I even made a base in one

sand dock
#

Oh I mean vanilla generation from rlcraft

dire smelt
#

oh

#

it's very nice but very different (but that's not a bad thing; it's refreshing)

sand dock
#

Like things are quite different for me as I know everything already and I've been constantly improving over myself since a long time so it's hard sometimes to see where I can improve

dire smelt
#

rlcraft has some neat generation but overall biomes have always been lacking

#

when you explore, you're looking mostly for structures, not biomes

#

the biomes all feel very generic in rlcraft, so having a lot more options is nice

#

but again, it's very different

#

also; got lucky and a normal height one generated right next to the tall one

#

the one on the right is what I've always seen, even in 2.9.2

#

so I'm very curious if this is something hidden that shiv added (I don't recall it in the change notes either) or some weird side effect with dregora lol

#

also I did check to make sure it's not two stacked on top of each other (although that'd be super rare to line up perfectly); it's not

sand dock
#

there's also some cool stuff hidden around underground in Dregora: And I suppose those are new structures yeah

dire smelt
#

yeah I saw some of it already; it's pretty cool

#

anyway I need to go for the night, but I'll be on tomorrow around the same time; thanks for working so hard on this; it's amazing

#

yes, it is different, but IMO that isn't a bad thing

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it's very refreshing for me at least, after having already spent hundreds of hours in rlcraft, most of which just spent flying around looking for random structures

sand dock
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Np, ill be going too ๐Ÿ™‚ and yeah it def is different heh it's a lot more chaotic too

dire smelt
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but be sure to get other people's opinions too lol (hopefully more people join up)

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cya

sand dock
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Thanks, yeah will def do if feedback comes streaming in ๐Ÿ‘

sand dock
dire smelt
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might try a survival run tonight instead of just flying around in creative mode. No intentions of keeping the save long term, but just to get an idea of what starting out can be like in dregora

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I did this right at the start but changed when I realized it was probably more important to try and find bugs

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will probably still fly around in another save though to look for more bugs

dire smelt
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actually for the playthrough thing I'll wait for at least one more update

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give you a chance to address the bugs already found

sand dock
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There's a bunch of stubborn issues.. Namely changing to random spawning kind of removed the spawn structure from 0,0 which I am fixing currently but yeah it is being extremely stubborn. Additionally I found one of those big gap in land issues again where a biome spawns that shouldnt spawn heh

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so yeah I'll be fixing those while I attempt to get antique atlas to work with OTG (which it doesn't really... doesnt recognize any biome somehow >.<)

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And I need to get all BOP items level requirements as well (this is the part where I attempt to balance so that shiv needs to do as little as possible)

sand dock
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Been a while since I had a pull my hair out issue heh

dire smelt
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for the BOP stuff, it's really only seeds that need balancing and you need to remove (config out) the sapphires and sapphire ore

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honestly in vanilla rlcraft, every tree seed is level 8 farming what I can tell

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so you can probably just set all the BOP ones to level 8 as well

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it might also be worth configuring out rubies; this isn't a duplicate case but they look almost identical to the red gems in defiled biomes (I think they're called scarlite)

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and update the biome crafter recipe to use scarlite instead of rubies

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and if you keep the biome finder at all, I'd make it magic 16 or magic 32

sand dock
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That's some real useful feedback, Ill be configuring it as said ๐Ÿ™‚

sand dock
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Finally got a fix ๐Ÿ™‚

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now got to implement it, wont take as long as finding it tho

crimson bobcat
sand dock
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And finally issue fixed

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got a buckload of crashes all of a sudden

sand dock
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Yep, well.. modding in a nutshell

crimson bobcat
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Ye

sand dock
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Would be nice to figure out the issues and ship a 1.4 version then possibly make some trailer at the same time

sand dock
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Seems to be working fine for now, fixed up the random spawn thing and will now proceed to fixing the other things that remain

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render

sand dock
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Before Shivaxi will be able to take a look I may add additional skyscrapers & structures such as huge monoliths and ancient crashed space objects

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In the future I would also absolutely love to add a industrial zone like the city with pipelines and such instead of roads

dire smelt
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this is so good; I'm stuck between wanting to play it now (and tolerate the config issues) or wait

sand dock
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Went and cleaned up the mod pages a bit ๐Ÿ™‚

sand dock
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so while it isnt a spawn you would want it's still quite cool

sand dock
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changelog so far for 1.4

  • Added random spawns (spawnhex now spawns in using biomes rather then spawn at spawn)
  • Removed all duplicate biomes (between groups, isle and border biomes)
  • Changed coldbiomes rarity from 185 to 175
  • changed wasteland rarity from 155 to 175
  • Removed Biome Wasteland Mountain Summit
  • Added Biome Wasteland Summit (The original one bugged things out, apart from that there's no real difference between these two biomes)
sand dock
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Yales usually only spawn in Mountains don't they? - that is a yes. Time to figure this issue out

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So far it seems they also spawn in DEAD biomegroup biometags ๐Ÿค”

compact nimbus
sand dock
sand dock
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So, will test what I have and maybe upload v1.4 in a bit

sand dock
sand dock
gentle sky
sand dock
# gentle sky Could I just add this directly into the RLCraft modpack?

Yeah, you'll need to add OTG v9.5, BOP and Dynamictrees-BOP to the pack tho.

Apart from that recurrent complex, yung's caves and some other mods may have "odd" spawning in Dregora. This can be fixed by adjusting RLCraft configs which I have done and will hand over to Shivaxi if he thinks Dregora is good enough to make a additional version for (like RLCraft - Hardcore )

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Apart from that the 1.4 version is pretty much feature complete ๐Ÿ™‚

sand dock
dire smelt
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Please keep us updated on a potential release

sand dock
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Will do, It'll probably take another month or so with reviewing and adjusting it to shiv's wishes. In the meanwhile I will keep on developing additional content and hunting down bugs myself

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and releasing alpha versions which has proven very useful for feedback ๐Ÿ˜›

compact nimbus
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I haven't been playing it as much as I originally thought I would, but not for a lack of interest. I've been playing on a server with people, so I've been more busy with that than Dregora. ๐Ÿ˜›

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So sorry I haven't had much feedback to give

sand dock
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Oh, don't fret, life is a thing that happens and whatever that is for any given moment it's best to simply roll with and if you can enjoy it ๐Ÿ‘ That's also what I would like for Dregora to be, something that can be experienced and create fun memories with friends ๐Ÿ™‚

sand dock
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Oh god, my worst nightmare has appeared

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what the actual heck lol

sand dock
# devout pollen LC biome?

Ill probably consult those involved with development of rlcraft to see what mobs would be cool to add to said biome but a special spawngroup does sounds fitting for such a environment indeed ๐Ÿ™‚

devout pollen
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im thinking just making the lc dimension that biome i mean

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because the way parasites work is they're just blacklisted from selected dimensions, to try and whitelist them to just specific biomes would be such a pain if possible at all

sand dock
# devout pollen because the way parasites work is they're just blacklisted from selected dimensi...

Ohhh I see, ahh yeah it's definitely possible to whitelist parasites for certain biomes in the overworld and have them e.g. 1x as powerful in overworld whereas they are 4x as powerfull in LC (Thought LC as in lycanites but lc.. lost cities ofc so excuse my confusion)

The reason I know it's possible is because I wanted to see what is possible for myself and had adjusted the configs in a way so that the parasites do spawn in the cities and such, just not at other places. You'd need to use InControl for this if you want evolution to be enabled for the parasites.

In any case, rlcraft disabled overworld parasites due to those grieving the world so I designed dregora-rl according to how RLCraft itself was configured

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LC does however is really cool in it's own way, having the dregora cities in the overworld are cool because they also aren't very common so the thrill of going through them remains longer in comparison to having those in LC

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the same would count for the industrial zones. That said... Dregora originally was intended to have a few dimensions so more may be added down the line which you could possibly install as a addon for Dregora-RL. I've also had ideas on making several backroom dimensions ๐Ÿ™‚

crimson bobcat
devout pollen
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ah okay i didnt know that it could be done

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tbh is would just want an lc refresh since its just a collection of square buildings with occasional ruins and tunnels. the dregora cities are far more detailed and imo better

sand dock
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I believe it to be possible to add the city biome to the LC dimension though

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Could check whenever that's really possible and include a guide ๐Ÿ™‚

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If RLCraft gets a Dregora branch it's def worth some additional time investment from my end and add guides on how to change a RLCraft-Dregora installation to tweak some neat stuff such as parasites in overworlds and Dregora cities in LC.

proper garden
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dregora branch soon

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i feel it

dire smelt
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so I just had an idea for something you could add to Dregora RL (if possible):
a tier 5 dragon nest that is set up on a pre built structure (instead of just being a giant open space underground). Like maybe it's sitting on top of a ruined building and there's hordes of treasure everywhere. Something to make it look like a boss battle area, like what you get in Skyrim with word walls outside that always have a dragon at them and a dragon priest. Also, in normal rlcraft, it's not possible for dragons to be blight, but maybe you could override it somehow for this specific dragon only.

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something like this artwork from the hobbit:

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but maybe exposed or at least partially exposed to the surface

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with the idea being that the dragon made its nest inside some ancient ruin versus it just being one of the randomly generated dragon nests

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and the whole area has boss battle/boss arena vibes to it

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another good example I found on google:

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that or instead of the dragon moving in after, maybe the area was built FOR the dragon

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dragons don't despawn like other hostile mobs, so this could maybe be achieved by just placing it manually and saving it with the structure (like how woodland mansions have pre set pillagers instead of spawners)

sand dock
# dire smelt so I just had an idea for something you could add to Dregora RL (if possible): a...

Hehe, make smaug :p I'd be more then happy to create some fancy custom stuff. I'd love to make a Reign of Fire type setting (if you like Dragons n such, this is a cool movie set in modern day ๐Ÿ™‚

I could make it have a nest in the city, make a building to be part Dragon nest and put that particular city in a fiery lava biome with lots of treasures. I can also look into making said dragon blight lol but I'd have to make shivaxi agree to that haha.

Maayyybee he's sadistic enough to say yes.

That said, there already are custom Dragon Nests in Dregora... you can see them by executing /otg tp Ashen Blood Peaks where you can find them in the sides of the mountains as well as inside the mountain but these are still small dragons yeah

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In any case, this is all something I'd be willing to do if this project officially becomes part of RLCraft as otherwise I don't really see it getting the amount of attention that is at least equal to the effort put into making it all

sand dock
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There's been a lot going on in RL so I havent been able to do much lately but I'm at it again trying to fix a entity overspawn issue and I also found myself of the opinion some biomes can use improvement, one of them being Lair of the Thing Border as the border itself is too big and too plain

sand dock
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All TPS issues fixed, running smooth as soft butter!

crimson bobcat
sand dock
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Changelog for 1.5 so far:

V1.5:

  • decreased amount of daylight sensors in cities by adding 50% air randomblock
  • decreased city chest rarity from 80 to 65 (less chests)
  • removed additional #inheritmobs from all biomes o plenty biomes causing entity overspawn
  • removed {"mob": "iceandfire:myrmex_queen", "weight":4, "min":1, "max":1} from traverse red desert border
  • restored wasteland rarity from 160 to 155 (original setting)
  • added NotBorderNear: Dregora_FrozenMudForest, Dregora_FrozenMudMountainSummit, Dregora_FrozenMudSpikes, Dregora_FrozenPlainsHills, Dregora_FrozenTaigaForest, Dregora_VikingIsle, Dregora_VikingIsle_F, Defiled Snow Spikes, Traverse Glacier Spikes
  • removed Traverse Glacier Spikes, from Frozen Plains Edge BiomeIsBorder (fixed a crash as it was duplicate in not border near)
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  • decreased amount of trapdoors (iron & wood) in cities by 80 to 90% for improved optimization
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-decreased size of Frozen Plains Edge from 3 to 5 (bigger numbers = smaller)

sand dock
dire smelt
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I love this... any updates on a possible config release though? sorry I keep asking, I just really want to play it as intended lol

sand dock
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Ill go and ask Shiv soon, I want to release v1.5 first though

dire smelt
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let me know when you release a new version and I'll test it for you again

sand dock
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Thanks for the offer, ill let you know when it's there ๐Ÿ™‚ It's currently moving a bit slower as the bugs are not that grand any longer but it's definitely moving along

crimson bobcat
sand dock
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Building v1.5 ๐Ÿ™‚

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Uploaded & already under review by a moderator (That was fast :O)

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And it's approved ๐Ÿ˜„

sand dock
sand dock
sand dock
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Fixed a lot of issues involving invalid biome sizes

sand dock
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made a biome render of every biomegroup seperately to check for errors, seems like all issues are solved ๐Ÿ™‚

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And here's one adding all together:

dire smelt
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this is looking really cool; haven't got to the test the latest version yet though, sorry

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been a bit busy with moving

sand dock
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Wishing you luck with moving ๐Ÿ‘ you really shouldn't say sorry for that ๐Ÿ˜›